This commit is contained in:
2024-07-29 07:58:58 +08:00
parent 1c7240d914
commit 44005768a9
13 changed files with 416 additions and 32 deletions

View File

@@ -5,7 +5,7 @@
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:43:04
*/
import { instantiate, Node, Prefab, Vec3 ,tween} from "cc";
import { instantiate, Node, Prefab, Vec3 ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact} from "cc";
import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
@@ -14,18 +14,22 @@ import { smc } from "../common/SingletonModuleComp";
import { MonsterModelComp } from "./MonsterModelComp";
import { MonsterSpine } from "./MonsterSpine";
import { MonsterViewComp } from "./MonsterViewComp";
import { MoveTo } from "../../../../extensions/oops-plugin-framework/assets/libs/animator-move/MoveTo";
import { MoveToComp } from "../common/MoveTo";
import { GameCollision } from "../../../../extensions/oops-plugin-framework/assets/module/common/GameCollision";
/** 角色实体 */
@ecs.register(`Monster`)
export class Monster extends ecs.Entity {
// 数据层
MonsterModel!: MonsterModelComp;
GameCollision: GameCollision =new GameCollision();
// 视图层
MonsterView!: MonsterViewComp;
RoleMoveTo!: MoveToComp; // 移动
protected init() {
this.addComponents<ecs.Comp>(
MonsterModelComp);
}
destroy(): void {
@@ -34,10 +38,8 @@ export class Monster extends ecs.Entity {
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO) {
load(pos: Vec3 = Vec3.ZERO,speed:number = 100) {
var path = "game/monster/monster";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
var scene = smc.map.MapView.scene;
@@ -46,14 +48,22 @@ export class Monster extends ecs.Entity {
node.setPosition(pos)
var mv = node.getComponent(MonsterViewComp)!;
mv.speed = speed;
console.log("speed:"+mv.speed)
mv.Tpos = v3(0,0,0);
this.add(mv);
// node.setScale(-1, 1, 1);
tween(node).to(1, { position: new Vec3(0, -60, 0) }, {
onComplete: () => {
// this.as.walk();
}
}).start();
oops.message.dispatchEvent("monster_load",this)
}
/** 移动ECS System处理逻辑分享功能独立的业务代码 */
move(target: Vec3,speed:number = 100) {
var move = this.get(MoveToComp) || this.add(MoveToComp);
move.target = target;
move.node = this.MonsterView.node;
move.speed = speed;
}
}