英雄升级改为仅等级升级,slv根据等级确定,下步修改抽卡,改为以此抽多次卡

This commit is contained in:
2025-01-18 17:56:09 +08:00
parent dba96359ab
commit 55061ec37c
25 changed files with 6809 additions and 6618 deletions

View File

@@ -8,7 +8,7 @@ import { UIID } from "../common/config/GameUIConfig";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { Items } from "../common/config/Items";
import { SkillSet } from "../common/config/SkillSet";
import { LvUp, SlvUp, UpGold } from "../common/config/RoleSet";
import { getUpChipByLv, getUpGoldByRange, LvUp, SlvUp, UpGold } from "../common/config/RoleSet";
import { HChipComp } from "../hero/HChipComp";
const { ccclass, property } = _decorator;
@@ -19,6 +19,9 @@ export class HeroHomeComp extends CCComp {
h_uuid:number=0
role:any=null
hero:any=null
gold_need:number=9999
chip_need:number=9999
slv:number=0
protected onLoad(): void {
}
@@ -57,14 +60,15 @@ export class HeroHomeComp extends CCComp {
hero_show(uuid:number) {
this.node.getChildByName("show").active=true
this.h_uuid=uuid
this.role=smc.heros[uuid]
this.hero=HeroInfo[uuid]
this.gold_need=(getUpGoldByRange(smc.heros[uuid].lv)*smc.heros[uuid].lv)
this.chip_need=(getUpChipByLv(smc.heros[uuid].lv)-this.hero.lvexp)*smc.heros[uuid].lv
console.log("hero_show",uuid)
let skill1 = SkillSet[this.hero.sk1[0]]
let skill2 = SkillSet[this.hero.sk2[0]]
var sk_path = "game/skills/skill_icon"
// var icon_path = "game/heros/herois"
this.slv = Math.floor((smc.heros[uuid].lv) / 5);
this.node.getChildByName("show").getChildByName("name").getChildByName("value").getComponent(Label).string=this.hero.name
this.node.getChildByName("show").getChildByName("name").getChildByName("g1").active=HeroInfo[uuid].quality==1
this.node.getChildByName("show").getChildByName("name").getChildByName("g2").active=HeroInfo[uuid].quality==2
@@ -96,13 +100,14 @@ export class HeroHomeComp extends CCComp {
this.update_data()
}
update_data(){
let slv_node=this.node.getChildByName("show").getChildByName("name").getChildByName("slv");
this.slv = Math.floor((smc.heros[this.h_uuid].lv) / 5);
// let slv_node=this.node.getChildByName("show").getChildByName("name").getChildByName("slv");
let lvup=this.node.getChildByName("show").getChildByName("lvup");
let slvup=this.node.getChildByName("show").getChildByName("slvup");
// let slvup=this.node.getChildByName("show").getChildByName("slvup");
let attr = this.node.getChildByName("show").getChildByName("attr");
let attr2 = this.node.getChildByName("show").getChildByName("attr2").getChildByName("other");
this.node.getChildByName("show").getChildByName("name").getChildByName("lv").getComponent(Label).string = this.role.lv.toString()+"级";
slv_node.getChildByName("slv").getComponent(Label).string = this.role.slv.toString();
this.node.getChildByName("show").getChildByName("name").getChildByName("lv").getComponent(Label).string = smc.heros[this.h_uuid].lv.toString()+"级";
// slv_node.getChildByName("slv").getComponent(Label).string = smc.heros[uuid].slv.toString();
this.node.getChildByName("show").getChildByName("name").getChildByName("quality").getChildByName("q1").active = this.hero.quality == 1;
this.node.getChildByName("show").getChildByName("name").getChildByName("quality").getChildByName("q2").active = this.hero.quality == 2;
@@ -112,57 +117,61 @@ export class HeroHomeComp extends CCComp {
this.node.getChildByName("show").getChildByName("name").getChildByName("quality").getChildByName("k2").active = this.hero.kind == 2;
