关卡设置基本完成
This commit is contained in:
@@ -491,7 +491,7 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 1700,
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"width": 1730,
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"height": 800
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},
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"_anchorPoint": {
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@@ -531,7 +531,7 @@
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"__uuid__": "d5853a03-897a-4f18-846f-f6282ae3625f@f9941",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 1,
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"_type": 0,
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"_fillType": 0,
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"_sizeMode": 0,
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"_fillCenter": {
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@@ -607,7 +607,7 @@
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": -1687.633,
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"x": -1700,
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"y": 444.859,
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"z": 0
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},
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@@ -648,7 +648,7 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 1700,
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"width": 1730,
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"height": 800
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},
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"_anchorPoint": {
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@@ -688,7 +688,7 @@
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"__uuid__": "d5853a03-897a-4f18-846f-f6282ae3625f@f9941",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 1,
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"_type": 3,
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"_fillType": 0,
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"_sizeMode": 0,
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"_fillCenter": {
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@@ -697,7 +697,7 @@
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"y": 0
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},
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"_fillStart": 0,
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"_fillRange": 0,
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"_fillRange": 0.99,
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"_isTrimmedMode": true,
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"_useGrayscale": false,
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"_atlas": null,
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@@ -898,7 +898,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 8.342,
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"y": 203.495,
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"y": 176.939,
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"z": 0
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},
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"_lrot": {
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@@ -938,8 +938,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 1125,
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"height": 387
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"width": 899.4,
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"height": 299.8
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -980,7 +980,7 @@
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},
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"_type": 0,
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"_fillType": 0,
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"_sizeMode": 1,
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"_sizeMode": 0,
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"_fillCenter": {
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"__type__": "cc.Vec2",
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"x": 0,
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File diff suppressed because it is too large
Load Diff
@@ -336,7 +336,7 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 220,
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"width": 350,
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"height": 50
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},
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"_anchorPoint": {
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@@ -437,7 +437,7 @@
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 110.74,
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"x": 176.953,
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"y": 25,
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"z": 0
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},
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@@ -478,7 +478,7 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 170,
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"width": 300,
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"height": 39.8
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},
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"_anchorPoint": {
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@@ -849,7 +849,7 @@
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 225.086,
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"x": 323.804,
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"y": 25.663,
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"z": 0
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},
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@@ -1211,7 +1211,7 @@
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 260,
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"x": 350,
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"y": 70,
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"z": 0
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},
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@@ -1543,7 +1543,7 @@
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 123.051,
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"x": 127.866,
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"y": 25,
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"z": 0
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},
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@@ -2246,7 +2246,7 @@
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},
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"_alignFlags": 12,
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"_target": null,
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"_left": 260,
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"_left": 350,
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"_right": 68.59100000000001,
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"_top": 0,
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"_bottom": 70,
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@@ -2303,7 +2303,7 @@
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"__id__": 135
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}
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],
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"_active": true,
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"_active": false,
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"_components": [
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{
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"__id__": 147
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@@ -2743,7 +2743,7 @@
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"_isUnderline": false,
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"_underlineHeight": 2,
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"_cacheMode": 0,
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"_enableOutline": true,
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"_enableOutline": false,
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"_outlineColor": {
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"__type__": "cc.Color",
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"r": 0,
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@@ -56,22 +56,8 @@ export class SingletonModuleComp extends ecs.Comp {
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sk_info:any = []
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monsters_dead:any = []
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heros_dead:any = []
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hero_pos:any=[
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{x:-320,y:BoxSet.GAME_LINE},
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{x:-320,y:BoxSet.GAME_LINE},
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{x:-320,y:BoxSet.GAME_LINE},
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{x:-320,y:BoxSet.GAME_LINE},
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{x:-320,y:BoxSet.GAME_LINE},
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{x:-320,y:BoxSet.GAME_LINE},
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]
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enemy_pos:any =[
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{x:320,y:BoxSet.GAME_LINE},
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{x:320,y:BoxSet.GAME_LINE},
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{x:320,y:BoxSet.GAME_LINE},
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{x:320,y:BoxSet.GAME_LINE},
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{x:320,y:BoxSet.GAME_LINE},
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{x:320,y:BoxSet.GAME_LINE},
