攻击次数 继续完善
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@@ -24,11 +24,11 @@ export class Skill extends ecs.Entity {
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}
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load(
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startPos: Vec3, // 起始位置
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group: number, // 阵营
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parent: Node, // 父节点
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uuid: number, // 技能ID
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targetPos: Vec3, // 目标位置
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caster:any=null // 施法者
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caster:any=null, // 施法者
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angle:number=0
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) {
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let FIGHTCON=parent.getComponent(FightConComp);
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const config = SkillSet[uuid];
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@@ -65,8 +65,8 @@ export class Skill extends ecs.Entity {
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skillComp.targetPos =targetPos
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skillComp.caster = caster;
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skillComp.prefabName = config.sp_name;
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skillComp.group = group;
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skillComp.fac= group==BoxSet.HERO?0:1;
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skillComp.group = caster.box_group;
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skillComp.fac= caster.box_group==BoxSet.HERO?0:caster.box_group==BoxSet.MONSTER?1:2;
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// console.log(config.sp_name+"技能配置",skillComp);
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// 初始化动画名称
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@@ -60,6 +60,7 @@ export class SkillCom extends CCComp {
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}
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if(SkillSet[this.s_uuid].AnimType==AnimType.parabolic){
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this.node.angle +=10
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let bm=this.node.getComponent(BezierMove)
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// bm.speed=700
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if(this.group==BoxSet.MONSTER) bm.controlPointSide=-1
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