关卡设置基本完成

This commit is contained in:
2024-11-21 17:41:10 +08:00
parent 76d7e6677c
commit 3d9469eb10
10 changed files with 380 additions and 453 deletions

View File

@@ -491,7 +491,7 @@
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 1700, "width": 1730,
"height": 800 "height": 800
}, },
"_anchorPoint": { "_anchorPoint": {
@@ -531,7 +531,7 @@
"__uuid__": "d5853a03-897a-4f18-846f-f6282ae3625f@f9941", "__uuid__": "d5853a03-897a-4f18-846f-f6282ae3625f@f9941",
"__expectedType__": "cc.SpriteFrame" "__expectedType__": "cc.SpriteFrame"
}, },
"_type": 1, "_type": 0,
"_fillType": 0, "_fillType": 0,
"_sizeMode": 0, "_sizeMode": 0,
"_fillCenter": { "_fillCenter": {
@@ -607,7 +607,7 @@
}, },
"_lpos": { "_lpos": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
"x": -1687.633, "x": -1700,
"y": 444.859, "y": 444.859,
"z": 0 "z": 0
}, },
@@ -648,7 +648,7 @@
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 1700, "width": 1730,
"height": 800 "height": 800
}, },
"_anchorPoint": { "_anchorPoint": {
@@ -688,7 +688,7 @@
"__uuid__": "d5853a03-897a-4f18-846f-f6282ae3625f@f9941", "__uuid__": "d5853a03-897a-4f18-846f-f6282ae3625f@f9941",
"__expectedType__": "cc.SpriteFrame" "__expectedType__": "cc.SpriteFrame"
}, },
"_type": 1, "_type": 3,
"_fillType": 0, "_fillType": 0,
"_sizeMode": 0, "_sizeMode": 0,
"_fillCenter": { "_fillCenter": {
@@ -697,7 +697,7 @@
"y": 0 "y": 0
}, },
"_fillStart": 0, "_fillStart": 0,
"_fillRange": 0, "_fillRange": 0.99,
"_isTrimmedMode": true, "_isTrimmedMode": true,
"_useGrayscale": false, "_useGrayscale": false,
"_atlas": null, "_atlas": null,
@@ -898,7 +898,7 @@
"_lpos": { "_lpos": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
"x": 8.342, "x": 8.342,
"y": 203.495, "y": 176.939,
"z": 0 "z": 0
}, },
"_lrot": { "_lrot": {
@@ -938,8 +938,8 @@
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 1125, "width": 899.4,
"height": 387 "height": 299.8
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -980,7 +980,7 @@
}, },
"_type": 0, "_type": 0,
"_fillType": 0, "_fillType": 0,
"_sizeMode": 1, "_sizeMode": 0,
"_fillCenter": { "_fillCenter": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
"x": 0, "x": 0,

File diff suppressed because it is too large Load Diff

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@@ -336,7 +336,7 @@
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 220, "width": 350,
"height": 50 "height": 50
}, },
"_anchorPoint": { "_anchorPoint": {
@@ -437,7 +437,7 @@
}, },
"_lpos": { "_lpos": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
"x": 110.74, "x": 176.953,
"y": 25, "y": 25,
"z": 0 "z": 0
}, },
@@ -478,7 +478,7 @@
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 170, "width": 300,
"height": 39.8 "height": 39.8
}, },
"_anchorPoint": { "_anchorPoint": {
@@ -849,7 +849,7 @@
}, },
"_lpos": { "_lpos": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
"x": 225.086, "x": 323.804,
"y": 25.663, "y": 25.663,
"z": 0 "z": 0
}, },
@@ -1211,7 +1211,7 @@
}, },
"_lpos": { "_lpos": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
"x": 260, "x": 350,
"y": 70, "y": 70,
"z": 0 "z": 0
}, },
@@ -1543,7 +1543,7 @@
}, },
"_lpos": { "_lpos": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
"x": 123.051, "x": 127.866,
"y": 25, "y": 25,
"z": 0 "z": 0
}, },
@@ -2246,7 +2246,7 @@
}, },
"_alignFlags": 12, "_alignFlags": 12,
"_target": null, "_target": null,
"_left": 260, "_left": 350,
"_right": 68.59100000000001, "_right": 68.59100000000001,
"_top": 0, "_top": 0,
"_bottom": 70, "_bottom": 70,
@@ -2303,7 +2303,7 @@
"__id__": 135 "__id__": 135
} }
], ],
"_active": true, "_active": false,
"_components": [ "_components": [
{ {
"__id__": 147 "__id__": 147
@@ -2743,7 +2743,7 @@
"_isUnderline": false, "_isUnderline": false,
"_underlineHeight": 2, "_underlineHeight": 2,
"_cacheMode": 0, "_cacheMode": 0,
"_enableOutline": true, "_enableOutline": false,
"_outlineColor": { "_outlineColor": {
"__type__": "cc.Color", "__type__": "cc.Color",
"r": 0, "r": 0,

