英雄升级改为仅等级升级,slv根据等级确定,下步修改抽卡,改为以此抽多次卡

This commit is contained in:
2025-01-18 17:56:09 +08:00
parent dba96359ab
commit 55061ec37c
25 changed files with 6809 additions and 6618 deletions

View File

@@ -40,7 +40,7 @@ export class SingletonModuleComp extends ecs.Comp {
};
/** 游戏主角 */
heros:any={
5001:{uuid:5001,lv:1,exp:0,slv:1,num:0,x1:0},
5001:{uuid:5001,lv:1,exp:0,slv:1,num:10000,x1:0},
5002:{uuid:5002,lv:2,exp:0,slv:1,num:0,x1:0},
5003:{uuid:5003,lv:3,exp:0,slv:1,num:0,x1:0},
5004:{uuid:5004,lv:1,exp:0,slv:1,num:0,x1:0},

View File

@@ -1,6 +1,28 @@
export const SlvUp =[10,20,40,80,160,320,99999]
export const LvUp =[100]
export enum UpGold {
LvUp=100,
LvUp=1000,
SlvUp=100,
}
}
export function getUpGoldByRange(range: number): number {
if (range >= 1 && range <= 10) return 100;
if (range >= 11 && range <= 20) return 2000;
if (range >= 21 && range <= 40) return 3000;
if (range >= 41 && range <= 80) return 4000;
if (range >= 81 && range <= 160) return 5000;
if (range >= 161 && range <= 320) return 6000;
if (range >= 321 && range <= 99999) return 7000;
return 0;
}
export function getUpChipByLv(lv: number): number {
if (lv >= 1 && lv <= 5) return 10;
if (lv >= 6 && lv <= 10) return 20;
if (lv >= 11 && lv <= 15) return 30;
if (lv >= 16 && lv <= 20) return 40;
if (lv >= 21 && lv <= 25) return 50;
if (lv >= 26 && lv <= 30) return 60;
if (lv >= 31 && lv <= 35) return 70;
if (lv >= 36 && lv <= 40) return 80;
if (lv >= 41 && lv <= 45) return 90;
}

View File

@@ -606,7 +606,7 @@ export const SkillSet = {
"sonsk": 0,
"hero": 0,
"name": "狂暴",
"sp_name": "atkup",
"sp_name": "apup",
"info": "为全体友方增加施法者攻击力20%的攻击"
},
"6021": {

