添加暴捶英雄,同时修复 endanmbomcom 错误,使用rigid.sleep和rigid.wakeup关闭和启动碰撞检测
This commit is contained in:
@@ -15,10 +15,7 @@ dis: 是否移动 1 移动 0 原地
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sd: 卡片技能图标持续时间
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cd: 卡片技能释放本技能cd
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count:卡片1次释放本技能数
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bsd:buff技能作用持续时间 ,bsd=0 为永久
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bcd:buff技能执行一次间隔
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sk_uuid:子技能id
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sk_count:子技能个数
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sp_name : 预制体名称
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path: 图片地址
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mber = 0;0:碰撞不消亡 1:碰撞即消亡
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@@ -32,6 +29,17 @@ export enum SkTG {
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enemy= 3,
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all= 4,
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}
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/*
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type :
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1:最前排
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2:最后排
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3: 最少血
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4:最高血
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5:近战
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6:远程
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7: 辅助
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8: 随机
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*/
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export enum SkType {
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frontRow = 1,
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backRow = 2,
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@@ -77,871 +85,37 @@ export const MSlist={
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* }
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*/
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export const SkillSet = {
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"6001": {
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"uuid": 6001,
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"path": "6001",
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"type": 1,
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"tg": 3,
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"fname": "",
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"flash": false,
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"with": false,
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"debuff": 0,
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"depb": 0,
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"debtime": 0,
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"derate": 0,
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"in": 0.8,
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"count": 1,
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"def": 0,
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"apup": 0,
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"ap": 100,
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"mhp": 0,
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"hp": 0,
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"cd": 1,
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"shield": 0,
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"speed": 350,
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"sonsk": 0,
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"hero": 0,
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"name": "寒冰弹",
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"sp_name": "ball_blue",
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"info": "向最前方敌人释放寒冰弹,造成100%攻击的伤害"
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},
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"6002": {
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"uuid": 6002,
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"path": "6002",
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"type": 1,
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"tg": 3,
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"fname": "",
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"flash": false,
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"with": false,
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"debuff": 0,
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"depb": 0,
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"debtime": 0,
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"derate": 0,
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"in": 0.8,
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"count": 1,
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"def": 0,
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"apup": 0,
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"ap": 100,
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"mhp": 0,
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"hp": 0,
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"cd": 1,
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"shield": 0,
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"speed": 350,
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"sonsk": 0,
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"hero": 0,
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"name": "火焰弹",
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"sp_name": "ball_red",
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"info": "向最前方敌人释放火焰弹,造成100%攻击的伤害"
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},
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"6003": {
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"uuid": 6003,
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"path": "6003",
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"type": 1,
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"tg": 3,
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"fname": "",
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"flash": false,
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"with": false,
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"debuff": 0,
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"depb": 0,
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"debtime": 0,
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"derate": 0,
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"in": 0.8,
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"count": 1,
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"def": 0,
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"apup": 0,
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"ap": 100,
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"mhp": 0,
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"hp": 0,
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"cd": 1,
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"shield": 0,
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"speed": 350,
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"sonsk": 0,
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"hero": 0,
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"name": "魔法弹",
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"sp_name": "ball_green",
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"info": "向最前方敌人释放魔法弹,造成100%攻击的伤害"
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},
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"6004": {
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"uuid": 6004,
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"path": "6004",
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"type": 1,
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"tg": 3,
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"fname": "",
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"flash": false,
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"with": false,
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"debuff": 0,
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"depb": 0,
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"debtime": 0,
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"derate": 0,
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"in": 0.8,
