技能系统还要,伤害逻辑交给碰撞系统处理
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@@ -55,22 +55,10 @@ export class Hero extends ecs.Entity {
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hv.hero_name= hero.name;
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hv.speed =hv.ospeed = hero.speed;
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hv.dis = hero.dis;
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hv.pw = hero.pw;
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hv.pwm= hero.pwm;
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hv.pws= hero.pws
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hv.apw=hero.apw;
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hv.uapw=hero.uapw;
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hv.cpw=hero.cpw;
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hv.dpw=hero.dpw;
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hv.dopw=hero.dopw;
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let slv= Math.floor(( hv.lv) / 5);
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hv.hp= hv.hp_max =hero.hp;
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hv.ap = hero.ap;
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hv.def= hero.def;
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hv.cd = hero.a_cd
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hv.crit = hero.crit; //暴击率
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hv.crit_add = hero.crit_add;//暴击伤害加成
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hv.dodge = hero.dodge; //闪避率
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hv.atk_skill=hero.skills[0]
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this.add(hv);
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// 初始化多个技能组件
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