角色动画 确定
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@@ -1,6 +1,7 @@
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { BoxSet } from "../common/config/BoxSet";
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import { SkillSet } from "../common/config/SkillSet";
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import { smc } from "../common/SingletonModuleComp";
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import { SkillCom } from "./SkillCom";
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import { instantiate, Node, Prefab, Vec3 ,tween, v3,animation,Label,resources,SpriteFrame,Sprite} from "cc";
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@@ -28,8 +29,8 @@ export class Skill extends ecs.Entity {
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this.remove(SkillCom);
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super.destroy();
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}
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load(pos: Vec3 = Vec3.ZERO,speed:number = 100,dis:number = 50,scale:number = 1,parent:Node,sp_name:string = "base",atk:number =10,angle = 0,t_pos:Vec3 = null) {
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var path = "game/skills/"+sp_name;
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load(pos: Vec3 = Vec3.ZERO,speed:number = 100,dis:number = 50,scale:number = 1,parent:Node,uuid:number=1001,atk:number =10,angle = 0,t_pos:Vec3 = null) {
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var path = "game/skills/"+SkillSet[uuid].sp_name;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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node.parent = parent;
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@@ -43,6 +44,7 @@ export class Skill extends ecs.Entity {
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sv.atk = atk;
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sv.angle = angle;
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sv.t_pos = t_pos;
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sv.type = SkillSet[uuid].type;
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sv.box_tag= BoxSet.SKILL_TAG;
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if(scale == 1){
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sv.box_group=BoxSet.HERO
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