This commit is contained in:
2024-07-29 07:58:58 +08:00
parent 1c7240d914
commit 44005768a9
13 changed files with 416 additions and 32 deletions

View File

@@ -41,10 +41,16 @@
},
{
"__id__": 36
},
{
"__id__": 38
},
{
"__id__": 40
}
],
"_prefab": {
"__id__": 38
"__id__": 42
},
"_lpos": {
"__type__": "cc.Vec3",
@@ -790,6 +796,74 @@
"__type__": "cc.CompPrefabInfo",
"fileId": "37VIdk5BVNxqSq7DlGbRu2"
},
{
"__type__": "cc.BoxCollider2D",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 1
},
"_enabled": true,
"__prefab": {
"__id__": 39
},
"tag": 0,
"_group": 4,
"_density": 1,
"_sensor": false,
"_friction": 0.2,
"_restitution": 0,
"_offset": {
"__type__": "cc.Vec2",
"x": -2.7,
"y": -2.5
},
"_size": {
"__type__": "cc.Size",
"width": 87.4,
"height": 77.5
},
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "ab5bK/AhFOkYq0VRXDd8u9"
},
{
"__type__": "cc.RigidBody2D",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 1
},
"_enabled": true,
"__prefab": {
"__id__": 41
},
"enabledContactListener": true,
"bullet": true,
"awakeOnLoad": true,
"_group": 4,
"_type": 0,
"_allowSleep": true,
"_gravityScale": 1,
"_linearDamping": 0,
"_angularDamping": 0,
"_linearVelocity": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_angularVelocity": 0,
"_fixedRotation": false,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "8cB93RhXpG8IPDs33L6HGa"
},
{
"__type__": "cc.PrefabInfo",
"root": {

View File

@@ -787,7 +787,7 @@
},
"_type": 0,
"_fillType": 0,
"_sizeMode": 1,
"_sizeMode": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,

View File

@@ -41,10 +41,16 @@
},
{
"__id__": 36
},
{
"__id__": 38
},
{
"__id__": 40
}
],
"_prefab": {
"__id__": 38
"__id__": 42
},
"_lpos": {
"__type__": "cc.Vec3",
@@ -790,6 +796,74 @@
"__type__": "cc.CompPrefabInfo",
"fileId": "88a6VdbQBB7YwXovYCN2Sy"
},
{
"__type__": "cc.BoxCollider2D",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 1
},
"_enabled": true,
"__prefab": {
"__id__": 39
},
"tag": 1,
"_group": 2,
"_density": 1,
"_sensor": false,
"_friction": 0.2,
"_restitution": 0,
"_offset": {
"__type__": "cc.Vec2",
"x": 3.6,
"y": -2.5
},
"_size": {
"__type__": "cc.Size",
"width": 75.1,
"height": 70
},
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "b2Dt9lJI9FyJCDezkDBPBl"
},
{
"__type__": "cc.RigidBody2D",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 1
},
"_enabled": true,
"__prefab": {
"__id__": 41
},
"enabledContactListener": true,
"bullet": true,
"awakeOnLoad": true,
"_group": 2,
"_type": 0,
"_allowSleep": true,
"_gravityScale": 1,
"_linearDamping": 0,
"_angularDamping": 0,
"_linearVelocity": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_angularVelocity": 0,
"_fixedRotation": false,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "d8rVs6intBQ7lRU8Dw4zXV"
},
{
"__type__": "cc.PrefabInfo",
"root": {

View File

@@ -23,7 +23,12 @@ export class Main extends Root {
protected async run() {
smc.initialize = ecs.getEntity<Initialize>(Initialize);
smc.monsters = ['war','magic','heath']
smc.monsters = [
{profession:'m1',speed:60},
{profession:'m2',speed:600},
{profession:'m3',speed:200},
{profession:'m4',speed:100},
]
smc.heros = [
{profession:'war',speed:60},
{profession:'magic',speed:60},

