开箱 随机buff 初步完成
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"node": {
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"_enabled": true,
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"__prefab": {
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"__id__": 50
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"_srcBlendFactor": 2,
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"_dstBlendFactor": 4,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"a": 255
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"_spriteFrame": {
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"__uuid__": "260d01c4-5936-4c90-8ff9-b892c60b2e48@b64ba",
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"__expectedType__": "cc.SpriteFrame"
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"_useGrayscale": false,
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"_atlas": null,
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "74FimAkkhHzJxNxuoh6M9O"
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},
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{
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"__type__": "cc.PrefabInfo",
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"root": {
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"asset": {
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"__type__": "cc.UITransform",
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"_name": "",
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@@ -1210,7 +1071,7 @@
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 53
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"__id__": 47
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},
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"_contentSize": {
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"__type__": "cc.Size",
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@@ -1238,7 +1099,7 @@
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 55
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"__id__": 49
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},
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"_customMaterial": null,
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"_srcBlendFactor": 2,
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@@ -1280,7 +1141,7 @@
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 57
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"__id__": 51
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},
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"playOnLoad": true,
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"_clips": [
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@@ -1309,13 +1170,13 @@
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 59
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"__id__": 53
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},
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"lab_content": {
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"__id__": 35
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"__id__": 41
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},
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"animation": {
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"__id__": 56
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"__id__": 50
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},
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"_id": ""
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},
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@@ -148,8 +148,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 240,
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"height": 240
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"width": 300,
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"height": 140
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -282,8 +282,8 @@
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": -80,
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"x": 57.5,
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"y": 0,
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"z": 0
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},
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"_lrot": {
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@@ -323,8 +323,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 220,
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"height": 60
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"width": 145,
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"height": 100
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -396,10 +396,10 @@
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},
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"_alignFlags": 45,
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"_target": null,
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"_left": 10,
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"_right": 10,
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"_top": 170,
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"_bottom": 10,
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"_left": 135,
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"_right": 20,
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"_top": 20,
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"_bottom": 20,
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"_horizontalCenter": 0,
