ddd
This commit is contained in:
@@ -41,10 +41,16 @@
|
||||
},
|
||||
{
|
||||
"__id__": 36
|
||||
},
|
||||
{
|
||||
"__id__": 38
|
||||
},
|
||||
{
|
||||
"__id__": 40
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 38
|
||||
"__id__": 42
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
@@ -790,6 +796,74 @@
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "37VIdk5BVNxqSq7DlGbRu2"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.BoxCollider2D",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 39
|
||||
},
|
||||
"tag": 0,
|
||||
"_group": 4,
|
||||
"_density": 1,
|
||||
"_sensor": false,
|
||||
"_friction": 0.2,
|
||||
"_restitution": 0,
|
||||
"_offset": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": -2.7,
|
||||
"y": -2.5
|
||||
},
|
||||
"_size": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 87.4,
|
||||
"height": 77.5
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "ab5bK/AhFOkYq0VRXDd8u9"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.RigidBody2D",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 41
|
||||
},
|
||||
"enabledContactListener": true,
|
||||
"bullet": true,
|
||||
"awakeOnLoad": true,
|
||||
"_group": 4,
|
||||
"_type": 0,
|
||||
"_allowSleep": true,
|
||||
"_gravityScale": 1,
|
||||
"_linearDamping": 0,
|
||||
"_angularDamping": 0,
|
||||
"_linearVelocity": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"_angularVelocity": 0,
|
||||
"_fixedRotation": false,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "8cB93RhXpG8IPDs33L6HGa"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
|
||||
@@ -787,7 +787,7 @@
|
||||
},
|
||||
"_type": 0,
|
||||
"_fillType": 0,
|
||||
"_sizeMode": 1,
|
||||
"_sizeMode": 0,
|
||||
"_fillCenter": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
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||||
|
||||
@@ -41,10 +41,16 @@
|
||||
},
|
||||
{
|
||||
"__id__": 36
|
||||
},
|
||||
{
|
||||
"__id__": 38
|
||||
},
|
||||
{
|
||||
"__id__": 40
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 38
|
||||
"__id__": 42
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
@@ -790,6 +796,74 @@
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "88a6VdbQBB7YwXovYCN2Sy"
|
||||
},
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{
|
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"__type__": "cc.BoxCollider2D",
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"_name": "",
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"_objFlags": 0,
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"__editorExtras__": {},
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"node": {
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"__id__": 1
|
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},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 39
|
||||
},
|
||||
"tag": 1,
|
||||
"_group": 2,
|
||||
"_density": 1,
|
||||
"_sensor": false,
|
||||
"_friction": 0.2,
|
||||
"_restitution": 0,
|
||||
"_offset": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 3.6,
|
||||
"y": -2.5
|
||||
},
|
||||
"_size": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 75.1,
|
||||
"height": 70
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "b2Dt9lJI9FyJCDezkDBPBl"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.RigidBody2D",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 41
|
||||
},
|
||||
"enabledContactListener": true,
|
||||
"bullet": true,
|
||||
"awakeOnLoad": true,
|
||||
"_group": 2,
|
||||
"_type": 0,
|
||||
"_allowSleep": true,
|
||||
"_gravityScale": 1,
|
||||
"_linearDamping": 0,
|
||||
"_angularDamping": 0,
|
||||
"_linearVelocity": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"_angularVelocity": 0,
|
||||
"_fixedRotation": false,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
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||||
"fileId": "d8rVs6intBQ7lRU8Dw4zXV"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
|
||||
@@ -23,7 +23,12 @@ export class Main extends Root {
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||||
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||||
protected async run() {
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||||
smc.initialize = ecs.getEntity<Initialize>(Initialize);
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smc.monsters = ['war','magic','heath']
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||||
smc.monsters = [