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]
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hero_pos:any=[]
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enemy_pos:any =[]
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vm_data: any = {
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name : "纸片精灵大乱斗",
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game_over:false,
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@@ -81,10 +67,9 @@ export class SingletonModuleComp extends ecs.Comp {
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mission:{
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play:false,
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pause:false,
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refresh_timer:3,
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mission_lv:1,
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boss_cd:10,
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bboss_cd:10,
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is_victory:false,
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is_defeat:false,
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lv:1,
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victory:0,
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once:6, //每波刷新怪物数量
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total:1, //总怪物数
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@@ -96,26 +81,7 @@ export class SingletonModuleComp extends ecs.Comp {
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mb_exp:0, //敌方远程经验石
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mc_exp:0, //敌方辅助经验石
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md_exp:0, //敌方特殊经验石
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m_less:0,
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m_alive:120,
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g_level:1,
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g_time:0,
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reward:20, //怪物死亡奖励数量
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reward_num:0, //怪物死亡数
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coin:200,
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coin_add:1,
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coin_reward_add:1,
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normal_cost:10,
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better_cost:20,
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best_cost:30,
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enhancement_cost:100,
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normal_lv:1,
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better_lv:1,
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best_lv:1,
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t_damge:0,
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t_dps:0,
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h_dps:0,
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m_dps:0,
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reward_gold:0,
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reward_exp:0,
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hero:{
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@@ -130,6 +96,7 @@ export class SingletonModuleComp extends ecs.Comp {
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}
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},
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role:{
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fight_heros:[9001,9001],
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gold:9999999,
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gems:0,
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energy:0,
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@@ -1,4 +1,4 @@
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export const MissionNum = [1]
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export const MonsetList = {
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1:{
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1:[9001],
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@@ -11,46 +11,13 @@ export const BossList = {
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}
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}
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export const MissionNum = 3 //对应关卡数MissionSet 的索引
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export const MissionSet = [
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[9001],
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[9001],
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[9001],
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]
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export const MissionSet = {
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1:{
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lv1_num:10,
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lv2_num:10,
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lv3_num:10,
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lv4_num:10,
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lv5_num:10,
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lv1_skill_num:10,
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lv2_skill_num:10,
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lv3_skill_num:10,
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lv4_skill_num:10,
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lv5_skill_num:10,
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},
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2:{
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lv1_num:10,
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lv2_num:10,
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lv3_num:10,
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lv4_num:10,
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lv5_num:10,
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lv1_skill_num:10,
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lv2_skill_num:10,
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lv3_skill_num:10,
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lv4_skill_num:10,
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lv5_skill_num:10,
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},
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3:{
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lv1_num:10,
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lv2_num:10,
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lv3_num:10,
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lv4_num:10,
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lv5_num:10,
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lv1_skill_num:10,
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lv2_skill_num:10,
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lv3_skill_num:10,
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lv4_skill_num:10,
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lv5_skill_num:10,
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}
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}
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export const MissionReward = {
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1:[1001,1002,1003,1004,1005],
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@@ -2,7 +2,7 @@
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export const HeroInfo = {
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9001: {
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uuid: 9001, path: "k1", type: 1, lv: 1,name: "白衣骑士", wp:1001,arm:2001,ring:3001,shoes:4001,
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aep:1,uaep:1,dep:10,edep:1, ap: 20, ap_up:0.1, hp: 100, hp_up:0.1,def:10,def_up:0.1,dis: 100, a_cd: 1, pw: 0, pwm: 15,pws: 1,
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aep:1,uaep:1,dep:10,edep:1, ap: 20, ap_up:0.1, hp: 200, hp_up:0.1,def:10,def_up:0.1,dis: 100, a_cd: 1, pw: 0, pwm: 15,pws: 1,
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vun:0,crit:20,crit_add:0,dodge:0, sk1: 9001, sk2: 2002, sk3: 9003, sk4: 9004, sk5: 9005, sk6: 9006,
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atktype: 1,akr:10,uar:10,dgr:10,crr:10,akc:1,uac:1,dgc:1,crc:1, speed: 100,
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},
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@@ -21,8 +21,8 @@ export const MonSet = {
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}
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export const HeroSet = {
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StartPos:{
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1: -200,
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2: -250,
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1: -300,
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2: -300,
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3: -300,
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}
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@@ -42,7 +42,7 @@ export class Hero extends ecs.Entity {
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}
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,index:number=-1,is_hero:boolean=true) {
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load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,is_hero:boolean=true) {
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let box_group= 0
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if (is_hero) {
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@@ -63,11 +63,11 @@ export class Hero extends ecs.Entity {
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node.parent = scene.entityLayer!.node!
