技能清理
This commit is contained in:
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@@ -119,4 +119,14 @@ export function getRandomCardsByType(
|
||||
uuid
|
||||
}));
|
||||
}
|
||||
export const SuperCardsType={
|
||||
EQUIP:1, //装备加成 强化
|
||||
SKILL:2, //技能加成 强化
|
||||
AOE:3, //伤害技能 范围伤害
|
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DEBUFF:4, //debuff技能 范围debuff
|
||||
BUFF:5, //buff技能 范围buff
|
||||
}
|
||||
export const SuperCards={
|
||||
3001:{uuid:3001,name:"附魔宝典",path:"3001",type:SuperCardsType.EQUIP,value:1,tals:"你的提升英雄/伙伴生命/攻击力装备效果,额外添加+1"},
|
||||
|
||||
}
|
||||
|
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168
assets/script/game/common/config/CardsSet.ts
Normal file
168
assets/script/game/common/config/CardsSet.ts
Normal file
@@ -0,0 +1,168 @@
|
||||
export enum TargetGroup {
|
||||
Self = 0, // 自身
|
||||
Ally = 1, // 友方单位
|
||||
Team = 2, // 整个队伍
|
||||
Enemy = 3, // 敌方单位
|
||||
All = 4 // 所有单位
|
||||
}
|
||||
export enum TargetType {
|
||||
/** 前排目标(最靠近敌方阵营的单位) */
|
||||
Frontline = 1, // 最前排单位
|
||||
/** 后排目标(离敌方阵营最远的单位) */
|
||||
Backline = 2, // 最后排单位
|
||||
/** 生命值最低的目标 */
|
||||
LowestHP = 3, // 最低生命值
|
||||
/** 生命值最高的目标 */
|
||||
HighestHP = 4, // 最高生命值
|
||||
/** 近战职业目标 */
|
||||
Melee =5, // 近战职业
|
||||
/** 远程职业目标 */
|
||||
Ranged =6, // 远程职业
|
||||
/** 辅助职业目标 */
|
||||
SupportClass =7, // 辅助职业
|
||||
/** 随机目标 */
|
||||
Random =8 // 随机目标
|
||||
}
|
||||
export enum skRun {
|
||||
runing = 0,
|
||||
dead = 1,
|
||||
}
|
||||
|
||||
//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
|
||||
export enum CdType {
|
||||
SkillCD = 0, // 使用技能配置的cd
|
||||
HeroCD = 1, // 使用英雄公共CD
|
||||
HeroPower = 2, // 能量型技能(需满能量)
|
||||
AtkCount = 3, // 攻击次数触发
|
||||
BeAtkCount = 4, // 被攻击次数触发
|
||||
}
|
||||
|
||||
|
||||
//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
|
||||
export enum AnimType {
|
||||
linear = 0, // 直线
|
||||
parabolic = 1, // 抛物线 贝塞尔
|
||||
fixed = 2, // 固定位置
|
||||
fixedStart = 3, // 固定在出发点
|
||||
fixedEnd = 4, // 固定在终点
|
||||
}
|
||||
|
||||
export enum endType {
|
||||
animationEnd = 0,
|
||||
timeEnd = 1,
|
||||
distanceEnd = 2,
|
||||
collision = 3,
|
||||
countEnd = 4,
|
||||
}
|
||||
|
||||
export enum DebuffAttr {
|
||||
STUN = 1, //眩晕
|
||||
SLOW = 2, //减速
|
||||
FROST = 3, //冰冻
|
||||
BURN = 4, //易伤
|
||||
DECD = 5, //减cd
|
||||
DEHP = 6, //减hp
|
||||
DEATK = 7, //减atk
|
||||
DECOUNT = 8, //减攻击次数
|
||||
}
|
||||
|
||||
export enum BuffAttr {
|
||||
ATK = 1, // 攻击力
|
||||
ATK_COUNT = 2, // 攻击个数
|
||||
ATK_CD = 3, // 攻击速度
|
||||
HP = 4, // 生命值
|
||||
DEF = 5, // 免伤
|
||||
SKILL_DMG = 6, // 技能效果
|
||||
SKILL_CD = 7, // 技能冷却缩减
|
||||
CARD_EFFECT = 8, // 卡牌效果
|
||||
CARD_COUNT = 8, // 卡牌起效次数,每3次多起效一次
|
||||
}
|
||||
|
||||
export const geDebuffNum=()=>{
|
||||
return {
|
||||
STUN:0, //眩晕
|
||||
SLOW:0, //减速
|
||||
FROST:0, //冰冻
|
||||
BURN:0, //易伤
|
||||
DECD:0, //减cd
|
||||
DEHP:0, //减hp
|
||||
DEATK:0, //减atk
|
||||
DECOUNT:0, //减攻击次数
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
export const getBuffNum=()=>{
|
||||
return {
|
||||
ATK:0, // 攻击力
|
||||
ATK_COUNT:0, // 攻击个数
|
||||
ATK_CD:0, // 攻击速度
|
||||
HP:0, // 生命值
|
||||
DEF:0, // 免伤
|
||||
SKILL_DMG:0, // 技能效果
|
||||
SKILL_CD:0, // 技能冷却缩减
|
||||
CARD_EFFECT:0, // 卡牌效果
|
||||
CARD_COUNT:0, // 卡牌起效次数,每3次多起效一次
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
path: 图片地址
|
||||
[debuff] : 0:无,1:冰,2:灼烧,3:眩晕,4:降低攻击,5:降低hp,6:降低防御,7:吸血,8:击退
|
||||
depb:触发比率
|
||||
debtime :持续时间