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{profession:'m1',speed:60},
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{profession:'m2',speed:600},
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{profession:'m3',speed:200},
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{profession:'m4',speed:100},
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]
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||||
smc.heros = [
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{profession:'war',speed:60},
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{profession:'magic',speed:60},
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||||
|
||||
136
assets/script/game/common/MoveTo.ts
Normal file
136
assets/script/game/common/MoveTo.ts
Normal file
@@ -0,0 +1,136 @@
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||||
/*
|
||||
* @Author: dgflash
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||||
* @Date: 2021-08-11 16:41:12
|
||||
* @LastEditors: dgflash
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||||
* @LastEditTime: 2023-01-19 15:27:24
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||||
*/
|
||||
import { Node, Vec3 } from "cc";
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||||
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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||||
import { Vec3Util } from "../../../../extensions/oops-plugin-framework/assets/core/utils/Vec3Util";
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||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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||||
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||||
/** 向目标移动,移动过程中目标位置变化会自动修正移动目标点,直到未修正前移动到目标点停止 */
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@ecs.register('MoveTo')
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export class MoveToComp extends ecs.Comp {
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/** 移动节点 */
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node: Node = null!;
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/** 移动方向 */
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velocity: Vec3 = Vec3Util.zero;
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/** 移动速度(每秒移动的像素距离) */
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speed: number = 0;
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||||
/** 目标实体ECS编号、目标位置 */
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target: Vec3 | Node | null = null;
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/** 坐标标(默认本地坐标) */
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ns: number = Node.NodeSpace.LOCAL;
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/** 偏移距离 */
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offset: number = 0;
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/** 偏移向量 */
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offsetVector: Vec3 | null = null;
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/** 移动完成回调 */
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onComplete: Function | null = null;
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/** 距离变化时 */
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onChange: Function | null = null;
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||||
reset() {
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this.ns = Node.NodeSpace.LOCAL;
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this.offset = 0;
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this.target = null;
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this.offsetVector = null;
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this.onComplete = null;
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this.onChange = null;
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||||
}
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||||
}
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@ecs.register('VariableMoveTo')
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class VariableMoveToComponent extends ecs.Comp {
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/** 延时触发器 */
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timer: Timer = new Timer();
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/** 终点备份 */
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||||
end: Vec3 | null = null;
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||||