View File

@@ -56,22 +56,8 @@ export class SingletonModuleComp extends ecs.Comp {
sk_info:any = [] sk_info:any = []
monsters_dead:any = [] monsters_dead:any = []
heros_dead:any = [] heros_dead:any = []
hero_pos:any=[ hero_pos:any=[]
{x:-320,y:BoxSet.GAME_LINE}, enemy_pos:any =[]
{x:-320,y:BoxSet.GAME_LINE},
{x:-320,y:BoxSet.GAME_LINE},
{x:-320,y:BoxSet.GAME_LINE},
{x:-320,y:BoxSet.GAME_LINE},
{x:-320,y:BoxSet.GAME_LINE},
]
enemy_pos:any =[
{x:320,y:BoxSet.GAME_LINE},
{x:320,y:BoxSet.GAME_LINE},
{x:320,y:BoxSet.GAME_LINE},
{x:320,y:BoxSet.GAME_LINE},
{x:320,y:BoxSet.GAME_LINE},
{x:320,y:BoxSet.GAME_LINE},
]
vm_data: any = { vm_data: any = {
name : "纸片精灵大乱斗", name : "纸片精灵大乱斗",
game_over:false, game_over:false,
@@ -81,10 +67,9 @@ export class SingletonModuleComp extends ecs.Comp {
mission:{ mission:{
play:false, play:false,
pause:false, pause:false,
refresh_timer:3, is_victory:false,
mission_lv:1, is_defeat:false,
boss_cd:10, lv:1,
bboss_cd:10,
victory:0, victory:0,
once:6, //每波刷新怪物数量 once:6, //每波刷新怪物数量
total:1, //总怪物数 total:1, //总怪物数
@@ -96,26 +81,7 @@ export class SingletonModuleComp extends ecs.Comp {
mb_exp:0, //敌方远程经验石 mb_exp:0, //敌方远程经验石
mc_exp:0, //敌方辅助经验石 mc_exp:0, //敌方辅助经验石
md_exp:0, //敌方特殊经验石 md_exp:0, //敌方特殊经验石
m_less:0,
m_alive:120,
g_level:1,
g_time:0,
reward:20, //怪物死亡奖励数量
reward_num:0, //怪物死亡数 reward_num:0, //怪物死亡数
coin:200,
coin_add:1,
coin_reward_add:1,
normal_cost:10,
better_cost:20,
best_cost:30,
enhancement_cost:100,
normal_lv:1,
better_lv:1,
best_lv:1,
t_damge:0,
t_dps:0,
h_dps:0,
m_dps:0,
reward_gold:0, reward_gold:0,
reward_exp:0, reward_exp:0,
hero:{ hero:{
@@ -130,6 +96,7 @@ export class SingletonModuleComp extends ecs.Comp {
} }
}, },
role:{ role:{
fight_heros:[9001,9001],
gold:9999999, gold:9999999,
gems:0, gems:0,
energy:0, energy:0,

View File

@@ -1,4 +1,4 @@
export const MissionNum = [1]
export const MonsetList = { export const MonsetList = {
1:{ 1:{
1:[9001], 1:[9001],
@@ -11,46 +11,13 @@ export const BossList = {
} }
} }
export const MissionNum = 3 //对应关卡数MissionSet 的索引
export const MissionSet = [
[9001],
[9001],
[9001],
]
export const MissionSet = {
1:{
lv1_num:10,
lv2_num:10,
lv3_num:10,
lv4_num:10,
lv5_num:10,
lv1_skill_num:10,
lv2_skill_num:10,
lv3_skill_num:10,
lv4_skill_num:10,
lv5_skill_num:10,
},
2:{
lv1_num:10,
lv2_num:10,
lv3_num:10,
lv4_num:10,
lv5_num:10,
lv1_skill_num:10,
lv2_skill_num:10,
lv3_skill_num:10,
lv4_skill_num:10,
lv5_skill_num:10,
},
3:{
lv1_num:10,
lv2_num:10,
lv3_num:10,
lv4_num:10,
lv5_num:10,
lv1_skill_num:10,
lv2_skill_num:10,
lv3_skill_num:10,
lv4_skill_num:10,
lv5_skill_num:10,
}
}
export const MissionReward = { export const MissionReward = {
1:[1001,1002,1003,1004,1005], 1:[1001,1002,1003,1004,1005],

