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@@ -26,7 +26,7 @@ export class RoleSpine extends Component implements ICharactorClip {
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onLoad() {
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// 角色控制组件
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this.charactor = this.addComponent(Charactor)!;
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// this.charactor = this.addComponent(Charactor)!;
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this.initAnimator();
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@@ -66,6 +66,9 @@ export class RoleSpine extends Component implements ICharactorClip {
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break;
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}
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}
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setSkin(value: string): void {
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this.spine.setSkin(value);
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}
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setAlpha(value: number): void {
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var color: Color = this.spine.color;
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@@ -19,7 +19,7 @@ const { ccclass, property, requireComponent, disallowMultiple } = _decorator;
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export default class RoleSpineAnimator extends AnimatorSpine {
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private charactor!: Charactor;
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private dir: CharactorDirection = CharactorDirection.bottom;
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private animName: string = "Stand";
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private animName: string = "idle";
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private loop: boolean = true;
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start() {
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@@ -45,7 +45,7 @@ export default class RoleSpineAnimator extends AnimatorSpine {
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this.animName = animName;
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this.loop = loop;
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animName = `huaxian/${this.getDirection(this.charactor.direction)}${animName}`;
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// animName = `huaxian/${this.getDirection(this.charactor.direction)}${animName}`;
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this._spine.setAnimation(0, animName, loop);
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}
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else {
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