View File

@@ -0,0 +1,136 @@
/*
* @Author: dgflash
* @Date: 2021-08-11 16:41:12
* @LastEditors: dgflash
* @LastEditTime: 2023-01-19 15:27:24
*/
import { Node, Vec3 } from "cc";
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { Vec3Util } from "../../../../extensions/oops-plugin-framework/assets/core/utils/Vec3Util";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
/** 向目标移动,移动过程中目标位置变化会自动修正移动目标点,直到未修正前移动到目标点停止 */
@ecs.register('MoveTo')
export class MoveToComp extends ecs.Comp {
/** 移动节点 */
node: Node = null!;
/** 移动方向 */
velocity: Vec3 = Vec3Util.zero;
/** 移动速度(每秒移动的像素距离) */
speed: number = 0;
/** 目标实体ECS编号、目标位置 */
target: Vec3 | Node | null = null;
/** 坐标标(默认本地坐标) */
ns: number = Node.NodeSpace.LOCAL;
/** 偏移距离 */
offset: number = 0;
/** 偏移向量 */
offsetVector: Vec3 | null = null;
/** 移动完成回调 */
onComplete: Function | null = null;
/** 距离变化时 */
onChange: Function | null = null;
reset() {
this.ns = Node.NodeSpace.LOCAL;
this.offset = 0;
this.target = null;
this.offsetVector = null;
this.onComplete = null;
this.onChange = null;
}
}
@ecs.register('VariableMoveTo')
class VariableMoveToComponent extends ecs.Comp {
/** 延时触发器 */
timer: Timer = new Timer();
/** 终点备份 */
end: Vec3 | null = null;
/** 目标位置 */
target!: Vec3;
reset() {
this.end = null;
this.timer.reset();
}
}
/** 跟踪移动到目标位置 */
export class MoveToSystem extends ecs.ComblockSystem<ecs.Entity> implements ecs.IEntityEnterSystem, ecs.IEntityRemoveSystem, ecs.ISystemUpdate {
filter(): ecs.IMatcher {
return ecs.allOf(MoveToComp);
}
entityEnter(e: ecs.Entity): void {
e.add(VariableMoveToComponent);
}
entityRemove(e: ecs.Entity): void {
e.remove(VariableMoveToComponent);
}
update(e: ecs.Entity) {
let move = e.get(MoveToComp);
let mtv = e.get(VariableMoveToComponent);
let end: Vec3;
console.assert(move.speed > 0, "移动速度必须要大于零");
if (move.target instanceof Node) {
end = move.ns == Node.NodeSpace.WORLD ? move.target.worldPosition : move.target.position;
}
else {
end = move.target as Vec3;
}
// 目标移动后,重计算移动方向与移动到目标点的速度
if (mtv.end == null || !mtv.end.strictEquals(end)) {
let target = end.clone();
if (move.offsetVector) {
target = target.add(move.offsetVector); // 这里的问题
}
// 移动方向与移动数度
let start = move.ns == Node.NodeSpace.WORLD ? move.node.worldPosition : move.node.position;
move.velocity = Vec3Util.sub(target, start).normalize();
// 移动时间与目标偏位置计算
let distance = Vec3.distance(start, target) - move.offset;
move.onChange?.call(this);
if (distance - move.offset <= 0) {
this.exit(e);
}
else {
mtv.timer.step = distance / move.speed;
mtv.end = end.clone();
mtv.target = move.velocity.clone().multiplyScalar(distance).add(start);
}
}
if (move.speed > 0) {
let trans = Vec3Util.mul(move.velocity, move.speed * this.dt);
move.node.translate(trans, Node.NodeSpace.LOCAL);
}
// 移动完成事件
if (mtv.timer.update(this.dt)) {
if (move.ns == Node.NodeSpace.WORLD)
move.node.worldPosition = mtv.target;
else
move.node.position = mtv.target;
this.exit(e);
}
}
private exit(e: ecs.Entity) {
let move = e.get(MoveToComp);
move.onComplete?.call(this);
e.remove(VariableMoveToComponent);
e.remove(MoveToComp);
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "d233722c-c438-4eb3-ad17-6b407ef7bad0",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -20,7 +20,7 @@ export default class HeroSpineAnimator extends Component {
private spine!: sp.Skeleton;
start() {
this.spine = this.getComponent(sp.Skeleton)!;
console.log("HeroSpineAnimator start");
// console.log("HeroSpineAnimator start");
this.playAnimation(this.animName, this.loop);
}
@@ -44,9 +44,9 @@ export default class HeroSpineAnimator extends Component {
* @param loop 是否循环播放
*/
protected playAnimation(animName: string, loop: boolean) {
console.log("HeroSpineAnimator playAnimation");
// console.log("HeroSpineAnimator playAnimation");
if (animName) {
console.log("HeroSpineAnimator playAnimation animName", animName);
// console.log("HeroSpineAnimator playAnimation animName", animName);
this.animName = animName;
this.loop = loop;
this.spine.setAnimation(0, this.animName, this.loop);

