refactor(hero): 重命名天赋相关方法以区分计数型和数值型
将计数型天赋操作方法从addTalent/consumeTalent重命名为addCountTal/useCountTal 将数值型天赋操作方法从addTalBuff/clearTalBuff重命名为addValueTal/useValueTalByUuid 更新相关文档和调用代码以保持一致性
This commit is contained in:
@@ -163,13 +163,13 @@ export class SACastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdat
|
||||
}, delay);
|
||||
|
||||
//风怒wfuny 只针对 普通攻击起效
|
||||
if (hset === HSSet.atk && heroAttrs.consumeTalent(TalEffet.WFUNY)){
|
||||
if (hset === HSSet.atk && heroAttrs.useCountTal(TalEffet.WFUNY)){
|
||||
heroView.playSkillEffect(s_uuid);
|
||||
//需要再添加 风怒动画
|
||||
this.createSkill(s_uuid, heroView,targets);
|
||||
}
|
||||
// 双技能 只针对 技能起效
|
||||
if(hset === HSSet.skill && heroAttrs.consumeTalent(TalEffet.D_SKILL)){
|
||||
if(hset === HSSet.skill && heroAttrs.useCountTal(TalEffet.D_SKILL)){
|
||||
targets = this.sTargets(heroView, s_uuid);
|
||||
if (targets.length === 0) {
|
||||
console.warn("[SACastSystem] 没有找到有效目标");
|
||||
|
||||
Reference in New Issue
Block a user