角色动画 确定

This commit is contained in:
2024-08-26 07:33:26 +08:00
parent 68d7077e56
commit 4f96558d36
111 changed files with 54661 additions and 1391 deletions

View File

@@ -34,7 +34,7 @@ export class Role extends ecs.Entity {
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,uuid:number=101) {
load(pos: Vec3 = Vec3.ZERO,uuid:number=101,skin:string="Character01") {
// var path = "game/monster/"+prefab_path;
var path = "game/heros/role";
var prefab: Prefab = oops.res.get(path, Prefab)!;
@@ -42,23 +42,24 @@ export class Role extends ecs.Entity {
var scene = smc.map.MapView.scene;
node.parent = scene.entityLayer!.node!;
// var as = node.getComponent(MonsterSpine);
node.setPosition(pos)
// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
const url = 'game/heros/player';
resources.load(url, SpriteAtlas, (err: any, atlas) => {
const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
// const url = 'game/heros/player';
// resources.load(url, SpriteAtlas, (err: any, atlas) => {
// const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(RoleSet[uuid].path);
});
// sprite.spriteFrame = atlas.getSpriteFrame(RoleSet[uuid].path);
// });
var rv = node.getComponent(RoleViewComp)!;
rv.skin=skin
rv.setSkin()
this.add(rv);
this.hero_init(uuid,node)
oops.message.dispatchEvent("hero_load",this)
}
hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
var rv = node.getComponent(RoleViewComp)!;
this.add(rv);
}

View File

@@ -32,7 +32,13 @@ export class RoleSpine extends Component {
protected initAnimator() {
this.spine = this.animator.getComponent(sp.Skeleton)!;
}
atk() {
this.spine.setAnimation(0, "Throwing", false);
}
magic() {
this.spine.setAnimation(0, "Hit", false);
}
setSkin(value: string): void {
console.log("RoleSpine setSkin", value);
this.spine.setSkin(value);

View File

@@ -15,15 +15,29 @@ const { ccclass, property, requireComponent, disallowMultiple } = _decorator;
@disallowMultiple
@requireComponent(sp.Skeleton)
export default class RoleSpineAnimator extends Component {
private animName: string = "move";
private animName: string = "Idle";
private loop: boolean = true;
private spine!: sp.Skeleton;
start() {
this.spine = this.getComponent(sp.Skeleton)!;
// console.log("RoleSpineAnimator start");
// console.log("MonsterSpineAnimator start");
this.playAnimation(this.animName, this.loop);
}
mixTime:number= 0.2;
protected onLoad(): void {
this.spine = this.getComponent(sp.Skeleton)!;
// this.spine?.setMix('atk', 'Idle', this.mixTime);
// this.spine?.setMix('Idle','atk', this.mixTime);
this.spine.setEndListener(trackEntry => {
var animationName = trackEntry.animation ? trackEntry.animation.name : "";
// console.log("[track %s][animation %s] end.", trackEntry.trackIndex, animationName);
if (animationName == "Throwing"||animationName == "Hit") {
this.spine.setAnimation(0, "Idle", true);
}
});
}
lateUpdate(dt: number) {
//
}
@@ -44,9 +58,9 @@ export default class RoleSpineAnimator extends Component {
* @param loop 是否循环播放
*/
protected playAnimation(animName: string, loop: boolean) {
// console.log("RoleSpineAnimator playAnimation");
// console.log("MonsterSpineAnimator playAnimation");
if (animName) {
// console.log("RoleSpineAnimator playAnimation animName", animName);
// console.log("MonsterSpineAnimator playAnimation animName", animName);
this.animName = animName;
this.loop = loop;
this.spine.setAnimation(0, this.animName, this.loop);

