refactor(技能系统): 重构技能施放系统并优化位置初始化
- 将SkillCastSystem重命名为SCastSystem和SACastSystem以区分不同功能 - 优化SMoveComp中位置属性的初始化,改为null避免不必要的对象创建 - 统一日志前缀使用系统名称提高可读性 - 在SACastSystem中添加目标位置检查逻辑 - 修复代码格式问题,统一缩进和注释风格
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@@ -24,8 +24,8 @@ import { CSRequestComp } from "../skill/STagComps";
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* - 施法检查与执行分离
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* - 自动处理资源消耗和CD重置
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*/
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// @ecs.register('SkillCastSystem')
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export class SkillCastSystem extends ecs.ComblockSystem implements ecs.IEntityEnterSystem {
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// @ecs.register('SCastSystem')
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export class SCastSystem extends ecs.ComblockSystem implements ecs.IEntityEnterSystem {
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/**
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* 过滤器:拥有技能数据 + 施法请求的实体
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@@ -45,7 +45,7 @@ export class SkillCastSystem extends ecs.ComblockSystem implements ecs.IEntityEn
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// 1. 验证数据完整性
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if (!skillsComp || !heroAttrs || !request || !heroView) {
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console.warn("[SkillCastSystem] 数据不完整,取消施法");
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console.warn("[SCastSystem] 数据不完整,取消施法");
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e.remove(CSRequestComp);
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return;
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}
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@@ -53,7 +53,7 @@ export class SkillCastSystem extends ecs.ComblockSystem implements ecs.IEntityEn
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// 2. 获取技能数据
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const skill = skillsComp.getSkill(request.s_uuid);
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if (!skill) {
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console.warn(`[SkillCastSystem] 技能索引无效: ${request.s_uuid }`);
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console.warn(`[SCastSystem] 技能索引无效: ${request.s_uuid }`);
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e.remove(CSRequestComp);
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return;
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}
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@@ -103,7 +103,7 @@ export class SkillCastSystem extends ecs.ComblockSystem implements ecs.IEntityEn
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private executeCast(casterEntity: ecs.Entity, skill: any, targets: Vec3[], heroView: HeroViewComp) {
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const config = SkillSet[skill.uuid];
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if (!config) {
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console.error("[SkillCastSystem] 技能配置不存在:", skill.uuid);
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console.error("[SCastSystem] 技能配置不存在:", skill.uuid);
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return;
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}
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@@ -117,7 +117,7 @@ export class SkillCastSystem extends ecs.ComblockSystem implements ecs.IEntityEn
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}, delay);
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const heroAttrs = casterEntity.get(HeroAttrsComp);
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console.log(`[SkillCastSystem] ${heroAttrs?.hero_name ?? '未知'} 施放技能: ${config.name}`);
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console.log(`[SCastSystem] ${heroAttrs?.hero_name ?? '未知'} 施放技能: ${config.name}`);
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}
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/**
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@@ -126,14 +126,14 @@ export class SkillCastSystem extends ecs.ComblockSystem implements ecs.IEntityEn
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private createSkill(skillId: number, caster: HeroViewComp, targets: Vec3[]) {
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// 检查节点有效性
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if (!caster.node || !caster.node.isValid) {
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console.warn("[SkillCastSystem] 施法者节点无效");
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console.warn("[SCastSystem] 施法者节点无效");
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return;
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}
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// 获取场景节点
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const parent = caster.node.parent;
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if (!parent) {
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console.warn("[SkillCastSystem] 场景节点无效");
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console.warn("[SCastSystem] 场景节点无效");
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return;
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}
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