/** 目标位置 */
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target!: Vec3;
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||||
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||||
reset() {
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this.end = null;
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this.timer.reset();
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||||
}
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||||
}
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||||
|
||||
/** 跟踪移动到目标位置 */
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||||
export class MoveToSystem extends ecs.ComblockSystem<ecs.Entity> implements ecs.IEntityEnterSystem, ecs.IEntityRemoveSystem, ecs.ISystemUpdate {
|
||||
filter(): ecs.IMatcher {
|
||||
return ecs.allOf(MoveToComp);
|
||||
}
|
||||
|
||||
entityEnter(e: ecs.Entity): void {
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||||
e.add(VariableMoveToComponent);
|
||||
}
|
||||
|
||||
entityRemove(e: ecs.Entity): void {
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||||
e.remove(VariableMoveToComponent);
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||||
}
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||||
|
||||
update(e: ecs.Entity) {
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||||
let move = e.get(MoveToComp);
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||||
let mtv = e.get(VariableMoveToComponent);
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||||
let end: Vec3;
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||||
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||||
console.assert(move.speed > 0, "移动速度必须要大于零");
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||||
|
||||
if (move.target instanceof Node) {
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||||
end = move.ns == Node.NodeSpace.WORLD ? move.target.worldPosition : move.target.position;
|
||||
}
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||||
else {
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||||
end = move.target as Vec3;
|
||||
}
|
||||
|
||||
// 目标移动后,重计算移动方向与移动到目标点的速度
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||||
if (mtv.end == null || !mtv.end.strictEquals(end)) {
|
||||
let target = end.clone();
|
||||
if (move.offsetVector) {
|
||||
target = target.add(move.offsetVector); // 这里的问题
|
||||
}
|
||||
|
||||
// 移动方向与移动数度
|
||||
let start = move.ns == Node.NodeSpace.WORLD ? move.node.worldPosition : move.node.position;
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||||
move.velocity = Vec3Util.sub(target, start).normalize();
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||||
|
||||
// 移动时间与目标偏位置计算
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||||
let distance = Vec3.distance(start, target) - move.offset;
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||||
|
||||
move.onChange?.call(this);
|
||||
|
||||
if (distance - move.offset <= 0) {
|
||||
this.exit(e);
|
||||
}
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||||
else {
|
||||
mtv.timer.step = distance / move.speed;
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||||
mtv.end = end.clone();
|
||||
mtv.target = move.velocity.clone().multiplyScalar(distance).add(start);
|
||||
}
|
||||
}
|
||||
|
||||
if (move.speed > 0) {
|
||||
let trans = Vec3Util.mul(move.velocity, move.speed * this.dt);
|
||||
move.node.translate(trans, Node.NodeSpace.LOCAL);
|
||||
}
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||||
|
||||
// 移动完成事件
|
||||
if (mtv.timer.update(this.dt)) {
|
||||
if (move.ns == Node.NodeSpace.WORLD)
|
||||
move.node.worldPosition = mtv.target;
|
||||
else
|
||||
move.node.position = mtv.target;
|
||||
|
||||
this.exit(e);
|
||||
}
|
||||
}
|
||||
|
||||
private exit(e: ecs.Entity) {
|
||||
let move = e.get(MoveToComp);
|
||||
move.onComplete?.call(this);
|
||||
e.remove(VariableMoveToComponent);
|
||||
e.remove(MoveToComp);
|
||||
}
|
||||
}
|
||||
9
assets/script/game/common/MoveTo.ts.meta
Normal file
9
assets/script/game/common/MoveTo.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "d233722c-c438-4eb3-ad17-6b407ef7bad0",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -20,7 +20,7 @@ export default class HeroSpineAnimator extends Component {
|
||||
private spine!: sp.Skeleton;
|
||||
start() {
|
||||
this.spine = this.getComponent(sp.Skeleton)!;
|
||||
console.log("HeroSpineAnimator start");