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"count": 1,
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"def": 0,
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"apup": 0,
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"ap": 100,
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"mhp": 0,
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"hp": 0,
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"cd": 1,
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"shield": 0,
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"speed": 350,
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"sonsk": 0,
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"hero": 0,
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"name": "圣光弹",
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"sp_name": "ball_yellow",
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"info": "向最前方敌人释放圣光弹,造成100%攻击的伤害"
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},
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"6005": {
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"uuid": 6005,
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"path": "6005",
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"type": 1,
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"tg": 3,
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"fname": "",
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"flash": false,
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"with": false,
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"debuff": 0,
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"depb": 0,
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"debtime": 0,
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"derate": 0,
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"in": 0.8,
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"count": 1,
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"def": 0,
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"apup": 0,
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"ap": 50,
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"mhp": 0,
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"hp": 0,
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"cd": 1,
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"shield": 0,
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"speed": 350,
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"sonsk": 0,
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"hero": 0,
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"name": "普通攻击",
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"sp_name": "patk",
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"info": "攻击前方直线100码内的敌人造成50%伤害"
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},
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"6006": {
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"uuid": 6006,
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"path": "6006",
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"type": 1,
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"tg": 3,
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"fname": "",
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"flash": false,
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"with": false,
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"debuff": 0,
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"depb": 0,
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"debtime": 0,
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"derate": 0,
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"in": 0.8,
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"count": 1,
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"def": 0,
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"apup": 0,
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"ap": 100,
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"mhp": 0,
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"hp": 0,
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"cd": 1,
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"shield": 0,
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"speed": 350,
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"sonsk": 0,
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"hero": 0,
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"name": "射击",
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"sp_name": "arrow",
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"info": "向最前方敌人释放箭矢,造成100%攻击的伤害"
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},
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"6007": {
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"uuid": 6007,
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"path": "6007",
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"type": 1,
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"tg": 3,
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"fname": "",
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"flash": false,
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"with": false,
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"debuff": 0,
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"depb": 0,
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"debtime": 0,
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"derate": 0,
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"in": 0.8,
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"count": 1,
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"def": 0,
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"apup": 0,
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"ap": 100,
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"mhp": 0,
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"hp": 0,
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"cd": 1,
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"shield": 0,
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"speed": 350,
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"sonsk": 0,
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"hero": 0,
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"name": "铁斧",
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"sp_name": "mon_ft",
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"info": "向最前方敌人扔出铁斧,造成100%攻击的伤害"
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},
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"6008": {
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"uuid": 6008,
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"path": "6008",
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"type": 1,
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"tg": 3,
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"fname": "",
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"flash": false,
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"with": false,
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"debuff": 0,
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"depb": 0,
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"debtime": 0,
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"derate": 0,
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"in": 0.8,
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"count": 1,
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"def": 0,
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"apup": 0,
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"ap": 100,
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"mhp": 0,
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"hp": 0,
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"cd": 1,
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"shield": 0,
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"speed": 350,
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"sonsk": 0,
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"hero": 0,
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"name": "木棍",
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"sp_name": "mon_ly",
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"info": "向最前方敌人扔出木棍,造成100%攻击的伤害"
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},
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"6009": {
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"uuid": 6009,
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"path": "6009",
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"type": 1,
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"tg": 3,
