diff --git a/assets/resources/common/prefab/notify.prefab b/assets/resources/common/prefab/notify.prefab index ad611f7b..7720eb32 100644 --- a/assets/resources/common/prefab/notify.prefab +++ b/assets/resources/common/prefab/notify.prefab @@ -301,10 +301,7 @@ "b": 255, "a": 255 }, - "_spriteFrame": { - "__uuid__": "f87f53f9-2fba-4a5b-968a-79a593311ab2@5a627", - "__expectedType__": "cc.SpriteFrame" - }, + "_spriteFrame": null, "_type": 1, "_fillType": 0, "_sizeMode": 0, diff --git a/assets/resources/common/prefab/window.prefab b/assets/resources/common/prefab/window.prefab index 2cf2a9fb..bf4140b6 100644 --- a/assets/resources/common/prefab/window.prefab +++ b/assets/resources/common/prefab/window.prefab @@ -178,13 +178,10 @@ "b": 255, "a": 255 }, - "_spriteFrame": { - "__uuid__": "f87f53f9-2fba-4a5b-968a-79a593311ab2@34767", - "__expectedType__": "cc.SpriteFrame" - }, + "_spriteFrame": null, "_type": 0, "_fillType": 0, - "_sizeMode": 1, + "_sizeMode": 0, "_fillCenter": { "__type__": 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power_progress; } shoot(skill_uuid:number){ // console.log("mon shoot"); @@ -257,14 +255,7 @@ export class RoleViewComp extends CCComp { } } in_shield(){ - let shield_progress= this.shield/this.shield_max; - this.node.getChildByName("top").getChildByName("shield").getComponent(ProgressBar)!.progress = shield_progress; - // if(this.shield <= 0){ - // this.node.getChildByName("shield").active=false - // }else{ - // this.node.getChildByName("shield").active=true - - // } + } hp_change(hp: number){ if(this.is_dead){ diff --git a/assets/script/game/common/config/MissionSet.ts b/assets/script/game/common/config/MissionSet.ts index 9eaba8a3..9ede7a80 100644 --- a/assets/script/game/common/config/MissionSet.ts +++ b/assets/script/game/common/config/MissionSet.ts @@ -1,13 +1,19 @@ export const MissionNum = [1,2,3] export const MonsetList = { 1:{ - 1:[1001,1002,1003,1021,1022,1023,1031,1032,1033,1011,1012,1013,1041,1042,1043], + 1:[1001,1002,1003,1041,1042,1043], }, 2:{ - 1:[1001,1002,1003,1021,1022,1023,1031,1032,1033,1011,1012,1013,1041,1042,1043], + 1:[1011,1012,1013,1041,1042,1043], }, 3:{ - 1:[1001,1002,1003,1021,1022,1023,1031,1032,1033,1011,1012,1013,1041,1042,1043], + 1:[1041,1042,1043], + }, + 4:{ + 1:[1021,1022,1023,1041,1042,1043], + }, + 5:{ + 1:[1031,1032,1033,1041,1042,1043], }, } diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index 9e9c99a7..479d706d 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -26,16 +26,20 @@ export const SkillSet={ 1001:{uuid: 1001,path: "1001",type: 1,level: 1,name: "火球术",sp_name:"fire",info:"释放一个火球术攻击敌人", dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:350, }, 1002:{uuid: 1002,path: "1002",type: 1,level: 1,name: "寒冰箭",sp_name:"ice",info:"释放一个寒冰箭攻击敌人", + dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:350, }, + 1003:{uuid: 1003,path: "1003",type: 1,level: 1,name: "强效射击",sp_name:"b_arrow",info:"释放一个火球术攻击敌人", + dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:350, }, + 1004:{uuid: 1004,path: "1004",type: 1,level: 1,name: "奥术冲击",sp_name:"bm_ball",info:"释放一个寒冰箭攻击敌人", dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:350, }, 4011:{uuid: 4011,path: "1011",type: 1,level: 3,name: "火焰风暴",sp_name:"fire",info:"释放多个个火球术攻击敌人", dis:720,count:5,atk:10,hp:0,shield:0,sd:10,cd:2,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:350, }, 4012:{uuid: 4012,path: "1012",type: 1,level: 3,name: "冰晶风暴",sp_name:"ice",info:"释放多个个寒冰箭攻击敌人", dis:720,count:5,atk:10,hp:0,shield:0,sd:10,cd:2,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:350, }, - 9001:{uuid: 9001,path: "1001",type: 1,level: 1,name: "精准打击",sp_name:"patk",info:"释放一个魔法球攻击敌人", + 9001:{uuid: 9001,path: "1001",type: 1,level: 1,name: "劈砍",sp_name:"patk",info:"释放一个魔法球攻击敌人", dis:720,count:1,atk:0,hp:0,shield:0,sd:0,cd:0,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:450,}, - 9002:{uuid: 9002,path: "1001",type: 1,level: 1,name: "魔法球",sp_name:"mball",info:"释放一个魔法球攻击敌人", + 9002:{uuid: 9002,path: "1001",type: 1,level: 1,name: "魔法小球",sp_name:"mball",info:"释放一个魔法球攻击敌人", dis:720,count:1,atk:0,hp:0,shield:0,sd:0,cd:0,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:450,}, - 9003:{uuid: 9003,path: "1001",type: 1,level: 1,name: "精准射击",sp_name:"arrow",info:"释放一个魔法球攻击敌人", + 9003:{uuid: 9003,path: "1001",type: 1,level: 1,name: "射击",sp_name:"arrow",info:"释放一个魔法球攻击敌人", dis:720,count:1,atk:0,hp:0,shield:0,sd:0,cd:0,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:450,}, 6210:{uuid: 6210,path: "6210",type: 92,level: 1,name: "普通攻击石",sp_name:"",info:"", diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index b536648c..811fcf18 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -17,13 +17,13 @@ export const HeroSet = { 9031: { uuid: 9005, path: "m2", type: 3, level: 1, name: "牧师", atk: 3, hp: 20, atk_dis: 200, atk_cd: 2, power: 0, power_max: 10, speed: 30, - max_skill: "治愈术", skill_uuid: 9002, max_skill_uuid: 9002, word: "守护", info: "自身护盾", atktype: 2 + max_skill: "治愈术", skill_uuid: 9002, max_skill_uuid: 1004, word: "守护", info: "自身护盾", atktype: 2 }, 9041: { uuid: 9009, path: "arc1", type: 3, level: 1, name: "弓箭手", atk: 3, hp: 15, atk_dis: 300, atk_cd: 1, power: 0, power_max: 10, speed: 30, - max_skill: "精准射击", skill_uuid: 9003, max_skill_uuid: 9003, word: "狂暴", info: "全体攻击", atktype: 2 + max_skill: "精准射击", skill_uuid: 9003, max_skill_uuid: 1003, word: "狂暴", info: "全体攻击", atktype: 2 }, @@ -87,6 +87,6 @@ export const MonSet = { }, 1043: { uuid: 1043, path: "ys3", type: 1, level: 1, name: "气元素", atk: 4, hp: 30, atk_dis: 200, atk_cd: 2, power: 0, power_max: 10, speed: 30, - max_skill: "魔法球", skill_uuid: 9002, max_skill_uuid: 9002, word: "守护", info: "自身护盾", atktype: 2 + max_skill: "魔法球", skill_uuid: 9002, max_skill_uuid: 1004, word: "守护", info: "自身护盾", atktype: 2 }, } \ No newline at end of file diff --git a/assets/script/game/hero/HeroViewComp.ts b/assets/script/game/hero/HeroViewComp.ts index 99134082..eeda1752 100644 --- a/assets/script/game/hero/HeroViewComp.ts +++ b/assets/script/game/hero/HeroViewComp.ts @@ -179,11 +179,7 @@ export class HeroViewComp extends CCComp { if(this.stop_cd > 0){ return } - if (this.scale === 1 && this.node.position.x >= BoxSet.MONSTER_START-this.atk_dis) { - return; - } - - if(this.scale===-1&&this.node.position.x <= BoxSet.HERO_START-this.atk_cd){ + if (this.scale === 1 && this.node.position.x >= BoxSet.MONSTER_START-150) { return; } if(this.enemy){ @@ -193,7 +189,7 @@ export class HeroViewComp extends CCComp { this.node.setPosition(this.node.position.x+dt*this.speed*this.scale, this.node.position.y+dt*this.dir_y, this.node.position.z); } set_diry(){ - this.dir_y=-(this.node.position.y-BoxSet.GAME_LINE)/60 + this.dir_y=-(this.node.position.y-BoxSet.GAME_LINE)/20 } move_to(){ var move = this.ent.get(MoveToComp) || this.ent.add(MoveToComp); @@ -227,21 +223,8 @@ export class HeroViewComp extends CCComp { // this.tooltip(3,smc.skills[skill_uuid].name,this.skill_uuid); } //使用max_skill - do_max_skill(){ - if(this.max_skill_uuid==this.skill_uuid){ - this.shoot(this.max_skill_uuid,10) - this.shoot(this.max_skill_uuid,0) - this.shoot(this.max_skill_uuid,-10) - return - } - - let skill = ecs.getEntity(Skill); - let scale = this.scale - let speed =smc.skills[this.max_skill_uuid].speed; - let dis = smc.skills[this.max_skill_uuid].dis; - let atk = smc.skills[this.max_skill_uuid].atk+this.atk; - let {pos,angle,t_pos}=this.get_enemy_pos() - skill.load(pos,speed,dis,scale,this.node,this.max_skill_uuid,atk,angle,t_pos); + do_max_skill(){ + this.shoot(this.max_skill_uuid) } to_speek(words:string,time:number=0.5){ this.speek_time=0.5 diff --git a/assets/script/game/map/MapMonsterComp.ts b/assets/script/game/map/MapMonsterComp.ts index 59dbf876..ce614cc4 100644 --- a/assets/script/game/map/MapMonsterComp.ts +++ b/assets/script/game/map/MapMonsterComp.ts @@ -36,6 +36,7 @@ export class MapMonsterComp extends CCComp { target_timer: Timer = new Timer(0.1); setp_num:number = 5; game_over:boolean = false; + start_ys:any[] = [120,80,40,0,-40,-80,-120]; onLoad(){ // 监听全局事件 oops.message.on("other_add_monster", this.on_other_add_monster, this); @@ -93,7 +94,10 @@ export class MapMonsterComp extends CCComp { /** 添加玩家 */ private addHero(uuid:number=1001) { let hero = ecs.getEntity(Hero); - let {pos,monster_layer}=this.set_layer(BoxSet.HERO_START) + var scene = smc.map.MapView.scene; + let oy=RandomManager.instance.getRandomByObjectList(this.start_ys,1) + let pos:Vec3 = v3(BoxSet.HERO_START,BoxSet.GAME_LINE+oy[0]); + let monster_layer = scene.entityLayer!.node! let scale = 1 hero.load(pos,scale,uuid,monster_layer); } @@ -103,7 +107,8 @@ export class MapMonsterComp extends CCComp { } let m:any = RandomManager.instance.getRandomByObjectList(this.mission_list[this.monster_level],1) var scene = smc.map.MapView.scene; - let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE+RandomManager.instance.getRandomInt(-130,130, 1)) + let oy=RandomManager.instance.getRandomByObjectList(this.start_ys,1) + let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE+oy[0]) let monster_layer = scene.entityLayer!.node! this.addMonster(m[0],monster_layer,pos) this.setp_num -= 1 @@ -113,12 +118,7 @@ export class MapMonsterComp extends CCComp { let scale = -1 monster.load(pos,scale,uuid,layer); } - set_layer(start:number=0){ - var scene = smc.map.MapView.scene; - let pos:Vec3 = v3(start,BoxSet.GAME_LINE+RandomManager.instance.getRandomInt(-130,130, 1)); - let monster_layer = scene.entityLayer!.node! - return {pos,monster_layer} - } + private on_other_add_monster(event: string, args: any) { var scene = smc.map.MapView.scene; let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE) diff --git a/assets/script/game/mon/MonViewComp.ts b/assets/script/game/mon/MonViewComp.ts index 9df37318..d9dd0f03 100644 --- a/assets/script/game/mon/MonViewComp.ts +++ b/assets/script/game/mon/MonViewComp.ts @@ -172,19 +172,14 @@ export class MonViewComp extends CCComp { if(this.stop_cd > 0){ return } - if (this.scale === 1 && this.node.position.x >= 120) { + if(this.scale===-1&&this.node.position.x <= BoxSet.HERO_START){ return; } - - if(this.scale===-1&&this.node.position.x <= BoxSet.HERO_START+this.atk_cd){ - return; - } - this.set_diry() this.node.setPosition(this.node.position.x+dt*this.speed*this.scale, this.node.position.y+dt*this.dir_y, this.node.position.z); } set_diry(){ - this.dir_y=-(this.node.position.y-BoxSet.GAME_LINE)/60 + this.dir_y=-(this.node.position.y-BoxSet.GAME_LINE)/20 } move_to(){ var move = this.ent.get(MoveToComp) || this.ent.add(MoveToComp); @@ -218,7 +213,6 @@ export class MonViewComp extends CCComp { } //使用max_skill do_max_skill(){ - let skill = ecs.getEntity(Skill); let scale = this.scale let speed =smc.skills[this.max_skill_uuid].speed; @@ -244,7 +238,7 @@ export class MonViewComp extends CCComp { } } get_enemy_pos(){ - let pos = v3(35*this.scale,50) + let pos = v3(35*this.scale,25) let angle=0 let t_pos:Vec3 = v3(0,0) if(this.enemy){ @@ -252,7 +246,7 @@ export class MonViewComp extends CCComp { console.log("move_to",this.enemy.isValid); return } - t_pos = v3(this.enemy.position.x-(this.node.position.x+pos.x),this.enemy.position.y-(this.node.position.y+pos.y)+BoxSet.ATK_Y) + t_pos = v3(this.enemy.position.x-(this.node.position.x+pos.x)*1.1,(this.enemy.position.y-(this.node.position.y+pos.y)+BoxSet.ATK_Y)*1.1) angle = Math.atan2(t_pos.y,t_pos.x) * 180 / Math.PI; if(this.scale == -1){ angle = angle +180 diff --git a/assets/script/game/skills/Skill.ts b/assets/script/game/skills/Skill.ts index 7b197af5..a8963a6a 100644 --- a/assets/script/game/skills/Skill.ts +++ b/assets/script/game/skills/Skill.ts @@ -38,8 +38,8 @@ export class Skill extends ecs.Entity { var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); // console.log("load skill parent.position :",parent.position) - pos=v3(parent.position.x+pos.x,parent.position.y+pos.y) - node.parent = parent.parent; + pos=v3(pos.x,pos.y) + node.parent = parent; node.setScale(scale,1) //转换pos为世界坐标 node.setPosition(pos) diff --git a/assets/script/game/skills/SkillCom.ts b/assets/script/game/skills/SkillCom.ts index a2b5e97b..b57b832c 100644 --- a/assets/script/game/skills/SkillCom.ts +++ b/assets/script/game/skills/SkillCom.ts @@ -175,7 +175,7 @@ export class SkillCom extends CCComp { toDestroy() { if(this.is_destroy){ - if(this.node.isValid) this.ent.destroy() + if(this.node.parent) this.ent.destroy() } }