dd
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@@ -234,20 +234,42 @@ export class MissionComp extends CCComp {
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return ecs.query(ecs.allOf(HeroModelComp))
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}
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count_mon_pos(){
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let right_x:number=360
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let left_x:number=-360
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let monsters:any= this.get_mons()
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for(let i=0;i<monsters.length;i++){
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if(monsters[i].HeroView == undefined) return
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let mon:any = monsters[i].HeroView.node.position
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smc.enemy_pos[i]= mon
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if(monsters[i].HeroView.node.position.x > left_x){
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left_x = monsters[i].HeroView.node.position.x
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}
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if(monsters[i].HeroView.node.position.x < right_x){
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right_x = monsters[i].HeroView.node.position.x
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}
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}
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smc.mon_front_x=right_x
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smc.mon_back_x=left_x
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// console.log("count_mon_pos",smc.mon_pos,smc.mon_front_x,smc.mon_back_x)
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}
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count_hero_pos(){
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let right_x:number=360
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let left_x:number=-360
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let heros:any= this.get_heros()
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for(let i=0;i<heros.length;i++){
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if(heros[i].HeroView == undefined) return
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let ho:any = heros[i].HeroView.node.position
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smc.hero_pos[i]= ho
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if(heros[i].HeroView.node.position.x > left_x){
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left_x = heros[i].HeroView.node.position.x
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}
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if(heros[i].HeroView.node.position.x < right_x){
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right_x = heros[i].HeroView.node.position.x
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}
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}
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smc.hero_front_x=left_x
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smc.hero_back_x=right_x
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// console.log("count_hero_pos",smc.hero_pos,smc.hero_front_x,smc.mon_front_x)
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}
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mon_refresh(){
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