refactor(game): 统一游戏地平线高度并优化技能目标选择
将GameSet中的GAME_LINE从0调整为120,并在英雄和怪物位置配置中使用该常量 简化SACastSystem中的目标选择逻辑,移除未使用的治疗和BUFF目标选择方法 使用BoxSet.GAME_LINE作为技能目标的默认Y坐标
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@@ -14,19 +14,11 @@ export enum BoxSet {
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DEFAULT = 1,
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MONSTER = 2,
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HERO = 4,
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// MONSTER_SKILL = 8,
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// HERO_SKILL = 16,
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// PLAYER=32,
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// BOSS=64,
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// BOX_WIDTH = 64,
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// BOX_HEIGHT = 64,
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//地图边界
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LETF_END = -420,
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RIGHT_END = 420,
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//游戏地平线
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GAME_LINE = 0,
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GAME_LINE = 120,
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//攻击距离
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}
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