dd
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@@ -45,7 +45,10 @@ export class Monster extends ecs.Entity {
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var node = instantiate(prefab);
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node.parent=layer
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// var as = node.getComponent(MonsterSpine);
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node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*scale, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
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let ratio=this.set_ratio(uuid);
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node.setScale(ratio*node.scale.x*scale, ratio*node.scale.y, node.scale.z);
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// node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*scale, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
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node.setPosition(pos)
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// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
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const url = 'game/heros/heros';
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@@ -56,6 +59,26 @@ export class Monster extends ecs.Entity {
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this.hero_init(uuid,node)
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oops.message.dispatchEvent("monster_load",this)
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}
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set_ratio(uuid:number){
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let ratio=1;
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switch (smc.heros[uuid].level) {
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case 2:
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ratio=1.1
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break;
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case 3:
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ratio=1.2
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break;
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case 4:
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ratio=1.3
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break;
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case 5:
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ratio=1.4
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break;
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default:
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ratio=1
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}
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return ratio;
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}
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hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
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var mv = node.getComponent(MonsterViewComp)!;
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mv.speed =mv.ospeed = smc.heros[uuid].speed;
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