View File

@@ -8,6 +8,7 @@ import { Hero } from "../../heros/Hero";
// import MapRoadUtils from "./map/road/MapRoadUtils";
import { MapViewScene } from "./MapViewScene";
import { Timer } from "../../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
const { ccclass, property } = _decorator;
@ccclass('MapViewComp')
@@ -23,7 +24,13 @@ export class MapViewComp extends CCComp {
/** 转场碰撞点对象集合 */
private timer: Timer = new Timer(2);
onLoad(){
// 监听全局事件
oops.message.on("monster_load", this.onMonsterLoaded, this);
}
private onMonsterLoaded(event: string, args: any) {
console.log('on_monster_load', args);
}
reset(): void {
}
@@ -59,7 +66,8 @@ export class MapViewComp extends CCComp {
if (smc.monsters.length>0){
let monster = ecs.getEntity<Monster>(Monster);
monster.load(v3(360,-60));
monster.load(v3(360,-60),smc.monsters[0].speed);
monster.move(v3(0,-60));
smc.monsters.splice(0,1)
}

View File

@@ -5,7 +5,7 @@
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:43:04
*/
import { instantiate, Node, Prefab, Vec3 ,tween} from "cc";
import { instantiate, Node, Prefab, Vec3 ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact} from "cc";
import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
@@ -14,18 +14,22 @@ import { smc } from "../common/SingletonModuleComp";
import { MonsterModelComp } from "./MonsterModelComp";
import { MonsterSpine } from "./MonsterSpine";
import { MonsterViewComp } from "./MonsterViewComp";
import { MoveTo } from "../../../../extensions/oops-plugin-framework/assets/libs/animator-move/MoveTo";
import { MoveToComp } from "../common/MoveTo";
import { GameCollision } from "../../../../extensions/oops-plugin-framework/assets/module/common/GameCollision";
/** 角色实体 */
@ecs.register(`Monster`)
export class Monster extends ecs.Entity {
// 数据层
MonsterModel!: MonsterModelComp;
GameCollision: GameCollision =new GameCollision();
// 视图层
MonsterView!: MonsterViewComp;
RoleMoveTo!: MoveToComp; // 移动
protected init() {
this.addComponents<ecs.Comp>(
MonsterModelComp);
}
destroy(): void {
@@ -34,10 +38,8 @@ export class Monster extends ecs.Entity {
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO) {
load(pos: Vec3 = Vec3.ZERO,speed:number = 100) {
var path = "game/monster/monster";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
var scene = smc.map.MapView.scene;
@@ -46,13 +48,21 @@ export class Monster extends ecs.Entity {
node.setPosition(pos)
var mv = node.getComponent(MonsterViewComp)!;
mv.speed = speed;
console.log("speed:"+mv.speed)
mv.Tpos = v3(0,0,0);
this.add(mv);
// node.setScale(-1, 1, 1);
tween(node).to(1, { position: new Vec3(0, -60, 0) }, {
onComplete: () => {
// this.as.walk();
}
}).start();
oops.message.dispatchEvent("monster_load",this)
}
/** 移动ECS System处理逻辑分享功能独立的业务代码 */
move(target: Vec3,speed:number = 100) {
var move = this.get(MoveToComp) || this.add(MoveToComp);
move.target = target;
move.node = this.MonsterView.node;
move.speed = speed;
}