View File

@@ -66,7 +66,7 @@ export const HeroInfo = {
5001:{uuid:5001,name:"圣盾战",path:"k2",quality:2,kind:1,type:0,
hp:5120,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:100,slvexp:10,slv:0,aexp:5,uaexp:2,cexp:5,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6018,6018,6018,6018,6018,6018],sk3:[6018,6018,6018,6018,6018,6018],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -75,7 +75,7 @@ export const HeroInfo = {
5002:{uuid:5002,name:"冰女",path:"df3",quality:2,kind:2,type:2,
hp:3120,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1.5,speed:50,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6001,6001,6001,6001,6001,6001],sk2:[6022,6022,6022,6022,6022,6022],sk3:[6022,6022,6022,6022,6022,6022],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -84,7 +84,7 @@ export const HeroInfo = {
5003:{uuid:5003,name:"牧师",path:"h1",quality:2,kind:2,type:2,
hp:6210,hp_up:150,shp_up:20,def:50,def_up:2,sdef_up:0,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1.5,speed:50,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6004,6004,6004,6004,6004,6004],sk2:[6017,6017,6017,6017,6017,6017],sk3:[6017,6017,6017,6017,6017,6017],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -93,7 +93,7 @@ export const HeroInfo = {
5004:{uuid:5004,name:"自愈骑",path:"k3",quality:2,kind:1,type:0,
hp:5510,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:100,slvexp:10,slv:0,aexp:5,uaexp:2,cexp:5,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6032,6032,6032,6032,6032,6032],sk3:[6032,6032,6032,6032,6032,6032],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -102,7 +102,7 @@ export const HeroInfo = {
5005:{uuid:5005,name:"船长",path:"cz1",quality:2,kind:2,type:0,
hp:4720,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:100,slvexp:10,slv:0,aexp:5,uaexp:2,cexp:5,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6026,6026,6026,6026,6026,6026],sk3:[6026,6026,6026,6026,6026,6026],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -111,7 +111,7 @@ export const HeroInfo = {
5006:{uuid:5006,name:"亚瑟王",path:"k5",quality:2,kind:2,type:0,
hp:5230,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:100,slvexp:10,slv:0,aexp:5,uaexp:2,cexp:5,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6027,6027,6027,6027,6027,6027],sk3:[6027,6027,6027,6027,6027,6027],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -120,7 +120,7 @@ export const HeroInfo = {
5007:{uuid:5007,name:"院长",path:"m2",quality:2,kind:1,type:2,
hp:3300,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1.5,speed:50,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6029,6029,6029,6029,6029,6029],sk3:[6029,6029,6029,6029,6029,6029],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -129,7 +129,7 @@ export const HeroInfo = {
5008:{uuid:5008,name:"火女",path:"m3",quality:2,kind:2,type:2,
hp:3160,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1.5,speed:50,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6002,6002,6002,6002,6002,6002],sk2:[6012,6012,6012,6012,6012,6012],sk3:[6012,6012,6012,6012,6012,6012],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -138,7 +138,7 @@ export const HeroInfo = {
5009:{uuid:5009,name:"风暴精灵",path:"m4",quality:2,kind:2,type:2,
hp:3110,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1.5,speed:50,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6001,6001,6001,6001,6001,6001],sk2:[6016,6016,6016,6016,6016,6016],sk3:[6016,6016,6016,6016,6016,6016],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -147,7 +147,7 @@ export const HeroInfo = {
5010:{uuid:5010,name:"召唤师",path:"zh1",quality:2,kind:2,type:2,
hp:6160,hp_up:150,shp_up:20,def:50,def_up:2,sdef_up:0,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1.5,speed:50,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6003,6003,6003,6003,6003,6003],sk2:[6031,6031,6031,6031,6031,6031],sk3:[6031,6031,6031,6031,6031,6031],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -156,7 +156,7 @@ export const HeroInfo = {
5011:{uuid:5011,name:"自然德",path:"d1",quality:2,kind:2,type:2,
hp:6220,hp_up:150,shp_up:20,def:50,def_up:2,sdef_up:0,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1.5,speed:50,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6003,6003,6003,6003,6003,6003],sk2:[6028,6028,6028,6028,6028,6028],sk3:[6028,6028,6028,6028,6028,6028],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -165,7 +165,7 @@ export const HeroInfo = {
5012:{uuid:5012,name:"野兽德",path:"d2",quality:2,kind:2,type:2,
hp:6010,hp_up:150,shp_up:20,def:50,def_up:2,sdef_up:0,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1.5,speed:50,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6003,6003,6003,6003,6003,6003],sk2:[6019,6019,6019,6019,6019,6019],sk3:[6019,6019,6019,6019,6019,6019],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -174,7 +174,7 @@ export const HeroInfo = {
5013:{uuid:5013,name:"绿箭",path:"a1",quality:2,kind:1,type:1,
hp:3110,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
a_cd:1.2,speed:80,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6006,6006,6006,6006,6006,6006],sk2:[6015,6015,6015,6015,6015,6015],sk3:[6015,6015,6015,6015,6015,6015],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -183,7 +183,7 @@ export const HeroInfo = {
5014:{uuid:5014,name:"罗宾汉",path:"a2",quality:2,kind:1,type:1,
hp:3210,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
a_cd:1.2,speed:80,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6006,6006,6006,6006,6006,6006],sk2:[6016,6016,6016,6016,6016,6016],sk3:[6016,6016,6016,6016,6016,6016],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -192,7 +192,7 @@ export const HeroInfo = {
5015:{uuid:5015,name:"鹰眼",path:"a3",quality:2,kind:1,type:1,
hp:3230,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
a_cd:1.2,speed:80,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6006,6006,6006,6006,6006,6006],sk2:[6014,6014,6014,6014,6014,6014],sk3:[6014,6014,6014,6014,6014,6014],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -201,7 +201,7 @@ export const HeroInfo = {
5016:{uuid:5016,name:"狙击手",path:"a4",quality:2,kind:2,type:1,
hp:3090,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
a_cd:1.2,speed:80,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6006,6006,6006,6006,6006,6006],sk2:[6021,6021,6021,6021,6021,6021],sk3:[6021,6021,6021,6021,6021,6021],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -210,7 +210,7 @@ export const HeroInfo = {
5017:{uuid:5017,name:"死灵法师",path:"zh2",quality:2,kind:2,type:1,
hp:3110,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
