dd
This commit is contained in:
@@ -1,5 +1,6 @@
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import { log } from "cc"
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import { QualitySet } from "./BoxSet"
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import * as exp from "constants"
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export enum TGroup {
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Self = 0, // 自身
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@@ -94,119 +95,90 @@ export enum EType {
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countEnd = 4,
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}
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//debuff类型
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export enum DebuffAttr {
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STUN = 1, //眩晕
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SLOW = 2, //减速
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FROST = 3, //冰冻
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BURN = 4, //易伤 默认次数是5 技能配置的devC是额外次数
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DECD = 5, //减cd
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DEHP = 6, //减hp
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DEATK = 7, //减atk
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DECOUNT = 8, //减攻击次数
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BACK = 9, //击退
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CRITICAL = 10, //自身暴击率降低
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DODGE = 11, //闪避
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export enum DBuff {
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STUN = 1, //眩晕 - 对应Attrs.CON_RES (控制抗性), BType.RATIO
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SLOW = 2, //减速 - 对应Attrs.AS (攻击速度), BType.RATIO
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FROST = 3, //冰冻 - 对应Attrs.ICE_RES (冰冻抗性), BType.RATIO
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BURN = 4, //易伤 - 对应Attrs.DEF/MDEF (防御/魔防), BType.RATIO, 默认次数是5, 技能配置的devC是额外次数
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DEAS = 5, //减速 - 对应Attrs.AS (攻击速度), BType.RATIO, 直接+技能cd
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DEHP = 6, //减hp - 对应Attrs.HP_MAX (最大生命值), BType.RATIO
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DEAP = 7, //减atk - 对应Attrs.AP (攻击力), BType.RATIO
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DEMGP = 8, //减魔法伤害 - 对应Attrs.MAP (魔法攻击力), BType.RATIO
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BACK = 9, //击退概率 - 对应Attrs.KNOCKBACK (击退概率), BType.RATIO
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CRITICAL = 10, //-暴击率 - 对应Attrs.CRITICAL (暴击率), BType.RATIO
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CRIT_DAMAGE = 11, //-暴击伤害 - 对应Attrs.CRITICAL_DMG (暴击伤害), BType.RATIO
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DODGE = 12, //-闪避 - 对应Attrs.DODGE (闪避), BType.RATIO
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DBUFFUP=13, //edbuff效果提升
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BUFF_DOWN = 14,// buff效果减弱
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}
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//buff类型
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export enum BuffAttr {
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AP = 0, //攻击力 数值
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ATK = 1, // 攻击力百分比
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WFUNY = 2, // 风怒
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ATK_CD = 3, // 攻击速度
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HP = 4, // 生命值比例
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DEF = 5, // 防御
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SKILL_DMG = 6, // 技能效果
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SKILL_CD = 7, // 技能冷却缩减
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CARD_EFFECT = 8, // 卡牌效果
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CRITICAL = 9, //暴击率
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CRITICAL_DMG = 10, //暴击伤害
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CRITICAL_NO = 11, //暴击免疫
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DODGE = 12, //闪避
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DODGE_NO = 13, //闪避免疫
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DEBUFF_COUNT = 14, //debuff持续时间提升
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DEBUFF_VALUE = 15, //debuff效果
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DEBUFF_UP = 16, //debuff概率提升
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DEBUFF_DOWN = 17, //被debuff概率降低
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PUNCTURE = 18, //穿刺敌人伤害后方敌人
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PUNCTURE_DMG = 19, //穿刺敌人伤害后方敌人伤害加成
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FROST_RATIO = 20, //冰冻比率
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REFLECT = 21, //反伤比率
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KNOCKBACK = 22, //击退概率
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BURN_COUNT = 23, //易伤额外次数
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BURN_VALUE = 24,//易伤效果
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STUN_TIME = 25, //击晕额外时间
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STUN_RATIO = 26, //击晕概率
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FROST_TIME = 27, //冰冻时间
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HP_MAX = 28, //最大生命值数值
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POWER_UP = 29, //能量增加
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LIFESTEAL = 30, //吸血
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DMG_RED = 31, //免伤
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INVINCIBLE = 32, //无敌