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node.setPosition(pos)
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this.hero_init(uuid,node,index,scale,box_group)
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this.hero_init(uuid,node,scale,box_group)
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oops.message.dispatchEvent("hero_load",this)
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}
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hero_init(uuid:number=1001,node:Node,index:number=-1,scale:number=1,box_group=BoxSet.HERO){
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hero_init(uuid:number=1001,node:Node,scale:number=1,box_group=BoxSet.HERO){
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var hv = node.getComponent(HeroViewComp)!;
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// console.log("hero_init",buff)
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let HInf= smc.heros[uuid] // 角色数据
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@@ -116,7 +116,6 @@ export class HeroViewComp extends CCComp {
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} /** 视图层逻辑代码分离演示 */
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start () {
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console.log(this.node.parent)
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this.as.idle()
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/** 方向 */
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this.node.setScale(this.scale,1);
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@@ -188,17 +187,17 @@ export class HeroViewComp extends CCComp {
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let self_x = selfCollider.node.position.x;
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let other_x = otherCollider.node.position.x;
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if(selfCollider.group == otherCollider.group&&selfCollider.tag==otherCollider.tag){
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if(otherCollider.node.getComponent(HeroViewComp).type == this.type && self_x < other_x && Math.abs(other_x-self_x) < 15 ){
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this.stop_cd = 0.1;
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if(selfCollider.group==BoxSet.HERO){
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if(otherCollider.node.getComponent(HeroViewComp).type == this.type && self_x < other_x && Math.abs(other_x-self_x) < 8 ){
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this.stop_cd = 0.1;
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}
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}
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if(selfCollider.group==BoxSet.MONSTER){
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if(otherCollider.node.getComponent(HeroViewComp).type == this.type && self_x > other_x && Math.abs(other_x-self_x) < 8 ){
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this.stop_cd = 0.1;
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}
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}
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// if(selfCollider.node.position.y < otherCollider.node.position.y){
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// if(selfCollider.node.getSiblingIndex() < otherCollider.node.getSiblingIndex()){
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// selfCollider.node.setSiblingIndex(otherCollider.node.getSiblingIndex()+1)
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// // console.log("onPreSolve b:"+selfCollider.node.uuid+":"+selfCollider.node.getSiblingIndex()+"/"+otherCollider.node.uuid+":"+otherCollider.node.getSiblingIndex());
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// }
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// }
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}
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if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
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this.stop_cd = 0.1;