a_cd:1.2,speed:80,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6003,6003,6003,6003,6003,6003],sk2:[6017,6013,6013,6013,6013,6013],sk3:[6013,6013,6013,6013,6013,6013],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -219,7 +219,7 @@ export const HeroInfo = {
5018:{uuid:5018,name:"风暴斧",path:"ft1",quality:2,kind:2,type:0,
hp:4650,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:100,slvexp:10,slv:0,aexp:5,uaexp:2,cexp:5,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6024,6024,6024,6024,6024,6024],sk3:[6024,6024,6024,6024,6024,6024],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -228,7 +228,7 @@ export const HeroInfo = {
5019:{uuid:5019,name:"剑圣",path:"k1",quality:2,kind:2,type:0,
hp:4650,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:100,slvexp:10,slv:0,aexp:5,uaexp:2,cexp:5,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6024,6024,6024,6024,6024,6024],sk3:[6024,6024,6024,6024,6024,6024],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -237,7 +237,7 @@ export const HeroInfo = {
5020:{uuid:5020,name:"黑桃K",path:"k6",quality:2,kind:2,type:0,
hp:5110,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:100,slvexp:10,slv:0,aexp:5,uaexp:2,cexp:5,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6027,6027,6027,6027,6027,6027],sk3:[6027,6027,6027,6027,6027,6027],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -246,7 +246,7 @@ export const HeroInfo = {
5021:{uuid:5021,name:"红桃K",path:"k7",quality:2,kind:2,type:0,
hp:5110,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:100,slvexp:10,slv:0,aexp:5,uaexp:2,cexp:5,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6027,6027,6027,6027,6027,6027],sk3:[6027,6027,6027,6027,6027,6027],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -255,7 +255,7 @@ export const HeroInfo = {
5022:{uuid:5022,name:"武道家",path:"k4",quality:2,kind:2,type:0,
hp:4550,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:100,slvexp:10,slv:0,aexp:5,uaexp:2,cexp:5,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6027,6027,6027,6027,6027,6027],sk3:[6027,6027,6027,6027,6027,6027],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -264,52 +264,52 @@ export const HeroInfo = {
5023:{uuid:5023,name:"射手未定",path:"a5",quality:2,kind:2,type:1,
hp:3080,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
a_cd:1.2,speed:80,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6006,6006,6006,6006,6006,6006],sk2:[6020,6020,6020,6020,6020,6020],sk3:[6020,6020,6020,6020,6020,6020],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
sk1:[6006,6006,6006,6006,6006,6006],sk2:[6006,6006,6006,6006,6006,6006],sk3:[6006,6006,6006,6006,6006,6006],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
5024:{uuid:5024,name:"射手未定",path:"a6",quality:2,kind:2,type:1,
hp:3060,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
a_cd:1.2,speed:80,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6006,6006,6006,6006,6006,6006],sk2:[6020,6020,6020,6020,6020,6020],sk3:[6020,6020,6020,6020,6020,6020],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
sk1:[6006,6006,6006,6006,6006,6006],sk2:[6006,6006,6006,6006,6006,6006],sk3:[6006,6006,6006,6006,6006,6006],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
5025:{uuid:5025,name:"法师待定",path:"m7",quality:2,kind:2,type:2,
hp:3210,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1.5,speed:50,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6001,6001,6001,6001,6001,6001],sk2:[6023,6023,6023,6023,6023,6023],sk3:[6023,6023,6023,6023,6023,6023],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
sk1:[6001,6001,6001,6001,6001,6001],sk2:[6001,6001,6001,6001,6001,6001],sk3:[6001,6001,6001,6001,6001,6001],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
5026:{uuid:5026,name:"法师待定",path:"m8",quality:2,kind:2,type:2,
hp:3150,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1.5,speed:50,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6001,6001,6001,6001,6001,6001],sk2:[6023,6023,6023,6023,6023,6023],sk3:[6023,6023,6023,6023,6023,6023],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
sk1:[6001,6001,6001,6001,6001,6001],sk2:[6001,6001,6001,6001,6001,6001],sk3:[6001,6001,6001,6001,6001,6001],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
5027:{uuid:5027,name:"法师待定",path:"m9",quality:2,kind:2,type:2,
hp:3130,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1.5,speed:50,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6001,6001,6001,6001,6001,6001],sk2:[6023,6023,6023,6023,6023,6023],sk3:[6023,6023,6023,6023,6023,6023],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
sk1:[6001,6001,6001,6001,6001,6001],sk2:[6001,6001,6001,6001,6001,6001],sk3:[6001,6001,6001,6001,6001,6001],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
5201:{uuid:5201,name:"兽人战士",path:"mor1",quality:2,kind:1,type:0,
hp:5000,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:100,slvexp:10,slv:0,aexp:5,uaexp:2,cexp:5,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -318,7 +318,7 @@ export const HeroInfo = {
5202:{uuid:5202,name:"兽人刺客",path:"mor2",quality:2,kind:1,type:0,
hp:5000,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:100,slvexp:10,slv:0,aexp:5,uaexp:2,cexp:5,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -327,7 +327,7 @@ export const HeroInfo = {
5203:{uuid:5203,name:"兽人护卫",path:"mor3",quality:2,kind:1,type:1,
hp:3000,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
a_cd:1.2,speed:80,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6007,6007,6007,6007,6007,6007],sk2:[6007,6007,6007,6007,6007,6007],sk3:[6007,6007,6007,6007,6007,6007],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -336,7 +336,7 @@ export const HeroInfo = {
5204:{uuid:5204,name:"石卫",path:"mgem1",quality:2,kind:1,type:0,
hp:5000,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:100,slvexp:10,slv:0,aexp:5,uaexp:2,cexp:5,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -345,7 +345,7 @@ export const HeroInfo = {
5205:{uuid:5205,name:"土卫",path:"mgem2",quality:2,kind:1,type:0,
hp:5000,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:100,slvexp:10,slv:0,aexp:5,uaexp:2,cexp:5,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -354,7 +354,7 @@ export const HeroInfo = {
5206:{uuid:5206,name:"树人",path:"mgem3",quality:2,kind:1,type:0,
hp:5000,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:100,slvexp:10,slv:0,aexp:5,uaexp:2,cexp:5,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -363,7 +363,7 @@ export const HeroInfo = {
5207:{uuid:5207,name:"小骷髅",path:"mkl1",quality:2,kind:1,type:0,
hp:5000,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:100,slvexp:10,slv:0,aexp:5,uaexp:2,cexp:5,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -372,7 +372,7 @@ export const HeroInfo = {
5208:{uuid:5208,name:"小骷髅",path:"mkl2",quality:2,kind:1,type:0,