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DIS = 33, //距离
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SPEED = 34, //速度
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SHIELD = 35, //护盾
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POWER_MAX = 36, //最大能量
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MP = 37,
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}
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export const getBuffNum=()=>{
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return {
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[BuffAttr.AP]:0, //攻击力 数值
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[BuffAttr.ATK]:0, // 攻击力
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[BuffAttr.WFUNY]:0, // 风怒概率
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[BuffAttr.ATK_CD]:0, // 攻击速度
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[BuffAttr.HP]:0, // 生命值 比例
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[BuffAttr.DEF]:0, // 免伤
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[BuffAttr.SKILL_DMG]:0, // 技能效果
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[BuffAttr.SKILL_CD]:0, // 技能冷却缩减
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[BuffAttr.CARD_EFFECT]:0, // 卡牌效果
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[BuffAttr.CRITICAL]:0, //暴击
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[BuffAttr.CRITICAL_DMG]:0, //暴击伤害
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[BuffAttr.CRITICAL_NO]:0, //暴击免疫
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[BuffAttr.DODGE]:0, //闪避
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[BuffAttr.DODGE_NO]:0, //闪避免疫
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[BuffAttr.DEBUFF_COUNT]:0, //debuff次数
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[BuffAttr.DEBUFF_VALUE]:0, //debuff效果
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[BuffAttr.DEBUFF_UP]:0, //debuff概率提升
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[BuffAttr.DEBUFF_DOWN]:0, //被debuff概率降低
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[BuffAttr.PUNCTURE]:0, //穿刺敌人伤害后方敌人
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[BuffAttr.PUNCTURE_DMG]:0, //穿刺敌人伤害后方敌人伤害加成
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[BuffAttr.FROST_RATIO]:0, //冰冻比率
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[BuffAttr.REFLECT]:0, //反伤比率
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[BuffAttr.KNOCKBACK]:0, //击退概率
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[BuffAttr.BURN_COUNT]:0, //易伤额外次数
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[BuffAttr.BURN_VALUE]:0,
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[BuffAttr.STUN_TIME]:0,
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[BuffAttr.STUN_RATIO]:0,
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[BuffAttr.FROST_TIME]:0,
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[BuffAttr.HP_MAX]:0,//最大生命值数值
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[BuffAttr.POWER_UP]:0,//能量增加
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[BuffAttr.LIFESTEAL]:0,//吸血
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[BuffAttr.DMG_RED]:0,//免伤
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[BuffAttr.INVINCIBLE]:0,//无敌
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[BuffAttr.DIS]:0,//距离
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[BuffAttr.SPEED]:0,//速度
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[BuffAttr.SHIELD]:0,//护盾
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[BuffAttr.POWER_MAX]:0,//最大能量
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[BuffAttr.MP]:0,
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}
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}
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export const geDebuffNum=()=>{
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return {
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STUN:0, //眩晕
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SLOW:0, //减速
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FROST:0, //冰冻
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BURN:0, //易伤
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DECD:0, //减cd
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DEHP:0, //减hp
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DEATK:0, //减atk
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DECOUNT:0, //减攻击次数
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CRITICAL:0, //暴击
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DODGE:0, //闪避
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[DBuff.STUN]:0, //眩晕
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[DBuff.SLOW]:0, //减速
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[DBuff.FROST]:0, //冰冻
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[DBuff.BURN]:0, //易伤
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[DBuff.DEAS]:0, //减cd
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[DBuff.DEHP]:0, //减生命最大值
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[DBuff.DEAP]:0, //减攻击力
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[DBuff.DEMGP]:0, //减魔法攻击力
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[DBuff.BACK]:0, //+击退比率
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[DBuff.CRITICAL]:0,//-技能暴击几率
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[DBuff.CRIT_DAMAGE]:0,
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[DBuff.DODGE]:0,
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[DBuff.DBUFFUP]:0,
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}
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}
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export enum Attrs {
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HP_MAX = 0, //生命值
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MP_MAX = 1, //魔法值
