解决 技能系统计数器造成的问题,todo:去掉局内成长设定

This commit is contained in:
2025-02-03 23:50:27 +08:00
parent 2521af3a55
commit 4dcb732148
4 changed files with 43 additions and 268 deletions

View File

@@ -21,6 +21,9 @@ import { UIID } from "../common/config/GameUIConfig";
import { CardControllerComp } from "./CardController";
import { MissionHomeComp } from "./MissionHomeComp";
import { GameEvent } from "../common/config/GameEvent";
import { HeroSkillsComp } from "../skill/heroSkillsComp";
import { HeroViewComp } from "../hero/HeroViewComp";
import { HeroSkillSystem } from "../skill/HeroSkillSystem";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@@ -82,30 +85,19 @@ export class MissionComp extends CCComp {
oops.message.dispatchEvent(GameEvent.MissionEnd)
smc.mission.play=false
smc.mission.pause=false
let heros:any= this.get_heros();;
let monsters:any= this.get_mons();
let hcards:any= ecs.query(ecs.allOf(HCardComp));
let rewards:any= ecs.query(ecs.allOf(ItemComp));
// let hcns=this.node.getChildByName("hcards")
// for(let i=0;i<hcns.children.length;i++){
// hcns.children[i].destroy()
// }
for(let i=0;i<heros.length;i++){
heros[i].HeroView.reset()
heros[i].HeroView.ent.destroy()
}
for(let i=0;i<hcards.length;i++){
hcards[i].HCardComp.reset()
hcards[i].HCardComp.ent.destroy()
}
for(let i=0;i<monsters.length;i++){
monsters[i].HeroView.reset()
monsters[i].HeroView.ent.destroy()
}
// this.to_mission_home()
this.open_victory()
this.cleanComponents()
// this.to_mission_home()
this.open_victory()
}
private cleanComponents() {
ecs.query(ecs.allOf(HeroSkillsComp)).forEach(entity => {entity.remove(HeroSkillsComp);entity.destroy()});
ecs.query(ecs.allOf(HCardComp)).forEach(entity => {entity.remove(HCardComp);entity.destroy()});
ecs.query(ecs.allOf(HeroViewComp)).forEach(entity => {entity.remove(HeroViewComp);entity.destroy()});
}
open_victory(){
this.node.getChildByName("victory").active=true
this.node.getChildByName("victory").getComponent(VictoryComp).open()
@@ -129,29 +121,6 @@ export class MissionComp extends CCComp {
smc.vmdata.mission.exp=0 //局内经验
smc.vmdata.mission.mexp=0 //敌方局内经验
smc.vmdata.mission.exp_max= smc.vmdata.mission.mexp_max=MBSet.exp
smc.vmdata.mission.ap=0
smc.vmdata.mission.hp=0
smc.vmdata.mission.def=0
smc.vmdata.mission.crit=0
smc.vmdata.mission.dodge=0
smc.vmdata.mission.dead=0
smc.vmdata.mission.map=0
smc.vmdata.mission.mhp=0
smc.vmdata.mission.mdef=0
smc.vmdata.mission.mcrit=0
smc.vmdata.mission.mdead=0
smc.vmdata.mission.mdodge=0
// smc.vmdata.mission.ap_up=0
// smc.vmdata.mission.hp_up=0
// smc.vmdata.mission.def_up=0
// smc.vmdata.mission.crit_up=0
// smc.vmdata.mission.dodge_up=0
// smc.vmdata.mission.map_up=0
// smc.vmdata.mission.mhp_up=0
// smc.vmdata.mission.mdef_up=0
// smc.vmdata.mission.mcrit_up=0
// smc.vmdata.mission.mdodge_up=0
// this.clear_x1()
}
clear_x1(){
for (let i in smc.items) {