|
||||
// console.log("HeroSpineAnimator start");
|
||||
this.playAnimation(this.animName, this.loop);
|
||||
}
|
||||
|
||||
@@ -44,9 +44,9 @@ export default class HeroSpineAnimator extends Component {
|
||||
* @param loop 是否循环播放
|
||||
*/
|
||||
protected playAnimation(animName: string, loop: boolean) {
|
||||
console.log("HeroSpineAnimator playAnimation");
|
||||
// console.log("HeroSpineAnimator playAnimation");
|
||||
if (animName) {
|
||||
console.log("HeroSpineAnimator playAnimation animName", animName);
|
||||
// console.log("HeroSpineAnimator playAnimation animName", animName);
|
||||
this.animName = animName;
|
||||
this.loop = loop;
|
||||
this.spine.setAnimation(0, this.animName, this.loop);
|
||||
|
||||
@@ -8,6 +8,7 @@ import { Hero } from "../../heros/Hero";
|
||||
// import MapRoadUtils from "./map/road/MapRoadUtils";
|
||||
import { MapViewScene } from "./MapViewScene";
|
||||
import { Timer } from "../../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
|
||||
import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('MapViewComp')
|
||||
@@ -23,7 +24,13 @@ export class MapViewComp extends CCComp {
|
||||
/** 转场碰撞点对象集合 */
|
||||
|
||||
private timer: Timer = new Timer(2);
|
||||
|
||||
onLoad(){
|
||||
// 监听全局事件
|
||||
oops.message.on("monster_load", this.onMonsterLoaded, this);
|
||||
}
|
||||
private onMonsterLoaded(event: string, args: any) {
|
||||
console.log('on_monster_load', args);
|
||||
}
|
||||
reset(): void {
|
||||
|
||||
}
|
||||
@@ -59,7 +66,8 @@ export class MapViewComp extends CCComp {
|
||||
|
||||
if (smc.monsters.length>0){
|
||||
let monster = ecs.getEntity<Monster>(Monster);
|
||||
monster.load(v3(360,-60));
|
||||
monster.load(v3(360,-60),smc.monsters[0].speed);
|
||||
monster.move(v3(0,-60));
|
||||
smc.monsters.splice(0,1)
|
||||
}
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
* @LastEditors: dgflash
|
||||
* @LastEditTime: 2022-08-04 15:43:04
|
||||
*/
|
||||
import { instantiate, Node, Prefab, Vec3 ,tween} from "cc";
|
||||
import { instantiate, Node, Prefab, Vec3 ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact} from "cc";
|
||||
import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
@@ -14,18 +14,22 @@ import { smc } from "../common/SingletonModuleComp";
|
||||
import { MonsterModelComp } from "./MonsterModelComp";
|
||||
import { MonsterSpine } from "./MonsterSpine";
|
||||
import { MonsterViewComp } from "./MonsterViewComp";
|
||||
import { MoveTo } from "../../../../extensions/oops-plugin-framework/assets/libs/animator-move/MoveTo";
|
||||
import { MoveToComp } from "../common/MoveTo";
|
||||
import { GameCollision } from "../../../../extensions/oops-plugin-framework/assets/module/common/GameCollision";
|
||||
/** 角色实体 */
|
||||
@ecs.register(`Monster`)
|
||||
export class Monster extends ecs.Entity {
|
||||
// 数据层
|
||||
MonsterModel!: MonsterModelComp;
|
||||
GameCollision: GameCollision =new GameCollision();
|
||||
// 视图层
|
||||
MonsterView!: MonsterViewComp;
|
||||
RoleMoveTo!: MoveToComp; // 移动
|
||||
|
||||
protected init() {
|
||||
this.addComponents<ecs.Comp>(
|
||||
MonsterModelComp);
|
||||
|
||||
}
|
||||
|
||||
destroy(): void {
|
||||
@@ -34,10 +38,8 @@ export class Monster extends ecs.Entity {
|
||||
}
|
||||
|
||||
/** 加载角色 */
|
||||
load(pos: Vec3 = Vec3.ZERO) {
|
||||
|
||||
load(pos: Vec3 = Vec3.ZERO,speed:number = 100) {
|
||||
var path = "game/monster/monster";
|
||||
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
var scene = smc.map.MapView.scene;
|
||||
@@ -46,13 +48,21 @@ export class Monster extends ecs.Entity {
|
||||
node.setPosition(pos)
|
||||
|
||||
var mv = node.getComponent(MonsterViewComp)!;
|
||||
mv.speed = speed;
|
||||
console.log("speed:"+mv.speed)
|
||||
mv.Tpos = v3(0,0,0);
|
||||
this.add(mv);
|
||||
// node.setScale(-1, 1, 1);
|
||||
tween(node).to(1, { position: new Vec3(0, -60, 0) }, {
|
||||
onComplete: () => {
|
||||
// this.as.walk();
|
||||
|
||||
oops.message.dispatchEvent("monster_load",this)
|
||||
}
|
||||
}).start();
|
||||
|
||||
/** 移动(ECS System处理逻辑,分享功能独立的业务代码) */
|
||||
move(target: Vec3,speed:number = 100) {
|
||||
var move = this.get(MoveToComp) || this.add(MoveToComp);
|
||||
move.target = target;
|
||||
move.node = this.MonsterView.node;
|
||||
move.speed = speed;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -16,12 +16,14 @@ export class MonsterModelComp extends ecs.Comp {
|
||||
|
||||
/** 角色名 */