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"fname": "",
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"flash": false,
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"with": false,
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"debuff": 0,
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"depb": 0,
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"debtime": 0,
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"derate": 0,
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"in": 0.8,
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"count": 1,
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"def": 0,
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"apup": 0,
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"ap": 100,
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"mhp": 0,
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"hp": 0,
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"cd": 1,
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"shield": 0,
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"speed": 350,
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"sonsk": 0,
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"hero": 0,
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"name": "飞刀",
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"sp_name": "mon_xd",
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"info": "向最前方敌人扔出飞刀,造成100%攻击的伤害"
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},
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"6010": {
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"uuid": 6010,
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"path": "6010",
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"type": 1,
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"tg": 3,
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"fname": "",
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"flash": false,
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"with": false,
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"debuff": 0,
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"depb": 0,
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"debtime": 0,
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"derate": 0,
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"in": 0.8,
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"count": 1,
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"def": 0,
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"apup": 0,
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"ap": 100,
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"mhp": 0,
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"hp": 0,
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"cd": 1,
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"shield": 0,
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"speed": 350,
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"sonsk": 0,
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"hero": 0,
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"name": "石斧",
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"sp_name": "mon_sf",
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"info": "向最前方敌人扔出石斧,造成100%攻击的伤害"
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},
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"6011": {
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"uuid": 6011,
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"path": "6011",
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"type": 1,
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"tg": 3,
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"fname": "",
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"flash": false,
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"with": false,
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"debuff": 0,
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"depb": 0,
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"debtime": 0,
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"derate": 0,
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"in": 3,
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"count": 1,
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"def": 0,
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"apup": 0,
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"ap": 100,
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"mhp": 0,
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"hp": 0,
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"cd": 0.5,
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"shield": 0,
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"speed": 100,
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"sonsk": 0,
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"hero": 0,
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"name": "烈火呼吸",
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"sp_name": "firequan",
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"info": "召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"
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},
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"6012": {
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"uuid": 6012,
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"path": "6012",
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"type": 1,
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"tg": 3,
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"fname": "",
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"flash": false,
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"with": false,
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"debuff": 2,
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"depb": 20,
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"debtime": 2,
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"derate": 1,
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"in": 1,
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"count": 1,
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"def": 0,
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"apup": 0,
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"ap": 300,
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"mhp": 0,
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"hp": 0,
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"cd": 1,
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"shield": 0,
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"speed": 350,
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"sonsk": 0,
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"hero": 0,
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"name": "大火球",
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"sp_name": "fire",
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"info": "召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"
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},
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"6013": {
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"uuid": 6013,
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"path": "6013",
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"type": 1,
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"tg": 3,
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"fname": "",
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"flash": false,
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"with": false,
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"debuff": 0,
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"depb": 0,
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"debtime": 0,
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"derate": 0,
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"in": 10,
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"count": 1,
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"def": 0,
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"apup": 0,
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"ap": 50,
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"mhp": 0,
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"hp": 0,
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"cd": 1,
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"shield": 0,
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"speed": 350,
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"sonsk": 0,
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"hero": 0,
