添加英雄
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@@ -55,6 +55,7 @@ export class HeroViewComp extends CCComp {
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is_dead:boolean = false; //是否摧毁
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is_stop:boolean = false;
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is_atking:boolean = false;
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is_boss:boolean = false;
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hp: number = 100; /** 血量 */
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hp_max: number = 100; /** 最大血量 */
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@@ -137,6 +138,10 @@ export class HeroViewComp extends CCComp {
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/** 方向 */
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this.node.setScale(this.scale,1);
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this.node.getChildByName("top").setScale(this.scale,1);
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if(this.is_boss){
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this.node.setScale(this.node.scale.x*1.2,this.node.scale.y*1.2);
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this.node.getChildByName("top").getChildByName("sboss").active = true;
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}
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/** 显示角色血量 */
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this.node.getChildByName("top").getChildByName("hp").active = true;
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@@ -509,8 +514,8 @@ export class HeroViewComp extends CCComp {
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}
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//使用max_skill
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do_skill(skill:number){
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this.as.max()
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this.at = 0; //共享普攻攻击cd
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// this.as.max()
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// this.at = 0; //共享普攻攻击cd
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this.BUFFCOMP.tooltip(3,SkillSet[skill].name,skill);
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switch (SkillSet[skill].tg) {
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case SkTG.self: //自己
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