hp:5000,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:100,slvexp:10,slv:0,aexp:5,uaexp:2,cexp:5,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -381,7 +381,7 @@ export const HeroInfo = {
5209:{uuid:5209,name:"小骷髅",path:"mkl3",quality:2,kind:1,type:0,
hp:5000,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:100,slvexp:10,slv:0,aexp:5,uaexp:2,cexp:5,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -390,7 +390,7 @@ export const HeroInfo = {
5210:{uuid:5210,name:"骷髅战士",path:"mkl4",quality:2,kind:1,type:0,
hp:5000,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:100,slvexp:10,slv:0,aexp:5,uaexp:2,cexp:5,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -399,7 +399,7 @@ export const HeroInfo = {
5211:{uuid:5211,name:"骷髅战士",path:"mkl5",quality:2,kind:1,type:0,
hp:5000,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:100,slvexp:10,slv:0,aexp:5,uaexp:2,cexp:5,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -408,7 +408,7 @@ export const HeroInfo = {
5212:{uuid:5212,name:"骷髅战士",path:"mkl6",quality:2,kind:1,type:0,
hp:5000,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:100,slvexp:10,slv:0,aexp:5,uaexp:2,cexp:5,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -417,7 +417,7 @@ export const HeroInfo = {
5213:{uuid:5213,name:"骷髅射手",path:"mkla1",quality:2,kind:1,type:1,
hp:3000,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
a_cd:1.2,speed:80,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6006,6006,6006,6006,6006,6006],sk2:[6006,6006,6006,6006,6006,6006],sk3:[6006,6006,6006,6006,6006,6006],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -426,7 +426,7 @@ export const HeroInfo = {
5214:{uuid:5214,name:"骷髅射手",path:"mkla2",quality:2,kind:1,type:1,
hp:3000,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
a_cd:1.2,speed:80,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6006,6006,6006,6006,6006,6006],sk2:[6006,6006,6006,6006,6006,6006],sk3:[6006,6006,6006,6006,6006,6006],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -435,7 +435,7 @@ export const HeroInfo = {
5215:{uuid:5215,name:"骷髅射手",path:"mkla3",quality:2,kind:1,type:1,
hp:3000,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
a_cd:1.2,speed:80,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6006,6006,6006,6006,6006,6006],sk2:[6006,6006,6006,6006,6006,6006],sk3:[6006,6006,6006,6006,6006,6006],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -444,7 +444,7 @@ export const HeroInfo = {
5216:{uuid:5216,name:"元素1",path:"my1",quality:2,kind:1,type:2,
hp:3000,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1.5,speed:50,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6001,6001,6001,6001,6001,6001],sk2:[6001,6001,6001,6001,6001,6001],sk3:[6001,6001,6001,6001,6001,6001],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -453,7 +453,7 @@ export const HeroInfo = {
5217:{uuid:5217,name:"元素2",path:"my2",quality:2,kind:1,type:2,
hp:3000,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1.5,speed:50,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6002,6002,6002,6002,6002,6002],sk2:[6002,6002,6002,6002,6002,6002],sk3:[6002,6002,6002,6002,6002,6002],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -462,7 +462,7 @@ export const HeroInfo = {
5218:{uuid:5218,name:"元素3",path:"my3",quality:2,kind:1,type:2,
hp:3000,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1.5,speed:50,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6003,6003,6003,6003,6003,6003],sk2:[6003,6003,6003,6003,6003,6003],sk3:[6003,6003,6003,6003,6003,6003],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -471,7 +471,7 @@ export const HeroInfo = {
5219:{uuid:5219,name:"牛头战士",path:"mn1",quality:2,kind:1,type:0,
hp:5000,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:100,slvexp:10,slv:0,aexp:5,uaexp:2,cexp:5,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -480,7 +480,7 @@ export const HeroInfo = {
5220:{uuid:5220,name:"牛头战士",path:"mn2",quality:2,kind:1,type:1,
hp:3000,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
a_cd:1.2,speed:80,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6010,6010,6010,6010,6010,6010],sk2:[6010,6010,6010,6010,6010,6010],sk3:[6010,6010,6010,6010,6010,6010],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -489,7 +489,7 @@ export const HeroInfo = {
5221:{uuid:5221,name:"牛头战士",path:"mn3",quality:2,kind:1,type:0,
hp:5000,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:100,slvexp:10,slv:0,aexp:5,uaexp:2,cexp:5,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -498,7 +498,7 @@ export const HeroInfo = {
5222:{uuid:5222,name:"独眼巨人",path:"md1",quality:2,kind:1,type:0,
hp:5000,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:100,slvexp:10,slv:0,aexp:5,uaexp:2,cexp:5,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -507,7 +507,7 @@ export const HeroInfo = {
5223:{uuid:5223,name:"独眼巨人",path:"md2",quality:2,kind:1,type:0,
hp:5000,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:100,slvexp:10,slv:0,aexp:5,uaexp:2,cexp:5,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6008,6008,6008,6008,6008,6008],sk2:[6008,6008,6008,6008,6008,6008],sk3:[6008,6008,6008,6008,6008,6008],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -516,7 +516,7 @@ export const HeroInfo = {
5224:{uuid:5224,name:"独眼巨人",path:"md3",quality:2,kind:1,type:1,
hp:3000,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
a_cd:1.2,speed:80,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -525,7 +525,7 @@ export const HeroInfo = {
5225:{uuid:5225,name:"精英独眼",path:"md4",quality:2,kind:1,type:2,
hp:6000,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1,speed:50,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6009,6009,6009,6009,6009,6009],sk2:[6009,6009,6009,6009,6009,6009],sk3:[6009,6009,6009,6009,6009,6009],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -534,7 +534,7 @@ export const HeroInfo = {
5226:{uuid:5226,name:"精英牛头",path:"mn4",quality:2,kind:1,type:2,
hp:6000,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1,speed:50,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6010,6010,6010,6010,6010,6010],sk2:[6010,6010,6010,6010,6010,6010],sk3:[6010,6010,6010,6010,6010,6010],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
@@ -543,7 +543,7 @@ export const HeroInfo = {
5227:{uuid:5227,name:"精英兽人",path:"mor4",quality:2,kind:1,type:2,
hp:6000,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1,speed:50,lvexp:100,slvexp:10,slv:0,aexp:6,uaexp:1,cexp:10,
a_cd:1,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6009,6009,6009,6009,6009,6009],sk2:[6009,6009,6009,6009,6009,6009],sk3:[6009,6009,6009,6009,6009,6009],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],

