英雄升级改为仅等级升级,slv根据等级确定,下步修改抽卡,改为以此抽多次卡

This commit is contained in:
2025-01-18 17:56:09 +08:00
parent dba96359ab
commit 55061ec37c
25 changed files with 6809 additions and 6618 deletions

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@@ -76,30 +76,25 @@ export class Hero extends ecs.Entity {
hv.dopw=hero.dopw;
hv.lv = role.lv;
hv.slv = role.slv;
hv.type = hero.type;
let slv=0
if (role.slv >= 5) slv=1
if (role.slv >= 10) slv=2
if (role.slv >= 15) slv=3
if (role.slv >= 20) slv=4
if (role.slv >= 25) slv=5
let slv= Math.floor(( hv.lv) / 5);
let sklv=slv
if(sklv >= 5) sklv=5;
hv.sk1 = hero.sk1[slv];
hv.sk2 = hero.sk2[slv];
hv.sk3 = hero.sk3[slv];
hv.akc = hero.akc[slv];
hv.uac = hero.uac[slv];
hv.crc = hero.crc[slv];
hv.dgc = hero.dgc[slv];
hv.akr = hero.akr[slv];
hv.uar = hero.uar[slv];
hv.crr = hero.crr[slv];
hv.dgr = hero.dgr[slv];
hv.rhp_max=hv.hp= hv.hp_max =(hero.hp+hero.hp_up*hv.lv)*(1+hero.shp_up/100*(hv.slv-1)) ;
hv.ap = (hero.ap+hero.ap_up*hv.lv) *(1+hero.sap_up/100*(hv.slv-1));
hv.def= (hero.def+hero.def_up*hv.lv)*(1+hero.sdef_up/100*(hv.slv-1));
hv.sk1 = hero.sk1[sklv];
hv.sk2 = hero.sk2[sklv];
hv.sk3 = hero.sk3[sklv];
hv.akc = hero.akc[sklv];
hv.uac = hero.uac[sklv];
hv.crc = hero.crc[sklv];
hv.dgc = hero.dgc[sklv];
hv.akr = hero.akr[sklv];
hv.uar = hero.uar[sklv];
hv.crr = hero.crr[sklv];
hv.dgr = hero.dgr[sklv];
hv.rhp_max=hv.hp= hv.hp_max =(hero.hp+hero.hp_up*hv.lv)*(1+hero.shp_up/100*slv) ;
hv.ap = (hero.ap+hero.ap_up*hv.lv) *(1+hero.sap_up/100*slv);
hv.def= (hero.def+hero.def_up*hv.lv)*(1+hero.sdef_up/100*slv);
hv.cd = hero.a_cd
hv.crit = hero.crit; //暴击率
hv.crit_add = hero.crit_add;//暴击伤害加成