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SHIELD_MAX=2, //护盾
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AP = 3, //攻击力
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MAP=4, //魔法攻击力
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DEF = 5, //防御
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MDEF = 6, //魔法防御
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CRITICAL =7, //暴击率
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CRITICAL_DMG = 8, //暴击伤害
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DODGE = 9, //闪避
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HIT = 10, //命中
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WFUNY = 11, // 风怒
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AS = 12, //攻击速度,直接减技能cd
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REFLICT = 13, //反伤比率
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LIFESTEAL = 14, //吸血比率
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KNOCKBACK = 15, //攻击带击退概率
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CON_RES = 16, //控制抗性
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ICE_RES = 17, //冰冻抗性
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FIRE_RES = 18, //火抗性
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WIND_RES = 19, //风抗性
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ICE_POWER = 20, //冰冻伤害效果提升
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FIRE_POWER = 21,//火伤害效果提升
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WIND_POWER = 22,//风伤害效果提升
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SHIELD_UP = 23, //护盾效果提升
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BUFF_UP = 24, //buff效果提升
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DBUFF_UP=25, //debuff效果提升
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DIS=26, //攻击距离
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}
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export const getAttrs=()=>{
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// 遍历枚举的数字值(枚举会生成双向映射)
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let reAttrs = {};
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Object.keys(Attrs).forEach(key => {
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if (!isNaN(Number(key))) {
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reAttrs[Number(key)] = 0;
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}
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});
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return reAttrs;
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}
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export enum BType {
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VALUE=0, //数值型
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RATIO=1 //百分比型
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}
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/*
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=== 技能配置系统使用说明 ===
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@@ -247,38 +219,40 @@ export const geDebuffNum=()=>{
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- cost: 消耗值
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5. 效果配置:
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- buffs: BuffConfig[] - 增益效果数组
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- debuffs: DebuffConfig[] - 减益效果数组
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- buffs: BuffConf[] - 增益效果数组
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- debuffs: DbuffConf[] - 减益效果数组
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- info: 技能描述
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- hero?: 召唤物英雄ID (可选)
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6. BuffConfig结构:
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6. BuffConf结构:
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- buff: BuffAttr - 增益类型
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- buV: number - 效果值
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- buC: number - 持续次数
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- buR: number - 触发概率
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7. DebuffConfig结构:
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7. DbuffConf结构:
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- debuff: DebuffAttr - 减益类型
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- dev: number - 效果值
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- deC: number - 持续时间
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- deR: number - 触发概率
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8. 使用示例:
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buffs: [createBuffConfig(BuffAttr.SHIELD, 2, 0, 100)]
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debuffs: [createDebuffConfig(DebuffAttr.STUN, 0, 1, 50)]
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buffs: [createBuffConf(BuffAttr.SHIELD, 2, 0, 100)]
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debuffs: [createDbuffConf(DBuff.STUN, 0, 1, 50)]
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*/
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export const HeroSkillList = [6001,6001,6001,6001,6001,6001]
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// Debuff配置接口
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export interface DebuffConfig {
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debuff: DebuffAttr; // debuff类型
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export interface DbuffConf {
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debuff: DBuff; // debuff类型
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BType:BType //buff是数值型还是百分比型
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dev: number; // 效果值 (原deV)
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deC: number; // 持续时间
