++lucky 功能ui

This commit is contained in:
2025-08-01 17:24:55 +08:00
parent 877abc9577
commit 3c349f4195
6 changed files with 3711 additions and 5025 deletions

View File

@@ -91,6 +91,7 @@ export const MissionData = {
refresh_gold:1,//刷新金币
call_gold:0,//召唤金币
add_gold:1,//金币增加
lucky_gold:1,//幸运金币
change_gold:0,//金币变化
back_gold:1,//返还金币
buff_back_gold:0,//额外返还金币

View File

@@ -451,6 +451,7 @@ export class HeroViewComp extends CCComp {
this.is_count_dead=true
this.scheduleOnce(()=>{
oops.message.dispatchEvent(GameEvent.MonDead)
},0.1)
}

View File

@@ -102,6 +102,7 @@ export class MissionComp extends CCComp {
}
do_mon_dead(){
this.do_mon_dead_thing()
smc.vmdata.mission_data.mon_num--
if(smc.vmdata.mission_data.mon_num<=0 && this.count_tal() < 6) {
if(smc.vmdata.mission_data.current_wave == RogueTalWave[this.count_tal()].wave){
@@ -114,6 +115,9 @@ export class MissionComp extends CCComp {
}
}
do_mon_dead_thing(){
smc.vmdata.mission_data.gold+=smc.vmdata.mission_data.add_gold+smc.vmdata.mission_data.buff_add_gold
}
do_next_wave(){ //怪物死亡后,重置时间
smc.vmdata.mission_data.current_wave++
@@ -136,7 +140,7 @@ export class MissionComp extends CCComp {
return true
}
show_wave_time(){
smc.vmdata.mission_data.wave_time_num=FightSet.ONE_WAVE_TIME
this.is_in_wave=true