角色动画 确定
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@@ -34,7 +34,7 @@ export class Role extends ecs.Entity {
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}
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,uuid:number=101) {
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load(pos: Vec3 = Vec3.ZERO,uuid:number=101,skin:string="Character01") {
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// var path = "game/monster/"+prefab_path;
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var path = "game/heros/role";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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@@ -42,23 +42,24 @@ export class Role extends ecs.Entity {
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var scene = smc.map.MapView.scene;
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node.parent = scene.entityLayer!.node!;
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// var as = node.getComponent(MonsterSpine);
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node.setPosition(pos)
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// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
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const url = 'game/heros/player';
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resources.load(url, SpriteAtlas, (err: any, atlas) => {
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const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
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// const url = 'game/heros/player';
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// resources.load(url, SpriteAtlas, (err: any, atlas) => {
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// const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(RoleSet[uuid].path);
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});
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// sprite.spriteFrame = atlas.getSpriteFrame(RoleSet[uuid].path);
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// });
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var rv = node.getComponent(RoleViewComp)!;
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rv.skin=skin
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rv.setSkin()
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this.add(rv);
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this.hero_init(uuid,node)
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oops.message.dispatchEvent("hero_load",this)
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}
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hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
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var rv = node.getComponent(RoleViewComp)!;
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this.add(rv);
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}
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