技能系统还要,伤害逻辑交给碰撞系统处理
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@@ -28,7 +28,7 @@ export class HeroSkillSystem extends ecs.ComblockSystem implements ecs.ISystemUp
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update(e: ecs.Entity) {
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return false
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//return false
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// 处理伤害队列
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this.processDamageQueue();
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const view = e.get(HeroViewComp);
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