hero 根据type 确定出生点
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@@ -89,17 +89,12 @@ export class HeroViewComp extends CCComp {
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crit_rate: number = 0;//暴击伤害加成
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dodge: number = 10; //闪避率
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shield:number = 0; //护盾,免伤1次减1
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speed: number = 100; /** 角色移动速度 */
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ospeed: number = 100; /** 角色初始速度 */
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Tpos: Vec3 = v3(0,-60,0);
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stop_cd: number = 0.5; /*停止倒计时*/
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dir_y:number = 0;
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speek_time:number = 0;
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@@ -537,9 +532,10 @@ export class HeroViewComp extends CCComp {
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if(this.hp <= 0){
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this.dead();
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this.is_dead = true;
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setTimeout(() => {
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this.ent.destroy();
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}, 15);
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// setTimeout(() => {
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// this.ent.destroy();
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// }, 15);
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this.toDestroy()
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}
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}
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add_atk(atk: number,time:number=0){
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@@ -610,16 +606,16 @@ export class HeroViewComp extends CCComp {
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}
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in_atked() {
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// var path = "game/skills/atked";
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// var prefab: Prefab = oops.res.get(path, Prefab)!;
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// var node = instantiate(prefab);
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// let pos = v3(0,60)
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// node.setPosition(pos)
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// node.parent = this.node;
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this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
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this.scheduleOnce(() => {
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this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
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}, 0.1);
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var path = "game/skills/atked";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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let pos = v3(0,60)
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node.setPosition(pos)
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node.parent = this.node;
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// this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
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// this.scheduleOnce(() => {
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// this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
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// }, 0.1);
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}
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@@ -631,8 +627,11 @@ export class HeroViewComp extends CCComp {
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node.parent = this.node.parent;
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}
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toDestroy(){
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this.node.setPosition(this.scale*9999,this.node.position.y)
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}
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toAlive(){
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this.node.setPosition(-1*this.scale*BoxSet.HERO_START,this.node.position.y)
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}
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reset() {
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this.is_dead = false;
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this.node.destroy();
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