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"_verticalCenter": 0,
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"_isAbsLeft": true,
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@@ -457,8 +457,8 @@
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 30,
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"x": -80,
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"y": 0,
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"z": 0
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},
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"_lrot": {
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@@ -498,8 +498,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 150,
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"height": 150
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"width": 100,
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"height": 100
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -569,11 +569,11 @@
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"__prefab": {
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"__id__": 24
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},
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"_alignFlags": 45,
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"_alignFlags": 9,
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"_target": null,
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"_left": 45,
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"_right": 45,
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"_top": 15,
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"_left": 20,
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"_right": 140,
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"_top": 20,
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"_bottom": 75,
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"_horizontalCenter": 0,
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"_verticalCenter": 0,
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@@ -632,8 +632,8 @@
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": -83.447,
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"y": -79.321,
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"x": 60,
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"y": 20,
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"z": 0
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},
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"_lrot": {
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@@ -673,12 +673,12 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 220,
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"height": 220
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"width": 130,
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"height": 40
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"x": 0,
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"x": 0.5,
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"y": 0.5
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},
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"_id": ""
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@@ -710,9 +710,9 @@
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"a": 255
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},
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"_string": "攻击力",
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"_horizontalAlign": 0,
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"_horizontalAlign": 1,
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"_verticalAlign": 1,
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"_actualFontSize": 31,
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"_actualFontSize": 30,
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"_fontSize": 30,
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"_fontFamily": "Arial",
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"_lineHeight": 40,
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@@ -767,12 +767,12 @@
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"__prefab": {
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"__id__": 32
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},
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"_alignFlags": 45,
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"_alignFlags": 41,
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"_target": null,
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"_left": 36.553,
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"_right": -16.552999999999997,
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"_top": 89.321,
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"_bottom": -69.321,
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"_left": 145,
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"_right": 25,
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"_top": 30,
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"_bottom": 63.266000000000005,
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"_horizontalCenter": 0,
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"_verticalCenter": 0,
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"_isAbsLeft": true,
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@@ -830,8 +830,8 @@
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 19.622000000000014,
