添加暴捶英雄,同时修复 endanmbomcom 错误,使用rigid.sleep和rigid.wakeup关闭和启动碰撞检测
This commit is contained in:
@@ -167,14 +167,12 @@ export class HeroViewComp extends CCComp {
|
||||
}
|
||||
onBeginContact (seCol: Collider2D, oCol: Collider2D) {
|
||||
|
||||
if(oCol.tag==BoxSet.SKILL_TAG &&seCol.tag!=BoxSet.SKILL_TAG){
|
||||
if(seCol.group != oCol.group){
|
||||
let skill = oCol.node.getComponent(SkillCom)!;
|
||||
// console.log(Date.now()+this.hero_name+":"+this.uuid+' onBeginContact: '+skill.s_name+skill.uuid);
|
||||
if(this.hp <= 0 ) return
|
||||
if(skill.tg< 3) return
|
||||
this.check_uatk(skill);
|
||||
}
|
||||
if(oCol.tag==BoxSet.SKILL_TAG&&seCol.group != oCol.group){
|
||||
let skill = oCol.node.getComponent(SkillCom)!;
|
||||
// console.log(Date.now()+this.hero_name+":"+this.uuid+' onBeginContact: '+skill.s_name+skill.uuid);
|
||||
if(this.hp <= 0 ) return
|
||||
if(skill.tg< 3) return
|
||||
this.check_uatk(skill);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -321,7 +319,7 @@ export class HeroViewComp extends CCComp {
|
||||
if(this.check_dodge()) return
|
||||
this.in_atked();
|
||||
let l_hp=this.check_less(skill.ap,skill.is_crit,skill.crit_add)
|
||||
this.check_debuff(skill,l_hp*skill.derate)
|
||||
this.check_debuff(skill,l_hp)
|
||||
if(this.shield > 0){
|
||||
this.shield -=1
|
||||
l_hp = 0
|
||||
@@ -347,7 +345,7 @@ export class HeroViewComp extends CCComp {
|
||||
* @param l_hp - 可选参数,表示英雄的当前生命值,默认为0
|
||||
*/
|
||||
check_debuff(skill:any,l_hp:number=0){
|
||||
console.log(this.hero_name+":"+this.uuid+"check_debuff "+skill.debuff);
|
||||
console.log(this.hero_name+this.uuid+": skillname: "+skill.s_name+" :check_debuff "+skill.debuff);
|
||||
if(skill.debuff == 0) return
|
||||
let num=RandomManager.instance.getRandomInt(0,100)
|
||||
switch (skill.debuff){
|
||||
@@ -361,7 +359,7 @@ export class HeroViewComp extends CCComp {
|
||||
case 2:
|
||||
if(num > skill.depb) return
|
||||
// console.log(this.hero_name+":"+this.uuid+"debuff触发成功: i="+num+":debtime="+skill.debtime+":l_hp="+l_hp);
|
||||
this.BUFFCOMP.in_fired(skill.debtime,l_hp)
|
||||
this.BUFFCOMP.in_fired(skill.debtime,l_hp*skill.derate/100)
|
||||
break;
|
||||
case 3:
|
||||
if(num > skill.depb) return
|
||||
@@ -370,6 +368,8 @@ export class HeroViewComp extends CCComp {
|
||||
break;
|
||||
case 4:
|
||||
if(num > skill.depb) return
|
||||
this.BUFFCOMP.buff_get("deap")
|
||||
this.ap = this.ap-Math.floor(l_hp*skill.derate/100)
|
||||
break;
|
||||
case 5:
|
||||
if(num > skill.depb) return
|
||||
|
||||
Reference in New Issue
Block a user