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"name": "火墙",
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"sp_name": "firewall",
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"info": "在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"
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},
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"6014": {
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"uuid": 6014,
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"path": "6014",
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"type": 1,
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"tg": 3,
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"fname": "",
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"flash": false,
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"with": false,
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"debuff": 1,
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"depb": 20,
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"debtime": 2,
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"derate": 0,
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"in": 1,
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"count": 1,
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"def": 0,
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"apup": 0,
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"ap": 200,
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"mhp": 0,
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"hp": 0,
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"cd": 1,
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"shield": 0,
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"speed": 350,
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"sonsk": 0,
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"hero": 0,
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"name": "寒冰箭",
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"sp_name": "arrow_blue",
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"info": "召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"
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},
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"6015": {
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"uuid": 6015,
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"path": "6015",
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"type": 1,
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"tg": 3,
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"fname": "",
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"flash": false,
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"with": false,
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"debuff": 3,
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"depb": 20,
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"debtime": 2,
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"derate": 0,
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"in": 1,
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"count": 1,
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"def": 0,
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"apup": 0,
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"ap": 200,
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"mhp": 0,
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"hp": 0,
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"cd": 1,
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"shield": 0,
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"speed": 350,
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"sonsk": 0,
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"hero": 0,
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"name": "火焰射击",
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"sp_name": "arrow_yellow",
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"info": "召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"
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},
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"6016": {
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"uuid": 6016,
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"path": "6016",
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"type": 1,
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||||
"tg": 3,
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"fname": "",
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"flash": false,
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"with": false,
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"debuff": 8,
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"depb": 50,
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"debtime": 1,
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"derate": 0,
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"in": 1,
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"count": 1,
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"def": 0,
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"apup": 0,
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"ap": 200,
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"mhp": 0,
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"hp": 0,
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"cd": 1,
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"shield": 0,
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"speed": 300,
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"sonsk": 0,
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"hero": 0,
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"name": "龙卷风",
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"sp_name": "bwind",
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"info": "召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"
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},
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"6017": {
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"uuid": 6017,
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"path": "6017",
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"type": 1,
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"tg": 2,
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||||
"fname": "buff_do",
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||||
"flash": true,
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||||
"with": false,
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||||
"debuff": 0,
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||||
"depb": 0,
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||||
"debtime": 0,
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||||
"derate": 0,
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"in": 5,
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||||
"count": 1,
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"def": 0,
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||||
"apup": 0,
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||||
"ap": 100,
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||||
"mhp": 0,
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||||
"hp": 3,
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||||
"cd": 1,
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||||
"shield": 0,
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||||
"speed": 350,
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||||
"sonsk": 0,
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||||
"hero": 0,
|
||||
"name": "复苏",
|
||||
"sp_name": "heath",
|
||||
"info": "5秒持续为全体友方恢复施法者最大生命值15%的生命"
|
||||
},
|
||||
"6018": {
|
||||
"uuid": 6018,
|
||||
"path": "6018",
|
||||
"type": 1,
|
||||
"tg": 0,
|
||||
"fname": "",
|
||||
"flash": false,
|
||||
"with": false,
|
||||
"debuff": 0,
|
||||
"depb": 0,
|
||||
"debtime": 0,
|
||||
"derate": 0,
|
||||
"in": 0.8,
|
||||
"count": 1,
|
||||
"def": 0,
|
||||
"apup": 0,
|
||||
"ap": 100,
|
||||
"mhp": 0,
|
||||
"hp": 0,
|
||||
"cd": 1,
|
||||
"shield": 3,
|
||||
"speed": 350,
|
||||
"sonsk": 0,
|
||||
"hero": 0,
|
||||
"name": "圣盾",
|
||||
"sp_name": "shield",
|
||||
"info": "召唤圣盾保护自己,可以抵御3次攻击"
|
||||
},
|
||||
"6019": {
|
||||
"uuid": 6019,
|
||||
"path": "6019",
|
||||
"type": 1,
|
||||
"tg": 2,
|
||||
"fname": "buff_do2",
|
||||
"flash": true,
|
||||
"with": false,
|
||||
"debuff": 0,
|
||||
"depb": 0,
|
||||
"debtime": 0,
|
||||
"derate": 0,
|
||||
"in": 1,
|
||||
"count": 1,
|
||||
"def": 0,
|
||||
"apup": 20,
|
||||
"ap": 100,
|
||||
"mhp": 0,
|
||||
"hp": 0,
|
||||
"cd": 1,
|
||||
"shield": 0,
|
