boss需要改用spine 动画 先放一放
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@@ -35,8 +35,7 @@ export class RoleViewComp extends CCComp {
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atkMaterial: Material;
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sprite: Sprite;
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/** 角色动画 */
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@property(Node)
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BoxRang:Node =null!
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as:RoleSpine =null!;
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is_role:boolean = false;
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@@ -103,18 +102,8 @@ export class RoleViewComp extends CCComp {
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// this.node.getChildByName("atk").setScale(this.scale,1);
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// this.node.getChildByName("atk").getComponent(Label).string = this.atk.toString();
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// this.node.getChildByName("hp_max").setScale(this.scale,1);
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// this.node.getChildByName("hp_max").getComponent(Label).string=this.hp_max.toString();
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// this.node.getChildByName("hp_max").getComponent(Label).string=this.hp_max.toString();
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// this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
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// this.BoxRang.getComponent(RoleRangComp).box_group = this.box_group;
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// this.BoxRang.getComponent(RoleRangComp).atk_range = this.atk_range
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// this.BoxRang.getComponent(RoleRangComp).offset_x = this.scale*smc.skills[this.skill_uuid].dis/3;
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// console.log("monseter ",this.BoxRang);
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// 注册单个碰撞体的回调函数
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let collider = this.getComponent(Collider2D);
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collider.group = this.box_group;
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