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@@ -5,7 +5,7 @@
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:43:04
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*/
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import { instantiate, Node, Prefab, Vec3 ,tween} from "cc";
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import { instantiate, Node, Prefab, Vec3 ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact} from "cc";
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import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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@@ -14,18 +14,22 @@ import { smc } from "../common/SingletonModuleComp";
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import { MonsterModelComp } from "./MonsterModelComp";
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import { MonsterSpine } from "./MonsterSpine";
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import { MonsterViewComp } from "./MonsterViewComp";
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import { MoveTo } from "../../../../extensions/oops-plugin-framework/assets/libs/animator-move/MoveTo";
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import { MoveToComp } from "../common/MoveTo";
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import { GameCollision } from "../../../../extensions/oops-plugin-framework/assets/module/common/GameCollision";
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/** 角色实体 */
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@ecs.register(`Monster`)
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export class Monster extends ecs.Entity {
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// 数据层
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MonsterModel!: MonsterModelComp;
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GameCollision: GameCollision =new GameCollision();
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// 视图层
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MonsterView!: MonsterViewComp;
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RoleMoveTo!: MoveToComp; // 移动
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protected init() {
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this.addComponents<ecs.Comp>(
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MonsterModelComp);
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}
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destroy(): void {
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@@ -34,10 +38,8 @@ export class Monster extends ecs.Entity {
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}
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO) {
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load(pos: Vec3 = Vec3.ZERO,speed:number = 100) {
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var path = "game/monster/monster";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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var scene = smc.map.MapView.scene;
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@@ -46,14 +48,22 @@ export class Monster extends ecs.Entity {
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node.setPosition(pos)
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var mv = node.getComponent(MonsterViewComp)!;
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mv.speed = speed;
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console.log("speed:"+mv.speed)
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mv.Tpos = v3(0,0,0);
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this.add(mv);
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// node.setScale(-1, 1, 1);
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tween(node).to(1, { position: new Vec3(0, -60, 0) }, {
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onComplete: () => {
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// this.as.walk();
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}
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}).start();
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oops.message.dispatchEvent("monster_load",this)
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}
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/** 移动(ECS System处理逻辑,分享功能独立的业务代码) */
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move(target: Vec3,speed:number = 100) {
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var move = this.get(MoveToComp) || this.add(MoveToComp);
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move.target = target;
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move.node = this.MonsterView.node;
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move.speed = speed;
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}
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}
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