View File

@@ -5,13 +5,18 @@
* @LastEditTime: 2022-08-17 12:36:18
*/
import { Vec3, v3,_decorator ,Collider2D,Contact2DType,IPhysics2DContact,Material,Sprite,ProgressBar} from "cc";
import { Vec3, v3,_decorator ,Collider2D,Contact2DType,IPhysics2DContact,Material,Sprite,ProgressBar, Prefab, instantiate} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { RoleSpine } from "./RoleSpine";
import {BoxSet} from "../common/config/BoxSet"
import { smc } from "../common/SingletonModuleComp";
import { SkillCom } from "../skills/SkillCom";
import { Skill } from "../skills/Skill";
import { SkillSet } from "../common/config/SkillSet";
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
const { ccclass, property } = _decorator;
/** 角色显示组件 */
@@ -29,24 +34,27 @@ export class RoleViewComp extends CCComp {
hp_max:number = 1000;
power: number = 0;
stop_cd:number = 0;
atk_cd:number = 0;
atk:number = 2;
atk_cd:number = 20;
atk:number = 10;
skill_uuid:number = 9003;
max_skill_uuid:number = 1001;
skin="Character01";
private atk_time:Timer = new Timer(1);
onLoad() {
onLoad() {
this.as = this.getComponent(RoleSpine);
}
start () {
this.sprite = this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
// let x = RandomManager.instance.getRandomInt(1,9,2)
// this.as.setSkin("Character0"+x);
this.atk_time = new Timer(this.atk_cd);
// this.sprite = this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
// this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
console.log("Role view start")
let collider = this.getComponent(Collider2D);
if (collider) {
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
}
}
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
if(otherCollider.tag==BoxSet.SKILL_TAG){
@@ -61,46 +69,53 @@ export class RoleViewComp extends CCComp {
}
}
}
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
}
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
if(selfCollider.group != otherCollider.group&&otherCollider.tag != BoxSet.ATK_RANGE){
}
}
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
if(selfCollider.group == otherCollider.group){
// console.log('monster view group 相同');
}else{
// console.log('monster onPostSolve'+selfCollider.group+"|"+otherCollider.group);
}
}
// onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {}
// onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {}
// onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {}
update(dt: number){
if (this.atk_time.update(dt)) {
this.toAtk(this.skill_uuid);
}
}
setSkin(){
this.as.setSkin(this.skin);
}
reset() {
this.node.destroy();
}
toAtk(uuid) {
this.as.atk();
this.scheduleOnce(()=>{
this.shoot(this.skill_uuid);
},0.5)
}
shoot(skill_uuid:number){
// console.log("monster shoot");
let skill = ecs.getEntity<Skill>(Skill);
let pos = v3(35,55)
let scale = 1
let speed =SkillSet[skill_uuid].speed;
let dis = SkillSet[skill_uuid].dis;
let atk = SkillSet[skill_uuid].atk+this.atk;
let uuid = skill_uuid;
skill.load(pos,speed,dis,scale,this.node,uuid,atk,2);
}
in_atked() {
this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
this.scheduleOnce(() => {
this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
}, 0.1);
// this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
// this.scheduleOnce(() => {
// this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
// }, 0.1);
var path = "game/skills/atked";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
let pos = v3(0,30)
node.setPosition(pos)
node.parent = this.node;
}
hp_change(hp: number){
this.hp -= hp;
@@ -110,8 +125,8 @@ export class RoleViewComp extends CCComp {
let hp_progress= this.hp/this.hp_max;
this.node.getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
if(this.hp <= 0){
console.log("dead");
console.log("dead");
}
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "1.2.0",
"importer": "directory",
"imported": true,
"uuid": "826ec938-411f-429e-9693-747a063877b4",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -0,0 +1,74 @@
/*
* @Author: dgflash
* @Date: 2022-08-04 15:08:35
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:26:26
*/
import { Color, Component, EventTouch, sp, Vec3, _decorator ,Node} from "cc";
import { LayerUtil } from "../../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil";
import { smc } from "../../common/SingletonModuleComp";
import Role2SpineAnimator from "./Role2SpineAnimator";
const { ccclass, property } = _decorator;
/**
* SPINE角色模型
*/
@ccclass('Role2Spine')
export class Role2Spine extends Component {
@property({ type: Role2SpineAnimator, tooltip: '动画控制器' })
animator: Role2SpineAnimator = null!;
private spine!: sp.Skeleton;
onLoad() {
// 角色控制组件
this.initAnimator();
LayerUtil.setNodeLayer(LayerUtil.MAP, this.node);
}
atk() {
this.spine.setAnimation(1, "atk", false);
}
magic() {
this.spine.setAnimation(1, "magic", false);
}
/** 初始化动画 */
protected initAnimator() {
this.spine = this.animator.getComponent(sp.Skeleton)!;
}
setSkin(value: string): void {
console.log("RoleSpine setSkin", value);
this.spine.setSkin(value);
}
play(animName: string, loop: boolean): void {
this.spine.setAnimation(1, animName, loop);
}
setAlpha(value: number): void {
var color: Color = this.spine.color;
color.a = 255 * (value / 1);
this.spine.color = color;
}
setPos(value: Vec3): void {
this.node.position = value;
}
checkTouch(event: EventTouch): boolean {
return false;
}
onDestroy() {
this.node.destroy();
}
walk() {
}
idle() {
}
}

View File

@@ -0,0 +1 @@
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"a12321b5-d9b0-4eb8-aa4c-9db175d0f9a8","files":[],"subMetas":{},"userData":{}}