||||
"speed": 350,
|
||||
"sonsk": 0,
|
||||
"hero": 0,
|
||||
"name": "狂暴",
|
||||
"sp_name": "apup",
|
||||
"info": "为全体友方增加施法者攻击力20%的攻击"
|
||||
},
|
||||
"6021": {
|
||||
"uuid": 6021,
|
||||
"path": "6021",
|
||||
"type": 2,
|
||||
"tg": 3,
|
||||
"fname": "buff_do",
|
||||
"flash": true,
|
||||
"with": false,
|
||||
"debuff": 0,
|
||||
"depb": 0,
|
||||
"debtime": 0,
|
||||
"derate": 0,
|
||||
"in": 1,
|
||||
"count": 1,
|
||||
"def": 0,
|
||||
"apup": 0,
|
||||
"ap": 600,
|
||||
"mhp": 0,
|
||||
"hp": 0,
|
||||
"cd": 1,
|
||||
"shield": 0,
|
||||
"speed": 350,
|
||||
"sonsk": 0,
|
||||
"hero": 0,
|
||||
"name": "致命射击",
|
||||
"sp_name": "shoot2",
|
||||
"info": "攻击最后方的敌人,造成600%攻击的伤害"
|
||||
},
|
||||
"6022": {
|
||||
"uuid": 6022,
|
||||
"path": "6022",
|
||||
"type": 1,
|
||||
"tg": 3,
|
||||
"fname": "",
|
||||
"flash": false,
|
||||
"with": false,
|
||||
"debuff": 1,
|
||||
"depb": 50,
|
||||
"debtime": 2,
|
||||
"derate": 0,
|
||||
"in": 1,
|
||||
"count": 1,
|
||||
"def": 0,
|
||||
"apup": 0,
|
||||
"ap": 300,
|
||||
"mhp": 0,
|
||||
"hp": 0,
|
||||
"cd": 1,
|
||||
"shield": 0,
|
||||
"speed": 350,
|
||||
"sonsk": 0,
|
||||
"hero": 0,
|
||||
"name": "冰刺",
|
||||
"sp_name": "icez",
|
||||
"info": "在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"
|
||||
},
|
||||
"6023": {
|
||||
"uuid": 6023,
|
||||
"path": "6023",
|
||||
"type": 1,
|
||||
"tg": 3,
|
||||
"fname": "",
|
||||
"flash": false,
|
||||
"with": false,
|
||||
"debuff": 8,
|
||||
"depb": 50,
|
||||
"debtime": 1,
|
||||
"derate": 0,
|
||||
"in": 1,
|
||||
"count": 1,
|
||||
"def": 0,
|
||||
"apup": 0,
|
||||
"ap": 400,
|
||||
"mhp": 0,
|
||||
"hp": 0,
|
||||
"cd": 1,
|
||||
"shield": 0,
|
||||
"speed": 350,
|
||||
"sonsk": 0,
|
||||
"hero": 0,
|
||||
"name": "冰墙",
|
||||
"sp_name": "icet",
|
||||
"info": "在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"
|
||||
},
|
||||
"6024": {
|
||||
"uuid": 6024,
|
||||
"path": "6024",
|
||||
"type": 1,
|
||||
"tg": 3,
|
||||
"fname": "",
|
||||
"flash": false,
|
||||
"with": true,
|
||||
"debuff": 8,
|
||||
"depb": 50,
|
||||
"debtime": 1,
|
||||
"derate": 0,
|
||||
"in": 2,
|
||||
"count": 1,
|
||||
"def": 0,
|
||||
"apup": 0,
|
||||
"ap": 80,
|
||||
"mhp": 0,
|
||||
"hp": 0,
|
||||
"cd": 0.5,
|
||||
"shield": 0,
|
||||
"speed": 100,
|
||||
"sonsk": 0,
|
||||
"hero": 0,
|
||||
"name": "旋风斩",
|
||||
"sp_name": "fwind",
|
||||
"info": "旋转武器对周围的敌人造成80%攻击,2秒内旋转4次"
|
||||
},
|
||||
"6025": {
|
||||
"uuid": 6025,
|
||||
"path": "6025",
|
||||
"type": 1,
|
||||
"tg": 3,
|
||||
"fname": "",
|
||||
"flash": false,
|
||||
"with": false,
|
||||
"debuff": 8,
|
||||
"depb": 50,
|
||||
"debtime": 1,
|
||||
"derate": 0,
|
||||
"in": 3,
|
||||
"count": 1,
|
||||
"def": 0,
|
||||
"apup": 0,
|
||||
"ap": 500,
|
||||
"mhp": 0,
|
||||
"hp": 0,
|
||||
"cd": 1,
|
||||
"shield": 0,
|
||||
"speed": 500,
|
||||
"sonsk": 0,
|
||||
"hero": 0,
|
||||
"name": "螺旋击",
|
||||
"sp_name": "fireball",
|
||||
"info": "召唤一个能量球射向前方敌人,对遇到的第一个敌人造成500%攻击的伤害,并击退"
|
||||
},
|
||||
"6026": {
|
||||
"uuid": 6026,
|
||||
"path": "6026",
|
||||
"type": 1,
|
||||
"tg": 3,
|
||||
"fname": "",
|
||||
"flash": false,
|
||||
"with": false,
|
||||
"debuff": 8,
|
||||
"depb": 50,
|
||||
"debtime": 2,
|
||||
"derate": 0,
|
||||
"in": 3,
|
||||
"count": 1,
|
||||
"def": 0,
|
||||
"apup": 0,
|
||||
"ap": 100,
|
||||
"mhp": 0,
|
||||
"hp": 0,
|
||||
"cd": 1,
|
||||
"shield": 0,
|
||||
"speed": 500,
|
||||
"sonsk": 0,
|
||||
"hero": 0,
|
||||
"name": "潮汐",
|
||||
"sp_name": "watert",
|
||||
"info": "在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"
|
||||
},
|
||||
"6027": {
|
||||
"uuid": 6027,
|
||||
"path": "6027",
|
||||
"type": 1,
|
||||
"tg": 3,
|
||||
"fname": "",
|
||||
"flash": false,
|
||||
"with": false,
|
||||
"debuff": 8,
|
||||
"depb": 100,
|
||||
"debtime": 2,
|
||||
"derate": 0,
|
||||
"in": 3,
|
||||
"count": 1,
|
||||
"def": 0,
|
||||
"apup": 2,
|
||||
"ap": 400,
|
||||
"mhp": 0,
|
||||
"hp": 0,
|
||||
"cd": 1,
|
||||
"shield": 0,
|
||||
"speed": 500,
|
||||
"sonsk": 6019,
|
||||
"hero": 0,
|
||||
"name": "国王霸气",
|
||||
"sp_name": "kingba",
|
||||
"info": "释放霸气攻击周围敌人,造成400%伤害,并100%几率击退敌人"
|
||||
},
|
||||
"6028": {
|
||||
"uuid": 6028,
|
||||
"path": "6028",
|
||||
"type": 1,
|
||||
"tg": 2,
|
||||
"fname": "buff_do",
|
||||
"flash": true,
|
||||
"with": false,
|
||||
"debuff": 0,
|
||||
"depb": 0,
|
||||
"debtime": 0,
|
||||
"derate": 0,
|
||||
"in": 2,
|
||||
"count": 1,
|
||||
"def": 0,
|
||||
"apup": 0,
|
||||
"ap": 100,
|
||||
"mhp": 0,
|
||||
"hp": 10,
|
||||
"cd": 1,
|
||||
"shield": 1,
|
||||
"speed": 350,
|
||||
"sonsk": 0,
|
||||
"hero": 0,
|
||||
"name": "自然庇佑",
|
||||
"sp_name": "heath2",
|
||||
"info": "为全体友方恢复施法者最大生命值10%的生命,和抵御1次攻击的护盾"
|
||||
},
|
||||
"6029": {
|
||||
"uuid": 6029,
|
||||
"path": "6029",
|
||||
"type": 1,
|
||||
"tg": 3,
|
||||
"fname": "",
|
||||
"flash": false,
|
||||
"with": false,
|
||||
"debuff": 8,
|
||||
"depb": 50,
|
||||
"debtime": 2,
|
||||
"derate": 0,
|
||||
"in": 3,
|
||||
"count": 1,
|
||||
"def": 0,
|
||||
"apup": 0,
|
||||
"ap": 500,
|
||||
"mhp": 0,
|
||||
"hp": 0,
|
||||
"cd": 1,
|
||||
"shield": 0,
|
||||
"speed": 500,
|
||||
"sonsk": 0,
|
||||
"hero": 0,
|
||||
"name": "陨石术",
|
||||
"sp_name": "fireys",
|
||||
"info": "在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"
|
||||
},
|
||||
"6030": {
|
||||
"uuid": 6030,
|
||||
"path": "6030",
|
||||
"type": 1,
|
||||
"tg": 3,
|
||||
"fname": "",
|
||||
"flash": false,
|
||||
"with": false,
|
||||
"debuff": 0,
|
||||
"depb": 0,
|
||||
"debtime": 0,
|
||||
"derate": 0,
|
||||
"in": 3,
|
||||
"count": 1,
|
||||
"def": 0,
|
||||
"apup": 0,
|
||||
"ap": 100,
|
||||
"mhp": 0,
|
||||
"hp": 0,
|
||||
"cd": 0.5,
|
||||
"shield": 0,
|
||||
"speed": 100,
|
||||
"sonsk": 0,
|
||||
"hero": 0,
|
||||
"name": "闪电呼吸",
|
||||
"sp_name": "dianquan",
|
||||
"info": "召唤闪电攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"
|
||||
},
|
||||
"6031": {
|
||||
"uuid": 6031,
|
||||
"path": 6031,
|
||||
"type": 1,
|
||||
"tg": 0,
|
||||
"fname": "buff_do",
|
||||
"flash": true,
|
||||
"with": false,
|
||||
"debuff": 0,
|
||||
"depb": 0,
|
||||
"debtime": 0,
|
||||
"derate": 0,
|
||||
"in": 2,
|
||||
"count": 1,
|
||||
"def": 20,
|
||||
"apup": 0,
|
||||
"ap": 70,
|
||||
"mhp": 0,
|
||||
"hp": 70,
|
||||
"cd": 1,
|
||||
"shield": 0,
|
||||
"speed": 120,
|
||||
"sonsk": 0,
|
||||
"hero": 5211,
|
||||
"name": "召唤仆从",
|
||||
"sp_name": "zhaohuan",
|
||||
"info": "召唤一个与施法者等级相同的骷髅战士为我方而战"
|
||||
},
|
||||
"6032": {
|
||||
"uuid": 6032,
|
||||
"path": 6032,
|
||||
"type": 1,
|
||||
"tg": 0,
|
||||
"flash": false,
|
||||
"with": false,
|
||||
"debuff": 0,
|
||||
"depb": 0,
|
||||
"debtime": 0,
|
||||
"derate": 0,
|
||||
"in": 2,
|
||||
"count": 1,
|
||||
"def": 0,
|
||||
"apup": 0,
|
||||
"ap": 100,
|
||||
"mhp": 0,
|
||||
"hp": 5,
|
||||
"cd": 1,
|
||||
"shield": 0,
|
||||
"speed": 120,
|
||||
"sonsk": 0,
|
||||
"hero": 0,
|
||||
"name": "自愈",
|
||||
"sp_name": "heath_small",
|
||||
"info": "主动:自己回复自身5%最大生命值的生命"
|
||||
}
|
||||
6001:{uuid:6001,path:"6001",type:1,tg:3,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"寒冰弹",sp_name:"ball_blue",info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"},
|
||||
6002:{uuid:6002,path:"6002",type:1,tg:3,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"火焰弹",sp_name:"ball_red",info:"向最前方敌人释放火焰弹,造成100%攻击的伤害"},
|
||||
6003:{uuid:6003,path:"6003",type:1,tg:3,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"魔法弹",sp_name:"ball_green",info:"向最前方敌人释放魔法弹,造成100%攻击的伤害"},
|
||||
6004:{uuid:6004,path:"6004",type:1,tg:3,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"圣光弹",sp_name:"ball_yellow",info:"向最前方敌人释放圣光弹,造成100%攻击的伤害"},
|
||||
6005:{uuid:6005,path:"6005",type:1,tg:3,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:50,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"普通攻击",sp_name:"patk",info:"攻击前方直线100码内的敌人造成50%伤害"},
|
||||
6006:{uuid:6006,path:"6006",type:1,tg:3,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"射击",sp_name:"arrow",info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
|
||||
6007:{uuid:6007,path:"6007",type:1,tg:3,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"铁斧",sp_name:"mon_ft",info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
|
||||
6008:{uuid:6008,path:"6008",type:1,tg:3,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"木棍",sp_name:"mon_ly",info:"向最前方敌人扔出木棍,造成100%攻击的伤害"},
|
||||
6009:{uuid:6009,path:"6009",type:1,tg:3,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"飞刀",sp_name:"mon_xd",info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"},
|
||||
