完成奖励 物品和英雄碎片奖励界面,todo 技能修改为碎片升级+技能升级+ui奖励碎片ui制作
This commit is contained in:
1198
assets/resources/game/gui/reward.prefab
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1198
assets/resources/game/gui/reward.prefab
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File diff suppressed because it is too large
Load Diff
13
assets/resources/game/gui/reward.prefab.meta
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13
assets/resources/game/gui/reward.prefab.meta
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@@ -0,0 +1,13 @@
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{
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"ver": "1.1.50",
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"importer": "prefab",
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"imported": true,
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"uuid": "40f0eb45-ca9b-486a-aa48-936a2ec8d05d",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {
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"syncNodeName": "reward"
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}
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}
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@@ -22,14 +22,6 @@ export class SingletonModuleComp extends ecs.Comp {
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initialize: Initialize = null!;
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initialize: Initialize = null!;
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/** 游戏地图 */
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/** 游戏地图 */
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map: GameMap = null!;
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map: GameMap = null!;
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cards: any = [
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{uuid:9001,type:1},
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];
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item_list: any = [
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{uuid:6005,type:2},{uuid:6006,type:2},{uuid:6101,type:2},{uuid:6102,type:2}, {uuid:6210,type:2},{uuid:6211,type:2},{uuid:6212,type:2},
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// {uuid:6213,type:2},{uuid:6214,type:2},{uuid:6215,type:2},
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// {uuid:6216,type:2},{uuid:6217,type:2},{uuid:6218,type:2}
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];
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mission:any={
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mission:any={
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play:false,
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play:false,
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pause:false,
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pause:false,
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@@ -55,9 +47,9 @@ export class SingletonModuleComp extends ecs.Comp {
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};
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};
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/** 游戏主角 */
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/** 游戏主角 */
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heros:any={
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heros:any={
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9001:{uuid:9001,lv:1,exp:0,slv:0,stone:0,num:100,x1:0,x10:0},
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9001:{uuid:9001,lv:1,exp:0,slv:0,stone:0,num:100,x1:1,x10:0},
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9002:{uuid:9002,lv:2,exp:0,slv:1,stone:0,num:80,x1:0,x10:0},
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9002:{uuid:9002,lv:2,exp:0,slv:1,stone:0,num:80,x1:2,x10:0},
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9003:{uuid:9003,lv:3,exp:0,slv:2,stone:0,num:90,x1:0,x10:0},
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9003:{uuid:9003,lv:3,exp:0,slv:2,stone:0,num:90,x1:3,x10:0},
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};
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};
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goods:any={
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goods:any={
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free: [ {uuid:9001,num:100000}, {uuid:1001,num:10}, {uuid:1002,num:10}, {uuid:1007,num:10},],
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free: [ {uuid:9001,num:100000}, {uuid:1001,num:10}, {uuid:1002,num:10}, {uuid:1007,num:10},],
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@@ -66,23 +58,23 @@ export class SingletonModuleComp extends ecs.Comp {
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goods3:[ {uuid:1007,num:100}, {uuid:9002,num:1} ],
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goods3:[ {uuid:1007,num:100}, {uuid:9002,num:1} ],
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goods4:[ {uuid:9001,num:100}, {uuid:9002,num:1} ],
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goods4:[ {uuid:9001,num:100}, {uuid:9002,num:1} ],
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};
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};
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items:{
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items:any={
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1001:{num:1000,x1:1,x10:0},
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1001:{uuid:1001,num:1000,x1:1,x10:0},
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1002:{num:1000,x1:2,x10:0},
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1002:{uuid:1002,num:1000,x1:0,x10:0},
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1003:{num:1000,x1:3,x10:0},
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1003:{uuid:1003,num:1000,x1:0,x10:0},
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1004:{num:1000,x1:0,x10:0},
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1004:{uuid:1004,num:1000,x1:0,x10:0},
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1005:{num:1000,x1:0,x10:0},
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1005:{uuid:1005,num:1000,x1:0,x10:0},
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1006:{num:1000,x1:0,x10:0},
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1006:{uuid:1006,num:1000,x1:0,x10:0},
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1007:{num:1000,x1:0,x10:0},
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1007:{uuid:1007,num:1000,x1:0,x10:0},
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1008:{num:1000,x1:0,x10:0},
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1008:{uuid:1008,num:1000,x1:0,x10:0},
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1009:{num:1000,x1:0,x10:0},
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1009:{uuid:1009,num:1000,x1:0,x10:0},
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1010:{num:1000,x1:0,x10:0},
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1010:{uuid:1010,num:1000,x1:0,x10:0},
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1011:{num:1000,x1:0,x10:0},
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1011:{uuid:1011,num:1000,x1:0,x10:0},
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1012:{num:1000,x1:0,x10:0},
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1012:{uuid:1012,num:1000,x1:0,x10:0},
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1013:{num:1000,x1:0,x10:0},
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1013:{uuid:1013,num:1000,x1:0,x10:0},
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1014:{num:1000,x1:0,x10:0},
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1014:{uuid:1014,num:1000,x1:0,x10:0},
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1015:{num:1000,x1:0,x10:0},
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1015:{uuid:1015,num:1000,x1:0,x10:0},
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1016:{num:1000,x1:0,x10:0},
