dd
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@@ -4,11 +4,13 @@ import { CSkillComp } from "./CSkillComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { smc } from "../common/SingletonModuleComp";
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import { SkillSet } from "../common/config/SkillSet";
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import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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/** CSkill 模块 */
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@ecs.register(`CSkill`)
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export class CSkill extends ecs.Entity {
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CSkillView!: CSkillComp;
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/** 实始添加的数据层组件 */
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protected init() {
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@@ -28,22 +30,14 @@ export class CSkill extends ecs.Entity {
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load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001) {
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// var path = "game/monster/"+prefab_path;
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// console.log("load skill",this)
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var path = "game/heros/skill";
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var path = "game/heros/cskill";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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var scene = smc.map.MapView.scene;
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node.parent = scene.entityLayer!.node!;
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node.getChildByName("skill").setScale(node.getChildByName("skill").scale.x*scale, node.getChildByName("skill").scale.y, node.getChildByName("skill").scale.z);
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// let cskills = ecs.query(ecs.allOf(CSkillComp))
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for (let index = 1; index <= 8; index++) {
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if(smc.player_buffs[index].eid == 0){
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pos.x=smc.player_buffs[index].x
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pos.y=smc.player_buffs[index].y
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smc.player_buffs[index].eid=this.eid
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break
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}
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}
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pos = this.add_buff()
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// console.log("load skill",pos,smc.player_buffs)
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node.setPosition(pos.x*scale,pos.y,pos.z)
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// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
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@@ -56,7 +50,19 @@ export class CSkill extends ecs.Entity {
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oops.message.dispatchEvent("cskill_load",this)
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}
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add_buff(){
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let pos = v3(0,0,0)
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for (let index = 0; index < 8; index++) {
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if(smc.player_buffs[index].eid == 0){
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pos.x=smc.player_buffs[index].x
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pos.y=smc.player_buffs[index].y
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smc.player_buffs[index].eid=this.eid
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break
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}
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}
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return pos
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}
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skill_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
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var mv = node.getComponent(CSkillComp)
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mv.scale = 1;
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