6010:{uuid:6010,path:"6010",type:1,tg:3,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"石斧",sp_name:"mon_sf",info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
|
||||
6011:{uuid:6011,path:"6011",type:1,tg:3,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:0.5,shield:0,speed:100,sonsk:0,hero:0,name:"烈火呼吸",sp_name:"firequan",info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
|
||||
6012:{uuid:6012,path:"6012",type:1,tg:3,fname:"",flash:false,with:false,debuff:2,depb:20,debtime:2,derate:100,in:1,count:1,def:0,apup:0,ap:300,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"大火球",sp_name:"fire",info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
|
||||
6013:{uuid:6013,path:"6013",type:1,tg:3,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:10,count:1,def:0,apup:0,ap:50,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"火墙",sp_name:"firewall",info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
|
||||
6014:{uuid:6014,path:"6014",type:1,tg:3,fname:"",flash:false,with:false,debuff:1,depb:20,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"寒冰箭",sp_name:"arrow_blue",info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
||||
6015:{uuid:6015,path:"6015",type:1,tg:3,fname:"",flash:false,with:false,debuff:3,depb:20,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"烈焰射击",sp_name:"arrow_yellow",info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
|
||||
6016:{uuid:6016,path:"6016",type:1,tg:3,fname:"",flash:false,with:false,debuff:8,depb:50,debtime:1,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:1,shield:0,speed:300,sonsk:0,hero:0,name:"龙卷风",sp_name:"bwind",info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||||
6017:{uuid:6017,path:"6017",type:1,tg:2,fname:"buff_do",flash:true,with:false,debuff:0,depb:0,debtime:0,derate:0,in:5,count:1,def:0,apup:0,ap:100,mhp:0,hp:3,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"复苏",sp_name:"heath",info:"5秒持续为全体友方恢复施法者最大生命值15%的生命"},
|
||||
6018:{uuid:6018,path:"6018",type:1,tg:0,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:3,speed:350,sonsk:0,hero:0,name:"圣盾",sp_name:"shield",info:"召唤圣盾保护自己,可以抵御3次攻击"},
|
||||
6019:{uuid:6019,path:"6019",type:1,tg:2,fname:"buff_do2",flash:true,with:false,debuff:0,depb:0,debtime:0,derate:0,in:1,count:1,def:0,apup:20,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"狂暴",sp_name:"apup",info:"为全体友方增加施法者攻击力20%的攻击"},
|
||||
6021:{uuid:6021,path:"6021",type:2,tg:3,fname:"buff_do",flash:true,with:false,debuff:0,depb:0,debtime:0,derate:0,in:1,count:1,def:0,apup:0,ap:600,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"致命射击",sp_name:"shoot2",info:"攻击最后方的敌人,造成600%攻击的伤害"},
|
||||
6022:{uuid:6022,path:"6022",type:1,tg:3,fname:"",flash:false,with:false,debuff:1,depb:50,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:300,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"冰刺",sp_name:"icez",info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
||||
6023:{uuid:6023,path:"6023",type:1,tg:3,fname:"",flash:false,with:false,debuff:8,depb:50,debtime:1,derate:0,in:1,count:1,def:0,apup:0,ap:400,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"冰墙",sp_name:"icet",info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||||
6024:{uuid:6024,path:"6024",type:1,tg:3,fname:"",flash:false,with:true,debuff:8,depb:50,debtime:1,derate:0,in:2,count:1,def:0,apup:0,ap:80,mhp:0,hp:0,cd:0.5,shield:0,speed:100,sonsk:0,hero:0,name:"旋风斩",sp_name:"fwind",info:"旋转武器对周围的敌人造成80%攻击,2秒内旋转4次"},
|
||||
6025:{uuid:6025,path:"6025",type:1,tg:3,fname:"",flash:false,with:false,debuff:8,depb:50,debtime:1,derate:0,in:3,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:1,shield:0,speed:500,sonsk:0,hero:0,name:"火焰漩涡",sp_name:"fireball",info:"召唤一个能量球射向前方敌人,对遇到的第一个敌人造成500%攻击的伤害,并击退"},
|
||||
6026:{uuid:6026,path:"6026",type:1,tg:3,fname:"",flash:false,with:false,debuff:8,depb:50,debtime:2,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:500,sonsk:0,hero:0,name:"潮汐",sp_name:"watert",info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
|
||||
6027:{uuid:6027,path:"6027",type:1,tg:3,fname:"",flash:false,with:false,debuff:8,depb:100,debtime:2,derate:0,in:3,count:1,def:0,apup:2,ap:400,mhp:0,hp:0,cd:1,shield:0,speed:500,sonsk:0,hero:0,name:"国王霸气",sp_name:"kingba",info:"释放霸气攻击周围敌人,造成400%伤害,并100%几率击退敌人"},
|
||||
6028:{uuid:6028,path:"6028",type:1,tg:2,fname:"buff_do",flash:true,with:false,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:0,apup:0,ap:100,mhp:0,hp:10,cd:1,shield:1,speed:350,sonsk:0,hero:0,name:"自然庇佑",sp_name:"heath2",info:"为全体友方恢复施法者最大生命值10%的生命,和抵御1次攻击的护盾"},
|
||||
6029:{uuid:6029,path:"6029",type:1,tg:3,fname:"",flash:false,with:false,debuff:8,depb:50,debtime:2,derate:0,in:3,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:1,shield:0,speed:500,sonsk:0,hero:0,name:"陨石术",sp_name:"fireys",info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
|
||||
6030:{uuid:6030,path:"6030",type:1,tg:3,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:0.5,shield:0,speed:100,sonsk:0,hero:0,name:"闪电呼吸",sp_name:"dianquan",info:"召唤闪电攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
|
||||
6031:{uuid:6031,path:"6031",type:1,tg:0,fname:"buff_do",flash:true,with:false,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:20,apup:0,ap:70,mhp:0,hp:70,cd:1,shield:0,speed:120,sonsk:0,hero:5211,name:"召唤仆从",sp_name:"zhaohuan",info:"召唤一个与施法者等级相同的骷髅战士为我方而战"},
|
||||
6032:{uuid:6032,path:"6032",type:1,tg:0,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:0,apup:0,ap:100,mhp:0,hp:5,cd:1,shield:0,speed:120,sonsk:0,hero:0,name:"自愈",sp_name:"heath_small",info:"主动:自己回复自身5%最大生命值的生命"},
|
||||
6033:{uuid:6033,path:"6033",type:1,tg:3,fname:"",flash:false,with:false,debuff:4,depb:100,debtime:1,derate:20,in:1,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:1,shield:0,speed:500,sonsk:6035,hero:0,name:"爆锤",sp_name:"cuida",info:"捶爆前方目标,造成300%攻击的伤害,震慑敌人,本局内全部敌方降低对方10%攻击力"},
|
||||
6034:{uuid:6034,path:"6034",type:1,tg:3,fname:"",flash:false,with:false,debuff:4,depb:100,debtime:1,derate:20,in:1,count:1,def:0,apup:0,ap:80,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"暴风箭",sp_name:"bingyu",info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"}
|
||||
};
|
||||
@@ -63,7 +63,7 @@ export const HeroSet = {
|
||||
|
||||
}
|
||||
export const HeroInfo = {
|
||||
5001:{uuid:5001,name:"圣盾战",path:"k2",quality:2,kind:1,type:0,
|
||||
5001:{uuid:5001,name:"圣盾战",path:"k2",quality:3,kind:1,type:0,
|
||||
hp:5120,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
|
||||
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
|
||||
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
|
||||
@@ -81,7 +81,7 @@ export const HeroInfo = {
|
||||
sk1:[6001,6001,6001,6001,6001,6001],sk2:[6022,6022,6022,6022,6022,6022],sk3:[6022,6022,6022,6022,6022,6022],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
|
||||
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
|
||||
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
|
||||
5003:{uuid:5003,name:"牧师",path:"h1",quality:2,kind:2,type:2,
|
||||
5003:{uuid:5003,name:"牧师",path:"h1",quality:1,kind:2,type:2,
|
||||
hp:6210,hp_up:150,shp_up:20,def:50,def_up:2,sdef_up:0,ap:100,ap_up:5,
|
||||
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
|
||||
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
|
||||
@@ -126,7 +126,7 @@ export const HeroInfo = {
|
||||
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6029,6029,6029,6029,6029,6029],sk3:[6029,6029,6029,6029,6029,6029],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
|
||||
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
|
||||
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
|
||||
5008:{uuid:5008,name:"火女",path:"m3",quality:2,kind:2,type:2,
|
||||
5008:{uuid:5008,name:"火女",path:"m3",quality:1,kind:2,type:2,
|
||||
hp:3160,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
|
||||
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
|
||||
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
|
||||
@@ -135,7 +135,7 @@ export const HeroInfo = {
|
||||
sk1:[6002,6002,6002,6002,6002,6002],sk2:[6012,6012,6012,6012,6012,6012],sk3:[6012,6012,6012,6012,6012,6012],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
|
||||
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
|
||||
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
|
||||
5009:{uuid:5009,name:"风暴精灵",path:"m4",quality:2,kind:2,type:2,
|
||||
5009:{uuid:5009,name:"风暴精灵",path:"m4",quality:3,kind:2,type:2,
|
||||
hp:3110,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
|
||||
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
|
||||
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
|
||||
@@ -144,7 +144,7 @@ export const HeroInfo = {
|
||||