View File

@@ -2,7 +2,7 @@
export const HeroInfo = { export const HeroInfo = {
9001: { 9001: {
uuid: 9001, path: "k1", type: 1, lv: 1,name: "白衣骑士", wp:1001,arm:2001,ring:3001,shoes:4001, uuid: 9001, path: "k1", type: 1, lv: 1,name: "白衣骑士", wp:1001,arm:2001,ring:3001,shoes:4001,
aep:1,uaep:1,dep:10,edep:1, ap: 20, ap_up:0.1, hp: 100, hp_up:0.1,def:10,def_up:0.1,dis: 100, a_cd: 1, pw: 0, pwm: 15,pws: 1, aep:1,uaep:1,dep:10,edep:1, ap: 20, ap_up:0.1, hp: 200, hp_up:0.1,def:10,def_up:0.1,dis: 100, a_cd: 1, pw: 0, pwm: 15,pws: 1,
vun:0,crit:20,crit_add:0,dodge:0, sk1: 9001, sk2: 2002, sk3: 9003, sk4: 9004, sk5: 9005, sk6: 9006, vun:0,crit:20,crit_add:0,dodge:0, sk1: 9001, sk2: 2002, sk3: 9003, sk4: 9004, sk5: 9005, sk6: 9006,
atktype: 1,akr:10,uar:10,dgr:10,crr:10,akc:1,uac:1,dgc:1,crc:1, speed: 100, atktype: 1,akr:10,uar:10,dgr:10,crr:10,akc:1,uac:1,dgc:1,crc:1, speed: 100,
}, },
@@ -21,8 +21,8 @@ export const MonSet = {
} }
export const HeroSet = { export const HeroSet = {
StartPos:{ StartPos:{
1: -200, 1: -300,
2: -250, 2: -300,
3: -300, 3: -300,
} }

View File

@@ -42,7 +42,7 @@ export class Hero extends ecs.Entity {
} }
/** 加载角色 */ /** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,index:number=-1,is_hero:boolean=true) { load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,is_hero:boolean=true) {
let box_group= 0 let box_group= 0
if (is_hero) { if (is_hero) {
@@ -63,11 +63,11 @@ export class Hero extends ecs.Entity {
node.parent = scene.entityLayer!.node! node.parent = scene.entityLayer!.node!
node.setPosition(pos) node.setPosition(pos)
this.hero_init(uuid,node,index,scale,box_group) this.hero_init(uuid,node,scale,box_group)
oops.message.dispatchEvent("hero_load",this) oops.message.dispatchEvent("hero_load",this)
} }
hero_init(uuid:number=1001,node:Node,index:number=-1,scale:number=1,box_group=BoxSet.HERO){ hero_init(uuid:number=1001,node:Node,scale:number=1,box_group=BoxSet.HERO){
var hv = node.getComponent(HeroViewComp)!; var hv = node.getComponent(HeroViewComp)!;
// console.log("hero_init",buff) // console.log("hero_init",buff)
let HInf= smc.heros[uuid] // 角色数据 let HInf= smc.heros[uuid] // 角色数据

