卡牌技能位置
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@@ -3,6 +3,8 @@ import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ec
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import { CSkillComp } from "./CSkillComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { smc } from "../common/SingletonModuleComp";
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import { SkillSet } from "../common/config/CardSet";
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/** CSkill 模块 */
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@ecs.register(`CSkill`)
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export class CSkill extends ecs.Entity {
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@@ -14,6 +16,7 @@ export class CSkill extends ecs.Entity {
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/** 模块资源释放 */
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destroy() {
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this.remove(CSkillComp);
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// 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放
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super.destroy();
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}
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@@ -24,19 +27,30 @@ export class CSkill extends ecs.Entity {
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,camp:number = 1,uuid:number=1001) {
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// var path = "game/monster/"+prefab_path;
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console.log("load skill",this)
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var path = "game/heros/skill";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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var scene = smc.map.MapView.scene;
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node.parent = scene.entityLayer!.node!;
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node.getChildByName("skill").setScale(node.getChildByName("skill").scale.x*camp, node.getChildByName("skill").scale.y, node.getChildByName("skill").scale.z);
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node.setPosition(pos)
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let cskills = ecs.query(ecs.allOf(CSkillComp))
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for (let index = 1; index <= 8; index++) {
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if(smc.player_buffs[index].eid == 0){
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pos.x=smc.player_buffs[index].x
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pos.y=smc.player_buffs[index].y
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smc.player_buffs[index].eid=this.eid
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break
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}
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}
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console.log("load skill",pos,smc.player_buffs)
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node.setPosition(pos.x*-camp,pos.y,pos.z)
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// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
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const url = 'game/heros/skill';
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resources.load(url, SpriteAtlas, (err: any, atlas) => {
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const sprite = node.getChildByName("skill").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame('1002');
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sprite.spriteFrame = atlas.getSpriteFrame(SkillSet[uuid].path);
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});
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this.skill_init(uuid,node,pos)
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oops.message.dispatchEvent("cskill_load",this)
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