refactor(skill): 移除溅射伤害设定,溅射以后有特定技能触发
清理不再使用的溅射伤害功能,包括移除SDataCom中的splash字段、Skill和SACastSystem中的相关参数, 以及删除TalSet中的溅射天赋配置
This commit is contained in:
@@ -13,7 +13,6 @@ export class SDataCom extends ecs.Comp {
|
||||
fac: number = 0; // 0:hero 1:monster
|
||||
s_uuid:number=0
|
||||
ext_dmg:number=0 //额外伤害
|
||||
splash:number=0 //溅射伤害
|
||||
dmg_ratio:number=1 //伤害比例
|
||||
hit_count:number=0 //击中数量
|
||||
reset() {
|
||||
@@ -24,7 +23,6 @@ export class SDataCom extends ecs.Comp {
|
||||
this.caster=null
|
||||
this.hit_count=0
|
||||
this.ext_dmg=0
|
||||
this.splash=0
|
||||
this.dmg_ratio=1
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@ export class Skill extends ecs.Entity {
|
||||
this.addComponents<SMoveDataComp>(SMoveDataComp);
|
||||
}
|
||||
load(startPos: Vec3, parent: Node, s_uuid: number, targetPos: Vec3,
|
||||
caster:HeroViewComp,ext_dmg:number=0,splash:number=0) {
|
||||
caster:HeroViewComp,ext_dmg:number=0) {
|
||||
const config = SkillSet[s_uuid];
|
||||
|
||||
if (!config) {
|
||||
@@ -94,7 +94,6 @@ export class Skill extends ecs.Entity {
|
||||
sDataCom.s_uuid=s_uuid
|
||||
sDataCom.fac=cAttrsComp.fac
|
||||
sDataCom.ext_dmg=ext_dmg
|
||||
sDataCom.splash=splash
|
||||
}
|
||||
|
||||
/** 模块资源释放 */
|
||||
|
||||
Reference in New Issue
Block a user