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@@ -241,11 +241,11 @@ export const SkillSet = {
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debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
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6004:{uuid:6004,name:"护盾",for_hero:true,sp_name:"buff_to",path:"3045",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
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TGroup:TGroup.Team,SType:SType.shield,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.StartEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:0,
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TGroup:TGroup.Team,SType:SType.shield,act:"max",DTType:DTType.single,CdType:CdType.cd,AType:AType.StartEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:0,
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debuff:0,deV:0,deC:0,deR:100,in:1,ap:0,cd:10,hit:1,hited:3,buV:2,buC:0,buR:100,speed:720,cost:10,info:"为最前排队友召唤一个可以抵御2次攻击的圣盾(最高叠加到6次)"},
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6005:{uuid:6005,name:"治疗", for_hero:true, sp_name:"heath_small",path:"3056",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
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TGroup:TGroup.Team,SType:SType.heal,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.StartEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:0,
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TGroup:TGroup.Team,SType:SType.heal,act:"max",DTType:DTType.single,CdType:CdType.cd,AType:AType.StartEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:0,
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debuff:0,deV:0,deC:0,deR:100,in:1,ap:0,cd:5,hit:0,hited:0,buV:20,buC:0,buR:100,speed:0,cost:10,info:"回复最前排队友10%最大生命值的生命"},
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6006:{uuid:6006,name:"铁斧打击",for_hero:false,sp_name:"base_ft",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
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@@ -64,15 +64,15 @@ export class MissionComp extends CCComp {
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}
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}
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if(this.is_in_wave){
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if(this.wave_time_cd.update(dt)){
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smc.vmdata.mission_data.wave_time_num--
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if(smc.vmdata.mission_data.wave_time_num<=0){
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this.hide_wave_time()
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this.show_time(this.do_next_wave.bind(this))
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}
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}
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}
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// if(this.is_in_wave){
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// if(this.wave_time_cd.update(dt)){
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// smc.vmdata.mission_data.wave_time_num--
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// if(smc.vmdata.mission_data.wave_time_num<=0){
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// this.hide_wave_time()
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// this.show_time(this.do_next_wave.bind(this))
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// }
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// }
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// }
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}
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//奖励发放
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do_reward(){
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@@ -84,6 +84,14 @@ export class MissionComp extends CCComp {
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do_mon_dead(){
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smc.vmdata.mission_data.mon_num--
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if(smc.vmdata.mission_data.mon_num<=0) {
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switch(smc.vmdata.mission_data.current_wave){
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case 1:
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this.do_next_wave()
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break
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case 2:
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this.do_next_wave()
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break
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}
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this.show_time(this.do_next_wave.bind(this))
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}
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}
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@@ -33,6 +33,9 @@ export enum RogueWaveType {
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FINAL_BOSS = "final_boss" // 最终Boss波次(9波)
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}
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//奖励天赋波次数
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export const RewardTalWave = [1,2,3,4,5,6,7,8,9]
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/**
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* 固定数值配置(根据波次固定血量和攻击力)
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*/
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