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"y": -79.321,
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"x": 60,
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"y": -25.2,
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"z": 0
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},
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"_lrot": {
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@@ -871,12 +871,12 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 220,
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"height": 220
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"width": 130,
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"height": 50.4
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"x": 0,
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"x": 0.5,
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"y": 0.5
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},
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"_id": ""
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@@ -908,7 +908,7 @@
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"a": 255
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},
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"_string": "+20",
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"_horizontalAlign": 0,
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"_horizontalAlign": 1,
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"_verticalAlign": 1,
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"_actualFontSize": 31,
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"_fontSize": 30,
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@@ -965,12 +965,12 @@
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"__prefab": {
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},
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"_alignFlags": 45,
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"_alignFlags": 41,
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"_target": null,
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"_left": 139.622,
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"_right": -119.622,
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"_top": 89.321,
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"_bottom": -69.321,
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"_left": 145,
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"_right": 25,
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"_top": 70,
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"_bottom": 63.266000000000005,
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"_horizontalCenter": 0,
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"_verticalCenter": 0,
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"_isAbsLeft": true,
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@@ -1016,8 +1016,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 240,
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"height": 240
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"width": 300,
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"height": 140
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -1053,7 +1053,10 @@
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"__expectedType__": "cc.AnimationClip"
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}
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],
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"_defaultClip": null,
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"_defaultClip": {
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"__uuid__": "846a3928-d2e7-413a-b9db-b67b2bc4c2a5",
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"__expectedType__": "cc.AnimationClip"
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},
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"_id": ""
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},
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{
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@@ -93045,7 +93045,7 @@
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"_pressedSprite": null,
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"_disabledSprite": null,
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"_duration": 0.1,
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"_zoomScale": 1.2,
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"_zoomScale": 1.5,
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"_target": null,
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"_id": ""
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},
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|
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@@ -3,7 +3,7 @@
|
||||
*/
|
||||
|
||||
import { getHeroList, HeroList } from "./heroSet"
|
||||
import { getSkills, HeroSkillList, SkillSet } from "./SkillSet"
|
||||
import { BuffAttr, getSkills, HeroSkillList, SkillSet } from "./SkillSet"
|
||||
import { equip_list, weapons, armors, accessorys, getEquipUUIDsByType } from "./Equips"
|
||||
import { getEnhancement } from "./LevelUp"
|
||||
import { TalentList } from "./TalentSet"
|
||||
@@ -162,13 +162,16 @@ export const Quality={
|
||||
ORANGE:5,
|
||||
}
|
||||
|
||||
export const SuperCardsList=[3101,3102,3103];
|
||||
export const SuperCardsList=[3101,3102,3103,3104,3105,3106];
|
||||
export const SuperCards={
|
||||
|
||||