|
||||
derate:伤害比率
|
||||
in:持续时间
|
||||
count:触发次数
|
||||
def:增加防御比例
|
||||
apup:增加攻击比例
|
||||
ap:施法者攻击
|
||||
mhp:增加最大生命比例
|
||||
hp:增加当前生命比例
|
||||
cd:buff/debuff持续时间
|
||||
buff_cd:buff/debuff触发时间
|
||||
hited:伤害时间
|
||||
shield:增加护盾占最大生命比例
|
||||
speed:移动速度
|
||||
sonsk:子技能id
|
||||
hero:召唤物英雄id
|
||||
info:技能描述
|
||||
|
||||
*/
|
||||
export const HeroSkillList = [6001,6001,6001,6001,6001,6001]
|
||||
export const SkillSet = {
|
||||
6001:{uuid:6001,name:"凛冬之触",sp_name:"greenball",path:"6001",TargetType:TargetType.Frontline,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"},
|
||||
6002:{uuid:6002,name:"烈焰之怒",sp_name:"greenball",path:"6002",TargetType:TargetType.Frontline,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放火焰弹,造成100%攻击的伤害"},
|
||||
6003:{uuid:6003,name:"奥术冲击",sp_name:"greenball",path:"6003",TargetType:TargetType.Frontline,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放魔法弹,造成100%攻击的伤害"},
|
||||
6004:{uuid:6004,name:"神圣裁决",sp_name:"greenball",path:"6004",TargetType:TargetType.Frontline,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放圣光弹,造成100%攻击的伤害"},
|
||||
6005:{uuid:6005,name:"破空斩击",sp_name:"patk",path:"6005",TargetType:TargetType.Frontline,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:50,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"攻击前方直线100码内的敌人造成50%伤害"},
|
||||
6006:{uuid:6006,name:"穿心箭矢",sp_name:"arrow",path:"6006",TargetType:TargetType.Frontline,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
|
||||
6007:{uuid:6007,name:"铁斧打击",sp_name:"mon_ft",path:"6007",TargetType:TargetType.Frontline,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
|
||||
6008:{uuid:6008,name:"木棍打击",sp_name:"mon_ly",path:"6008",TargetType:TargetType.Frontline,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出木棍,造成100%攻击的伤害"},
|
||||
6009:{uuid:6009,name:"飞刀打击",sp_name:"mon_xd",path:"6009",TargetType:TargetType.Frontline,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"},
|
||||
6010:{uuid:6010,name:"石斧打击",sp_name:"mon_sf",path:"6010",TargetType:TargetType.Frontline,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
|
||||
6011:{uuid:6011,name:"烈火呼吸",sp_name:"firequan",path:"6011",TargetType:TargetType.Frontline,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:0.5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
|
||||
6012:{uuid:6012,name:"大火球" ,sp_name:"fire",path:"6012",TargetType:TargetType.Frontline,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.linear,endType:1,fname:"max",flash:false,with:50,debuff:2,depb:20,debtime:2,derate:100,in:1,count:1,def:0,apup:0,ap:300,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
|
||||
6013:{uuid:6013,name:"火墙", sp_name:"firewall",path:"6013",TargetType:TargetType.Frontline,TargetGroup:3,act:"max",CdType:2,AnimType:4,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:10,count:1,def:0,apup:0,ap:50,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
|
||||
6014:{uuid:6014,name:"寒冰箭", sp_name:"arrow_blue",path:"6014",TargetType:TargetType.Frontline,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.linear,endType:1,fname:"max",flash:false,with:50,debuff:1,depb:20,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
||||
6015:{uuid:6015,name:"烈焰射击",sp_name:"arrow_yellow",path:"6015",TargetType:TargetType.Frontline,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max",flash:false,with:50,debuff:3,depb:20,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
|
||||