|
||||
name: string = "monster";
|
||||
|
||||
/** speed */
|
||||
speed: number = 0;
|
||||
/** 动画名资源 */
|
||||
anim: string = "monster";
|
||||
|
||||
reset() {
|
||||
this.id = -1;
|
||||
this.speed = 0;
|
||||
this.name = "";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ export default class MonsterSpineAnimator extends Component {
|
||||
private spine!: sp.Skeleton;
|
||||
start() {
|
||||
this.spine = this.getComponent(sp.Skeleton)!;
|
||||
console.log("MonsterSpineAnimator start");
|
||||
// console.log("MonsterSpineAnimator start");
|
||||
this.playAnimation(this.animName, this.loop);
|
||||
}
|
||||
|
||||
@@ -44,9 +44,9 @@ export default class MonsterSpineAnimator extends Component {
|
||||
* @param loop 是否循环播放
|
||||
*/
|
||||
protected playAnimation(animName: string, loop: boolean) {
|
||||
console.log("MonsterSpineAnimator playAnimation");
|
||||
// console.log("MonsterSpineAnimator playAnimation");
|
||||
if (animName) {
|
||||
console.log("MonsterSpineAnimator playAnimation animName", animName);
|
||||
// console.log("MonsterSpineAnimator playAnimation animName", animName);
|
||||
this.animName = animName;
|
||||
this.loop = loop;
|
||||
this.spine.setAnimation(0, this.animName, this.loop);
|
||||
|
||||
@@ -5,10 +5,12 @@
|
||||
* @LastEditTime: 2022-08-17 12:36:18
|
||||
*/
|
||||
|
||||
import { Vec3, _decorator ,tween} from "cc";
|
||||
import { Vec3, _decorator ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact} from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { MonsterSpine } from "./MonsterSpine";
|
||||
import { Monster } from "./Monster";
|
||||
import { MonsterModelComp } from "./MonsterModelComp";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@@ -18,16 +20,53 @@ const { ccclass, property } = _decorator;
|
||||
export class MonsterViewComp extends CCComp {
|
||||
/** 角色动画 */
|
||||
as: MonsterSpine = null!;
|
||||
/** 角色控制器 */
|
||||
|
||||
speed: number = 100;
|
||||
Tpos: Vec3 = v3(0,-60,0);
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
onLoad() {
|
||||
this.as = this.getComponent(MonsterSpine);
|
||||
//移动到0,-60
|
||||
|
||||
start () {
|
||||
// 注册单个碰撞体的回调函数
|
||||
console.log('MonsterViewComp start');
|
||||
let collider = this.getComponent(Collider2D);
|
||||
if (collider) {
|
||||
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
||||
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
|
||||
collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
|
||||
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
|
||||
}
|
||||
|
||||
// 注册全局碰撞回调函数
|
||||
if (PhysicsSystem2D.instance) {
|
||||
console.log('PhysicsSystem2D.instance');
|
||||
PhysicsSystem2D.instance.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
||||
PhysicsSystem2D.instance.on(Contact2DType.END_CONTACT, this.onEndContact, this);
|
||||
PhysicsSystem2D.instance.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
|
||||
PhysicsSystem2D.instance.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
|
||||
}
|
||||
}
|
||||
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
// 只在两个碰撞体开始接触时被调用一次
|
||||
console.log('onBeginContact');
|
||||
}
|
||||
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
// 只在两个碰撞体结束接触时被调用一次
|
||||
console.log('onEndContact');
|
||||
}
|
||||
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
// 每次将要处理碰撞体接触逻辑时被调用
|
||||
console.log('onPreSolve');
|
||||
}
|
||||
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
// 每次处理完碰撞体接触逻辑时被调用
|
||||
console.log('onPostSolve');
|
||||
}
|
||||
|
||||
onLoad() {
|
||||
this.as = this.getComponent(MonsterSpine);
|
||||
}
|
||||
|
||||
update(dt: number){
|
||||
this.node.setPosition(this.node.position.x-dt*this.speed, this.node.position.y, this.node.position.z);
|
||||
}
|
||||
|
||||
reset() {
|
||||
this.node.destroy();
|
||||
|
||||
@@ -22,5 +22,32 @@
|
||||
"visible": true
|
||||
}
|
||||
},
|
||||
"custom_joint_texture_layouts": []
|
||||
"custom_joint_texture_layouts": [],
|
||||
"physics": {
|
||||
"collisionGroups": [
|
||||
{
|
||||
"index": 1,
|
||||
"name": "monster"
|
||||
},
|
||||
{
|
||||
"index": 2,
|
||||
"name": "hero"
|
||||
},
|
||||
{
|
||||
"index": 3,
|
||||
"name": "monster_skill"
|
||||
},
|
||||
{
|
||||
"index": 4,
|
||||
"name": "hero_skill"
|
||||
}
|
||||
],
|
||||
"collisionMatrix": {
|
||||
"0": 1,
|
||||
"1": 20,
|
||||
"2": 10,
|
||||
"3": 4,
|
||||
"4": 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user