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1016:{uuid:1016,num:1000,x1:0,x10:0},
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};
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};
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fight_heros=[9001,9002]
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fight_heros=[9001,9002]
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mheros:any = [];
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mheros:any = [];
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@@ -117,6 +117,7 @@ export class MissionComp extends CCComp {
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rewards[i].ItemComp.ent.destroy()
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rewards[i].ItemComp.ent.destroy()
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}
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}
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this.to_mission_home()
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this.to_mission_home()
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oops.gui.open(UIID.Victory)
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}
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}
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to_mission_home(){
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to_mission_home(){
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let home =this.node.parent.getComponent(CardControllerComp);
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let home =this.node.parent.getComponent(CardControllerComp);
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@@ -146,7 +147,7 @@ export class MissionComp extends CCComp {
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smc.vmdata.mission.mcrit=0
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smc.vmdata.mission.mcrit=0
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smc.vmdata.mission.mdead=0
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smc.vmdata.mission.mdead=0
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smc.vmdata.mission.mdodge=0
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smc.vmdata.mission.mdodge=0
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this.clear_x1()
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// this.clear_x1()
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}
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}
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clear_x1(){
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clear_x1(){
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for (let i in smc.items) {
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for (let i in smc.items) {
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20
assets/script/game/map/Reward.ts
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20
assets/script/game/map/Reward.ts
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@@ -0,0 +1,20 @@
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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/** Reward 模块 */
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@ecs.register(`Reward`)
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export class Reward extends ecs.Entity {
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/** 实始添加的数据层组件 */
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protected init() {
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// this.addComponents<ecs.Comp>();
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}
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load() {
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// this.loadData(data);
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}
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/** 模块资源释放 */
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destroy() {
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// 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放
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super.destroy();
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}
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}
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9
assets/script/game/map/Reward.ts.meta
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9
assets/script/game/map/Reward.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "e1ec0b04-8288-4c12-a6ef-ee8ebb9a3282",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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60
assets/script/game/map/RewardComp.ts
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60
assets/script/game/map/RewardComp.ts
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@@ -0,0 +1,60 @@
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import { _decorator, instantiate, Label, Prefab, resources, Sprite, SpriteAtlas } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { Items } from "../common/config/Items";
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import { HChipComp } from "../hero/HChipComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('RewardComp')
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@ecs.register('RewardComp', false)
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export class RewardComp extends CCComp {
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i_uuid: number = 0;
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x1: number = 0;
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x10: number = 0;
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/** 视图层逻辑代码分离演示 */
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start() {
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// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
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// this.on(ModuleEvent.Cmd, this.onHandler, this);
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}
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init(uuid:number,x1:number,x10:number,parent:any,type:number=0){
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if(type==0){
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var icon_path = "gui/items"
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = this.node.getChildByName("icon").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(Items[uuid].path);
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});
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}
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if(type==1){
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this.node.getChildByName("icon").active=false
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this.node.getChildByName("hchip").active=true
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let hchipcomp= this.node.getChildByName("hchip").getComponent(HChipComp)
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hchipcomp.update_data(uuid,0)
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}
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this.node.getChildByName("x1").getComponent(Label).string = x1.toString()
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this.node.getChildByName("x10").getComponent(Label).string = x10.toString()
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this.node.parent = parent
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}
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protected onDestroy(): void {
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console.log("释放奖励界面");
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}
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/** 全局消息逻辑处理 */
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// private onHandler(event: string, args: any) {
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// switch (event) {
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// case ModuleEvent.Cmd:
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// break;