6016:{uuid:6016,name:"龙卷风", sp_name:"bwind",path:"6016",TargetType:TargetType.Frontline,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.linear,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||||
6017:{uuid:6017,name:"生命之泉",sp_name:"heath",path:"6017",TargetType:TargetType.Frontline,TargetGroup:2,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:5,count:1,def:0,apup:0,ap:100,mhp:0,hp:3,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"5秒持续为全体友方恢复施法者最大生命值15%的生命"},
|
||||
6018:{uuid:6018,name:"神圣护盾",sp_name:"shield",path:"6018",TargetType:TargetType.Frontline,TargetGroup:0,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:30,speed:720,sonsk:0,hero:0,info:"召唤圣盾保护自己,可以抵御3次攻击"},
|
||||
6019:{uuid:6019,name:"战争咆哮",sp_name:"apup",path:"6019",TargetType:TargetType.Frontline,TargetGroup:2,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max_red",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:1,count:1,def:0,apup:20,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"为全体友方增加施法者攻击力20%的攻击"},
|
||||
6021:{uuid:6021,name:"死亡射击",sp_name:"shoot2",path:"6021",TargetType:2,TargetGroup:3,act:"max",CdType:2,AnimType:4,endType:0,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:1,count:1,def:0,apup:0,ap:600,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"攻击最后方的敌人,造成600%攻击的伤害"},
|
||||
6022:{uuid:6022,name:"寒霜之矛",sp_name:"icez",path:"6022",TargetType:TargetType.Frontline,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max",flash:false,with:50,debuff:1,depb:50,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:300,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
||||
6023:{uuid:6023,name:"冰墙", sp_name:"icet",path:"6023",TargetType:TargetType.Frontline,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:1,count:1,def:0,apup:0,ap:400,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||||
6024:{uuid:6024,name:"旋风斩", sp_name:"fwind",path:"6024",TargetType:TargetType.Frontline,TargetGroup:3,act:"max",CdType:2,AnimType:3,endType:1,fname:"max_red",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:2,count:1,def:0,apup:0,ap:80,mhp:0,hp:0,cd:5,buff_cd:0.5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"旋转武器对周围的敌人造成80%攻击,2秒内旋转4次"},
|
||||
6025:{uuid:6025,name:"火焰漩涡",sp_name:"fireball",path:"6025",TargetType:TargetType.Frontline,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:3,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤一个能量球射向前方敌人,对遇到的第一个敌人造成500%攻击的伤害,并击退"},
|
||||
6026:{uuid:6026,name:"潮汐", sp_name:"watert",path:"6026",TargetType:TargetType.Frontline,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:2,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
|
||||
6027:{uuid:6027,name:"国王霸气",sp_name:"kingba",path:"6027",TargetType:TargetType.Frontline,TargetGroup:3,act:"max",CdType:2,AnimType:3,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:100,debtime:2,derate:0,in:3,count:1,def:0,apup:2,ap:400,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"释放霸气攻击周围敌人,造成400%伤害,并100%几率击退敌人"},
|
||||
6028:{uuid:6028,name:"自然庇佑",sp_name:"heath2",path:"6028",TargetType:TargetType.Frontline,TargetGroup:2,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:0,apup:0,ap:100,mhp:0,hp:10,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"为全体友方恢复施法者最大生命值10%的生命,和抵御1次攻击的护盾"},
|
||||
6029:{uuid:6029,name:"陨石术", sp_name:"fireys",path:"6029",TargetType:TargetType.Frontline,TargetGroup:3,act:"max",CdType:2,AnimType:4,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:2,derate:0,in:3,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