View File

@@ -76,30 +76,25 @@ export class Hero extends ecs.Entity {
hv.dopw=hero.dopw;
hv.lv = role.lv;
hv.slv = role.slv;
hv.type = hero.type;
let slv=0
if (role.slv >= 5) slv=1
if (role.slv >= 10) slv=2
if (role.slv >= 15) slv=3
if (role.slv >= 20) slv=4
if (role.slv >= 25) slv=5
let slv= Math.floor(( hv.lv) / 5);
let sklv=slv
if(sklv >= 5) sklv=5;
hv.sk1 = hero.sk1[slv];
hv.sk2 = hero.sk2[slv];
hv.sk3 = hero.sk3[slv];
hv.akc = hero.akc[slv];
hv.uac = hero.uac[slv];
hv.crc = hero.crc[slv];
hv.dgc = hero.dgc[slv];
hv.akr = hero.akr[slv];
hv.uar = hero.uar[slv];
hv.crr = hero.crr[slv];
hv.dgr = hero.dgr[slv];
hv.rhp_max=hv.hp= hv.hp_max =(hero.hp+hero.hp_up*hv.lv)*(1+hero.shp_up/100*(hv.slv-1)) ;
hv.ap = (hero.ap+hero.ap_up*hv.lv) *(1+hero.sap_up/100*(hv.slv-1));
hv.def= (hero.def+hero.def_up*hv.lv)*(1+hero.sdef_up/100*(hv.slv-1));
hv.sk1 = hero.sk1[sklv];
hv.sk2 = hero.sk2[sklv];
hv.sk3 = hero.sk3[sklv];
hv.akc = hero.akc[sklv];
hv.uac = hero.uac[sklv];
hv.crc = hero.crc[sklv];
hv.dgc = hero.dgc[sklv];
hv.akr = hero.akr[sklv];
hv.uar = hero.uar[sklv];
hv.crr = hero.crr[sklv];
hv.dgr = hero.dgr[sklv];
hv.rhp_max=hv.hp= hv.hp_max =(hero.hp+hero.hp_up*hv.lv)*(1+hero.shp_up/100*slv) ;
hv.ap = (hero.ap+hero.ap_up*hv.lv) *(1+hero.sap_up/100*slv);
hv.def= (hero.def+hero.def_up*hv.lv)*(1+hero.sdef_up/100*slv);
hv.cd = hero.a_cd
hv.crit = hero.crit; //暴击率
hv.crit_add = hero.crit_add;//暴击伤害加成

