hero 根据type 确定出生点
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@@ -1,5 +1,5 @@
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export const HeroSet = {
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export const HeroInfo = {
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9001: {
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9001: {
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uuid: 9001, path: "k1", type: 1, lv: 1,name: "白骑士", wp:1001,arm:2001,ring:3001,shoes:4001,
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uuid: 9001, path: "k1", type: 1, lv: 1,name: "白骑士", wp:1001,arm:2001,ring:3001,shoes:4001,
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exp_type:0,lv2:5,lv3:10,lv4:20,lv5:30,a_exp:1,ua_exp:1,d_exp:10,ed_exp:1,
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exp_type:0,lv2:5,lv3:10,lv4:20,lv5:30,a_exp:1,ua_exp:1,d_exp:10,ed_exp:1,
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@@ -18,4 +18,12 @@ export const HeroSet = {
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export const MonSet = {
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export const MonSet = {
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}
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}
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export const HeroSet = {
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StartPos:{
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1: -200,
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2: -250,
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3: -300,
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}
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}
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@@ -16,7 +16,7 @@ import { HeroSpine } from "./HeroSpine";
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import { HeroViewComp } from "./HeroViewComp";
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import { HeroViewComp } from "./HeroViewComp";
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import { BoxSet } from "../common/config/BoxSet";
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import { BoxSet } from "../common/config/BoxSet";
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import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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import { HeroSet,MonSet } from "../common/config/heroSet";
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import { HeroInfo,MonSet } from "../common/config/heroSet";
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import { Role } from "../Role/Role";
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import { Role } from "../Role/Role";
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import { MoveToComp } from "../common/ecs/position/MoveTo";
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import { MoveToComp } from "../common/ecs/position/MoveTo";
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import { Talents } from "../common/config/TalentSet";
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import { Talents } from "../common/config/TalentSet";
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@@ -42,7 +42,7 @@ export class Hero extends ecs.Entity {
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}
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}
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/** 加载角色 */
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,layer:Node=smc.map.MapView.scene.entityLayer!.node!,index:number=-1,is_hero:boolean=true) {
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load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,index:number=-1,is_hero:boolean=true) {
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let box_group= 0
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let box_group= 0
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if (is_hero) {
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if (is_hero) {
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@@ -58,7 +58,9 @@ export class Hero extends ecs.Entity {
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var path = "game/hero/"+smc.heros[uuid].path;
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var path = "game/hero/"+smc.heros[uuid].path;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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var node = instantiate(prefab);
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node.parent=layer
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var scene = smc.map.MapView.scene;
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node.parent = scene.entityLayer!.node!
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node.setPosition(pos)
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node.setPosition(pos)
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this.hero_init(uuid,node,index,scale,box_group)
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this.hero_init(uuid,node,index,scale,box_group)
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@@ -89,17 +89,12 @@ export class HeroViewComp extends CCComp {
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crit_rate: number = 0;//暴击伤害加成
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crit_rate: number = 0;//暴击伤害加成
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dodge: number = 10; //闪避率
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dodge: number = 10; //闪避率
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shield:number = 0; //护盾,免伤1次减1
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shield:number = 0; //护盾,免伤1次减1
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speed: number = 100; /** 角色移动速度 */
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speed: number = 100; /** 角色移动速度 */
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ospeed: number = 100; /** 角色初始速度 */
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ospeed: number = 100; /** 角色初始速度 */
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Tpos: Vec3 = v3(0,-60,0);
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Tpos: Vec3 = v3(0,-60,0);
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stop_cd: number = 0.5; /*停止倒计时*/
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stop_cd: number = 0.5; /*停止倒计时*/
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dir_y:number = 0;
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dir_y:number = 0;
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speek_time:number = 0;
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speek_time:number = 0;
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@@ -537,9 +532,10 @@ export class HeroViewComp extends CCComp {
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if(this.hp <= 0){
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if(this.hp <= 0){
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this.dead();
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this.dead();
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this.is_dead = true;
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this.is_dead = true;
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setTimeout(() => {
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// setTimeout(() => {
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this.ent.destroy();
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// this.ent.destroy();
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}, 15);
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// }, 15);
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this.toDestroy()
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}
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}
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}
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}
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add_atk(atk: number,time:number=0){
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add_atk(atk: number,time:number=0){
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@@ -610,16 +606,16 @@ export class HeroViewComp extends CCComp {
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}
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}
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in_atked() {
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in_atked() {
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// var path = "game/skills/atked";
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var path = "game/skills/atked";
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// var prefab: Prefab = oops.res.get(path, Prefab)!;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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// var node = instantiate(prefab);
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var node = instantiate(prefab);
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// let pos = v3(0,60)
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let pos = v3(0,60)
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// node.setPosition(pos)
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node.setPosition(pos)
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// node.parent = this.node;
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node.parent = this.node;
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this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
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// this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
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this.scheduleOnce(() => {
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// this.scheduleOnce(() => {
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this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
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// this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
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}, 0.1);
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// }, 0.1);
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}
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}
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@@ -631,8 +627,11 @@ export class HeroViewComp extends CCComp {
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node.parent = this.node.parent;
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node.parent = this.node.parent;
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}
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}
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toDestroy(){
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toDestroy(){
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this.node.setPosition(this.scale*9999,this.node.position.y)
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}
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}
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toAlive(){
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this.node.setPosition(-1*this.scale*BoxSet.HERO_START,this.node.position.y)
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}