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deR: number; // 触发概率 (原deR)
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}
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export interface BuffConfig {
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buff:BuffAttr;
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export interface BuffConf {
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buff:Attrs;
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BType:BType
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buV:number;
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buC:number;
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buR:number;
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@@ -287,7 +261,7 @@ export interface BuffConfig {
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export interface SkillConfig {
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uuid:number,name:string,sp_name:string,AtkedType:AtkedType,path:string,TGroup:TGroup,SType:SType,act:string,DTType:DTType,
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ap:number,cd:number,in:number,t_num:number,hit_num:number,hit:number,hitcd:number,speed:number,cost:number,with:number,
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buffs:BuffConfig[],debuffs:DebuffConfig[],info:string,hero?:number
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buffs:BuffConf[],debuffs:DbuffConf[],info:string,hero?:number
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}
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@@ -316,7 +290,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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6005: {
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uuid:6005,name:"火球术",sp_name:"atk_fires",AtkedType:AtkedType.fire,path:"3039",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
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ap:100,cd:5,in:1,t_num:1,hit_num:1,hit:2,hitcd:0.3,speed:720,cost:10,with:90,
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buffs:[],debuffs:[{debuff:DebuffAttr.STUN,dev:0,deC:1,deR:50}],info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"
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buffs:[],debuffs:[],info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"
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},
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6006: {
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uuid:6006,name:"能量波",sp_name:"am_blue",AtkedType:AtkedType.ice,path:"3034",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
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@@ -326,23 +300,23 @@ export const SkillSet: Record<number, SkillConfig> = {
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6007: {
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uuid:6007,name:"圣光波",sp_name:"am_yellow",AtkedType:AtkedType.fire,path:"3039",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
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ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:2,hitcd:0.3,speed:720,cost:10,with:90,
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buffs:[],debuffs:[{debuff:DebuffAttr.STUN,dev:0,deC:1,deR:50}],info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"
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buffs:[],debuffs:[],info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"
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},
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// ========== 大招 ========== 6100-6199
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6101: {
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uuid:6101,name:"护盾",sp_name:"shield",AtkedType:AtkedType.atked,path:"3045",TGroup:TGroup.Team,SType:SType.shield,act:"max",DTType:DTType.single,
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ap:0,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:3,speed:720,cost:10,with:0,
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buffs:[{buff:BuffAttr.SHIELD,buV:2,buC:0,buR:100}],debuffs:[],info:"为最前排队友召唤一个可以抵御2次攻击的圣盾(最高叠加到6次)"
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buffs:[],debuffs:[],info:"为最前排队友召唤一个可以抵御2次攻击的圣盾(最高叠加到6次)"
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},
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6102: {
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uuid:6102,name:"寒冰箭",sp_name:"arrow_blue",AtkedType:AtkedType.ice,path:"3060",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
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ap:100,cd:1,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
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buffs:[],debuffs:[{debuff:DebuffAttr.FROST,dev:1,deC:0,deR:100}],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"
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buffs:[],debuffs:[],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"
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},
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6103: {
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uuid:6103,name:"治疗",sp_name:"heath_small",AtkedType:AtkedType.atked,path:"3056",TGroup:TGroup.Team,SType:SType.heal,act:"max",DTType:DTType.single,
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ap:0,cd:5,in:0,t_num:1,hit_num:1,hit:0,hitcd:0,speed:0,cost:10,with:0,
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buffs:[{buff:BuffAttr.HP,buV:20,buC:0,buR:100}],debuffs:[],info:"回复最前排队友10%最大生命值的生命"
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buffs:[],debuffs:[],info:"回复最前排队友10%最大生命值的生命"
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},
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6104: {
