dd
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@@ -12,6 +12,10 @@ import { GameMap } from "./GameMap";
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import { MapModelComp } from "./model/MapModelComp";
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import { Talent } from "../Role/Talent";
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import { Talents } from "../common/config/TalentSet";
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import { MonViewComp } from "../mon/MonViewComp";
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import { HeroViewComp } from "../hero/HeroViewComp";
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import { RoleViewComp } from "../Role/RoleViewComp";
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import { BossViewComp } from "../Boss/BossViewComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@@ -70,16 +74,37 @@ export class CardControllerComp extends CCComp {
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do_minssion_victory(){
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this.node.getChildByName("victory").active=true
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this.to_mission()
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}
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do_minssion_defeat(){
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this.node.getChildByName("defeat").active=true
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this.to_mission()
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}
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end_mission(){
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this.node.getChildByName("victory").active=false
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this.node.getChildByName("defeat").active=false
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console.log("end_mission")
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}
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empty_mission(){
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let monsters:any= ecs.query(ecs.allOf(MonViewComp));
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let heros:any= ecs.query(ecs.allOf(HeroViewComp));
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let roles:any= ecs.query(ecs.allOf(RoleViewComp));
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let boss:any= ecs.query(ecs.allOf(BossViewComp));
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for(let i=0;i<monsters.length;i++){
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monsters[i].MonView.ent.destroy()
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}
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for(let i=0;i<heros.length;i++){
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heros[i].HeroView.ent.destroy()
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}
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for(let i=0;i<roles.length;i++){
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roles[i].RoleView.ent.destroy()
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}
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for(let i=0;i<boss.length;i++){
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boss[i].BossView.ent.destroy()
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}
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}
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normal_call(){
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if(smc.vm_data.mission.coin >= smc.vm_data.mission.normal_cost){
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smc.vm_data.mission.coin -= smc.vm_data.mission.normal_cost
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@@ -199,6 +224,9 @@ export class CardControllerComp extends CCComp {
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}
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to_mission(){
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this.node.getChildByName("mission_home").active=true
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this.node.getChildByName("mission").active=false
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this.node.getChildByName("bar").active=true;
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this.node.getChildByName("hero_home").active=false
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this.node.getChildByName("shop_home").active=false
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this.node.getChildByName("bar").getChildByName("mission_btn").getChildByName("bg").active=true
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