this.node.getChildByName("show").getChildByName("name").getChildByName("quality").getChildByName("k3").active = this.hero.kind == 3;
let lvneed=(this.hero.lvexp*this.role.lv)
// lvup.getChildByName("gold").getChildByName("need").getComponent(Label).string = (UpGold.LvUp*this.role.lv).toString()
lvup.getChildByName("item").getChildByName("btn").getChildByName("need").getComponent(Label).string = lvneed.toString()
lvup.getChildByName("item").getChildByName("btn").getChildByName("num").getComponent(Label).string = smc.vmdata.exp.num.toString()
if( smc.vmdata.exp.num>=lvneed) {
lvup.getChildByName("item").getChildByName("btn").getChildByName("num").getComponent(Label).color = color(0,255,0);
}else{
lvup.getChildByName("item").getChildByName("btn").getChildByName("num").getComponent(Label).color = color(255,0,0);
}
lvup.getChildByName("up").active=smc.vmdata.exp.num>=lvneed
// lvup.getChildByName("item").getChildByName("btn").getChildByName("bar").getComponent(ProgressBar).progress = smc.vmdata.exp.num/lvneed
lvup.getChildByName("info").getChildByName("ap").getComponent(Label).string = "+"+this.hero.ap_up
lvup.getChildByName("info").getChildByName("def").getComponent(Label).string = "+"+this.hero.def_up
lvup.getChildByName("info").getChildByName("hp").getComponent(Label).string = "+"+this.hero.hp_up
// lvup.getChildByName("item").getChildByName("btn").getChildByName("bar").getComponent(ProgressBar).progress = smc.vmdata.exp.num/((LvUp[0]+this.hero.lvexp)*this.role.lv)
// slvup.getChildByName("gold").getChildByName("btn").getChildByName("need").getComponent(Label).string = (UpGold.SlvUp*(this.role.slv+1)).toString()
let slvneed=HeroInfo[this.h_uuid].slvexp
let slvnum=smc.heros[this.h_uuid].num
slvup.getChildByName("up").active=slvnum>=slvneed
if( slvnum>=slvneed) {
slvup.getChildByName("cost").getChildByName("btn").getChildByName("num").getComponent(Label).color = color(0,255,0);
}else{
slvup.getChildByName("cost").getChildByName("btn").getChildByName("num").getComponent(Label).color = color(255,0,0);
}
slvup.getChildByName("cost").getChildByName("btn").getChildByName("need").getComponent(Label).string = slvneed.toString()
slvup.getChildByName("cost").getChildByName("btn").getChildByName("num").getComponent(Label).string = slvnum.toString()
// slvup.getChildByName("cost").getChildByName("btn").getChildByName("bar").getComponent(ProgressBar).progress = smc.heros[this.h_uuid].num/((SlvUp[this.role.slv]-HeroInfo[this.h_uuid].slvexp)*(1+this.role.slv))
let hchipcomp= slvup.getChildByName("cost").getChildByName("btn").getChildByName("hchip").getComponent(HChipComp)
hchipcomp.update_data(this.h_uuid,0)
slvup.getChildByName("info").getChildByName("ap").getComponent(Label).string = "+"+this.hero.sap_up+"%"
slvup.getChildByName("info").getChildByName("def").getComponent(Label).string = "+"+this.hero.sdef_up+"%"
slvup.getChildByName("info").getChildByName("hp").getComponent(Label).string = "+"+this.hero.shp_up+"%"
// if( this.role.slv==5) {
let lvnum=smc.heros[this.h_uuid].num
// lvup.getChildByName("gold").getChildByName("need").getComponent(Label).string = (UpGold.LvUp*smc.heros[uuid].lv).toString()
lvup.getChildByName("item").getChildByName("chip").getChildByName("need").getComponent(Label).string = this.chip_need.toString()
lvup.getChildByName("item").getChildByName("btn").getChildByName("gold").getChildByName("need").getComponent(Label).string = this.gold_need.toString()