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@@ -208,14 +207,9 @@ export class HeroViewComp extends CCComp {
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onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
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}
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update(dt: number){
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if(!smc.vm_data.mission.play||smc.vm_data.pause){
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let pos =v3(this.scale*-9999,this.node.position.y,this.node.position.z)
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this.node.setPosition(pos)
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return
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||||
}
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if(this.is_dead){
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let pos =v3(this.scale*-9999,this.node.position.y,this.node.position.z)
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this.node.setPosition(pos)
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if(!smc.vm_data.mission.play||smc.vm_data.pause||smc.vm_data.mission.is_victory||smc.vm_data.mission.is_defeat) return
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if(this.is_dead) {
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if(!this.in_grave()) this.to_grave()
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return
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||||
}
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||||
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||||
@@ -265,6 +259,16 @@ export class HeroViewComp extends CCComp {
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||||
this.is_atking=false
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||||
}
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||||
}
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||||
to_grave(){
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let pos =v3(-999,this.node.position.y)
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if(this.box_group == BoxSet.MONSTER){
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pos =v3(999,this.node.position.y)
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}
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this.node.setPosition(pos)
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}
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||||
in_grave(){
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return this.node.position.x < -900 || this.node.position.x > 900;
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}
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||||
status_change(type:string){
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this.status=type
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||||
if(type == "idle"){
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||||
@@ -281,10 +285,10 @@ export class HeroViewComp extends CCComp {
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||||
this.status_change("idle")
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return
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}
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if (this.node.position.x >= 360 && this.scale==1) {
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||||
if (this.node.position.x >= 300 && this.scale==1) {
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return;
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||||
}
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if(this.scale===-1&&this.node.position.x <= -360){
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||||
if(this.scale===-1&&this.node.position.x <= -300){
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return;
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||||
}
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this.status_change("move")
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@@ -603,6 +607,7 @@ export class HeroViewComp extends CCComp {
|
||||
this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
|
||||
if(this.hp <= 0){