View File

@@ -1,4 +1,4 @@
import { _decorator, Color, Label, Sprite } from "cc";
import { _decorator, Color, Label, ProgressBar, Sprite } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { HeroHomeComp } from "../map/HeroHomeComp";
@@ -6,7 +6,7 @@ import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/O
import { smc } from "../common/SingletonModuleComp";
import { HeroInfo } from "../common/config/heroSet";
import { ColorSet } from "../common/config/BoxSet";
import { SlvUp } from "../common/config/RoleSet";
import { getUpChipByLv, SlvUp } from "../common/config/RoleSet";
const { ccclass, property } = _decorator;
@@ -44,28 +44,31 @@ export class HeroCardComp extends CCComp {
let slv = this.node.getChildByName("slv")
this.node.getChildByName("lv").getComponent(Label).string=smc.heros[this.h_uuid].lv.toString()+"级"
if(smc.heros[this.h_uuid].slv==0){
this.node.getChildByName("lock").active=true
slv.active=false
}else{
slv.active=true
this.node.getChildByName("lock").active=false
slv.getChildByName("slv").getComponent(Label).string=smc.heros[this.h_uuid].slv.toString()
}
let slvneed=HeroInfo[this.h_uuid].slvexp*smc.heros[this.h_uuid].slv
let slvnum=smc.heros[this.h_uuid].num
this.node.getChildByName("up").active=slvnum>=slvneed
switch(HeroInfo[this.h_uuid].quality){
case 1:
this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["BLUE"]);
break;
case 2:
this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["YELLOW"]);
break;
case 3:
this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["RED"]);
break;
}
// if(smc.heros[this.h_uuid].slv==0){
// this.node.getChildByName("lock").active=true
// slv.active=false
// }else{
// slv.active=true
// this.node.getChildByName("lock").active=false
// slv.getChildByName("slv").getComponent(Label).string=smc.heros[this.h_uuid].slv.toString()
// }
let lvneed=(getUpChipByLv(smc.heros[this.h_uuid].lv)-HeroInfo[this.h_uuid].lvexp)*smc.heros[this.h_uuid].lv
let lvnum=smc.heros[this.h_uuid].num
this.node.getChildByName("up").active=lvnum>=lvneed
this.node.getChildByName("need").getComponent(Label).string = lvneed.toString()
this.node.getChildByName("num").getComponent(Label).string = lvnum.toString()
this.node.getChildByName("bar").getComponent(ProgressBar).progress = lvnum/lvneed
// switch(HeroInfo[this.h_uuid].quality){
// case 1:
// this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["BLUE"]);
// break;
// case 2:
// this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["YELLOW"]);
// break;
// case 3:
// this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["RED"]);
// break;
// }
}
/** 全局消息逻辑处理 */
// private onHandler(event: string, args: any) {

View File

@@ -41,7 +41,7 @@ export class Monster extends ecs.Entity {
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,is_boss:boolean=false) {
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,is_boss:boolean=false,is_call:boolean=false,lv:number=1) {
scale=-1
let box_group=BoxSet.MONSTER
console.log("mon load",uuid)
@@ -53,11 +53,11 @@ export class Monster extends ecs.Entity {
node.parent = scene.entityLayer!.node!
node.setPosition(pos)
this.hero_init(uuid,node,scale,box_group,is_boss)
this.hero_init(uuid,node,scale,box_group,is_boss,is_call,lv)
oops.message.dispatchEvent("monster_load",this)
}
hero_init(uuid:number=1001,node:Node,scale:number=1,box_group=BoxSet.HERO,is_boss:boolean=false) {
hero_init(uuid:number=1001,node:Node,scale:number=1,box_group=BoxSet.HERO,is_boss:boolean=false,is_call:boolean=false,lv:number=1) {
var hv = node.getComponent(HeroViewComp)!;
// console.log("hero_init",buff)
let hero= HeroInfo[uuid] // 共用英雄数据
@@ -78,28 +78,26 @@ export class Monster extends ecs.Entity {
hv.cpw=hero.cpw;
hv.dpw=hero.dpw;
hv.dopw=hero.dopw;
hv.lv = 1;
let slv=0
if (hero.slv >= 5) slv=1
if (hero.slv >= 10) slv=2
if (hero.slv >= 15) slv=3
if (hero.slv >= 20) slv=4
if (hero.slv >= 25) slv=5
hv.lv = lv;
let slv= Math.floor(( hv.lv) / 5);
let sklv=slv
if(sklv >= 5) sklv=5;
hv.type = hero.type;
hv.sk1 = hero.sk1[slv];
hv.sk2 = hero.sk2[slv];
hv.sk3 = hero.sk3[slv];
hv.akc = hero.akc[slv];
hv.uac = hero.uac[slv];
hv.crc = hero.crc[slv];
hv.dgc = hero.dgc[slv];
hv.akr = hero.akr[slv];
hv.uar = hero.uar[slv];
hv.crr = hero.crr[slv];
hv.dgr = hero.dgr[slv];
hv.hp= hv.hp_max =hero.hp+hero.hp_up*hv.lv ;
hv.ap = hero.ap+hero.ap_up*hv.lv ;
hv.def= hero.def+hero.def_up*hv.lv;
hv.sk1 = hero.sk1[sklv];
hv.sk2 = hero.sk2[sklv];
hv.sk3 = hero.sk3[sklv];
hv.akc = hero.akc[sklv];
hv.uac = hero.uac[sklv];
hv.crc = hero.crc[sklv];
hv.dgc = hero.dgc[sklv];
hv.akr = hero.akr[sklv];
hv.uar = hero.uar[sklv];
hv.crr = hero.crr[sklv];
hv.dgr = hero.dgr[sklv];
hv.rhp_max=hv.hp= hv.hp_max =(hero.hp+hero.hp_up*hv.lv)*(1+hero.shp_up/100*slv);
hv.ap = (hero.ap+hero.ap_up*hv.lv) *(1+hero.sap_up/100*slv);
hv.def= (hero.def+hero.def_up*hv.lv)*(1+hero.sdef_up/100*slv);
hv.cd = hero.a_cd
hv.crit = hero.crit; //暴击率
hv.crit_add = hero.crit_add;//暴击伤害加成