lvup.getChildByName("item").getChildByName("chip").getChildByName("num").getComponent(Label).string = lvnum.toString()
if( lvnum >=this.chip_need) {
lvup.getChildByName("item").getChildByName("chip").getChildByName("num").getComponent(Label).color = color(0,255,0);
}else{
lvup.getChildByName("item").getChildByName("chip").getChildByName("num").getComponent(Label).color = color(255,0,0);
}
lvup.getChildByName("up").active=lvnum >= this.chip_need
lvup.getChildByName("item").getChildByName("chip").getChildByName("bar").getComponent(ProgressBar).progress = lvnum/this.chip_need
// lvup.getChildByName("info").getChildByName("ap").getComponent(Label).string = "+"+this.hero.ap_up
// lvup.getChildByName("info").getChildByName("def").getComponent(Label).string = "+"+this.hero.def_up
// lvup.getChildByName("info").getChildByName("hp").getComponent(Label).string = "+"+this.hero.hp_up
// lvup.getChildByName("info2").getChildByName("ap").getComponent(Label).string = "+"+this.hero.sap_up+"%"
// lvup.getChildByName("info2").getChildByName("def").getComponent(Label).string = "+"+this.hero.sdef_up+"%"
// lvup.getChildByName("info2").getChildByName("hp").getComponent(Label).string = "+"+this.hero.shp_up+"%"
// lvup.getChildByName("item").getChildByName("btn").getChildByName("bar").getComponent(ProgressBar).progress = smc.vmdata.exp.num/((LvUp[0]+this.hero.lvexp)*smc.heros[uuid].lv)
// slvup.getChildByName("gold").getChildByName("btn").getChildByName("need").getComponent(Label).string = (UpGold.SlvUp*(smc.heros[uuid].slv+1)).toString()
// let sthis.chip_need=HeroInfo[this.h_uuid].slvexp
// let slvnum=smc.heros[this.h_uuid].num
// slvup.getChildByName("up").active=slvnum>=sthis.chip_need
// if( slvnum>=sthis.chip_need) {
// slvup.getChildByName("cost").getChildByName("btn").getChildByName("num").getComponent(Label).color = color(0,255,0);
// }else{
// slvup.getChildByName("cost").getChildByName("btn").getChildByName("num").getComponent(Label).color = color(255,0,0);
// }
// slvup.getChildByName("cost").getChildByName("btn").getChildByName("need").getComponent(Label).string = sthis.chip_need.toString()
// slvup.getChildByName("cost").getChildByName("btn").getChildByName("num").getComponent(Label).string = slvnum.toString()
// slvup.getChildByName("cost").getChildByName("btn").getChildByName("bar").getComponent(ProgressBar).progress = slvnum/sthis.chip_need
// let hchipcomp= slvup.getChildByName("cost").getChildByName("btn").getChildByName("hchip").getComponent(HChipComp)
// hchipcomp.update_data(this.h_uuid,0)
// if( smc.heros[uuid].slv==5) {
// slvup.getChildByName("btned").active=true
// }else{
// slvup.getChildByName("btned").active=false
// };
// if( this.role.slv==0) {
// this.node.getChildByName("show").getChildByName("call").getChildByName("Node").getChildByName("cost").getChildByName("need").getComponent(Label).string = ((SlvUp[this.role.slv]-HeroInfo[this.h_uuid].slvexp)*(1+this.role.slv)).toString()
// if( smc.heros[uuid].slv==0) {
// this.node.getChildByName("show").getChildByName("call").getChildByName("Node").getChildByName("cost").getChildByName("need").getComponent(Label).string = ((SlvUp[smc.heros[uuid].slv]-HeroInfo[this.h_uuid].slvexp)*(1+smc.heros[uuid].slv)).toString()
// this.node.getChildByName("show").getChildByName("call").getChildByName("Node").getChildByName("cost").getChildByName("num").getComponent(Label).string = smc.heros[this.h_uuid].num.toString()