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||||
this.dead();
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||||
this.to_grave()
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||||
this.is_dead = true;
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||||
// setTimeout(() => {
|
||||
// this.ent.destroy();
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||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,UITransform,v3, Vec3 } from "cc";
|
||||
import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,tween,UITransform,v3, Vec3 } from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
@@ -20,7 +20,7 @@ import { Hero } from "../hero/Hero";
|
||||
import { HeroSet } from "../common/config/heroSet";
|
||||
import { Boss } from "../Boss/Boss";
|
||||
import { MonModelComp } from "../mon/MonModelComp";
|
||||
import { BossList, MissionNum, MonsetList } from "../common/config/MissionSet";
|
||||
import { BossList, MissionNum, MissionSet, MonsetList } from "../common/config/MissionSet";
|
||||
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
|
||||
import { HCard } from "./HCard";
|
||||
import { HCardComp } from "./HCardComp";
|
||||
@@ -32,32 +32,14 @@ const { ccclass, property } = _decorator;
|
||||
@ccclass('MissionComp')
|
||||
@ecs.register('Mission', false)
|
||||
export class MissionComp extends CCComp {
|
||||
max_count: number = 99 ; //最大波次
|
||||
cur_count: number = 1; //波次
|
||||
boss_count: number = 10; //boss波次间隔
|
||||
monster_level:number = 1; //怪物池等级
|
||||
max_monster_level:number = 4; //最高怪物次等级
|
||||
min_monster_num:number = 1; ///最小每次刷新怪物数量
|
||||
max_monster_num:number = 1; //最大每次刷新怪物数量
|
||||
refresh_timer: Timer = new Timer(5); // 刷新怪物定时器
|
||||
refresh_cd: Timer = new Timer(0.5);
|
||||
mission_up_timer: Timer = new Timer(30); //波次增加
|
||||
boss_timer: Timer = new Timer(10);
|
||||
boss_num:number = 1;
|
||||
cur_mission:number = 1; //当前关卡方案
|
||||
mission_list:any = []
|
||||
boss_list:any = []
|
||||
setp_timer: Timer = new Timer(0.3);
|
||||
|
||||
mon_list:any = []
|
||||
call_hero_timer: Timer = new Timer(0.3);
|
||||
target_timer: Timer = new Timer(0.1);
|
||||
setp_num:number = smc.vm_data.mission.once;
|
||||
total:number = 0;
|
||||
hero_total:number = 0;
|
||||
reward:number = 0;
|
||||
reward_num:number = 0;
|
||||
game_over:boolean = false;
|
||||
start_ys:any[] = [0,70,-70];
|
||||
mon_index:number = 0
|
||||
fight_start:boolean = false;
|
||||
msk:any={
|
||||
on :false,
|
||||
uuid:1001,
|
||||
@@ -81,26 +63,10 @@ export class MissionComp extends CCComp {
|
||||
if(!smc.vm_data.mission.play||smc.vm_data.pause){
|
||||
return
|
||||
}
|
||||
if(this.setp_timer.update(dt)){
|
||||
if(this.total<=0) return
|
||||
this.monster_refresh()
|
||||
}
|
||||
if(this.call_hero_timer.update(dt)){
|
||||
if(this.hero_total <= 0) return
|
||||
this.heros_call()
|
||||
}
|
||||
if(this.boss_timer.update(dt)){
|
||||
if(this.boss_num <=0 ) return
|
||||
// this.load_boss()
|
||||
}
|
||||
this.is_reward()
|
||||
if (this.refresh_timer.update(dt)) {
|
||||
this.setp_num=smc.vm_data.mission.once
|
||||
}
|
||||
if (this.mission_up_timer.update(dt)) {
|
||||
// 刷新怪物定时器
|
||||
this.cur_count += 1;
|
||||
if(this.fight_start){
|
||||
this.check_mon_num()
|
||||
}
|
||||
this.do_reward()
|
||||
this.count_hero_pos()
|
||||
this.count_mon_pos()
|
||||
this.check_exp()
|
||||
@@ -112,23 +78,19 @@ export class MissionComp extends CCComp {
|
||||
}
|
||||
mission_start(){
|
||||
/* todo 关卡设定完善*/
|
||||
this.total=smc.vm_data.mission.m_less=smc.vm_data.mission.m_alive=smc.vm_data.mission.total;
|
||||
this.hero_total=2
|
||||
let num =RandomManager.instance.getRandomByObjectList(MissionNum,1)
|
||||
this.cur_mission = num[0]
|
||||
this.mission_list = MonsetList[this.cur_mission]
|
||||
this.boss_list = BossList[this.cur_mission]
|
||||
// console.log("当前关卡方案",this.cur_mission,this.mission_list)
|
||||
this.refresh_timer= new Timer(smc.vm_data.mission.refresh_timer);
|
||||
this.boss_num=1
|
||||
this.boss_timer = new Timer(smc.vm_data.mission.boss_cd)
|
||||
let mon_set=RandomManager.instance.getRandomByObjectList(MissionSet,1)
