diff --git a/assets/script/game/hero/HeroViewComp.ts b/assets/script/game/hero/HeroViewComp.ts index 0da51880..92e9a35d 100644 --- a/assets/script/game/hero/HeroViewComp.ts +++ b/assets/script/game/hero/HeroViewComp.ts @@ -28,12 +28,6 @@ const { ccclass, property } = _decorator; @ccclass('HeroViewComp') // 定义为 Cocos Creator 组件 @ecs.register('HeroView', false) // 定义为 ECS 组件 export class HeroViewComp extends CCComp { - @property(Material) - hitFlashMaterial: Material; - orginalFlashMaterial: Material; - sprite: Sprite; - @property(Material) - atkMaterial: Material; enemy_pos:Vec3=null!; enemy:any=null!; @@ -112,10 +106,7 @@ export class HeroViewComp extends CCComp { this.node.getChildByName("top").setScale(this.scale,1); /** 显示角色血量 */ this.node.getChildByName("top").getChildByName("hp").active = true; - /** 闪光特效 */ - this.sprite = this.node.getChildByName("anm").getComponent(Sprite); - this.orginalFlashMaterial = this.sprite.getRenderMaterial(0); - + // this.node.getChildByName("shielded").active = false; // this.node.getChildByName("top").setScale(this.scale,1); // this.node.getChildByName("atk").setScale(this.scale,1); @@ -480,12 +471,7 @@ export class HeroViewComp extends CCComp { heathed(){ this.node.getChildByName("heathed").active=true - // var path = "game/skills/heathed"; - // var prefab: Prefab = oops.res.get(path, Prefab)!; - // var node = instantiate(prefab); - // let pos = v3(0,0) - // node.setPosition(pos) - // node.parent = this.node; + } hp_max_add(){ console.log("hp_max_add 动画"); @@ -552,11 +538,9 @@ export class HeroViewComp extends CCComp { } if(this.ap_buffs.length <= 0){ this.ap_buff = 0 - // this.buff_icon_change("atk",false) - this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0); + }else{ - // this.buff_icon_change("atk",true) - this.sprite.setSharedMaterial(this.atkMaterial, 0); + } }