View File

@@ -116,7 +116,6 @@ export class HeroViewComp extends CCComp {
} /** 视图层逻辑代码分离演示 */ } /** 视图层逻辑代码分离演示 */
start () { start () {
console.log(this.node.parent)
this.as.idle() this.as.idle()
/** 方向 */ /** 方向 */
this.node.setScale(this.scale,1); this.node.setScale(this.scale,1);
@@ -188,17 +187,17 @@ export class HeroViewComp extends CCComp {
let self_x = selfCollider.node.position.x; let self_x = selfCollider.node.position.x;
let other_x = otherCollider.node.position.x; let other_x = otherCollider.node.position.x;
if(selfCollider.group == otherCollider.group&&selfCollider.tag==otherCollider.tag){ if(selfCollider.group == otherCollider.group&&selfCollider.tag==otherCollider.tag){
if(otherCollider.node.getComponent(HeroViewComp).type == this.type && self_x < other_x && Math.abs(other_x-self_x) < 15 ){ if(selfCollider.group==BoxSet.HERO){
if(otherCollider.node.getComponent(HeroViewComp).type == this.type && self_x < other_x && Math.abs(other_x-self_x) < 8 ){
this.stop_cd = 0.1; this.stop_cd = 0.1;
} }
// if(selfCollider.node.position.y < otherCollider.node.position.y){ }
// if(selfCollider.node.getSiblingIndex() < otherCollider.node.getSiblingIndex()){ if(selfCollider.group==BoxSet.MONSTER){
if(otherCollider.node.getComponent(HeroViewComp).type == this.type && self_x > other_x && Math.abs(other_x-self_x) < 8 ){
this.stop_cd = 0.1;
}
}
// selfCollider.node.setSiblingIndex(otherCollider.node.getSiblingIndex()+1)
// // console.log("onPreSolve b:"+selfCollider.node.uuid+":"+selfCollider.node.getSiblingIndex()+"/"+otherCollider.node.uuid+":"+otherCollider.node.getSiblingIndex());
// }
// }
} }
if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){ if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
this.stop_cd = 0.1; this.stop_cd = 0.1;
@@ -208,14 +207,9 @@ export class HeroViewComp extends CCComp {
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D) { onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
} }
update(dt: number){ update(dt: number){
if(!smc.vm_data.mission.play||smc.vm_data.pause){ if(!smc.vm_data.mission.play||smc.vm_data.pause||smc.vm_data.mission.is_victory||smc.vm_data.mission.is_defeat) return
let pos =v3(this.scale*-9999,this.node.position.y,this.node.position.z) if(this.is_dead) {
this.node.setPosition(pos) if(!this.in_grave()) this.to_grave()
return
}
if(this.is_dead){
let pos =v3(this.scale*-9999,this.node.position.y,this.node.position.z)
this.node.setPosition(pos)
return return
} }
@@ -265,6 +259,16 @@ export class HeroViewComp extends CCComp {
this.is_atking=false this.is_atking=false
} }
} }
to_grave(){
let pos =v3(-999,this.node.position.y)
if(this.box_group == BoxSet.MONSTER){
pos =v3(999,this.node.position.y)
}
this.node.setPosition(pos)
}
in_grave(){
return this.node.position.x < -900 || this.node.position.x > 900;
}
status_change(type:string){ status_change(type:string){
this.status=type this.status=type
if(type == "idle"){ if(type == "idle"){
@@ -281,10 +285,10 @@ export class HeroViewComp extends CCComp {
this.status_change("idle") this.status_change("idle")
return return
} }
if (this.node.position.x >= 360 && this.scale==1) { if (this.node.position.x >= 300 && this.scale==1) {
return; return;
} }
if(this.scale===-1&&this.node.position.x <= -360){ if(this.scale===-1&&this.node.position.x <= -300){
return; return;
} }
this.status_change("move") this.status_change("move")
@@ -603,6 +607,7 @@ export class HeroViewComp extends CCComp {
this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress; this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
if(this.hp <= 0){ if(this.hp <= 0){
this.dead(); this.dead();
this.to_grave()
this.is_dead = true; this.is_dead = true;
// setTimeout(() => { // setTimeout(() => {
// this.ent.destroy(); // this.ent.destroy();

