角色动画 确定

This commit is contained in:
2024-08-26 07:33:26 +08:00
parent 68d7077e56
commit 4f96558d36
111 changed files with 54661 additions and 1391 deletions

View File

@@ -34,7 +34,7 @@ export class Role extends ecs.Entity {
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,uuid:number=101) {
load(pos: Vec3 = Vec3.ZERO,uuid:number=101,skin:string="Character01") {
// var path = "game/monster/"+prefab_path;
var path = "game/heros/role";
var prefab: Prefab = oops.res.get(path, Prefab)!;
@@ -42,23 +42,24 @@ export class Role extends ecs.Entity {
var scene = smc.map.MapView.scene;
node.parent = scene.entityLayer!.node!;
// var as = node.getComponent(MonsterSpine);
node.setPosition(pos)
// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
const url = 'game/heros/player';
resources.load(url, SpriteAtlas, (err: any, atlas) => {
const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
// const url = 'game/heros/player';
// resources.load(url, SpriteAtlas, (err: any, atlas) => {
// const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(RoleSet[uuid].path);
});
// sprite.spriteFrame = atlas.getSpriteFrame(RoleSet[uuid].path);
// });
var rv = node.getComponent(RoleViewComp)!;
rv.skin=skin
rv.setSkin()
this.add(rv);
this.hero_init(uuid,node)
oops.message.dispatchEvent("hero_load",this)
}
hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
var rv = node.getComponent(RoleViewComp)!;
this.add(rv);
}