关卡设置基本完成
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@@ -56,22 +56,8 @@ export class SingletonModuleComp extends ecs.Comp {
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sk_info:any = []
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monsters_dead:any = []
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heros_dead:any = []
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hero_pos:any=[
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{x:-320,y:BoxSet.GAME_LINE},
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{x:-320,y:BoxSet.GAME_LINE},
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{x:-320,y:BoxSet.GAME_LINE},
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{x:-320,y:BoxSet.GAME_LINE},
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{x:-320,y:BoxSet.GAME_LINE},
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{x:-320,y:BoxSet.GAME_LINE},
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]
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enemy_pos:any =[
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{x:320,y:BoxSet.GAME_LINE},
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{x:320,y:BoxSet.GAME_LINE},
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{x:320,y:BoxSet.GAME_LINE},
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{x:320,y:BoxSet.GAME_LINE},
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{x:320,y:BoxSet.GAME_LINE},
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{x:320,y:BoxSet.GAME_LINE},
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]
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hero_pos:any=[]
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enemy_pos:any =[]
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vm_data: any = {
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name : "纸片精灵大乱斗",
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game_over:false,
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@@ -81,10 +67,9 @@ export class SingletonModuleComp extends ecs.Comp {
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mission:{
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play:false,
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pause:false,
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refresh_timer:3,
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mission_lv:1,
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boss_cd:10,
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bboss_cd:10,
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is_victory:false,
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is_defeat:false,
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lv:1,
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victory:0,
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once:6, //每波刷新怪物数量
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total:1, //总怪物数
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@@ -96,26 +81,7 @@ export class SingletonModuleComp extends ecs.Comp {
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mb_exp:0, //敌方远程经验石
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mc_exp:0, //敌方辅助经验石
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md_exp:0, //敌方特殊经验石
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m_less:0,
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m_alive:120,
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g_level:1,
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g_time:0,
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reward:20, //怪物死亡奖励数量
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reward_num:0, //怪物死亡数
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coin:200,
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coin_add:1,
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coin_reward_add:1,
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normal_cost:10,
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better_cost:20,
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best_cost:30,
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enhancement_cost:100,
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normal_lv:1,
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better_lv:1,
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best_lv:1,
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t_damge:0,
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t_dps:0,
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h_dps:0,
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m_dps:0,
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reward_gold:0,
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reward_exp:0,
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hero:{
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@@ -130,6 +96,7 @@ export class SingletonModuleComp extends ecs.Comp {
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}
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},
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role:{
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fight_heros:[9001,9001],
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gold:9999999,
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gems:0,
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energy:0,
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