View File

@@ -1,4 +1,4 @@
import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,UITransform,v3, Vec3 } from "cc"; import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,tween,UITransform,v3, Vec3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { smc } from "../common/SingletonModuleComp"; import { smc } from "../common/SingletonModuleComp";
@@ -20,7 +20,7 @@ import { Hero } from "../hero/Hero";
import { HeroSet } from "../common/config/heroSet"; import { HeroSet } from "../common/config/heroSet";
import { Boss } from "../Boss/Boss"; import { Boss } from "../Boss/Boss";
import { MonModelComp } from "../mon/MonModelComp"; import { MonModelComp } from "../mon/MonModelComp";
import { BossList, MissionNum, MonsetList } from "../common/config/MissionSet"; import { BossList, MissionNum, MissionSet, MonsetList } from "../common/config/MissionSet";
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer"; import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { HCard } from "./HCard"; import { HCard } from "./HCard";
import { HCardComp } from "./HCardComp"; import { HCardComp } from "./HCardComp";
@@ -32,32 +32,14 @@ const { ccclass, property } = _decorator;
@ccclass('MissionComp') @ccclass('MissionComp')
@ecs.register('Mission', false) @ecs.register('Mission', false)
export class MissionComp extends CCComp { export class MissionComp extends CCComp {
max_count: number = 99 ; //最大波次
cur_count: number = 1; //波次 mon_list:any = []
boss_count: number = 10; //boss波次间隔
monster_level:number = 1; //怪物池等级
max_monster_level:number = 4; //最高怪物次等级
min_monster_num:number = 1; ///最小每次刷新怪物数量
max_monster_num:number = 1; //最大每次刷新怪物数量
refresh_timer: Timer = new Timer(5); // 刷新怪物定时器
refresh_cd: Timer = new Timer(0.5);
mission_up_timer: Timer = new Timer(30); //波次增加
boss_timer: Timer = new Timer(10);
boss_num:number = 1;
cur_mission:number = 1; //当前关卡方案
mission_list:any = []
boss_list:any = []
setp_timer: Timer = new Timer(0.3);
call_hero_timer: Timer = new Timer(0.3); call_hero_timer: Timer = new Timer(0.3);
target_timer: Timer = new Timer(0.1); target_timer: Timer = new Timer(0.1);
setp_num:number = smc.vm_data.mission.once;
total:number = 0;
hero_total:number = 0;
reward:number = 0; reward:number = 0;
reward_num:number = 0; reward_num:number = 0;
game_over:boolean = false; game_over:boolean = false;
start_ys:any[] = [0,70,-70]; fight_start:boolean = false;
mon_index:number = 0
msk:any={ msk:any={
on :false, on :false,
uuid:1001, uuid:1001,
@@ -81,26 +63,10 @@ export class MissionComp extends CCComp {
if(!smc.vm_data.mission.play||smc.vm_data.pause){ if(!smc.vm_data.mission.play||smc.vm_data.pause){
return return
} }
if(this.setp_timer.update(dt)){ if(this.fight_start){
if(this.total<=0) return this.check_mon_num()
this.monster_refresh()
}
if(this.call_hero_timer.update(dt)){
if(this.hero_total <= 0) return
this.heros_call()
}
if(this.boss_timer.update(dt)){
if(this.boss_num <=0 ) return
// this.load_boss()
}
this.is_reward()
if (this.refresh_timer.update(dt)) {
this.setp_num=smc.vm_data.mission.once
}
if (this.mission_up_timer.update(dt)) {
// 刷新怪物定时器
this.cur_count += 1;
} }
this.do_reward()
this.count_hero_pos() this.count_hero_pos()
this.count_mon_pos() this.count_mon_pos()
this.check_exp() this.check_exp()
@@ -112,23 +78,19 @@ export class MissionComp extends CCComp {
} }
mission_start(){ mission_start(){
/* todo 关卡设定完善*/ /* todo 关卡设定完善*/
this.total=smc.vm_data.mission.m_less=smc.vm_data.mission.m_alive=smc.vm_data.mission.total; let mon_set=RandomManager.instance.getRandomByObjectList(MissionSet,1)
this.hero_total=2 this.mon_list=mon_set[0]
let num =RandomManager.instance.getRandomByObjectList(MissionNum,1) console.log("mission_start:",this.mon_list)
this.cur_mission = num[0]
this.mission_list = MonsetList[this.cur_mission]
this.boss_list = BossList[this.cur_mission]
// console.log("当前关卡方案",this.cur_mission,this.mission_list)
this.refresh_timer= new Timer(smc.vm_data.mission.refresh_timer);
this.boss_num=1
this.boss_timer = new Timer(smc.vm_data.mission.boss_cd)