|
||||
this.mon_list=mon_set[0]
|
||||
console.log("mission_start:",this.mon_list)
|
||||
//局内数据初始化
|
||||
smc.vm_data.mission.a_exp=0 //近战经验石
|
||||
smc.vm_data.mission.b_exp=0 //远程经验石
|
||||
smc.vm_data.mission.c_exp=0 //辅助经验石
|
||||
smc.vm_data.mission.ma_exp=0 //敌方近战经验石
|
||||
smc.vm_data.mission.mb_exp=0 //敌方远程经验石
|
||||
smc.vm_data.mission.mc_exp=0 //敌方辅助经验石
|
||||
this.fight_start=false
|
||||
smc.vm_data.mission.is_victory=false
|
||||
smc.vm_data.mission.is_defeat=false
|
||||
smc.vm_data.mission.a_exp=0 //近战经验
|
||||
smc.vm_data.mission.b_exp=0 //远程经验
|
||||
smc.vm_data.mission.c_exp=0 //辅助经验
|
||||
smc.vm_data.mission.ma_exp=0 //敌方近战经验
|
||||
smc.vm_data.mission.mb_exp=0 //敌方远程经验
|
||||
smc.vm_data.mission.mc_exp=0 //敌方辅助经验
|
||||
this.msk={ on :false, uuid:1001,type:1,lv: 1}
|
||||
this.mmsk={ on :false, uuid:1001,type:1,lv: 1}
|
||||
this.node.getChildByName("exp").getChildByName("a_exp").active = true
|
||||
@@ -137,7 +99,54 @@ export class MissionComp extends CCComp {
|
||||
this.node.getChildByName("mexp").getChildByName("a_exp").active = true
|
||||
this.node.getChildByName("mexp").getChildByName("b_exp").active = true
|
||||
this.node.getChildByName("mexp").getChildByName("c_exp").active = true
|
||||
this.mon_refresh()
|
||||
this.heros_call()
|
||||
}
|
||||
mission_end(){
|
||||
smc.vm_data.mission.play=false
|
||||
let heros:any= this.get_heros();;
|
||||
let monsters:any= this.get_mons();
|
||||
let hcards:any= ecs.query(ecs.allOf(HCardComp));
|
||||
let mska:any= ecs.query(ecs.allOf(MSkillComp));
|
||||
for(let i=0;i<mska.length;i++){
|
||||
mska[i].MSkillComp.reset()
|
||||
mska[i].MSkillComp.ent.destroy()
|
||||
}
|
||||
// let hcns=this.node.getChildByName("hcards")
|
||||
// for(let i=0;i<hcns.children.length;i++){
|
||||
// hcns.children[i].destroy()
|
||||
// }
|
||||
for(let i=0;i<heros.length;i++){
|
||||
|
||||
heros[i].HeroView.reset()
|
||||
heros[i].HeroView.ent.destroy()
|
||||
|
||||
}
|
||||
for(let i=0;i<hcards.length;i++){
|
||||
hcards[i].HCardComp.reset()
|
||||
hcards[i].HCardComp.ent.destroy()
|
||||
}
|
||||
for(let i=0;i<monsters.length;i++){
|
||||
monsters[i].HeroView.reset()
|
||||
monsters[i].HeroView.ent.destroy()
|
||||
}
|
||||
}
|
||||
|
||||
exp_move(ap: number,bp: number,cp: number){
|
||||
let a_pos=v3(ap,this.node.getChildByName("exp").getChildByName("a_exp").position.y)
|
||||
let b_pos=v3(bp,this.node.getChildByName("exp").getChildByName("b_exp").position.y)
|
||||
let c_pos=v3(cp,this.node.getChildByName("exp").getChildByName("c_exp").position.y)
|
||||
tween(this.node.getChildByName("exp").getChildByName("a_exp")).to(0.5,{position:a_pos}).start()
|
||||
tween(this.node.getChildByName("exp").getChildByName("b_exp")).to(0.5,{position:b_pos}).start()
|
||||
tween(this.node.getChildByName("exp").getChildByName("c_exp")).to(0.5,{position:c_pos}).start()
|
||||
}
|
||||
mexp_move(ap: number,bp: number,cp: number){
|
||||
let a_pos=v3(ap,this.node.getChildByName("mexp").getChildByName("a_exp").position.y)
|
||||
let b_pos=v3(bp,this.node.getChildByName("mexp").getChildByName("b_exp").position.y)
|
||||
let c_pos=v3(cp,this.node.getChildByName("mexp").getChildByName("c_exp").position.y)
|
||||
tween(this.node.getChildByName("mexp").getChildByName("a_exp")).to(0.5,{position:a_pos}).start()
|
||||
tween(this.node.getChildByName("mexp").getChildByName("b_exp")).to(0.5,{position:b_pos}).start()
|
||||
tween(this.node.getChildByName("mexp").getChildByName("c_exp")).to(0.5,{position:c_pos}).start()
|
||||
}
|
||||
check_exp(){
|
||||
if(!this.msk.on){
|
||||
@@ -145,22 +154,19 @@ export class MissionComp extends CCComp {
|
||||
this.msk.type = 1
|
||||
this.msk.on = true
|
||||
this.select_msk(1)
|
||||
this.node.getChildByName("exp").getChildByName("b_exp").active = false
|
||||
this.node.getChildByName("exp").getChildByName("c_exp").active = false
|
||||
this.exp_move(30,-100,-100)
|
||||
}
|
||||
if(smc.vm_data.mission.b_exp >= MSkillset.confirm_exp){
|
||||
this.msk.type = 2
|
||||
this.msk.on = true
|
||||
this.select_msk(2)
|
||||
this.node.getChildByName("exp").getChildByName("a_exp").active = false