3101:{uuid:3101,name:"陨石爆",quality:Quality.GREEN,path:"3101",CTarget:CTarget.ENEMY,type:SuperCardsType.AOE,value1:SkillSet[6032].uuid,value2:10,value3:0,
|
||||
3101:{uuid:3101,name:"陨石爆",quality:Quality.GREEN,path:"3101",CTarget:CTarget.ENEMY,type:SuperCardsType.AOE,value1:SkillSet[6032].uuid,value2:1,value3:0,
|
||||
info:"召唤大量火球攻击敌人,每个火球对敌人造成英雄攻击力的300%伤害"},
|
||||
3102:{uuid:3102,name:"龙卷群",quality:Quality.BLUE,path:"3104",CTarget:CTarget.ENEMY,type:SuperCardsType.AOE,value1:SkillSet[6033].uuid,value2:10,value3:0,
|
||||
3102:{uuid:3102,name:"龙卷群",quality:Quality.BLUE,path:"3104",CTarget:CTarget.ENEMY,type:SuperCardsType.AOE,value1:SkillSet[6033].uuid,value2:1,value3:0,
|
||||
info:"召唤大量火球攻击敌人,每个火球对敌人造成英雄攻击力的300%伤害"},
|
||||
3103:{uuid:3103,name:"大海啸",quality:Quality.PURPLE,path:"3105",CTarget:CTarget.ENEMY,type:SuperCardsType.AOE,value1:SkillSet[6034].uuid,value2:10,value3:0,
|
||||
3103:{uuid:3103,name:"大海啸",quality:Quality.PURPLE,path:"3105",CTarget:CTarget.ENEMY,type:SuperCardsType.AOE,value1:SkillSet[6034].uuid,value2:1,value3:0,
|
||||
info:"召唤大量火球攻击敌人,每个火球对敌人造成英雄攻击力的300%伤害"},
|
||||
3104:{uuid:3104,name:"攻击力",quality:Quality.ORANGE,path:"3106",CTarget:CTarget.MASTER,type:SuperCardsType.BUFF,value1:BuffAttr.AP,value2:5,value3:0},
|
||||
3105:{uuid:3105,name:"生命值",quality:Quality.ORANGE,path:"3107",CTarget:CTarget.MASTER,type:SuperCardsType.BUFF,value1:BuffAttr.HP_MAX,value2:5,value3:0},
|
||||
3106:{uuid:3106,name:"防御值",quality:Quality.ORANGE,path:"3108",CTarget:CTarget.MASTER,type:SuperCardsType.BUFF,value1:BuffAttr.DEF,value2:5,value3:0},
|
||||
}
|
||||
|
||||
@@ -33,6 +33,7 @@ export enum GameEvent {
|
||||
EnhancementSelect = "EnhancementSelect",
|
||||
CanUpdateLv = "CanUpdateLv",
|
||||
UseEnhancement = "UseEnhancement",
|
||||
LuckCardUsed = "LuckCardUsed",
|
||||
MasterCalled = "MasterCalled",
|
||||
FightStart = "FightStart",
|
||||
FightPause = "FightPause",
|
||||
|
||||
@@ -9,6 +9,7 @@ import { BuffAttr } from "../common/config/SkillSet";
|
||||
import { EnhancementType } from "../common/config/LevelUp";
|
||||
import { TalentList } from "../common/config/TalentSet";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { SuperCards, SuperCardsType } from "../common/config/CardSet";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@@ -26,6 +27,7 @@ export class HeroConComp extends CCComp {
|
||||
this.on(GameEvent.UseEnhancement,this.use_enhancement,this)
|
||||
this.on(GameEvent.UseTalentCard,this.use_talent_card,this)
|
||||
this.on(GameEvent.RemoveTalent,this.remove_talent_card,this)
|
||||
this.on(GameEvent.LuckCardUsed,this.luck_card_used,this)
|
||||
|
||||
this.heroView=this.node.getComponent(HeroViewComp)
|
||||
console.log("[HeroConCompComp]:onLoad",this.heroView)
|
||||
@@ -104,108 +106,78 @@ export class HeroConComp extends CCComp {
|
||||
use_talent_card(e:GameEvent,data:any){
|
||||
console.log("[HeroConCompComp]:use_talent_card",data)
|
||||
let tal=TalentList[data.uuid]
|
||||
switch(tal.buffType){
|
||||
case BuffAttr.ATK:
|
||||
this.heroView.TALENT[BuffAttr.ATK]+=tal.value
|
||||
this.heroView.count_atrr(BuffAttr.ATK)
|
||||
this.do_buff_func(tal.buffType,tal.value)
|
||||
}
|
||||
|
||||
remove_talent_card(e:GameEvent,data:any){
|
||||
let tal=TalentList[data.uuid]
|
||||
console.log("[HeroConCompComp]:remove_talent_card",data,tal)
|
||||
this.do_buff_func(tal.buffType,-tal.value)
|
||||
}
|
||||
luck_card_used(e:GameEvent,card:any){
|
||||
switch(card.type){
|
||||
case SuperCardsType.BUFF:
|
||||
this.do_buff_func(card.value1,card.value2)
|
||||
break
|
||||
case BuffAttr.ATK_CD:
|
||||
this.heroView.TALENT[BuffAttr.ATK_CD]+=tal.value
|
||||
this.heroView.count_atrr(BuffAttr.ATK_CD)
|
||||
break
|
||||
case BuffAttr.SKILL_CD:
|
||||
smc.vmdata.hero.skill_cd_buff+=tal.value //直接加到vmdata中
|
||||
break
|
||||
case BuffAttr.HP:
|
||||
this.heroView.TALENT[BuffAttr.HP]+=tal.value
|
||||
this.heroView.count_atrr(BuffAttr.HP)
|
||||
break
|
||||
case BuffAttr.DEF:
|
||||
this.heroView.change_def(tal.value)
|
||||
break
|
||||
case BuffAttr.CRITICAL:
|
||||
this.heroView.change_crit(tal.value)
|
||||
break
|
||||
case BuffAttr.CRITICAL_DMG:
|
||||
this.heroView.change_crit_d(tal.value)
|
||||
break
|
||||
case BuffAttr.DODGE:
|
||||
this.heroView.change_dodge(tal.value)
|
||||
break
|
||||
case BuffAttr.PUNCTURE:
|
||||
this.heroView.change_puncture(tal.value)
|
||||
break
|
||||
case BuffAttr.PUNCTURE_DMG:
|
||||
this.heroView.change_puncture_damage(tal.value)
|
||||
break
|
||||
case BuffAttr.FROST_RATIO:
|
||||
this.heroView.change_frost_ratto(tal.value)
|
||||
break
|
||||
case BuffAttr.KNOCKBACK:
|
||||
this.heroView.change_knockback(tal.value)
|
||||
break
|
||||
case BuffAttr.STUN_RATTO:
|
||||
this.heroView.change_stun_ratto(tal.value)
|
||||
break
|
||||
case BuffAttr.LIFESTEAL:
|
||||
this.heroView.change_lifesteal(tal.value)
|
||||
break
|
||||
case BuffAttr.WFUNY:
|
||||
this.heroView.change_wfuny(tal.value)
|
||||
case SuperCardsType.AOE:
|
||||
//do skill
|
||||
break
|
||||
}
|
||||
}
|
||||
remove_talent_card(e:GameEvent,data:any){
|
||||
|
||||
let tal=TalentList[data.uuid]
|
||||
console.log("[HeroConCompComp]:remove_talent_card",data,tal)
|
||||
switch(tal.buffType){
|
||||
case BuffAttr.ATK:
|
||||
console.log("[HeroConCompComp]:atk",this.heroView.TALENT[BuffAttr.ATK],tal.value)
|
||||
this.heroView.TALENT[BuffAttr.ATK]-=tal.value
|
||||
do_buff_func(buffType:number,value:number){
|
||||
switch(buffType){
|
||||
case BuffAttr.AP:
|
||||
this.heroView.ap_base+=value
|
||||
