feat(战斗系统): 扩展战斗属性配置和元素伤害类型

- 在GameSet.ts中添加物理和魔法防御常数
- 在SkillSet.ts中细化元素伤害类型并移除冗余字段
- 在HeroAttrs.ts中重构抗性和伤害加成属性,增加物理和魔法相关属性
This commit is contained in:
2025-11-21 10:24:39 +08:00
parent df23e3787d
commit 58fa6527ee
3 changed files with 18 additions and 10 deletions

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@@ -81,7 +81,6 @@ export enum EType {
//debuff类型
/*
=== 技能配置系统使用说明 ===
@@ -115,7 +114,9 @@ export enum EType {
*/
export enum DType {
ATK= 0, // 物理
MAGE=1, // 魔法
ICE=1, // 冰元素
FIRE=2, // 火元素
WIND=3, // 风元素
}
export const HeroSkillList = [6001,6001,6001,6001,6001,6001]
@@ -154,7 +155,6 @@ export interface SkillConfig {
uuid:number,name:string,sp_name:string,icon:string,TGroup:TGroup,SType:SType,act:string,DTType:DTType,DType:DType,
ap:number,map:number,cd:number,t_num:number,hit_num:number,hit:number,hitcd:number,speed:number,cost:number,with:number,dis:Number,ready:number,EAnm:number,DAnm:number,RType:RType,EType:EType,
buffs:BuffConf[],neAttrs:NeAttrsConf[],info:string,hero?:number ,
elem?: { ice?: number; fire?: number; wind?: number }
}
export const SkillSet: Record<number, SkillConfig> = {
@@ -170,10 +170,9 @@ export const SkillSet: Record<number, SkillConfig> = {
buffs:[],neAttrs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害",
},
6005: {
uuid:6005,name:"水球",sp_name:"m_water_ball_1",icon:"3039",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,DType:DType.MAGE,
uuid:6005,name:"水球",sp_name:"m_water_ball_1",icon:"3039",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,DType:DType.ICE,
ap:0,map:100,cd:5,t_num:1,hit_num:1,hit:2,hitcd:0.3,speed:720,cost:0,with:90,dis:360,ready:8001,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
buffs:[],neAttrs:[],info:"召唤水球攻击前方敌人,造成100%魔法攻击的伤害",
elem:{ ice:30 }
},
};