View File

@@ -0,0 +1,71 @@
/*
* @Author: dgflash
* @Date: 2022-08-04 15:08:35
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:26:38
*/
import { sp, _decorator ,Component} from "cc";
const { ccclass, property, requireComponent } = _decorator;
/**
* Spine状态机组件主状态机trackIndex为0
*/
@ccclass
@requireComponent(sp.Skeleton)
export default class Role2SpineAnimator extends Component {
private animName: string = "Idle";
private loop: boolean = true;
private spine!: sp.Skeleton;
start() {
this.spine = this.getComponent(sp.Skeleton)!;
// console.log("MonsterSpineAnimator start");
this.playAnimation(this.animName, this.loop);
}
mixTime:number= 0.2;
protected onLoad(): void {
this.spine = this.getComponent(sp.Skeleton)!;
// this.spine?.setMix('atk', 'Idle', this.mixTime);
// this.spine?.setMix('Idle','atk', this.mixTime);
this.spine.setEndListener(trackEntry => {
var animationName = trackEntry.animation ? trackEntry.animation.name : "";
// console.log("[track %s][animation %s] end.", trackEntry.trackIndex, animationName);
if (animationName == "atk"||animationName == "magic") {
this.spine.setAnimation(1, "Idle", true);
}
});
}
lateUpdate(dt: number) {
//
}
play(animName: string, loop: boolean) {
if (animName) {
this.animName = animName;
this.loop = loop;
this.spine.setAnimation(1 ,this.animName, this.loop);
}
else {
}
}
/**
* 播放动画
* @override
* @param animName 动画名
* @param loop 是否循环播放
*/
protected playAnimation(animName: string, loop: boolean) {
// console.log("MonsterSpineAnimator playAnimation");
if (animName) {
// console.log("MonsterSpineAnimator playAnimation animName", animName);
this.animName = animName;
this.loop = loop;
this.spine.setAnimation(1, this.animName, this.loop);
}
else {
}
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "93179a96-4683-4d2d-853c-a0f721f19f02",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -0,0 +1,126 @@
/*
* @Author: dgflash
* @Date: 2021-11-18 17:42:59
* @LastEditors: dgflash
* @LastEditTime: 2022-08-17 12:36:18
*/
import { Vec3, v3,_decorator ,Collider2D,Contact2DType,IPhysics2DContact,Material,Sprite,ProgressBar} from "cc";
import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { Role2Spine } from "./Role2Spine";
import {BoxSet} from "../../common/config/BoxSet"
import { smc } from "../../common/SingletonModuleComp";
import { SkillCom } from "../../skills/SkillCom";
import { Skill } from "../../skills/Skill";
import { SkillSet } from "../../common/config/SkillSet";
import { Timer } from "../../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { RandomManager } from "../../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
const { ccclass, property } = _decorator;
/** 角色显示组件 */
@ccclass('Role2ViewComp') // 定义为 Cocos Creator 组件
@ecs.register('RoleView2', false) // 定义为 ECS 组件
export class Role2ViewComp extends CCComp {
@property(Material)
hitFlashMaterial: Material;
orginalFlashMaterial: Material;
sprite: Sprite;
/** 角色动画 */
as: Role2Spine = null!;
/** 角色属性 */
hp: number = 1000;
hp_max:number = 1000;
power: number = 0;
stop_cd:number = 0;
atk_cd:number = 2;
atk:number = 10;
skill_uuid:number = 9003;
max_skill_uuid:number = 1001;
skin:string ="Character01";
private atk_time:Timer = new Timer(1);
onLoad() {
this.as = this.getComponent(Role2Spine);
}
start () {
// this.as.setSkin(this.skin);
this.atk_time = new Timer(this.atk_cd);
// this.sprite = this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
// this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
console.log("Role view start")
let collider = this.getComponent(Collider2D);
if (collider) {
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
}
}
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
if(otherCollider.tag==BoxSet.SKILL_TAG){
if(selfCollider.group != otherCollider.group){
let skill = otherCollider.node.getComponent(SkillCom)!;
// console.log('onPostSolve',skill);
// this.in_atked();
if(this.hp <= 0 ){
return
}
this.hp_change(skill.atk);
}
}
}
// onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {}
// onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {}
// onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {}
update(dt: number){
if (this.atk_time.update(dt)) {
this.toAtk(this.skill_uuid);
}
}
reset() {
this.node.destroy();
}
toAtk(uuid) {
this.as.atk();
this.scheduleOnce(()=>{
this.shoot(this.skill_uuid);
},0.4)
}
shoot(skill_uuid:number){
console.log("monster shoot");
let skill = ecs.getEntity<Skill>(Skill);
let pos = v3(60,50)
let scale = 1
let speed =SkillSet[skill_uuid].speed;
let dis = SkillSet[skill_uuid].dis;
let atk = SkillSet[skill_uuid].atk+this.atk;
let uuid = skill_uuid;
skill.load(pos,speed,dis,scale,this.node,uuid,atk,2);
}
setSkin(skin:string="Character01"){
this.as.setSkin(skin);
}
in_atked() {
this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
this.scheduleOnce(() => {
this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
}, 0.1);
}
hp_change(hp: number){
this.hp -= hp;
if(this.hp > this.hp_max){
this.hp = this.hp_max;
}
let hp_progress= this.hp/this.hp_max;
this.node.getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
if(this.hp <= 0){
console.log("dead");
}
}
}

View File

@@ -0,0 +1 @@
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"4810c3ad-8287-4fcd-bdb3-dd44247d61ed","files":[],"subMetas":{},"userData":{}}