//局内数据初始化 //局内数据初始化
smc.vm_data.mission.a_exp=0 //近战经验石 this.fight_start=false
smc.vm_data.mission.b_exp=0 //远程经验石 smc.vm_data.mission.is_victory=false
smc.vm_data.mission.c_exp=0 //辅助经验石 smc.vm_data.mission.is_defeat=false
smc.vm_data.mission.ma_exp=0 //敌方近战经验 smc.vm_data.mission.a_exp=0 //近战经验
smc.vm_data.mission.mb_exp=0 //敌方远程经验 smc.vm_data.mission.b_exp=0 //远程经验
smc.vm_data.mission.mc_exp=0 //敌方辅助经验 smc.vm_data.mission.c_exp=0 //辅助经验
smc.vm_data.mission.ma_exp=0 //敌方近战经验
smc.vm_data.mission.mb_exp=0 //敌方远程经验
smc.vm_data.mission.mc_exp=0 //敌方辅助经验
this.msk={ on :false, uuid:1001,type:1,lv: 1} this.msk={ on :false, uuid:1001,type:1,lv: 1}
this.mmsk={ on :false, uuid:1001,type:1,lv: 1} this.mmsk={ on :false, uuid:1001,type:1,lv: 1}
this.node.getChildByName("exp").getChildByName("a_exp").active = true this.node.getChildByName("exp").getChildByName("a_exp").active = true
@@ -137,7 +99,54 @@ export class MissionComp extends CCComp {
this.node.getChildByName("mexp").getChildByName("a_exp").active = true this.node.getChildByName("mexp").getChildByName("a_exp").active = true
this.node.getChildByName("mexp").getChildByName("b_exp").active = true this.node.getChildByName("mexp").getChildByName("b_exp").active = true
this.node.getChildByName("mexp").getChildByName("c_exp").active = true this.node.getChildByName("mexp").getChildByName("c_exp").active = true
this.mon_refresh()
this.heros_call()
}
mission_end(){
smc.vm_data.mission.play=false
let heros:any= this.get_heros();;
let monsters:any= this.get_mons();
let hcards:any= ecs.query(ecs.allOf(HCardComp));
let mska:any= ecs.query(ecs.allOf(MSkillComp));
for(let i=0;i<mska.length;i++){
mska[i].MSkillComp.reset()
mska[i].MSkillComp.ent.destroy()
}
// let hcns=this.node.getChildByName("hcards")
// for(let i=0;i<hcns.children.length;i++){
// hcns.children[i].destroy()
// }
for(let i=0;i<heros.length;i++){
heros[i].HeroView.reset()
heros[i].HeroView.ent.destroy()
}
for(let i=0;i<hcards.length;i++){
hcards[i].HCardComp.reset()
hcards[i].HCardComp.ent.destroy()
}
for(let i=0;i<monsters.length;i++){
monsters[i].HeroView.reset()
monsters[i].HeroView.ent.destroy()
}
}
exp_move(ap: number,bp: number,cp: number){
let a_pos=v3(ap,this.node.getChildByName("exp").getChildByName("a_exp").position.y)
let b_pos=v3(bp,this.node.getChildByName("exp").getChildByName("b_exp").position.y)
let c_pos=v3(cp,this.node.getChildByName("exp").getChildByName("c_exp").position.y)
tween(this.node.getChildByName("exp").getChildByName("a_exp")).to(0.5,{position:a_pos}).start()
tween(this.node.getChildByName("exp").getChildByName("b_exp")).to(0.5,{position:b_pos}).start()
tween(this.node.getChildByName("exp").getChildByName("c_exp")).to(0.5,{position:c_pos}).start()
}
mexp_move(ap: number,bp: number,cp: number){
let a_pos=v3(ap,this.node.getChildByName("mexp").getChildByName("a_exp").position.y)
let b_pos=v3(bp,this.node.getChildByName("mexp").getChildByName("b_exp").position.y)
let c_pos=v3(cp,this.node.getChildByName("mexp").getChildByName("c_exp").position.y)
tween(this.node.getChildByName("mexp").getChildByName("a_exp")).to(0.5,{position:a_pos}).start()
tween(this.node.getChildByName("mexp").getChildByName("b_exp")).to(0.5,{position:b_pos}).start()
tween(this.node.getChildByName("mexp").getChildByName("c_exp")).to(0.5,{position:c_pos}).start()
} }
check_exp(){ check_exp(){
if(!this.msk.on){ if(!this.msk.on){
@@ -145,22 +154,19 @@ export class MissionComp extends CCComp {
this.msk.type = 1 this.msk.type = 1
this.msk.on = true this.msk.on = true
this.select_msk(1) this.select_msk(1)
this.node.getChildByName("exp").getChildByName("b_exp").active = false this.exp_move(30,-100,-100)
this.node.getChildByName("exp").getChildByName("c_exp").active = false
} }
if(smc.vm_data.mission.b_exp >= MSkillset.confirm_exp){ if(smc.vm_data.mission.b_exp >= MSkillset.confirm_exp){
this.msk.type = 2 this.msk.type = 2
this.msk.on = true this.msk.on = true
this.select_msk(2) this.select_msk(2)
