战斗暴击 闪避 基本完成
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@@ -29,9 +29,8 @@ export class Skill extends ecs.Entity {
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this.remove(SkillCom);
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super.destroy();
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}
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load(pos: Vec3 = Vec3.ZERO,group:number,parent:Node,
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uuid:number=1001,atk:number =10,t_pos:Vec3 = null,dis:number=0,)
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load(pos: Vec3 = Vec3.ZERO,group:number,parent:Node,uuid:number=1001,
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ap:number =10,t_pos:Vec3 = null,is_crit:boolean=false,crit_add:number=0)
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{
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var path = "game/skills/"+smc.skills[uuid].sp_name;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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@@ -56,11 +55,13 @@ export class Skill extends ecs.Entity {
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sv.angle = angle;
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// console.log(smc.skills[uuid].name+"angle:"+angle)
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sv.s_uuid = uuid;
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sv.atk = atk;
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sv.ap = ap;
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sv.is_crit=is_crit
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sv.crit_add=crit_add
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// node.setScale(v3(node.scale.x*scale,node.scale.y))
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sv.speed=smc.skills[uuid].speed;
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sv.dis=smc.skills[uuid].dis+dis;
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sv.dis=smc.skills[uuid].dis;
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sv.run_type=smc.skills[uuid].run;
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if(sv.dis == 0){
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sv.run_type=2
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