|
||||
6030:{uuid:6030,name:"闪电呼吸",sp_name:"dianquan",path:"6030",TargetType:TargetType.Frontline,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:0.5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤闪电攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
|
||||
6031:{uuid:6031,name:"召唤仆从",sp_name:"zhaohuan",path:"6031",TargetType:TargetType.Frontline,TargetGroup:0,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:20,apup:0,ap:70,mhp:0,hp:70,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:5211,info:"召唤一个与施法者等级相同的骷髅战士为我方而战"},
|
||||
6032:{uuid:6032,name:"自愈", sp_name:"heath_small",path:"6032",TargetType:TargetType.Frontline,TargetGroup:0,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:0,apup:0,ap:100,mhp:0,hp:5,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"主动:自己回复自身5%最大生命值的生命"},
|
||||
6033:{uuid:6033,name:"震地裂击",sp_name:"cuida",path:"6033",TargetType:TargetType.Frontline,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max",flash:false,with:50,debuff:4,depb:100,debtime:1,derate:20,in:1,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:6035,hero:0,info:"捶爆前方目标,造成300%攻击的伤害,震慑敌人,本局内全部敌方降低对方10%攻击力"},
|
||||
6034:{uuid:6034,name:"风暴之矢",sp_name:"bingyu",path:"6034",TargetType:TargetType.Frontline,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max",flash:false,with:50,debuff:4,depb:100,debtime:1,derate:20,in:1,count:1,def:0,apup:0,ap:80,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"}
|
||||
};
|
||||
9
assets/script/game/common/config/CardsSet.ts.meta
Normal file
9
assets/script/game/common/config/CardsSet.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "9212372f-b316-41b5-8532-888e115c6e31",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
import { _decorator, resources, Sprite, SpriteAtlas ,Node, ProgressBar} from "cc";
|
||||
import { _decorator, resources, Sprite, SpriteAtlas ,Node, ProgressBar, tween, v3} from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { GameEvent } from "../common/config/GameEvent";
|
||||
@@ -101,16 +101,25 @@ export class EquipSkillComp extends CCComp {
|
||||
do_skill1(){
|
||||
console.log("do_skill1")
|
||||
this.skill1.cd_time=0
|
||||
tween(this.boxs.getChildByName("skill1")).to(0.1, {scale:v3(1.2,1.2,1)},{onComplete:()=>{
|
||||
tween(this.boxs.getChildByName("skill1")).to(0.2, {scale:v3(1,1,1)}).start()
|
||||
}}).start()
|
||||
this.do_skill(this.skill1.uuid)
|
||||
}
|
||||
do_skill2(){
|
||||
console.log("do_skill2")
|
||||
this.skill2.cd_time=0
|
||||
tween(this.boxs.getChildByName("skill2")).to(0.1, {scale:v3(1.2,1.2,1)},{onComplete:()=>{
|
||||
tween(this.boxs.getChildByName("skill2")).to(0.2, {scale:v3(1,1,1)}).start()
|
||||
}}).start()
|
||||
this.do_skill(this.skill2.uuid)
|
||||
}
|
||||
do_skill3(){
|
||||
console.log("do_skill3")
|
||||
this.skill3.cd_time=0
|
||||
tween(this.boxs.getChildByName("skill3")).to(0.1, {scale:v3(1.2,1.2,1)},{onComplete:()=>{
|
||||
tween(this.boxs.getChildByName("skill3")).to(0.2, {scale:v3(1,1,1)}).start()
|
||||
}}).start()
|
||||
this.do_skill(this.skill3.uuid)
|
||||
}
|
||||
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
- [x] 每攻击n次后 增加1金币
|
||||
- [x] 死亡 , 被攻击触发 2次
|
||||
|
||||
- [ ] 卡牌设定
|
||||
- [ ] 清理技能动画 及设置
|
||||
- [ ] 伙伴特殊技能设定
|
||||
- [ ]
|
||||
@@ -33,4 +34,3 @@
|
||||
- [ ]
|
||||
- [ ]
|
||||
- [ ]
|
||||
- [ ]
|
||||
|
||||
Reference in New Issue
Block a user