this.node.getChildByName("exp").getChildByName("a_exp").active = false this.exp_move(-100,30,-100)
this.node.getChildByName("exp").getChildByName("c_exp").active = false
} }
if(smc.vm_data.mission.c_exp >= MSkillset.confirm_exp){ if(smc.vm_data.mission.c_exp >= MSkillset.confirm_exp){
this.msk.type = 3 this.msk.type = 3
this.msk.on = true this.msk.on = true
this.select_msk(3) this.select_msk(3)
this.node.getChildByName("exp").getChildByName("a_exp").active = false this.exp_move(-100,-100,30)
this.node.getChildByName("exp").getChildByName("b_exp").active = false
} }
}else{ }else{
switch (this.msk.type){ switch (this.msk.type){
@@ -184,7 +190,6 @@ export class MissionComp extends CCComp {
break; break;
} }
} }
} }
check_m_exp(){ check_m_exp(){
if(!this.mmsk.on){ if(!this.mmsk.on){
@@ -192,22 +197,19 @@ export class MissionComp extends CCComp {
this.mmsk.type = 1 this.mmsk.type = 1
this.mmsk.on = true this.mmsk.on = true
this.select_mmsk(1) this.select_mmsk(1)
this.node.getChildByName("mexp").getChildByName("b_exp").active = false this.mexp_move(-30,100,100)
this.node.getChildByName("mexp").getChildByName("c_exp").active = false
} }
if(smc.vm_data.mission.mb_exp >= MSkillset.confirm_exp){ if(smc.vm_data.mission.mb_exp >= MSkillset.confirm_exp){
this.mmsk.type = 2 this.mmsk.type = 2
this.mmsk.on = true this.mmsk.on = true
this.select_mmsk(2) this.select_mmsk(2)
this.node.getChildByName("mexp").getChildByName("a_exp").active = false this.mexp_move(100,-30,100)
this.node.getChildByName("mexp").getChildByName("c_exp").active = false
} }
if(smc.vm_data.mission.mc_exp >= MSkillset.confirm_exp){ if(smc.vm_data.mission.mc_exp >= MSkillset.confirm_exp){
this.mmsk.type = 3 this.mmsk.type = 3
this.mmsk.on = true this.mmsk.on = true
this.select_mmsk(3) this.select_mmsk(3)
this.node.getChildByName("mexp").getChildByName("a_exp").active = false this.mexp_move(100,100,-30)
this.node.getChildByName("mexp").getChildByName("b_exp").active = false
} }
}else{ }else{
switch (this.mmsk.type){ switch (this.mmsk.type){
@@ -249,129 +251,94 @@ export class MissionComp extends CCComp {
let sk:any=RandomManager.instance.getRandomByObjectList(MSlist[type],1) let sk:any=RandomManager.instance.getRandomByObjectList(MSlist[type],1)
this.mmsk.uuid=sk[0] this.mmsk.uuid=sk[0]
let mskill=ecs.getEntity<MSkill>(MSkill) let mskill=ecs.getEntity<MSkill>(MSkill)
mskill.load(BoxSet.MONSTER,this.msk.uuid) mskill.load(BoxSet.MONSTER,this.mmsk.uuid)
}
mission_end(){
smc.vm_data.mission.play=false
let heros:any= ecs.query(ecs.allOf(HeroModelComp));
let monsters:any= ecs.query(ecs.allOf(MonModelComp));
let hcards:any= ecs.query(ecs.allOf(HCardComp));
let mska:any= ecs.query(ecs.allOf(MSkillComp));
for(let i=0;i<mska.length;i++){
mska[i].MSkillComp.reset()
mska[i].MSkillComp.ent.destroy()
}
// let hcns=this.node.getChildByName("hcards")
// for(let i=0;i<hcns.children.length;i++){
// hcns.children[i].destroy()
// }
for(let i=0;i<heros.length;i++){
heros[i].HeroView.reset()
heros[i].HeroView.ent.destroy()
}
for(let i=0;i<hcards.length;i++){
hcards[i].HCardComp.reset()
hcards[i].HCardComp.ent.destroy()
}
for(let i=0;i<monsters.length;i++){
monsters[i].HeroView.reset()
monsters[i].HeroView.ent.destroy()
}
}
monster_refresh(){
if (this.setp_num <= 0){
return
}
let m:any = RandomManager.instance.getRandomByObjectList(this.mission_list[this.monster_level],1)
this.addMonster(m[0])
this.mon_index += 1
if(this.mon_index>2){
this.mon_index = 0
}
smc.vm_data.mission.m_less=this.total -= 1
// this.setp_num -= 1
}
is_reward(){
if(smc.vm_data.mission.reward_num < smc.vm_data.mission.reward) return
// this.do_reward()
smc.vm_data.mission.reward_num = 0
} }
do_reward(){ do_reward(){
console.log("do_reward") console.log("do_reward")
oops.message.dispatchEvent("do_reward"); oops.message.dispatchEvent("do_reward");
} }
check_mon_num(){
let mons:any = this.get_mons()
let heros:any= this.get_heros()
let h_alive=false
let m_alive=false
for (let i = 0; i < heros.length; i++) {
if ( !heros[i].HeroView.is_dead) {
h_alive=true
}
}
for (let i = 0; i < mons.length; i++) {
