怪物根据怪物等级 掉落石头和经验

This commit is contained in:
2025-07-11 16:20:05 +08:00
parent a302bbd65f
commit 43c2dbcfa2
12 changed files with 295 additions and 85 deletions

View File

@@ -2,12 +2,12 @@ import { _decorator, Component, instantiate, Node, Prefab } from 'cc';
import { SkillCom } from './SkillCom';
import { ecs } from 'db://oops-framework/libs/ecs/ECS';
import { Hero } from '../hero/Hero';
import { BoxSet } from '../common/config/BoxSet';
import { BoxSet, FacSet } from '../common/config/BoxSet';
import { Monster } from '../hero/Mon';
import { HeroViewComp } from '../hero/HeroViewComp';
import { smc } from '../common/SingletonModuleComp';
import { HeroInfo } from '../common/config/heroSet';
import { oops } from 'db://oops-framework/core/Oops';
import { HeroInfo } from '../common/config/heroSet';
const { ccclass, property } = _decorator;
//这是召唤技能
@ccclass('ZhanCom')
@@ -23,12 +23,12 @@ export class ZhanCom extends Component {
var node = instantiate(prefab);
node.parent = this.node.parent;
node.setPosition(pos);
if(this.base.box_group==BoxSet.HERO) {
if(this.base.fac==FacSet.HERO) {
hero = ecs.getEntity<Hero>(Hero);
let scale = 1
hero.load(pos,scale,this.base.hero,true,this.base.lv);
hero.load(pos,scale,this.base.hero,true,HeroInfo[this.base.hero].lv);
}
if(this.base.box_group==BoxSet.MONSTER) {
if(this.base.fac==FacSet.MON) {
hero = ecs.getEntity<Monster>(Monster);
}
}