技能系统 初步搭建,下步 伤害系统
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@@ -9,17 +9,12 @@ export class EndAnmBomCom extends Component {
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time:number = 0
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base:SkillCom = null
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collider:Collider2D = null
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rigid:RigidBody2D= null
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is_complete:boolean = false
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start() {
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this.base =this.node.getComponent(SkillCom)
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this.collider = this.getComponent(Collider2D);
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this.rigid = this.getComponent(RigidBody2D);
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console.log("collider",this.collider,this.rigid)
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this.rigid.sleep()
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this.scheduleOnce(()=>{
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this.rigid.wakeUp()
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},0.5)
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// this.collider.enabled = false
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// if(this.base.box_group ==BoxSet.HERO) this.collider.group = BoxSet.MONSTER
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@@ -56,7 +51,7 @@ export class EndAnmBomCom extends Component {
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// // this.collider.enabled = true
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// console.log("动画结束,开始伤害")
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// }
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this.rigid.wakeUp()
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// this.collider.enabled = true
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console.log("动画结束,开始伤害")
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this.base.is_destroy = true
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@@ -67,7 +62,7 @@ export class EndAnmBomCom extends Component {
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// this.collider.group = this.base.box_group
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// this.node.active=false
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// this.node.active=true
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this.rigid.wakeUp()
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// this.collider.enabled = true
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console.log("onEnvent,开始伤害",event)
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this.is_complete=true
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