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// }
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// }
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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}
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9
assets/script/game/map/RewardComp.ts.meta
Normal file
9
assets/script/game/map/RewardComp.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "0d093357-3eb4-48e9-812e-3c4ab37a36c9",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -1,4 +1,4 @@
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import { _decorator, Label ,v3} from "cc";
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import { _decorator, instantiate, Label ,Prefab,resources,Sprite,SpriteAtlas,v3} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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@@ -11,6 +11,7 @@ import { Items } from "../common/config/Items";
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import { Item } from "./Item";
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import { Item } from "./Item";
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import { UIID } from "../common/config/GameUIConfig";
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import { UIID } from "../common/config/GameUIConfig";
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import { PopViewParams, UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
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import { PopViewParams, UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
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import { RewardComp} from "./RewardComp";
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const { ccclass, property } = _decorator;
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const { ccclass, property } = _decorator;
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@@ -26,30 +27,62 @@ export class VictoryComp extends CCComp {
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}
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}
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onAdded(args: any) {
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onAdded(args: any) {
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console.log("VictoryComp onAdded",args)
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let items=smc.items
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if(smc.vmdata.gold.x1 > 0) {
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if(smc.vmdata.gold.x1 > 0) this.node.getChildByName("items").getChildByName("gold").active=true
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this.node.getChildByName("items").getChildByName("gold").active=true
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if(smc.vmdata.skp.x1 > 0) this.node.getChildByName("items").getChildByName("skp").active=true
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smc.vmdata.gold.x10=smc.vmdata.gold.x1*9
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if(smc.vmdata.exp.x1 > 0) this.node.getChildByName("items").getChildByName("exp").active=true
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}
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if(smc.vmdata.skp.x1 > 0) {
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this.node.getChildByName("items").getChildByName("skp").active=true
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smc.vmdata.skp.x10=smc.vmdata.skp.x1*9
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}
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if(smc.vmdata.exp.x1 > 0) {
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this.node.getChildByName("items").getChildByName("exp").active=true
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smc.vmdata.exp.x10=smc.vmdata.exp.x1*9
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}
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var parent = this.node.getChildByName("items")
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for (let i in smc.items) {
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if(smc.items[i].x1 > 0){
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smc.items[i].x10 =smc.items[i].x1*9
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var path = "game/gui/reward";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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console.log("VictoryComp",prefab,smc.items[i])
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var node = instantiate(prefab);
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let rc:any= node.getComponent(RewardComp)!;
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rc.init(smc.items[i].uuid,smc.items[i].x1,smc.items[i].x10,parent,0)
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|
}
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||||||
|
}
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||||||
|
for (let i in smc.skills) {
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||||||
|
|
||||||
|
}
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||||||
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for (let i in smc.heros) {
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|
if(smc.heros[i].x1 > 0){
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smc.heros[i].x10 =smc.heros[i].x1*9
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|
var path = "game/gui/reward";
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|
var prefab: Prefab = oops.res.get(path, Prefab)!;
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||||||
|
console.log("VictoryComp",prefab,smc.heros[i])
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||||||
|
var node = instantiate(prefab);
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||||||
|
let rc:any= node.getComponent(RewardComp)!;
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||||||
|
rc.init(smc.heros[i].uuid,smc.heros[i].x1,smc.heros[i].x10,parent,1)
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||||||
|
}
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||||||
|
}
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||||||
|
|
||||||
|
|
||||||
}
|
}
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||||||
|
|
||||||
do_x10(){
|
do_x10(){
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console.log("do_x10",smc.vmdata)
|
|
||||||
for (let i in smc.items) {
|
for (let i in smc.items) {
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||||||
smc.items[i].num+=smc.items[i].x10
|
smc.items[i].num+=smc.items[i].x10
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||||||
}
|
}
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||||||
|
for (let i in smc.heros) {
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||||||
|
smc.heros[i].num+=smc.heros[i].x10
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||||||
|
}
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||||||
this.clear_x1()
|
this.clear_x1()
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||||||
this.reset();
|
this.reset();
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||||||
}
|
}
|
||||||
do_x1(){
|
do_x1(){
|
||||||
console.log("x1",smc.vmdata)
|
|
||||||
this.clear_x1()
|
this.clear_x1()
|
||||||
this.reset();
|
this.reset();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
clear_x1(){
|
clear_x1(){
|
||||||
@@ -72,7 +105,9 @@ export class VictoryComp extends CCComp {
|
|||||||
console.log("item_show",val)
|
console.log("item_show",val)
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||||||
oops.gui.open(UIID.ItemInfo, Items[val]);
|
oops.gui.open(UIID.ItemInfo, Items[val]);
|
||||||
}
|
}
|
||||||
|
protected onDestroy(): void {
|
||||||
|
console.log("释放胜利界面");
|
||||||
|
}
|
||||||
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
||||||
reset() {
|
reset() {
|
||||||
oops.gui.remove(UIID.Victory, false);
|
oops.gui.remove(UIID.Victory, false);
|
||||||
|
|||||||
Reference in New Issue
Block a user