this.heroView.count_atrr(BuffAttr.ATK)
|
||||
break
|
||||
case BuffAttr.HP_MAX:
|
||||
this.heroView.hp_base+=value
|
||||
this.heroView.count_atrr(BuffAttr.HP)
|
||||
break
|
||||
case BuffAttr.ATK:
|
||||
this.heroView.TALENT[BuffAttr.ATK]+=value
|
||||
this.heroView.count_atrr(BuffAttr.ATK)
|
||||
console.log("[HeroConCompComp]ed:atk",this.heroView.TALENT[BuffAttr.ATK],tal.value)
|
||||
break
|
||||
case BuffAttr.ATK_CD:
|
||||
this.heroView.TALENT[BuffAttr.ATK_CD]-=tal.value
|
||||
this.heroView.TALENT[BuffAttr.ATK_CD]+=value
|
||||
this.heroView.count_atrr(BuffAttr.ATK_CD)
|
||||
break
|
||||
case BuffAttr.HP:
|
||||
this.heroView.TALENT[BuffAttr.HP]-=tal.value
|
||||
this.heroView.TALENT[BuffAttr.HP]+=value
|
||||
break
|
||||
case BuffAttr.DEF:
|
||||
this.heroView.change_def(-tal.value)
|
||||
this.heroView.change_def(value)
|
||||
break
|
||||
case BuffAttr.CRITICAL:
|
||||
this.heroView.change_crit(-tal.value)
|
||||
this.heroView.change_crit(value)
|
||||
break
|
||||
case BuffAttr.CRITICAL_DMG:
|
||||
this.heroView.change_crit_d(-tal.value)
|
||||
this.heroView.change_crit_d(value)
|
||||
break
|
||||
case BuffAttr.DODGE:
|
||||
this.heroView.change_dodge(-tal.value)
|
||||
this.heroView.change_dodge(value)
|
||||
break
|
||||
case BuffAttr.PUNCTURE:
|
||||
this.heroView.change_puncture(-tal.value)
|
||||
this.heroView.change_puncture(value)
|
||||
break
|
||||
case BuffAttr.PUNCTURE_DMG:
|
||||
this.heroView.change_puncture_damage(-tal.value)
|
||||
this.heroView.change_puncture_damage(value)
|
||||
break
|
||||
case BuffAttr.FROST_RATIO:
|
||||
this.heroView.change_frost_ratto(-tal.value)
|
||||
this.heroView.change_frost_ratto(value)
|
||||
break
|
||||
|
||||
case BuffAttr.KNOCKBACK:
|
||||
this.heroView.change_knockback(-tal.value)
|
||||
this.heroView.change_knockback(value)
|
||||
break
|
||||
case BuffAttr.STUN_RATTO:
|
||||
this.heroView.change_stun_ratto(-tal.value)
|
||||
this.heroView.change_stun_ratto(value)
|
||||
break
|
||||
case BuffAttr.REFLECT:
|
||||
this.heroView.change_reflect(-tal.value)
|
||||
this.heroView.change_reflect(value)
|
||||
break
|
||||
case BuffAttr.LIFESTEAL:
|
||||
this.heroView.change_lifesteal(-tal.value)
|
||||
this.heroView.change_lifesteal(value)
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
import { _decorator, Animation, Component, Node, tween, v3 } from 'cc';
|
||||
import { _decorator, Animation, Component, Label, Node, resources, Sprite, SpriteAtlas, tween, v3 } from 'cc';
|
||||
import { SuperCards, SuperCardsType } from '../common/config/CardSet';
|
||||
import { SkillSet } from '../common/config/SkillSet';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('LuckCardComp')
|
||||
@@ -18,6 +20,22 @@ export class LuckCardComp extends Component {
|
||||
this.timer=2
|
||||
}
|
||||
}
|
||||
show_card(card:any){
|
||||
var icon_path = "game/heros/cards"
|
||||
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
|
||||
const sprite = this.node.getChildByName("icon").getComponent(Sprite);
|
||||
sprite.spriteFrame = atlas.getSpriteFrame(SuperCards[card.uuid].path);
|
||||
});
|
||||
this.node.getChildByName("name").getComponent(Label).string=SuperCards[card.uuid].name
|
||||
switch(SuperCards[card.uuid].type){
|
||||
case SuperCardsType.BUFF:
|
||||
this.node.getChildByName("val").getComponent(Label).string="+"+SuperCards[card.uuid].value2
|
||||
break
|
||||
case SuperCardsType.AOE:
|
||||
this.node.getChildByName("val").getComponent(Label).string=SkillSet[SuperCards[card.uuid].value1].name+"X"+SuperCards[card.uuid].value2
|
||||
break
|
||||
}
|
||||
}
|
||||
do_destroy(){
|
||||
tween(this.node)
|
||||
.to(0.2, {
|
||||
|
||||
@@ -12,6 +12,8 @@ import { defaultEnhancements, EnhancementOptions } from "../common/config/LevelU
|
||||
import { MonModelComp } from "../hero/MonModelComp";
|
||||
import { TalentSlot } from "../common/config/TalentSet";
|
||||
import { RogueTalWave } from "./RogueConfig";
|
||||
import { cardType, getRandomCardsByType, SuperCards, SuperCardsList, SuperCardsType } from "../common/config/CardSet";
|
||||
import { LuckCardComp } from "./LuckCardComp";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
|
||||
@@ -293,17 +295,30 @@ export class MissionComp extends CCComp {
|
||||
}
|
||||
|
||||
call_func_card(){
|
||||
this.show_lucky_gold()
|
||||
if(smc.vmdata.mission_data.gold < smc.vmdata.mission_data.lucky_gold){
|
||||
oops.gui.toast("金币不足", false);
|
||||
return
|
||||
}
|
||||
this.do_lucky_card()
|
||||
|
||||
}
|
||||
show_lucky_gold(){
|
||||
do_lucky_card(){
|
||||
smc.vmdata.mission_data.gold-=smc.vmdata.mission_data.lucky_gold
|
||||
let list=getRandomCardsByType(cardType.SPECIAL,1)
|
||||
let card=SuperCards[list[0].uuid]
|
||||
console.log("[MissionComp] do_lucky_card",card)
|
||||
this.show_lucky_gold(card)
|
||||
oops.message.dispatchEvent(GameEvent.LuckCardUsed,card)
|
||||
}
|
||||
show_lucky_gold(card:any){
|
||||
var path = "game/gui/lcard";
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
node.setScale(0,0,0)
|
||||
node.getComponent(LuckCardComp).show_card(card)
|
||||
node.parent = this.node
|
||||
node.setPosition(v3(this.node.getChildByName("luckybox").position.x,this.node.getChildByName("luckybox").position.y));
|
||||
let height=this.node.getComponent(UITransform).height
|
||||
let height=this.node.getComponent(UITransform).height
|
||||
tween(node) .to(0.5, {
|
||||
scale: v3(1,1,1),
|
||||
position: v3(0, height-300),
|
||||
|
||||
Reference in New Issue
Block a user