This commit is contained in:
2025-08-07 23:37:18 +08:00
parent 4b3cf36d95
commit 52ee731e3f
17 changed files with 1251 additions and 1134 deletions

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@@ -265,7 +265,13 @@ export const SkillSet = {
6010:{uuid:6010,name:"攻击",for_hero:false,sp_name:"atk1",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:0.2,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
6011:{uuid:6011,name:"攻击",for_hero:false,sp_name:"atk2",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:0.2,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
6020:{uuid:6020,name:"烈焰斩击",for_hero:false,sp_name:"max_fireatk",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:0.2,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
6021:{uuid:6021,name:"烈火护盾",for_hero:true,sp_name:"max_firedun",path:"3061",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedStart,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,

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@@ -255,12 +255,12 @@ export const getGrowthModeDescription = (heroType: HType): string => {
export const HeroInfo = {
//主将
5001:{uuid:5001,name:"刺心.艾吉斯",path:"k2", quality:HQuality.BLUE,lv:1,kind:1,
type:HType.warrior,hp:100,ap:15,dis:400,cd:1.5,speed:50,skills:[6010,6004,6004],
5001:{uuid:5001,name:"火焰骑士",path:"k2", quality:HQuality.BLUE,lv:1,kind:1,
type:HType.warrior,hp:100,ap:15,dis:400,cd:1.5,speed:50,skills:[6011,6020],
buff:[],info:"剑类专精,穿刺伤害额外+10%"},
5002:{uuid:5002,name:"飓风.格罗姆",path:"k3", quality:HQuality.BLUE,lv:1,kind:1,
type:HType.warrior,hp:100,ap:15,dis:400,cd:1.5,speed:50,skills:[6010,6005,6005],
5002:{uuid:5002,name:"圣盾骑士",path:"k3", quality:HQuality.BLUE,lv:1,kind:1,
type:HType.warrior,hp:100,ap:15,dis:400,cd:1.5,speed:50,skills:[6011,6004],
buff:[],info:"斧类专精,风怒概率增加10%"},
// 5003:{uuid:5003,name:"碎颅.赫克托",path:"k4", quality:HQuality.BLUE,lv:1,kind:1,
@@ -272,28 +272,28 @@ export const HeroInfo = {
// buff:[],info:"刀类专精,易伤效果额外持续1次"},
5005:{uuid:5005,name:"幽灵射手",path:"a4", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.remote,hp:100,ap:15,dis:400,cd:1.5,speed:50,skills:[6003,6003,6003],
type:HType.remote,hp:100,ap:15,dis:400,cd:1.5,speed:50,skills:[6003,6003],
buff:[],info:"说明"},
5007:{uuid:5007,name:"混沌法师",path:"zh1", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.mage,hp:100,ap:15,dis:400,cd:1.5,speed:50,skills:[6002,6002,6002],
type:HType.mage,hp:100,ap:15,dis:400,cd:1.5,speed:50,skills:[6002,6002],
buff:[],info:"说明"},
5008:{uuid:5008,name:"火焰法师",path:"zh2", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.mage,hp:100,ap:15,dis:400,cd:1.5,speed:50,skills:[6002,6002,6002],
type:HType.mage,hp:100,ap:15,dis:400,cd:1.5,speed:50,skills:[6022,6002],
buff:[],info:"说明"},
5009:{uuid:5009,name:"风暴精灵",path:"d1", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.mage,hp:100,ap:15,dis:400,cd:1.5,speed:50,skills:[6002,6002,6002],
type:HType.mage,hp:100,ap:15,dis:400,cd:1.5,speed:50,skills:[6002,6002],
buff:[],info:"说明"},
5010:{uuid:5010,name:"战争祭祀",path:"d2", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.mage,hp:100,ap:15,dis:400,cd:1.5,speed:50,skills:[6002,6002,6002],
type:HType.mage,hp:100,ap:15,dis:400,cd:1.5,speed:50,skills:[6024,6002],
buff:[],info:"说明"},
5011:{uuid:5011,name:"暴风射手",path:"a5", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.remote,hp:100,ap:15,dis:400,cd:1.5,speed:50,skills:[6003,6003,6003],
type:HType.remote,hp:100,ap:15,dis:400,cd:1.5,speed:50,skills:[6003,6003],
buff:[],info:"说明"},

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@@ -75,6 +75,9 @@ export class BattleMoveSystem extends ecs.ComblockSystem implements ecs.ISystemU
if(view.node.position.x <= FightSet.HEARTPOS){
oops.message.dispatchEvent(GameEvent.LifeChange,-1)
view.atk_heart=true
view.is_dead=true
view.BUFFCOMP.dead()
view.do_dead()
}
}
}

View File

@@ -6,6 +6,7 @@ import { timedCom } from '../skills/timedCom';
import { smc } from '../common/SingletonModuleComp';
import { HeroViewComp } from './HeroViewComp';
import { GameEvent } from '../common/config/GameEvent';
import { Timer } from 'db://oops-framework/core/common/timer/Timer';
const { ccclass, property } = _decorator;
@ccclass('BuffComp')
@@ -33,6 +34,10 @@ export class BuffComp extends Component {
speek_time:number=0;
HeroView:HeroViewComp=null!
hp_bar:any=null
timer:Timer=new Timer(2);
buff_keys:any[]=["by1","by2","by3"]
key_index:number=0;
protected onLoad(): void {
}
start() {
@@ -47,11 +52,11 @@ export class BuffComp extends Component {
this.hp_bar=this.top_node.getChildByName("hp").getComponent(ProgressBar)
// this.top_node.getChildByName("hp").active=(this.node.getComponent(HeroViewComp).fac == 1 ? true : false)
this.vmdata_update()
// this.vmdata_update()
}
to_update_vmdata(){
this.vmdata_update(false)
// this.vmdata_update(false)
}
update(deltaTime: number) {
if(smc.mission.pause) return
@@ -60,11 +65,13 @@ export class BuffComp extends Component {
if(this.wind_cd <= 0 && this.node.getChildByName("wind").active){
this.node.getChildByName("wind").active = false;
}
if(this.buff_cd > 0 ) this.buff_cd -= deltaTime;
if(this.buff_cd <= 0 && this.node.getChildByName("buff").active){
this.node.getChildByName("buff").active = false;
if(this.timer.update(deltaTime)){
this.timer.reset()
this.show_buff(this.buff_keys[this.key_index])
this.key_index++
if(this.key_index>=this.buff_keys.length) this.key_index=0
}
// this.in_speek(deltaTime)
// this.vmdata_update()
}
@@ -132,9 +139,10 @@ export class BuffComp extends Component {
}
show_buff(t:number=1){
this.buff_cd = t;
this.node.getChildByName("buff").active = true;
show_buff(key:string="bb"){
this.node.getChildByName("buff").getChildByName("by1").active = key == "by1"
this.node.getChildByName("buff").getChildByName("by2").active = key == "by2"
this.node.getChildByName("buff").getChildByName("by3").active = key == "by3"
}