View File

@@ -8,7 +8,7 @@ import { UIID } from "../common/config/GameUIConfig";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { Items } from "../common/config/Items";
import { SkillSet } from "../common/config/SkillSet";
import { LvUp, SlvUp, UpGold } from "../common/config/RoleSet";
import { getUpChipByLv, getUpGoldByRange, LvUp, SlvUp, UpGold } from "../common/config/RoleSet";
import { HChipComp } from "../hero/HChipComp";
const { ccclass, property } = _decorator;
@@ -19,6 +19,9 @@ export class HeroHomeComp extends CCComp {
h_uuid:number=0
role:any=null
hero:any=null
gold_need:number=9999
chip_need:number=9999
slv:number=0
protected onLoad(): void {
}
@@ -57,14 +60,15 @@ export class HeroHomeComp extends CCComp {
hero_show(uuid:number) {
this.node.getChildByName("show").active=true
this.h_uuid=uuid
this.role=smc.heros[uuid]
this.hero=HeroInfo[uuid]
this.gold_need=(getUpGoldByRange(smc.heros[uuid].lv)*smc.heros[uuid].lv)
this.chip_need=(getUpChipByLv(smc.heros[uuid].lv)-this.hero.lvexp)*smc.heros[uuid].lv
console.log("hero_show",uuid)
let skill1 = SkillSet[this.hero.sk1[0]]
let skill2 = SkillSet[this.hero.sk2[0]]
var sk_path = "game/skills/skill_icon"
// var icon_path = "game/heros/herois"
this.slv = Math.floor((smc.heros[uuid].lv) / 5);
this.node.getChildByName("show").getChildByName("name").getChildByName("value").getComponent(Label).string=this.hero.name
this.node.getChildByName("show").getChildByName("name").getChildByName("g1").active=HeroInfo[uuid].quality==1
this.node.getChildByName("show").getChildByName("name").getChildByName("g2").active=HeroInfo[uuid].quality==2
@@ -96,13 +100,14 @@ export class HeroHomeComp extends CCComp {
this.update_data()
}
update_data(){
let slv_node=this.node.getChildByName("show").getChildByName("name").getChildByName("slv");
this.slv = Math.floor((smc.heros[this.h_uuid].lv) / 5);
// let slv_node=this.node.getChildByName("show").getChildByName("name").getChildByName("slv");
let lvup=this.node.getChildByName("show").getChildByName("lvup");
let slvup=this.node.getChildByName("show").getChildByName("slvup");
// let slvup=this.node.getChildByName("show").getChildByName("slvup");
let attr = this.node.getChildByName("show").getChildByName("attr");
let attr2 = this.node.getChildByName("show").getChildByName("attr2").getChildByName("other");
this.node.getChildByName("show").getChildByName("name").getChildByName("lv").getComponent(Label).string = this.role.lv.toString()+"级";
slv_node.getChildByName("slv").getComponent(Label).string = this.role.slv.toString();
this.node.getChildByName("show").getChildByName("name").getChildByName("lv").getComponent(Label).string = smc.heros[this.h_uuid].lv.toString()+"级";
// slv_node.getChildByName("slv").getComponent(Label).string = smc.heros[uuid].slv.toString();
this.node.getChildByName("show").getChildByName("name").getChildByName("quality").getChildByName("q1").active = this.hero.quality == 1;
this.node.getChildByName("show").getChildByName("name").getChildByName("quality").getChildByName("q2").active = this.hero.quality == 2;
@@ -112,57 +117,61 @@ export class HeroHomeComp extends CCComp {
this.node.getChildByName("show").getChildByName("name").getChildByName("quality").getChildByName("k2").active = this.hero.kind == 2;
this.node.getChildByName("show").getChildByName("name").getChildByName("quality").getChildByName("k3").active = this.hero.kind == 3;
let lvneed=(this.hero.lvexp*this.role.lv)
// lvup.getChildByName("gold").getChildByName("need").getComponent(Label).string = (UpGold.LvUp*this.role.lv).toString()
lvup.getChildByName("item").getChildByName("btn").getChildByName("need").getComponent(Label).string = lvneed.toString()
lvup.getChildByName("item").getChildByName("btn").getChildByName("num").getComponent(Label).string = smc.vmdata.exp.num.toString()
if( smc.vmdata.exp.num>=lvneed) {
lvup.getChildByName("item").getChildByName("btn").getChildByName("num").getComponent(Label).color = color(0,255,0);
}else{
lvup.getChildByName("item").getChildByName("btn").getChildByName("num").getComponent(Label).color = color(255,0,0);
}
lvup.getChildByName("up").active=smc.vmdata.exp.num>=lvneed
// lvup.getChildByName("item").getChildByName("btn").getChildByName("bar").getComponent(ProgressBar).progress = smc.vmdata.exp.num/lvneed
lvup.getChildByName("info").getChildByName("ap").getComponent(Label).string = "+"+this.hero.ap_up
lvup.getChildByName("info").getChildByName("def").getComponent(Label).string = "+"+this.hero.def_up
lvup.getChildByName("info").getChildByName("hp").getComponent(Label).string = "+"+this.hero.hp_up
// lvup.getChildByName("item").getChildByName("btn").getChildByName("bar").getComponent(ProgressBar).progress = smc.vmdata.exp.num/((LvUp[0]+this.hero.lvexp)*this.role.lv)
// slvup.getChildByName("gold").getChildByName("btn").getChildByName("need").getComponent(Label).string = (UpGold.SlvUp*(this.role.slv+1)).toString()
let slvneed=HeroInfo[this.h_uuid].slvexp
let slvnum=smc.heros[this.h_uuid].num
slvup.getChildByName("up").active=slvnum>=slvneed
if( slvnum>=slvneed) {
slvup.getChildByName("cost").getChildByName("btn").getChildByName("num").getComponent(Label).color = color(0,255,0);
}else{
slvup.getChildByName("cost").getChildByName("btn").getChildByName("num").getComponent(Label).color = color(255,0,0);
}
slvup.getChildByName("cost").getChildByName("btn").getChildByName("need").getComponent(Label).string = slvneed.toString()
slvup.getChildByName("cost").getChildByName("btn").getChildByName("num").getComponent(Label).string = slvnum.toString()
// slvup.getChildByName("cost").getChildByName("btn").getChildByName("bar").getComponent(ProgressBar).progress = smc.heros[this.h_uuid].num/((SlvUp[this.role.slv]-HeroInfo[this.h_uuid].slvexp)*(1+this.role.slv))
let hchipcomp= slvup.getChildByName("cost").getChildByName("btn").getChildByName("hchip").getComponent(HChipComp)
hchipcomp.update_data(this.h_uuid,0)
slvup.getChildByName("info").getChildByName("ap").getComponent(Label).string = "+"+this.hero.sap_up+"%"
slvup.getChildByName("info").getChildByName("def").getComponent(Label).string = "+"+this.hero.sdef_up+"%"
slvup.getChildByName("info").getChildByName("hp").getComponent(Label).string = "+"+this.hero.shp_up+"%"
// if( this.role.slv==5) {
let lvnum=smc.heros[this.h_uuid].num
// lvup.getChildByName("gold").getChildByName("need").getComponent(Label).string = (UpGold.LvUp*smc.heros[uuid].lv).toString()
lvup.getChildByName("item").getChildByName("chip").getChildByName("need").getComponent(Label).string = this.chip_need.toString()
lvup.getChildByName("item").getChildByName("btn").getChildByName("gold").getChildByName("need").getComponent(Label).string = this.gold_need.toString()
lvup.getChildByName("item").getChildByName("chip").getChildByName("num").getComponent(Label).string = lvnum.toString()
if( lvnum >=this.chip_need) {
lvup.getChildByName("item").getChildByName("chip").getChildByName("num").getComponent(Label).color = color(0,255,0);
}else{