View File

@@ -16,12 +16,14 @@ export class MonsterModelComp extends ecs.Comp {
/** 角色名 */
name: string = "monster";
/** speed */
speed: number = 0;
/** 动画名资源 */
anim: string = "monster";
reset() {
this.id = -1;
this.speed = 0;
this.name = "";
}
}

View File

@@ -20,7 +20,7 @@ export default class MonsterSpineAnimator extends Component {
private spine!: sp.Skeleton;
start() {
this.spine = this.getComponent(sp.Skeleton)!;
console.log("MonsterSpineAnimator start");
// console.log("MonsterSpineAnimator start");
this.playAnimation(this.animName, this.loop);
}
@@ -44,9 +44,9 @@ export default class MonsterSpineAnimator extends Component {
* @param loop 是否循环播放
*/
protected playAnimation(animName: string, loop: boolean) {
console.log("MonsterSpineAnimator playAnimation");
// console.log("MonsterSpineAnimator playAnimation");
if (animName) {
console.log("MonsterSpineAnimator playAnimation animName", animName);
// console.log("MonsterSpineAnimator playAnimation animName", animName);
this.animName = animName;
this.loop = loop;
this.spine.setAnimation(0, this.animName, this.loop);

View File

@@ -5,10 +5,12 @@
* @LastEditTime: 2022-08-17 12:36:18
*/
import { Vec3, _decorator ,tween} from "cc";
import { Vec3, _decorator ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { MonsterSpine } from "./MonsterSpine";
import { Monster } from "./Monster";
import { MonsterModelComp } from "./MonsterModelComp";
const { ccclass, property } = _decorator;
@@ -18,16 +20,53 @@ const { ccclass, property } = _decorator;
export class MonsterViewComp extends CCComp {
/** 角色动画 */
as: MonsterSpine = null!;
/** 角色控制器 */
speed: number = 100;
Tpos: Vec3 = v3(0,-60,0);
/** 视图层逻辑代码分离演示 */
onLoad() {
this.as = this.getComponent(MonsterSpine);
//移动到0-60
start () {
// 注册单个碰撞体的回调函数
console.log('MonsterViewComp start');
let collider = this.getComponent(Collider2D);
if (collider) {
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
}
// 注册全局碰撞回调函数
if (PhysicsSystem2D.instance) {
console.log('PhysicsSystem2D.instance');
PhysicsSystem2D.instance.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
PhysicsSystem2D.instance.on(Contact2DType.END_CONTACT, this.onEndContact, this);
PhysicsSystem2D.instance.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
PhysicsSystem2D.instance.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
}
}
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
// 只在两个碰撞体开始接触时被调用一次
console.log('onBeginContact');
}
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
// 只在两个碰撞体结束接触时被调用一次
console.log('onEndContact');
}
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
// 每次将要处理碰撞体接触逻辑时被调用
console.log('onPreSolve');
}
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
// 每次处理完碰撞体接触逻辑时被调用
console.log('onPostSolve');
}
onLoad() {
this.as = this.getComponent(MonsterSpine);
}
update(dt: number){
this.node.setPosition(this.node.position.x-dt*this.speed, this.node.position.y, this.node.position.z);
}
reset() {
this.node.destroy();

View File

@@ -22,5 +22,32 @@
"visible": true
}
},
"custom_joint_texture_layouts": []
"custom_joint_texture_layouts": [],
"physics": {
"collisionGroups": [
{
"index": 1,
"name": "monster"
},
{
"index": 2,
"name": "hero"
},
{
"index": 3,
"name": "monster_skill"
},
{
"index": 4,
"name": "hero_skill"
}
],
"collisionMatrix": {
"0": 1,
"1": 20,
"2": 10,
"3": 4,
"4": 2
}
}
}