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@@ -360,7 +334,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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6106: {
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uuid:6106,name:"龙卷风",sp_name:"bwind",AtkedType:AtkedType.wind,path:"3065",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
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ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:1,speed:360,cost:10,with:90,
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buffs:[],debuffs:[{debuff:DebuffAttr.BACK,dev:0,deC:0,deR:100}],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"
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buffs:[],debuffs:[],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"
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},
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@@ -368,7 +342,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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6107: {
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uuid:6107,name:"烈焰射击",sp_name:"arrow_yellow",AtkedType:AtkedType.fire,path:"3014",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
|
||||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||||
buffs:[],debuffs:[{debuff:DebuffAttr.STUN,dev:0.5,deC:0,deR:50}],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"
|
||||
buffs:[],debuffs:[],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"
|
||||
},
|
||||
|
||||
6108: {
|
||||
@@ -380,13 +354,13 @@ export const SkillSet: Record<number, SkillConfig> = {
|
||||
6109: {
|
||||
uuid:6109,name:"冰刺",sp_name:"icez",AtkedType:AtkedType.atked,path:"3049",TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,
|
||||
ap:300,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||||
buffs:[],debuffs:[{debuff:DebuffAttr.FROST,dev:0,deC:0,deR:100}],info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"
|
||||
buffs:[],debuffs:[],info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"
|
||||
},
|
||||
|
||||
6110: {
|
||||
uuid:6110,name:"潮汐",sp_name:"watert",AtkedType:AtkedType.atked,path:"3070",TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,
|
||||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||||
buffs:[],debuffs:[{debuff:DebuffAttr.BACK,dev:0,deC:0,deR:100}],info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"
|
||||
buffs:[],debuffs:[],info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"
|
||||
},
|
||||
|
||||
6111: {
|
||||
@@ -398,7 +372,7 @@ export const SkillSet: Record<number, SkillConfig> = {
|
||||
6112: {
|
||||
uuid:6112,name:"冰墙",sp_name:"icet",AtkedType:AtkedType.atked,path:"3050",TGroup:TGroup.Enemy,SType:SType.damage,act:"max",DTType:DTType.range,
|
||||
ap:400,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||||
buffs:[],debuffs:[{debuff:DebuffAttr.BACK,dev:0,deC:0,deR:100}],info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"
|
||||
buffs:[],debuffs:[],info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"
|
||||
},
|
||||
6113: {
|
||||
uuid:6113,name:"剑雨",sp_name:"max_jianyu",AtkedType:AtkedType.fire,path:"3123",TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,
|
||||
@@ -420,33 +394,33 @@ export const SkillSet: Record<number, SkillConfig> = {
|
||||
6202: {
|
||||
uuid:6202,name:"龙卷风爆",sp_name:"bwind",AtkedType:AtkedType.atked,path:"3069",TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,
|
||||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:1,speed:360,cost:10,with:90,
|
||||
buffs:[],debuffs:[{debuff:DebuffAttr.BACK,dev:0,deC:0,deR:50}],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"
|
||||
buffs:[],debuffs:[],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"
|
||||
},
|
||||
6203: {
|
||||
uuid:6203,name:"大潮汐",sp_name:"watert",AtkedType:AtkedType.atked,path:"3070",TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,
|
||||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||||
buffs:[],debuffs:[{debuff:DebuffAttr.BACK,dev:0,deC:0,deR:50}],info:"召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"
|
||||
buffs:[],debuffs:[],info:"召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"
|
||||
},
|
||||
// ==========增强型技能,被动技能,========== 6300-6399
|
||||
6301: {
|
||||
uuid:6301,name:"攻击生命强化Ⅰ",sp_name:"max_ap",AtkedType:AtkedType.atked,path:"3065",TGroup:TGroup.Ally,SType:SType.buff,act:"atk",DTType:DTType.single,
|
||||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||||
buffs:[{buff:BuffAttr.AP,buV:20,buC:0,buR:100},{buff:BuffAttr.HP,buV:20,buC:0,buR:100}],debuffs:[],info:"增加20%攻击力和生命值"
|
||||
buffs:[],debuffs:[],info:"增加20%攻击力和生命值"
|
||||
},
|
||||
6302: {
|
||||
uuid:6302,name:"攻击生命强化Ⅱ",sp_name:"max_ap",AtkedType:AtkedType.atked,path:"3093",TGroup:TGroup.Ally,SType:SType.buff,act:"atk",DTType:DTType.single,
|
||||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||||
buffs:[{buff:BuffAttr.AP,buV:40,buC:0,buR:100},{buff:BuffAttr.HP,buV:40,buC:0,buR:100}],debuffs:[],info:"增加40%攻击力和生命值"
|
||||
buffs:[],debuffs:[],info:"增加40%攻击力和生命值"
|
||||
},
|
||||
6303: {
|
||||
uuid:6303,name:"攻击生命强化Ⅲ",sp_name:"max_ap",AtkedType:AtkedType.atked,path:"3065",TGroup:TGroup.Ally,SType:SType.buff,act:"atk",DTType:DTType.single,
|
||||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||||
buffs:[{buff:BuffAttr.AP,buV:60,buC:0,buR:100},{buff:BuffAttr.HP,buV:60,buC:0,buR:100}],debuffs:[],info:"增加60%攻击力和生命值"
|
||||
buffs:[],debuffs:[],info:"增加60%攻击力和生命值"
|
||||
},
|
||||
6304: {
|
||||
uuid:6304,name:"攻击生命强化Ⅳ",sp_name:"max_ap",AtkedType:AtkedType.atked,path:"3065",TGroup:TGroup.Ally,SType:SType.buff,act:"atk",DTType:DTType.single,
|
||||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||||
buffs:[{buff:BuffAttr.AP,buV:80,buC:0,buR:100},{buff:BuffAttr.HP,buV:80,buC:0,buR:100}],debuffs:[],info:"增加80%攻击力和生命值"
|
||||
buffs:[],debuffs:[],info:"增加80%攻击力和生命值"
|
||||
},
|
||||
|
||||
};
|
||||
Reference in New Issue
Block a user