monter 和hero Entity 分开

This commit is contained in:
2024-12-12 15:36:09 +08:00
parent dde5954d5c
commit 4e41d5a103
3 changed files with 137 additions and 2 deletions

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@@ -0,0 +1,133 @@
/*
* @Author: dgflash
* @Date: 2021-11-18 17:47:56
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:43:04
*/
import { instantiate, Node, Prefab, Vec3 ,v3,resources,SpriteFrame,Sprite,SpriteAtlas} from "cc";
import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { UIID } from "../common/config/GameUIConfig";
import { smc } from "../common/SingletonModuleComp";
import { HeroModelComp } from "./HeroModelComp";
import { HeroSpine } from "./HeroSpine";
import { HeroViewComp } from "./HeroViewComp";
import { BoxSet } from "../common/config/BoxSet";
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
import { HeroInfo,MonSet } from "../common/config/heroSet";
import { MoveToComp } from "../common/ecs/position/MoveTo";
import { Talents } from "../common/config/TalentSet";
import { MonModelComp } from "./MonModelComp";
/** 角色实体 */
@ecs.register(`Monster`)
export class Monster extends ecs.Entity {
// 数据层
MonModelComp!: MonModelComp;
// 视图层
HeroView!: HeroViewComp;
protected init() {
}
destroy(): void {
this.remove(HeroViewComp);
this.remove(MoveToComp);
super.destroy();
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,is_hero:boolean=true) {
scale=-1
let box_group=BoxSet.MONSTER
this.addComponents<ecs.Comp>( MonModelComp);
var path = "game/heros/"+HeroInfo[uuid].path;
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
var scene = smc.map.MapView.scene;
node.parent = scene.entityLayer!.node!
node.setPosition(pos)
this.hero_init(uuid,node,scale,box_group)
oops.message.dispatchEvent("monster_load",this)
}
hero_init(uuid:number=1001,node:Node,scale:number=1,box_group=BoxSet.HERO){
var hv = node.getComponent(HeroViewComp)!;
// console.log("hero_init",buff)
let hero= HeroInfo[uuid] // 共用英雄数据
let talent= smc.vmdata.talent //角色英雄数据
let talents=Talents;
hv.scale = scale;
hv.box_group = box_group;
hv.hero_uuid= uuid;
hv.hero_name= hero.name;
hv.hero_type= hero.type;
hv.speed =hv.ospeed = hero.speed;
hv.dis = hero.dis;
hv.pw = hero.pw;
hv.pwm= hero.pwm;
hv.pws= hero.pws
hv.apw=hero.apw;
hv.uapw=hero.uapw;
hv.cpw=hero.cpw;
hv.dpw=hero.dpw;
hv.dopw=hero.dopw;
hv.lv = 1;
hv.slv = 0;
hv.type = hero.type;
hv.sk1 = hero.sk1[hv.slv];
hv.sk2 = hero.sk2[hv.slv];
hv.sk3 = hero.sk3[hv.slv];
hv.akc = hero.akc[hv.slv];
hv.uac = hero.uac[hv.slv];
hv.crc = hero.crc[hv.slv];
hv.dgc = hero.dgc[hv.slv];
hv.akr = hero.akr[hv.slv];
hv.uar = hero.uar[hv.slv];
hv.crr = hero.crr[hv.slv];
hv.dgr = hero.dgr[hv.slv];
hv.type = hero.type;
hv.hp= hv.hp_max =hero.hp+hero.hp_up*hv.lv ;
hv.ap = hero.ap+hero.ap_up*hv.lv ;
hv.def= hero.def+hero.def_up*hv.lv;
hv.cd = hero.a_cd
hv.crit = hero.crit; //暴击率
hv.crit_add = hero.crit_add;//暴击伤害加成
hv.dodge = hero.dodge; //闪避率
hv.aexp=hero.aexp;
hv.uaexp=hero.uaexp;
hv.cexp=hero.cexp
hv.doexp=hero.doexp
hv.dexp=hero.dexp;
this.add(hv);
}
set_ratio(uuid:number){
let ratio=1;
switch (HeroInfo[uuid].level) {
case 2:
ratio=1.05
break;
case 3:
ratio=1.1
break;
case 4:
ratio=1.15
break;
case 5:
ratio=1.2
break;
default:
ratio=1
}
return ratio;
}
}

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@@ -0,0 +1 @@
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"c1d7128f-5af5-4f7c-b4a1-6bb6fd4f12e0","files":[],"subMetas":{},"userData":{}}

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@@ -25,6 +25,7 @@ import { HCardComp } from "./HCardComp";
import { VictoryComp } from "./VictoryComp"; import { VictoryComp } from "./VictoryComp";
import { ItemComp } from "./ItemComp"; import { ItemComp } from "./ItemComp";
import { MSkillComp } from "./MSkillComp"; import { MSkillComp } from "./MSkillComp";
import { Monster } from "../hero/Mon";
const { ccclass, property } = _decorator; const { ccclass, property } = _decorator;
/** 视图层对象 */ /** 视图层对象 */
@@ -232,11 +233,11 @@ export class MissionComp extends CCComp {
hero.load(pos,scale,uuid); hero.load(pos,scale,uuid);
} }
private addMonster(uuid:number=1001,i:number=0) { private addMonster(uuid:number=1001,i:number=0) {
let monster = ecs.getEntity<Hero>(Hero); let mon = ecs.getEntity<Monster>(Monster);
let scale = -1 let scale = -1
let pos:Vec3 = v3(-1*HeroSet.StartPos[HeroInfo[uuid].type]+i*15,BoxSet.GAME_LINE); let pos:Vec3 = v3(-1*HeroSet.StartPos[HeroInfo[uuid].type]+i*15,BoxSet.GAME_LINE);
console.log("addMonster:",pos) console.log("addMonster:",pos)
monster.load(pos,scale,uuid,false); mon.load(pos,scale,uuid,false);
} }