// this.node.getChildByName("show").getChildByName("call").getChildByName("Node").getChildByName("cost").getChildByName("bar").getComponent(ProgressBar).progress = smc.heros[this.h_uuid].num/((SlvUp[this.role.slv]-HeroInfo[this.h_uuid].slvexp)*(1+this.role.slv))
// this.node.getChildByName("show").getChildByName("call").getChildByName("Node").getChildByName("cost").getChildByName("bar").getComponent(ProgressBar).progress = smc.heros[this.h_uuid].num/((SlvUp[smc.heros[uuid].slv]-HeroInfo[this.h_uuid].slvexp)*(1+smc.heros[uuid].slv))
// let hchipcomp= this.node.getChildByName("show").getChildByName("call").getChildByName("Node").getChildByName("cost").getChildByName("hchip").getComponent(HChipComp)
// hchipcomp.update_data(this.h_uuid,0)
// this.node.getChildByName("show").getChildByName("call").active=true
// }else{
// this.node.getChildByName("show").getChildByName("call").active=false
// };
attr.getChildByName("ap").getChildByName("val").getComponent(Label).string = ((this.hero.ap+this.hero.ap_up* this.role.lv)*(1+this.hero.sap_up/100*(this.role.slv-1))).toFixed(0).toString()
attr.getChildByName("hp").getChildByName("val").getComponent(Label).string = ((this.hero.hp+this.hero.hp_up* this.role.lv)*(1+this.hero.shp_up/100*(this.role.slv))).toFixed(0).toString()
attr.getChildByName("def").getChildByName("val").getComponent(Label).string = ((this.hero.ap+this.hero.def_up* this.role.lv)*(1+this.hero.sdef_up/100*(this.role.slv-1))).toFixed(0).toString()
attr.getChildByName("ap").getChildByName("val").getComponent(Label).string = ((this.hero.ap+this.hero.ap_up* smc.heros[this.h_uuid].lv)*(1+this.hero.sap_up/100*this.slv)).toFixed(0).toString()
attr.getChildByName("hp").getChildByName("val").getComponent(Label).string = ((this.hero.hp+this.hero.hp_up* smc.heros[this.h_uuid].lv)*(1+this.hero.shp_up/100*this.slv)).toFixed(0).toString()
attr.getChildByName("def").getChildByName("val").getComponent(Label).string = ((this.hero.ap+this.hero.def_up* smc.heros[this.h_uuid].lv)*(1+this.hero.sdef_up/100*this.slv)).toFixed(0).toString()
attr.getChildByName("acd").getChildByName("val").getComponent(Label).string = this.hero.a_cd
attr.getChildByName("speed").getChildByName("val").getComponent(Label).string = this.hero.speed
attr.getChildByName("dis").getChildByName("val").getComponent(Label).string = this.hero.dis
@@ -236,26 +245,31 @@ export class HeroHomeComp extends CCComp {
this.h_uuid=HeroList[hi+1]
this.hero_show(this.h_uuid)
}
// lv_up(){
// if(smc.vmdata.exp.num < ((this.hero.lvexp)*smc.heros[uuid].lv)){
// oops.gui.toast("资源不足,升级失败");
// return
// }
// smc.vmdata.exp.num -= ((this.hero.lvexp)*smc.heros[uuid].lv)
// smc.heros[uuid].lv++
// this.update_data()
// }
lv_up(){
if(smc.vmdata.exp.num < ((this.hero.lvexp)*this.role.lv)){
oops.gui.toast("资源不足,升级失败");
return
}
smc.vmdata.exp.num -= ((this.hero.lvexp)*this.role.lv)
this.role.lv++
this.update_data()
}
slv_up(){
// if(this.role.slv>=5){
// if(smc.heros[uuid].slv>=5){
// oops.gui.toast("已经满星,升阶失败");
// return
// }
if(smc.heros[this.h_uuid].num < HeroInfo[this.h_uuid].slvexp){
oops.gui.toast("资源不足,升失败");
if(smc.heros[this.h_uuid].num < this.chip_need){
oops.gui.toast("碎片不足,升失败");
return
}
smc.heros[this.h_uuid].num -= HeroInfo[this.h_uuid].slvexp
this.role.slv++
if(smc.vmdata.gold.num < this.gold_need){
oops.gui.toast("金币不足,升级失败");
return
}
smc.heros[this.h_uuid].num -= this.chip_need
smc.vmdata.gold.num -= (this.gold_need)
smc.heros[this.h_uuid].lv++
this.update_data()
}
item_show(e:any,val:any){