sk1:[6001,6001,6001,6001,6001,6001],sk2:[6016,6016,6016,6016,6016,6016],sk3:[6016,6016,6016,6016,6016,6016],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
|
||||
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
|
||||
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
|
||||
5010:{uuid:5010,name:"召唤师",path:"zh1",quality:2,kind:2,type:2,
|
||||
5010:{uuid:5010,name:"召唤师",path:"zh1",quality:3,kind:2,type:2,
|
||||
hp:6160,hp_up:150,shp_up:20,def:50,def_up:2,sdef_up:0,ap:100,ap_up:5,
|
||||
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
|
||||
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
|
||||
@@ -171,7 +171,7 @@ export const HeroInfo = {
|
||||
sk1:[6003,6003,6003,6003,6003,6003],sk2:[6019,6019,6019,6019,6019,6019],sk3:[6019,6019,6019,6019,6019,6019],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
|
||||
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
|
||||
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
|
||||
5013:{uuid:5013,name:"绿箭",path:"a1",quality:2,kind:1,type:1,
|
||||
5013:{uuid:5013,name:"绿箭",path:"a1",quality:1,kind:1,type:1,
|
||||
hp:3110,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
|
||||
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
|
||||
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
|
||||
@@ -180,7 +180,7 @@ export const HeroInfo = {
|
||||
sk1:[6006,6006,6006,6006,6006,6006],sk2:[6015,6015,6015,6015,6015,6015],sk3:[6015,6015,6015,6015,6015,6015],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
|
||||
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
|
||||
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
|
||||
5014:{uuid:5014,name:"罗宾汉",path:"a2",quality:2,kind:1,type:1,
|
||||
5014:{uuid:5014,name:"罗宾汉",path:"a2",quality:1,kind:1,type:1,
|
||||
hp:3210,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
|
||||
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
|
||||
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
|
||||
@@ -189,7 +189,7 @@ export const HeroInfo = {
|
||||
sk1:[6006,6006,6006,6006,6006,6006],sk2:[6016,6016,6016,6016,6016,6016],sk3:[6016,6016,6016,6016,6016,6016],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
|
||||
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
|
||||
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
|
||||
5015:{uuid:5015,name:"鹰眼",path:"a3",quality:2,kind:1,type:1,
|
||||
5015:{uuid:5015,name:"鹰眼",path:"a3",quality:1,kind:1,type:1,
|
||||
hp:3230,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
|
||||
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
|
||||
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
|
||||
@@ -207,22 +207,22 @@ export const HeroInfo = {
|
||||
sk1:[6006,6006,6006,6006,6006,6006],sk2:[6021,6021,6021,6021,6021,6021],sk3:[6021,6021,6021,6021,6021,6021],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
|
||||
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
|
||||
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
|
||||
5017:{uuid:5017,name:"死灵法师",path:"zh2",quality:2,kind:2,type:1,
|
||||
5017:{uuid:5017,name:"火焰法师",path:"zh2",quality:2,kind:2,type:1,
|
||||
hp:3110,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
|
||||
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
|
||||
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
|
||||
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
|
||||
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
|
||||
sk1:[6003,6003,6003,6003,6003,6003],sk2:[6017,6013,6013,6013,6013,6013],sk3:[6013,6013,6013,6013,6013,6013],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
|
||||
sk1:[6003,6003,6003,6003,6003,6003],sk2:[6013,6013,6013,6013,6013,6013],sk3:[6013,6013,6013,6013,6013,6013],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
|
||||
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
|
||||
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
|
||||
5018:{uuid:5018,name:"风暴斧",path:"ft1",quality:2,kind:2,type:0,
|
||||
5018:{uuid:5018,name:"爆锤",path:"ft1",quality:2,kind:2,type:0,
|
||||
hp:4650,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
|
||||
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
|
||||
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
|
||||
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
|
||||
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
|
||||
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6024,6024,6024,6024,6024,6024],sk3:[6024,6024,6024,6024,6024,6024],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
|
||||
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6033,6033,6033,6033,6033,6033],sk3:[6032,6032,6032,6032,6032,6032],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
|
||||
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
|
||||
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
|
||||
5019:{uuid:5019,name:"剑圣",path:"k1",quality:2,kind:2,type:0,
|
||||
@@ -234,7 +234,34 @@ export const HeroInfo = {
|
||||
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6024,6024,6024,6024,6024,6024],sk3:[6024,6024,6024,6024,6024,6024],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
|
||||
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
|
||||
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
|
||||
5020:{uuid:5020,name:"黑桃K",path:"k6",quality:2,kind:2,type:0,
|
||||
5020:{uuid:5020,name:"箭雨",path:"a5",quality:2,kind:2,type:1,
|
||||
hp:3080,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
|
||||
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
|
||||
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
|
||||
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
|
||||
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
|
||||
sk1:[6006,6006,6006,6006,6006,6006],sk2:[6034,6034,6034,6034,6034,6034],sk3:[6034,6034,6034,6034,6034,6034],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
|
||||
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
|
||||
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
|
||||
5021:{uuid:5021,name:"冰男",path:"m7",quality:2,kind:2,type:2,
|
||||
hp:3210,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
|
||||
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
|
||||
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
|
||||
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
|
||||
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
|
||||
sk1:[6001,6001,6001,6001,6001,6001],sk2:[6023,6023,6023,6023,6023,6023],sk3:[6023,6023,6023,6023,6023,6023],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
|
||||
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
|
||||
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
|
||||
5022:{uuid:5022,name:"神秘法师",path:"m8",quality:2,kind:2,type:2,
|
||||
hp:3150,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
|
||||
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
|
||||
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
|
||||
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
|
||||
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
|
||||
sk1:[6001,6001,6001,6001,6001,6001],sk2:[6025,6025,6025,6025,6025,6025],sk3:[6025,6025,6025,6025,6025,6025],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
|
||||
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
|
||||
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
|
||||
5023:{uuid:5023,name:"黑桃K",path:"k6",quality:2,kind:2,type:0,
|
||||
hp:5110,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
|
||||
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
|
||||
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
|
||||
@@ -243,7 +270,7 @@ export const HeroInfo = {
|
||||
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6027,6027,6027,6027,6027,6027],sk3:[6027,6027,6027,6027,6027,6027],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
|
||||
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
|
||||
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
|
||||
5021:{uuid:5021,name:"红桃K",path:"k7",quality:2,kind:2,type:0,
|
||||
5024:{uuid:5024,name:"红桃K",path:"k7",quality:2,kind:2,type:0,
|
||||
hp:5110,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
|
||||
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
|
||||
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
|
||||
@@ -252,7 +279,7 @@ export const HeroInfo = {
|
||||
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6027,6027,6027,6027,6027,6027],sk3:[6027,6027,6027,6027,6027,6027],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
|
||||
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
|
||||
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
|
||||
5022:{uuid:5022,name:"武道家",path:"k4",quality:2,kind:2,type:0,