if ( !mons[i].HeroView.is_dead) {
m_alive=true
}
}
if (!m_alive) smc.vm_data.mission.is_victory = true
if (!h_alive) smc.vm_data.mission.is_defeat = true
console.log("check_end m_alive: "+m_alive+" h_alive:"+h_alive+" victory:"+smc.vm_data.mission.is_victory+" defeat:"+smc.vm_data.mission.is_defeat)
}
get_mons(){
return ecs.query(ecs.allOf(MonModelComp));
}
get_heros(){
return ecs.query(ecs.allOf(HeroModelComp))
}
count_mon_pos(){ count_mon_pos(){
let monsters:any= ecs.query(ecs.allOf(MonModelComp)); let monsters:any= this.get_mons()
for(let i=0;i<monsters.length;i++){ for(let i=0;i<monsters.length;i++){
if(monsters[i].HeroView == undefined) return if(monsters[i].HeroView == undefined) return
let mon:any = monsters[i].HeroView.node.position let mon:any = monsters[i].HeroView.node.position
smc.enemy_pos[i].x= mon.x smc.enemy_pos[i]= mon
} }
} }
count_hero_pos(){ count_hero_pos(){
let heros:any= ecs.query(ecs.allOf(HeroModelComp)); let heros:any= this.get_heros()
for(let i=0;i<heros.length;i++){ for(let i=0;i<heros.length;i++){
if(heros[i].HeroView == undefined) return if(heros[i].HeroView == undefined) return
let ho:any = heros[i].HeroView.node.position let ho:any = heros[i].HeroView.node.position
smc.hero_pos[i].x= ho.x smc.hero_pos[i]= ho
} }
} }
mon_refresh(){
let mons=this.mon_list
for(let i=0;i<mons.length;i++){
this.addMonster(mons[i],i)
}
}
heros_call(){ heros_call(){
let hero:any =RandomManager.instance.getRandomByObjectList(smc.cards, 1); let heros=smc.vm_data.role.fight_heros
this.addHero(hero[0].uuid) for(let i=0;i<heros.length;i++){
this.hero_total -= 1 this.addHero(heros[i],i)
if(this.hero_total <= 0){
console.log("heros_call")
this.hcard_call()
} }
this.hcard_call()
} }
hcard_call(){ hcard_call(){
let node =this.node.getChildByName("hcards") let node =this.node.getChildByName("hcards")
let heros:any= ecs.query(ecs.allOf(HeroModelComp)); let heros:any= this.get_heros();
for(let i=0;i<heros.length;i++){ for(let i=0;i<heros.length;i++){
let hcard = ecs.getEntity<HCard>(HCard) let hcard = ecs.getEntity<HCard>(HCard)
console.log("hcard:",hcard) // console.log("hcard:",hcard)
hcard.load(1001,i,node) hcard.load(1001,i,node)
} }
this.fight_start= true
} }
/** 添加玩家 */ /** 添加玩家 */
private addHero(uuid:number=1001) { private addHero(uuid:number=1001,i:number=0) {
let hero = ecs.getEntity<Hero>(Hero); let hero = ecs.getEntity<Hero>(Hero);
let scale = 1 let scale = 1
let pos:Vec3 = v3(HeroSet.StartPos[smc.heros[uuid].type],BoxSet.GAME_LINE); let pos:Vec3 = v3(HeroSet.StartPos[smc.heros[uuid].type]-i*15,BoxSet.GAME_LINE);
console.log("addHero:",pos) // console.log("addHero:",pos)
hero.load(pos,scale,uuid); hero.load(pos,scale,uuid);
} }
private addMonster(uuid:number=1001) { private addMonster(uuid:number=1001,i:number=0) {
let monster = ecs.getEntity<Hero>(Hero); let monster = ecs.getEntity<Hero>(Hero);
let scale = -1 let scale = -1
let index = -1 let pos:Vec3 = v3(-1*HeroSet.StartPos[smc.heros[uuid].type]+i*15,BoxSet.GAME_LINE);
let pos:Vec3 = v3(-1*HeroSet.StartPos[smc.heros[uuid].type],BoxSet.GAME_LINE);
console.log("addMonster:",pos) console.log("addMonster:",pos)
monster.load(pos,scale,uuid,index,false); monster.load(pos,scale,uuid,false);
} }
load_boss(){
let bs:any = RandomManager.instance.getRandomByObjectList(this.boss_list[this.monster_level],1)
var scene = smc.map.MapView.scene;
let pos:Vec3 = v3(260,BoxSet.GAME_LINE)
let layer = scene.entityLayer!.node!
let b = ecs.getEntity<Boss>(Boss);
let scale = -1
b.load(pos,scale,bs[0],layer);
this.boss_num -= 1
}
/** 视图层逻辑代码分离演示 */ /** 视图层逻辑代码分离演示 */

View File

@@ -28,8 +28,10 @@ export class MSkillComp extends CCComp {
console.log("MSkillComp start"); console.log("MSkillComp start");
} }
protected update(dt: number): void { protected update(dt: number): void {
if(!smc.vm_data.mission.play||smc.vm_data.pause||smc.vm_data.mission.is_victory||smc.vm_data.mission.is_defeat){
return
}
this.check_cd(dt) this.check_cd(dt)
} }
check_cd(dt:number){ check_cd(dt:number){
this.cdt-=dt this.cdt-=dt