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reset() {
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reset() {
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this.is_dead = false;
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this.is_dead = false;
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this.node.destroy();
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this.node.destroy();
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@@ -12,7 +12,7 @@ import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ec
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import { UIID } from "../common/config/GameUIConfig";
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import { UIID } from "../common/config/GameUIConfig";
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import { LoadingViewComp } from "./view/LoadingViewComp";
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import { LoadingViewComp } from "./view/LoadingViewComp";
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import { smc } from "../common/SingletonModuleComp";
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import { smc } from "../common/SingletonModuleComp";
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import { MonSet, HeroSet } from "../common/config/heroSet";
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import { MonSet, HeroInfo } from "../common/config/heroSet";
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import { SkillSet } from "../common/config/SkillSet";
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import { SkillSet } from "../common/config/SkillSet";
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import { Sitems } from "../common/config/ItemSet";
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import { Sitems } from "../common/config/ItemSet";
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@@ -86,7 +86,7 @@ export class Initialize extends ecs.Entity {
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/** 加载完成进入游戏内容加载界面 */
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/** 加载完成进入游戏内容加载界面 */
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private onComplete(queue: AsyncQueue) {
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private onComplete(queue: AsyncQueue) {
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queue.complete = () => {
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queue.complete = () => {
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smc.heros = HeroSet;
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smc.heros = HeroInfo;
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smc.monsters=MonSet;
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smc.monsters=MonSet;
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// console.log("加载完成!",smc.heros);
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// console.log("加载完成!",smc.heros);
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smc.skills=SkillSet;
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smc.skills=SkillSet;
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@@ -17,6 +17,7 @@ import { Boss} from "../Boss/Boss";
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import { UIID } from "../common/config/GameUIConfig";
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import { UIID } from "../common/config/GameUIConfig";
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import { Talents } from "../common/config/TalentSet";
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import { Talents } from "../common/config/TalentSet";
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import { HeroViewComp } from "../hero/HeroViewComp";
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import { HeroViewComp } from "../hero/HeroViewComp";
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import { HeroSet } from "../common/config/heroSet";
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const { ccclass, property } = _decorator;
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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/** 视图层对象 */
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@@ -159,10 +160,7 @@ export class MapMonsterComp extends CCComp {
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return
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return
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}
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}
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let m:any = RandomManager.instance.getRandomByObjectList(this.mission_list[this.monster_level],1)
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let m:any = RandomManager.instance.getRandomByObjectList(this.mission_list[this.monster_level],1)
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var scene = smc.map.MapView.scene;
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this.addMonster(m[0])
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let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
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let monster_layer = scene.entityLayer!.node!
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this.addMonster(m[0],monster_layer,pos)
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this.mon_index += 1
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this.mon_index += 1
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if(this.mon_index>2){
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if(this.mon_index>2){
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this.mon_index = 0
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this.mon_index = 0
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@@ -184,7 +182,7 @@ export class MapMonsterComp extends CCComp {
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var scene = smc.map.MapView.scene;
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var scene = smc.map.MapView.scene;
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let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
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let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
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let monster_layer = scene.entityLayer!.node!
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let monster_layer = scene.entityLayer!.node!
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this.addMonster(args.uuid,monster_layer,pos)
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this.addMonster(args.uuid)
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}
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}
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set_start_point(){
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set_start_point(){
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// this.start_p.setPosition(-240,BoxSet.GAME_LINE+this.start_ys[this.hero_index]+30,0)
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// this.start_p.setPosition(-240,BoxSet.GAME_LINE+this.start_ys[this.hero_index]+30,0)
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@@ -218,18 +216,17 @@ export class MapMonsterComp extends CCComp {
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/** 添加玩家 */
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/** 添加玩家 */
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private addHero(uuid:number=1001) {
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private addHero(uuid:number=1001) {
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let hero = ecs.getEntity<Hero>(Hero);
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let hero = ecs.getEntity<Hero>(Hero);
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var scene = smc.map.MapView.scene;
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let pos:Vec3 = v3(-210-this.hero_x*30,BoxSet.GAME_LINE);
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let monster_layer = scene.entityLayer!.node!
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let scale = 1
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let scale = 1
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hero.load(pos,scale,uuid,monster_layer);
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let pos:Vec3 = v3(HeroSet[smc.heros[uuid].type],BoxSet.GAME_LINE);
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hero.load(pos,scale,uuid);
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this.set_start_point()
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this.set_start_point()
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}
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}
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private addMonster(uuid:number=1001,layer:any,pos:Vec3=v3(0,0,0)) {
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private addMonster(uuid:number=1001) {
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let monster = ecs.getEntity<Hero>(Hero);
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let monster = ecs.getEntity<Hero>(Hero);
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let scale = -1
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let scale = -1
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let index = -1
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let index = -1
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monster.load(pos,scale,uuid,layer,index,false);
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let pos:Vec3 = v3(-1*HeroSet[smc.heros[uuid].type],BoxSet.GAME_LINE);
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monster.load(pos,scale,uuid,index,false);
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}
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}
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load_boss(){
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load_boss(){
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@@ -16,7 +16,7 @@ import { MonSpine } from "./MonSpine";
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import { MonViewComp } from "./MonViewComp";
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import { MonViewComp } from "./MonViewComp";
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import { BoxSet } from "../common/config/BoxSet";
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import { BoxSet } from "../common/config/BoxSet";
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import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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import { HeroSet,MonSet } from "../common/config/heroSet";
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import { HeroInfo,MonSet } from "../common/config/heroSet";
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/** 角色实体 */
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/** 角色实体 */
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@ecs.register(`Mon`)
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@ecs.register(`Mon`)
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export class Mon extends ecs.Entity {
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export class Mon extends ecs.Entity {
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