|
||||
this.node.getChildByName("exp").getChildByName("c_exp").active = false
|
||||
this.exp_move(-100,30,-100)
|
||||
}
|
||||
if(smc.vm_data.mission.c_exp >= MSkillset.confirm_exp){
|
||||
this.msk.type = 3
|
||||
this.msk.on = true
|
||||
this.select_msk(3)
|
||||
this.node.getChildByName("exp").getChildByName("a_exp").active = false
|
||||
this.node.getChildByName("exp").getChildByName("b_exp").active = false
|
||||
this.exp_move(-100,-100,30)
|
||||
}
|
||||
}else{
|
||||
switch (this.msk.type){
|
||||
@@ -184,7 +190,6 @@ export class MissionComp extends CCComp {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
check_m_exp(){
|
||||
if(!this.mmsk.on){
|
||||
@@ -192,22 +197,19 @@ export class MissionComp extends CCComp {
|
||||
this.mmsk.type = 1
|
||||
this.mmsk.on = true
|
||||
this.select_mmsk(1)
|
||||
this.node.getChildByName("mexp").getChildByName("b_exp").active = false
|
||||
this.node.getChildByName("mexp").getChildByName("c_exp").active = false
|
||||
this.mexp_move(-30,100,100)
|
||||
}
|
||||
if(smc.vm_data.mission.mb_exp >= MSkillset.confirm_exp){
|
||||
this.mmsk.type = 2
|
||||
this.mmsk.on = true
|
||||
this.select_mmsk(2)
|
||||
this.node.getChildByName("mexp").getChildByName("a_exp").active = false
|
||||
this.node.getChildByName("mexp").getChildByName("c_exp").active = false
|
||||
this.mexp_move(100,-30,100)
|
||||
}
|
||||
if(smc.vm_data.mission.mc_exp >= MSkillset.confirm_exp){
|
||||
this.mmsk.type = 3
|
||||
this.mmsk.on = true
|
||||
this.select_mmsk(3)
|
||||
this.node.getChildByName("mexp").getChildByName("a_exp").active = false
|
||||
this.node.getChildByName("mexp").getChildByName("b_exp").active = false
|
||||
this.mexp_move(100,100,-30)
|
||||
}
|
||||
}else{
|
||||
switch (this.mmsk.type){
|
||||
@@ -249,129 +251,94 @@ export class MissionComp extends CCComp {
|
||||
let sk:any=RandomManager.instance.getRandomByObjectList(MSlist[type],1)
|
||||
this.mmsk.uuid=sk[0]
|
||||
let mskill=ecs.getEntity<MSkill>(MSkill)
|
||||
mskill.load(BoxSet.MONSTER,this.msk.uuid)
|
||||
}
|
||||
|
||||
|
||||
mission_end(){
|
||||
smc.vm_data.mission.play=false
|
||||
let heros:any= ecs.query(ecs.allOf(HeroModelComp));
|
||||
let monsters:any= ecs.query(ecs.allOf(MonModelComp));
|
||||
let hcards:any= ecs.query(ecs.allOf(HCardComp));
|
||||
let mska:any= ecs.query(ecs.allOf(MSkillComp));
|
||||
for(let i=0;i<mska.length;i++){
|
||||
mska[i].MSkillComp.reset()
|
||||
mska[i].MSkillComp.ent.destroy()
|
||||
}
|
||||
// let hcns=this.node.getChildByName("hcards")
|
||||
// for(let i=0;i<hcns.children.length;i++){
|
||||
// hcns.children[i].destroy()
|
||||
// }
|
||||
for(let i=0;i<heros.length;i++){
|
||||
|
||||
heros[i].HeroView.reset()
|
||||
heros[i].HeroView.ent.destroy()
|
||||
|
||||
}
|
||||
for(let i=0;i<hcards.length;i++){
|
||||
hcards[i].HCardComp.reset()
|
||||
hcards[i].HCardComp.ent.destroy()
|
||||
}
|
||||
for(let i=0;i<monsters.length;i++){
|
||||
monsters[i].HeroView.reset()
|
||||
monsters[i].HeroView.ent.destroy()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
monster_refresh(){
|
||||
if (this.setp_num <= 0){
|
||||
return
|
||||
}
|
||||
let m:any = RandomManager.instance.getRandomByObjectList(this.mission_list[this.monster_level],1)
|
||||
this.addMonster(m[0])
|
||||
this.mon_index += 1
|
||||
if(this.mon_index>2){
|
||||
this.mon_index = 0
|
||||
}
|
||||
smc.vm_data.mission.m_less=this.total -= 1
|
||||
// this.setp_num -= 1
|
||||
}
|
||||
is_reward(){
|
||||
if(smc.vm_data.mission.reward_num < smc.vm_data.mission.reward) return
|
||||
// this.do_reward()
|
||||
smc.vm_data.mission.reward_num = 0
|
||||
mskill.load(BoxSet.MONSTER,this.mmsk.uuid)
|
||||
}
|
||||
do_reward(){
|
||||
console.log("do_reward")
|
||||
oops.message.dispatchEvent("do_reward");
|
||||
}
|
||||
|
||||
check_mon_num(){
|
||||
let mons:any = this.get_mons()
|
||||
let heros:any= this.get_heros()
|
||||
let h_alive=false
|
||||
let m_alive=false
|
||||
for (let i = 0; i < heros.length; i++) {
|
||||
if ( !heros[i].HeroView.is_dead) {
|
||||
h_alive=true
|
||||
}
|
||||
}
|
||||
for (let i = 0; i < mons.length; i++) {
|