lvup.getChildByName("item").getChildByName("chip").getChildByName("num").getComponent(Label).color = color(255,0,0);
}
lvup.getChildByName("up").active=lvnum >= this.chip_need
lvup.getChildByName("item").getChildByName("chip").getChildByName("bar").getComponent(ProgressBar).progress = lvnum/this.chip_need
// lvup.getChildByName("info").getChildByName("ap").getComponent(Label).string = "+"+this.hero.ap_up
// lvup.getChildByName("info").getChildByName("def").getComponent(Label).string = "+"+this.hero.def_up
// lvup.getChildByName("info").getChildByName("hp").getComponent(Label).string = "+"+this.hero.hp_up
// lvup.getChildByName("info2").getChildByName("ap").getComponent(Label).string = "+"+this.hero.sap_up+"%"
// lvup.getChildByName("info2").getChildByName("def").getComponent(Label).string = "+"+this.hero.sdef_up+"%"
// lvup.getChildByName("info2").getChildByName("hp").getComponent(Label).string = "+"+this.hero.shp_up+"%"
// lvup.getChildByName("item").getChildByName("btn").getChildByName("bar").getComponent(ProgressBar).progress = smc.vmdata.exp.num/((LvUp[0]+this.hero.lvexp)*smc.heros[uuid].lv)
// slvup.getChildByName("gold").getChildByName("btn").getChildByName("need").getComponent(Label).string = (UpGold.SlvUp*(smc.heros[uuid].slv+1)).toString()
// let sthis.chip_need=HeroInfo[this.h_uuid].slvexp
// let slvnum=smc.heros[this.h_uuid].num
// slvup.getChildByName("up").active=slvnum>=sthis.chip_need
// if( slvnum>=sthis.chip_need) {
// slvup.getChildByName("cost").getChildByName("btn").getChildByName("num").getComponent(Label).color = color(0,255,0);
// }else{
// slvup.getChildByName("cost").getChildByName("btn").getChildByName("num").getComponent(Label).color = color(255,0,0);
// }
// slvup.getChildByName("cost").getChildByName("btn").getChildByName("need").getComponent(Label).string = sthis.chip_need.toString()
// slvup.getChildByName("cost").getChildByName("btn").getChildByName("num").getComponent(Label).string = slvnum.toString()
// slvup.getChildByName("cost").getChildByName("btn").getChildByName("bar").getComponent(ProgressBar).progress = slvnum/sthis.chip_need
// let hchipcomp= slvup.getChildByName("cost").getChildByName("btn").getChildByName("hchip").getComponent(HChipComp)
// hchipcomp.update_data(this.h_uuid,0)
// if( smc.heros[uuid].slv==5) {
// slvup.getChildByName("btned").active=true
// }else{
// slvup.getChildByName("btned").active=false
// };
// if( this.role.slv==0) {
// this.node.getChildByName("show").getChildByName("call").getChildByName("Node").getChildByName("cost").getChildByName("need").getComponent(Label).string = ((SlvUp[this.role.slv]-HeroInfo[this.h_uuid].slvexp)*(1+this.role.slv)).toString()
// if( smc.heros[uuid].slv==0) {
// this.node.getChildByName("show").getChildByName("call").getChildByName("Node").getChildByName("cost").getChildByName("need").getComponent(Label).string = ((SlvUp[smc.heros[uuid].slv]-HeroInfo[this.h_uuid].slvexp)*(1+smc.heros[uuid].slv)).toString()
// this.node.getChildByName("show").getChildByName("call").getChildByName("Node").getChildByName("cost").getChildByName("num").getComponent(Label).string = smc.heros[this.h_uuid].num.toString()
// this.node.getChildByName("show").getChildByName("call").getChildByName("Node").getChildByName("cost").getChildByName("bar").getComponent(ProgressBar).progress = smc.heros[this.h_uuid].num/((SlvUp[this.role.slv]-HeroInfo[this.h_uuid].slvexp)*(1+this.role.slv))
// this.node.getChildByName("show").getChildByName("call").getChildByName("Node").getChildByName("cost").getChildByName("bar").getComponent(ProgressBar).progress = smc.heros[this.h_uuid].num/((SlvUp[smc.heros[uuid].slv]-HeroInfo[this.h_uuid].slvexp)*(1+smc.heros[uuid].slv))
// let hchipcomp= this.node.getChildByName("show").getChildByName("call").getChildByName("Node").getChildByName("cost").getChildByName("hchip").getComponent(HChipComp)
// hchipcomp.update_data(this.h_uuid,0)
// this.node.getChildByName("show").getChildByName("call").active=true
// }else{
// this.node.getChildByName("show").getChildByName("call").active=false
// };
attr.getChildByName("ap").getChildByName("val").getComponent(Label).string = ((this.hero.ap+this.hero.ap_up* this.role.lv)*(1+this.hero.sap_up/100*(this.role.slv-1))).toFixed(0).toString()
attr.getChildByName("hp").getChildByName("val").getComponent(Label).string = ((this.hero.hp+this.hero.hp_up* this.role.lv)*(1+this.hero.shp_up/100*(this.role.slv))).toFixed(0).toString()
attr.getChildByName("def").getChildByName("val").getComponent(Label).string = ((this.hero.ap+this.hero.def_up* this.role.lv)*(1+this.hero.sdef_up/100*(this.role.slv-1))).toFixed(0).toString()
attr.getChildByName("ap").getChildByName("val").getComponent(Label).string = ((this.hero.ap+this.hero.ap_up* smc.heros[this.h_uuid].lv)*(1+this.hero.sap_up/100*this.slv)).toFixed(0).toString()
attr.getChildByName("hp").getChildByName("val").getComponent(Label).string = ((this.hero.hp+this.hero.hp_up* smc.heros[this.h_uuid].lv)*(1+this.hero.shp_up/100*this.slv)).toFixed(0).toString()
attr.getChildByName("def").getChildByName("val").getComponent(Label).string = ((this.hero.ap+this.hero.def_up* smc.heros[this.h_uuid].lv)*(1+this.hero.sdef_up/100*this.slv)).toFixed(0).toString()
attr.getChildByName("acd").getChildByName("val").getComponent(Label).string = this.hero.a_cd
attr.getChildByName("speed").getChildByName("val").getComponent(Label).string = this.hero.speed
attr.getChildByName("dis").getChildByName("val").getComponent(Label).string = this.hero.dis
@@ -236,26 +245,31 @@ export class HeroHomeComp extends CCComp {
this.h_uuid=HeroList[hi+1]
this.hero_show(this.h_uuid)
}
// lv_up(){
// if(smc.vmdata.exp.num < ((this.hero.lvexp)*smc.heros[uuid].lv)){
// oops.gui.toast("资源不足,升级失败");
// return
// }
// smc.vmdata.exp.num -= ((this.hero.lvexp)*smc.heros[uuid].lv)
// smc.heros[uuid].lv++
// this.update_data()
// }
lv_up(){
if(smc.vmdata.exp.num < ((this.hero.lvexp)*this.role.lv)){
oops.gui.toast("资源不足,升级失败");
return
}
smc.vmdata.exp.num -= ((this.hero.lvexp)*this.role.lv)
this.role.lv++
this.update_data()
}
slv_up(){
// if(this.role.slv>=5){
// if(smc.heros[uuid].slv>=5){
// oops.gui.toast("已经满星,升阶失败");
// return
// }
if(smc.heros[this.h_uuid].num < HeroInfo[this.h_uuid].slvexp){
oops.gui.toast("资源不足,升失败");
if(smc.heros[this.h_uuid].num < this.chip_need){
oops.gui.toast("碎片不足,升失败");
return
}
smc.heros[this.h_uuid].num -= HeroInfo[this.h_uuid].slvexp
this.role.slv++
if(smc.vmdata.gold.num < this.gold_need){
oops.gui.toast("金币不足,升级失败");
return
}
smc.heros[this.h_uuid].num -= this.chip_need
smc.vmdata.gold.num -= (this.gold_need)
smc.heros[this.h_uuid].lv++
this.update_data()
}
item_show(e:any,val:any){

View File

@@ -131,10 +131,12 @@ export class LuckHomeCompComp extends CCComp {
case 3:
this.show_hero_chip(uuid,num)
smc.heros[uuid].num += num
oops.message.dispatchEvent("hero_card_update_info")
break;
case 2:
this.show_hero_chip(uuid,num)
smc.heros[uuid].num += num
oops.message.dispatchEvent("hero_card_update_info")
// this.show_skill_chip(uuid,num)
// smc.skills[uuid].num += num
break;