开箱 随机buff 初步完成

This commit is contained in:
2025-08-02 09:59:25 +08:00
parent fef5480322
commit 4daac778a0
8 changed files with 316 additions and 443 deletions

View File

@@ -12,6 +12,8 @@ import { defaultEnhancements, EnhancementOptions } from "../common/config/LevelU
import { MonModelComp } from "../hero/MonModelComp";
import { TalentSlot } from "../common/config/TalentSet";
import { RogueTalWave } from "./RogueConfig";
import { cardType, getRandomCardsByType, SuperCards, SuperCardsList, SuperCardsType } from "../common/config/CardSet";
import { LuckCardComp } from "./LuckCardComp";
const { ccclass, property } = _decorator;
@@ -293,17 +295,30 @@ export class MissionComp extends CCComp {
}
call_func_card(){
this.show_lucky_gold()
if(smc.vmdata.mission_data.gold < smc.vmdata.mission_data.lucky_gold){
oops.gui.toast("金币不足", false);
return
}
this.do_lucky_card()
}
show_lucky_gold(){
do_lucky_card(){
smc.vmdata.mission_data.gold-=smc.vmdata.mission_data.lucky_gold
let list=getRandomCardsByType(cardType.SPECIAL,1)
let card=SuperCards[list[0].uuid]
console.log("[MissionComp] do_lucky_card",card)
this.show_lucky_gold(card)
oops.message.dispatchEvent(GameEvent.LuckCardUsed,card)
}
show_lucky_gold(card:any){
var path = "game/gui/lcard";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.setScale(0,0,0)
node.getComponent(LuckCardComp).show_card(card)
node.parent = this.node
node.setPosition(v3(this.node.getChildByName("luckybox").position.x,this.node.getChildByName("luckybox").position.y));
let height=this.node.getComponent(UITransform).height
let height=this.node.getComponent(UITransform).height
tween(node) .to(0.5, {
scale: v3(1,1,1),
position: v3(0, height-300),