英雄升级 重做, 修改为 需要碎片激活
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@@ -73,6 +73,14 @@ export class HeroHomeComp extends CCComp {
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let attr = this.node.getChildByName("attr");
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let attr2 = this.node.getChildByName("attr2").getChildByName("other");
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this.node.getChildByName("name").getChildByName("lv").getComponent(Label).string = this.role.lv.toString()+"级";
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if( this.role.slv>=1) {slv_node.getChildByName("s1").active=true}else{slv_node.getChildByName("s1").active=false};
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if( this.role.slv>=2) {slv_node.getChildByName("s2").active=true}else{slv_node.getChildByName("s2").active=false};
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if( this.role.slv>=3) {slv_node.getChildByName("s3").active=true}else{slv_node.getChildByName("s3").active=false};
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if( this.role.slv>=4) {slv_node.getChildByName("s4").active=true}else{slv_node.getChildByName("s4").active=false};
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if( this.role.slv>=5) {slv_node.getChildByName("s5").active=true}else{slv_node.getChildByName("s5").active=false};
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lvup.getChildByName("gold").getChildByName("need").getComponent(Label).string = (UpGold.LvUp*this.role.lv).toString()
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lvup.getChildByName("item").getChildByName("need").getComponent(Label).string = ((LvUp[0]+this.hero.lvexp)*this.role.lv).toString()
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lvup.getChildByName("info").getChildByName("ap").getComponent(Label).string = "+"+this.hero.ap_up
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@@ -80,29 +88,17 @@ export class HeroHomeComp extends CCComp {
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lvup.getChildByName("info").getChildByName("hp").getComponent(Label).string = "+"+this.hero.hp_up
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slvup.getChildByName("gold").getChildByName("need").getComponent(Label).string = (UpGold.SlvUp*(this.role.slv+1)).toString()
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slvup.getChildByName("lv1").getChildByName("need").getComponent(Label).string = ((SlvUp[1]+this.hero.slvexp)*1).toString()
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slvup.getChildByName("lv2").getChildByName("need").getComponent(Label).string = ((SlvUp[2]+this.hero.slvexp)*2).toString()
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slvup.getChildByName("lv3").getChildByName("need").getComponent(Label).string = ((SlvUp[3]+this.hero.slvexp)*3).toString()
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slvup.getChildByName("lv4").getChildByName("need").getComponent(Label).string = ((SlvUp[4]+this.hero.slvexp)*4).toString()
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slvup.getChildByName("lv5").getChildByName("need").getComponent(Label).string = ((SlvUp[5]+this.hero.slvexp)*5).toString()
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slvup.getChildByName("lv6").getChildByName("need").getComponent(Label).string = ((SlvUp[6]+this.hero.slvexp)*6).toString()
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slvup.getChildByName("cost").getChildByName("need").getComponent(Label).string = ((SlvUp[1]+this.hero.slvexp)*1).toString()
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slvup.getChildByName("cost").getChildByName("num").getComponent(Label).string = smc.heros[this.h_uuid].num.toString()
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//todo cost icon 需要通过预制体进行变更
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slvup.getChildByName("info").getChildByName("ap").getComponent(Label).string = "+"+this.hero.sap_up+"%"
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slvup.getChildByName("info").getChildByName("def").getComponent(Label).string = "+"+this.hero.sdef_up+"%"
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slvup.getChildByName("info").getChildByName("hp").getComponent(Label).string = "+"+this.hero.shp_up+"%"
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if( this.role.slv>=1) {slv_node.getChildByName("s1").active=true}else{slv_node.getChildByName("s1").active=false};
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if( this.role.slv>=2) {slv_node.getChildByName("s2").active=true}else{slv_node.getChildByName("s2").active=false};
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if( this.role.slv>=3) {slv_node.getChildByName("s3").active=true}else{slv_node.getChildByName("s3").active=false};
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if( this.role.slv>=4) {slv_node.getChildByName("s4").active=true}else{slv_node.getChildByName("s4").active=false};
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if( this.role.slv>=5) {slv_node.getChildByName("s5").active=true}else{slv_node.getChildByName("s5").active=false};
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if( this.role.slv==0) {slvup.getChildByName("lv1").active=true}else{slvup.getChildByName("lv1").active=false};
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if( this.role.slv==1) {slvup.getChildByName("lv2").active=true}else{slvup.getChildByName("lv2").active=false};
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if( this.role.slv==2) {slvup.getChildByName("lv3").active=true}else{slvup.getChildByName("lv3").active=false};
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if( this.role.slv==3) {slvup.getChildByName("lv4").active=true}else{slvup.getChildByName("lv4").active=false};
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if( this.role.slv==4) {slvup.getChildByName("lv5").active=true}else{slvup.getChildByName("lv5").active=false};
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if( this.role.slv==5) {
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slvup.getChildByName("lv6").active=true;slvup.getChildByName("btned").active=true
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slvup.getChildByName("btned").active=true
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}else{
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slvup.getChildByName("lv6").active=false;slvup.getChildByName("btned").active=false
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slvup.getChildByName("btned").active=false
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};
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attr.getChildByName("ap").getChildByName("val").getComponent(Label).string = ((this.hero.ap+this.hero.ap_up* this.role.lv)*(1+this.hero.sap_up/100*this.role.slv)).toFixed(0).toString()
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@@ -171,29 +167,11 @@ export class HeroHomeComp extends CCComp {
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oops.gui.toast("已经满星,升星失败");
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return
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}
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let has =1002
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switch(this.role.slv){
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case 1:
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has=1003
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break;
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case 2:
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has=1004
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break;
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case 3:
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has=1005
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break;
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case 4:
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has=1006
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break;
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case 5:
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has=1006
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break;
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}
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if(smc.vmdata.items[has].num < ((SlvUp[this.role.slv]+this.hero.slvexp)*this.role.slv)||smc.vmdata.items[9001].num < (UpGold.SlvUp*(this.role.slv+1))){
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if(smc.heros[this.h_uuid].num < SlvUp[this.role.slv]*(1+this.role.slv)||smc.vmdata.items[9001].num < (UpGold.SlvUp*(this.role.slv+1))){
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oops.gui.toast("资源不足,升星失败");
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return
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}
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smc.vmdata.items[has].num -= ((SlvUp[this.role.slv]+this.hero.slvexp)*this.role.slv)
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smc.heros[this.h_uuid].num -= SlvUp[this.role.slv]*(1+this.role.slv)
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smc.vmdata.items[9001].num -= (UpGold.SlvUp*(this.role.slv+1))
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this.role.slv++
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this.update_data()
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