++lucky 功能ui
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@@ -91,6 +91,7 @@ export const MissionData = {
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refresh_gold:1,//刷新金币
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call_gold:0,//召唤金币
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add_gold:1,//金币增加
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lucky_gold:1,//幸运金币
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change_gold:0,//金币变化
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back_gold:1,//返还金币
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buff_back_gold:0,//额外返还金币
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@@ -451,6 +451,7 @@ export class HeroViewComp extends CCComp {
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this.is_count_dead=true
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this.scheduleOnce(()=>{
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oops.message.dispatchEvent(GameEvent.MonDead)
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},0.1)
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}
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@@ -102,6 +102,7 @@ export class MissionComp extends CCComp {
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}
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do_mon_dead(){
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this.do_mon_dead_thing()
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smc.vmdata.mission_data.mon_num--
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if(smc.vmdata.mission_data.mon_num<=0 && this.count_tal() < 6) {
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if(smc.vmdata.mission_data.current_wave == RogueTalWave[this.count_tal()].wave){
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@@ -114,6 +115,9 @@ export class MissionComp extends CCComp {
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}
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}
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do_mon_dead_thing(){
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smc.vmdata.mission_data.gold+=smc.vmdata.mission_data.add_gold+smc.vmdata.mission_data.buff_add_gold
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}
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do_next_wave(){ //怪物死亡后,重置时间
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smc.vmdata.mission_data.current_wave++
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@@ -136,7 +140,7 @@ export class MissionComp extends CCComp {
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return true
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}
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show_wave_time(){
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smc.vmdata.mission_data.wave_time_num=FightSet.ONE_WAVE_TIME
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this.is_in_wave=true
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