|
||||
5025:{uuid:5025,name:"武道家",path:"k4",quality:2,kind:2,type:0,
|
||||
hp:4550,hp_up:120,shp_up:20,def:100,def_up:15,sdef_up:10,ap:100,ap_up:5,
|
||||
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
|
||||
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
|
||||
@@ -261,16 +288,7 @@ export const HeroInfo = {
|
||||
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6027,6027,6027,6027,6027,6027],sk3:[6027,6027,6027,6027,6027,6027],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
|
||||
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
|
||||
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
|
||||
5023:{uuid:5023,name:"射手未定",path:"a5",quality:2,kind:2,type:1,
|
||||
hp:3080,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
|
||||
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
|
||||
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
|
||||
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
|
||||
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
|
||||
sk1:[6006,6006,6006,6006,6006,6006],sk2:[6006,6006,6006,6006,6006,6006],sk3:[6006,6006,6006,6006,6006,6006],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
|
||||
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
|
||||
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
|
||||
5024:{uuid:5024,name:"射手未定",path:"a6",quality:2,kind:2,type:1,
|
||||
5026:{uuid:5026,name:"射手未定",path:"a6",quality:2,kind:2,type:1,
|
||||
hp:3060,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
|
||||
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
|
||||
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
|
||||
@@ -279,24 +297,6 @@ export const HeroInfo = {
|
||||
sk1:[6006,6006,6006,6006,6006,6006],sk2:[6006,6006,6006,6006,6006,6006],sk3:[6006,6006,6006,6006,6006,6006],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
|
||||
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
|
||||
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
|
||||
5025:{uuid:5025,name:"法师待定",path:"m7",quality:2,kind:2,type:2,
|
||||
hp:3210,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
|
||||
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
|
||||
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
|
||||
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
|
||||
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
|
||||
sk1:[6001,6001,6001,6001,6001,6001],sk2:[6001,6001,6001,6001,6001,6001],sk3:[6001,6001,6001,6001,6001,6001],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
|
||||
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
|
||||
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
|
||||
5026:{uuid:5026,name:"法师待定",path:"m8",quality:2,kind:2,type:2,
|
||||
hp:3150,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
|
||||
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
|
||||
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
|
||||
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
|
||||
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
|
||||
sk1:[6001,6001,6001,6001,6001,6001],sk2:[6001,6001,6001,6001,6001,6001],sk3:[6001,6001,6001,6001,6001,6001],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
|
||||
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
|
||||
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
|
||||
5027:{uuid:5027,name:"法师待定",path:"m9",quality:2,kind:2,type:2,
|
||||
hp:3130,hp_up:100,shp_up:20,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
|
||||
sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
|
||||
|
||||
@@ -167,14 +167,12 @@ export class HeroViewComp extends CCComp {
|
||||
}
|
||||
onBeginContact (seCol: Collider2D, oCol: Collider2D) {
|
||||
|
||||
if(oCol.tag==BoxSet.SKILL_TAG &&seCol.tag!=BoxSet.SKILL_TAG){
|
||||
if(seCol.group != oCol.group){
|
||||
let skill = oCol.node.getComponent(SkillCom)!;
|
||||
// console.log(Date.now()+this.hero_name+":"+this.uuid+' onBeginContact: '+skill.s_name+skill.uuid);
|
||||
if(this.hp <= 0 ) return
|
||||
if(skill.tg< 3) return
|
||||
this.check_uatk(skill);
|
||||
}
|
||||
if(oCol.tag==BoxSet.SKILL_TAG&&seCol.group != oCol.group){
|
||||
let skill = oCol.node.getComponent(SkillCom)!;
|
||||
// console.log(Date.now()+this.hero_name+":"+this.uuid+' onBeginContact: '+skill.s_name+skill.uuid);
|
||||
if(this.hp <= 0 ) return
|
||||
if(skill.tg< 3) return
|
||||
this.check_uatk(skill);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -321,7 +319,7 @@ export class HeroViewComp extends CCComp {
|
||||
if(this.check_dodge()) return
|
||||
this.in_atked();
|
||||
let l_hp=this.check_less(skill.ap,skill.is_crit,skill.crit_add)
|
||||
this.check_debuff(skill,l_hp*skill.derate)
|
||||
this.check_debuff(skill,l_hp)
|
||||
if(this.shield > 0){
|
||||
this.shield -=1
|
||||
l_hp = 0
|
||||
@@ -347,7 +345,7 @@ export class HeroViewComp extends CCComp {
|
||||
* @param l_hp - 可选参数,表示英雄的当前生命值,默认为0
|
||||
*/
|
||||
check_debuff(skill:any,l_hp:number=0){
|
||||
console.log(this.hero_name+":"+this.uuid+"check_debuff "+skill.debuff);
|
||||
console.log(this.hero_name+this.uuid+": skillname: "+skill.s_name+" :check_debuff "+skill.debuff);
|
||||
if(skill.debuff == 0) return
|
||||
let num=RandomManager.instance.getRandomInt(0,100)
|
||||
switch (skill.debuff){
|
||||
@@ -361,7 +359,7 @@ export class HeroViewComp extends CCComp {
|
||||
case 2:
|
||||
if(num > skill.depb) return
|
||||
// console.log(this.hero_name+":"+this.uuid+"debuff触发成功: i="+num+":debtime="+skill.debtime+":l_hp="+l_hp);
|
||||
this.BUFFCOMP.in_fired(skill.debtime,l_hp)
|
||||
this.BUFFCOMP.in_fired(skill.debtime,l_hp*skill.derate/100)
|
||||
break;
|
||||
case 3:
|
||||
if(num > skill.depb) return
|
||||
@@ -370,6 +368,8 @@ export class HeroViewComp extends CCComp {
|
||||
break;
|
||||
case 4:
|
||||
if(num > skill.depb) return
|
||||
this.BUFFCOMP.buff_get("deap")
|
||||
this.ap = this.ap-Math.floor(l_hp*skill.derate/100)
|
||||
break;
|
||||
case 5:
|
||||
if(num > skill.depb) return
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { _decorator, Animation, Collider2D, Component, Node, sp } from 'cc';
|
||||
import { _decorator, Animation, Collider2D, Component, Node, RigidBody2D, sp } from 'cc';
|
||||
import { SkillCom } from './SkillCom';
|
||||
import { BoxSet } from '../common/config/BoxSet';
|
||||
import { Hero } from '../hero/Hero';
|
||||
@@ -9,12 +9,17 @@ export class EndAnmBomCom extends Component {
|
||||
time:number = 0
|
||||
base:SkillCom = null
|
||||
collider:Collider2D = null
|
||||
rigid:RigidBody2D= null
|
||||
is_complete:boolean = false
|
||||
start() {
|
||||
this.base =this.node.getComponent(SkillCom)
|
||||
this.collider = this.getComponent(Collider2D);
|
||||
console.log("collider",this.collider)
|
||||
if(this.base.box_group ==BoxSet.HERO) this.collider.group = BoxSet.MONSTER
|
||||
if(this.base.box_group ==BoxSet.MONSTER) this.collider.group = BoxSet.HERO
|
||||
this.rigid = this.getComponent(RigidBody2D);
|
||||
console.log("collider",this.collider,this.rigid)
|
||||
this.rigid.sleep()
|
||||
// this.collider.enabled = false
|
||||
// if(this.base.box_group ==BoxSet.HERO) this.collider.group = BoxSet.MONSTER
|
||||
// if(this.base.box_group ==BoxSet.MONSTER) this.collider.group = BoxSet.HERO
|
||||
|
||||
if(this.node.getComponent(Animation)){
|
||||
let anim = this.node.getComponent(Animation);
|
||||
@@ -29,16 +34,38 @@ export class EndAnmBomCom extends Component {
|
||||
this.onAnimationFinished()
|
||||
console.log("[track %s][animation %s] complete: %s", trackEntry.trackIndex);
|
||||
});
|
||||
spine.setEventListener((trackEntry, event:any) => {
|
||||
this.onEnvent(event)
|
||||
// console.log("[track %s][animation %s] event: %s", trackEntry.trackIndex, event.data.name, event.intValue);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
onAnimationFinished(){
|
||||
this.collider.group = this.base.box_group
|
||||
this.node.active=false
|
||||
this.node.active=true
|
||||
if(!this.is_complete){
|
||||
// this.collider.group = this.base.box_group
|
||||
// this.node.active=false
|
||||
// this.node.active=true
|
||||
this.rigid.wakeUp()
|
||||
// this.collider.enabled = true
|
||||
console.log("动画结束,开始伤害")
|
||||
}
|
||||
|
||||
this.base.is_destroy = true
|
||||
|
||||
}
|
||||
onEnvent(event:any){
|
||||
if(event.data.name == "atk_event"){
|
||||
// this.collider.group = this.base.box_group
|
||||
// this.node.active=false
|
||||
// this.node.active=true
|
||||
this.rigid.wakeUp()
|
||||
// this.collider.enabled = true
|
||||
console.log("onEnvent,开始伤害",event)
|
||||
this.is_complete=true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user