||||
if ( !mons[i].HeroView.is_dead) {
|
||||
m_alive=true
|
||||
}
|
||||
}
|
||||
if (!m_alive) smc.vm_data.mission.is_victory = true
|
||||
if (!h_alive) smc.vm_data.mission.is_defeat = true
|
||||
console.log("check_end m_alive: "+m_alive+" h_alive:"+h_alive+" victory:"+smc.vm_data.mission.is_victory+" defeat:"+smc.vm_data.mission.is_defeat)
|
||||
}
|
||||
get_mons(){
|
||||
return ecs.query(ecs.allOf(MonModelComp));
|
||||
}
|
||||
get_heros(){
|
||||
return ecs.query(ecs.allOf(HeroModelComp))
|
||||
}
|
||||
count_mon_pos(){
|
||||
let monsters:any= ecs.query(ecs.allOf(MonModelComp));
|
||||
let monsters:any= this.get_mons()
|
||||
for(let i=0;i<monsters.length;i++){
|
||||
if(monsters[i].HeroView == undefined) return
|
||||
let mon:any = monsters[i].HeroView.node.position
|
||||
smc.enemy_pos[i].x= mon.x
|
||||
smc.enemy_pos[i]= mon
|
||||
}
|
||||
}
|
||||
count_hero_pos(){
|
||||
let heros:any= ecs.query(ecs.allOf(HeroModelComp));
|
||||
let heros:any= this.get_heros()
|
||||
for(let i=0;i<heros.length;i++){
|
||||
if(heros[i].HeroView == undefined) return
|
||||
let ho:any = heros[i].HeroView.node.position
|
||||
smc.hero_pos[i].x= ho.x
|
||||
smc.hero_pos[i]= ho
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
heros_call(){
|
||||
let hero:any =RandomManager.instance.getRandomByObjectList(smc.cards, 1);
|
||||
this.addHero(hero[0].uuid)
|
||||
this.hero_total -= 1
|
||||
if(this.hero_total <= 0){
|
||||
console.log("heros_call")
|
||||
this.hcard_call()
|
||||
mon_refresh(){
|
||||
let mons=this.mon_list
|
||||
for(let i=0;i<mons.length;i++){
|
||||
this.addMonster(mons[i],i)
|
||||
}
|
||||
}
|
||||
heros_call(){
|
||||
let heros=smc.vm_data.role.fight_heros
|
||||
for(let i=0;i<heros.length;i++){
|
||||
this.addHero(heros[i],i)
|
||||
}
|
||||
this.hcard_call()
|
||||
}
|
||||
hcard_call(){
|
||||
let node =this.node.getChildByName("hcards")
|
||||
let heros:any= ecs.query(ecs.allOf(HeroModelComp));
|
||||
let heros:any= this.get_heros();
|
||||
|
||||
for(let i=0;i<heros.length;i++){
|
||||
let hcard = ecs.getEntity<HCard>(HCard)
|
||||
console.log("hcard:",hcard)
|
||||
// console.log("hcard:",hcard)
|
||||
hcard.load(1001,i,node)
|
||||
}
|
||||
|
||||
this.fight_start= true
|
||||
}
|
||||
/** 添加玩家 */
|
||||
private addHero(uuid:number=1001) {
|
||||
private addHero(uuid:number=1001,i:number=0) {
|
||||
let hero = ecs.getEntity<Hero>(Hero);
|
||||
let scale = 1
|
||||
let pos:Vec3 = v3(HeroSet.StartPos[smc.heros[uuid].type],BoxSet.GAME_LINE);
|
||||
console.log("addHero:",pos)
|
||||
let pos:Vec3 = v3(HeroSet.StartPos[smc.heros[uuid].type]-i*15,BoxSet.GAME_LINE);
|
||||
// console.log("addHero:",pos)
|
||||
hero.load(pos,scale,uuid);
|
||||
}
|
||||
private addMonster(uuid:number=1001) {
|
||||
private addMonster(uuid:number=1001,i:number=0) {
|
||||
let monster = ecs.getEntity<Hero>(Hero);
|
||||
let scale = -1
|
||||
let index = -1
|
||||
let pos:Vec3 = v3(-1*HeroSet.StartPos[smc.heros[uuid].type],BoxSet.GAME_LINE);
|
||||
let pos:Vec3 = v3(-1*HeroSet.StartPos[smc.heros[uuid].type]+i*15,BoxSet.GAME_LINE);
|
||||
console.log("addMonster:",pos)
|
||||
monster.load(pos,scale,uuid,index,false);
|
||||
monster.load(pos,scale,uuid,false);
|
||||
}
|
||||
|
||||
load_boss(){
|
||||
let bs:any = RandomManager.instance.getRandomByObjectList(this.boss_list[this.monster_level],1)
|
||||
var scene = smc.map.MapView.scene;
|
||||
let pos:Vec3 = v3(260,BoxSet.GAME_LINE)
|
||||
let layer = scene.entityLayer!.node!
|
||||
let b = ecs.getEntity<Boss>(Boss);
|
||||
let scale = -1
|
||||
b.load(pos,scale,bs[0],layer);
|
||||
this.boss_num -= 1
|
||||
}
|
||||
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
|
||||
|
||||
@@ -28,8 +28,10 @@ export class MSkillComp extends CCComp {
|
||||
console.log("MSkillComp start");
|
||||
}
|
||||
protected update(dt: number): void {
|
||||
if(!smc.vm_data.mission.play||smc.vm_data.pause||smc.vm_data.mission.is_victory||smc.vm_data.mission.is_defeat){
|
||||
return
|
||||
}
|
||||
this.check_cd(dt)
|
||||
|
||||
}
|
||||
check_cd(dt:number){
|
||||
this.cdt-=dt
|
||||
|
||||
Reference in New Issue
Block a user