refactor(战斗系统): 重构攻击处理逻辑并优化击退机制

- 将闪避、暴击和击退的概率检查统一为checkChance方法
- 移除HeroAtkComp类并清理无用代码
- 新增clearTalBuffByAttr方法用于清除特定属性的天赋buff
- 修改HeroViewComp.do_atked方法支持可选击退参数
- 移除Attrs.BACK属性及相关配置
This commit is contained in:
2025-11-20 16:48:14 +08:00
parent b4fd807ddc
commit 51f32b1d29
4 changed files with 42 additions and 54 deletions

View File

@@ -425,6 +425,17 @@ export class HeroAttrsComp extends ecs.Comp {
delete this.BUFFS_TAL[t_uuid];
this.recalculateSingleAttr(attrIndex);
}
clearTalBuffByAttr(attrIndex: number) {
let changed = false;
for (const key in this.BUFFS_TAL) {
const b = this.BUFFS_TAL[Number(key)];
if (b && b.attrIndex === attrIndex) {
delete this.BUFFS_TAL[Number(key)];
changed = true;
}
}
if (changed) this.recalculateSingleAttr(attrIndex);
}
addTalent(eff: number, value: number) {
const t = this.Talents[eff] || { value: 0, count: 0 };