diff --git a/assets/script/game/common/SingletonModuleComp.ts b/assets/script/game/common/SingletonModuleComp.ts index 15f2d5d4..a1171872 100644 --- a/assets/script/game/common/SingletonModuleComp.ts +++ b/assets/script/game/common/SingletonModuleComp.ts @@ -27,74 +27,6 @@ export class SingletonModuleComp extends ecs.Comp { mskill:6001, mmskill:6002, }; - skills: any = { - 6001:{uuid:6001,slv:0,num:4,x1:0}, - 6002:{uuid:6002,slv:0,num:3,x1:0}, - 6003:{uuid:6003,slv:0,num:0,x1:0}, - 6004:{uuid:6004,slv:0,num:0,x1:0}, - 6005:{uuid:6005,slv:0,num:0,x1:0}, - 6006:{uuid:6006,slv:0,num:0,x1:0}, - 6007:{uuid:6007,slv:0,num:0,x1:0}, - 6008:{uuid:6008,slv:0,num:0,x1:0}, - 6012:{uuid:6012,slv:0,num:0,x1:0}, - }; - /** 游戏主角 */ - heros:any={ - 5001:{uuid:5001,lv:1,exp:0,slv:1,num:0,x1:0}, - 5002:{uuid:5002,lv:1,exp:0,slv:1,num:0,x1:0}, - 5003:{uuid:5003,lv:1,exp:0,slv:1,num:0,x1:0}, - 5004:{uuid:5004,lv:1,exp:0,slv:1,num:0,x1:0}, - 5005:{uuid:5005,lv:1,exp:0,slv:1,num:0,x1:0}, - 5006:{uuid:5006,lv:1,exp:0,slv:1,num:0,x1:0}, - 5007:{uuid:5007,lv:1,exp:0,slv:1,num:0,x1:0}, - 5008:{uuid:5008,lv:1,exp:0,slv:1,num:0,x1:0}, - 5009:{uuid:5009,lv:1,exp:0,slv:1,num:0,x1:0}, - 5010:{uuid:5010,lv:1,exp:0,slv:1,num:0,x1:0}, - 5011:{uuid:5011,lv:1,exp:0,slv:1,num:0,x1:0}, - 5012:{uuid:5012,lv:1,exp:0,slv:1,num:0,x1:0}, - 5013:{uuid:5013,lv:1,exp:0,slv:1,num:0,x1:0}, - 5014:{uuid:5014,lv:1,exp:0,slv:1,num:0,x1:0}, - 5015:{uuid:5015,lv:1,exp:0,slv:1,num:0,x1:0}, - 5016:{uuid:5016,lv:1,exp:0,slv:1,num:0,x1:0}, - 5017:{uuid:5017,lv:1,exp:0,slv:1,num:0,x1:0}, - 5018:{uuid:5018,lv:1,exp:0,slv:1,num:0,x1:0}, - 5019:{uuid:5019,lv:1,exp:0,slv:1,num:0,x1:0}, - 5020:{uuid:5020,lv:1,exp:0,slv:1,num:0,x1:0}, - 5021:{uuid:5021,lv:1,exp:0,slv:1,num:0,x1:0}, - 5022:{uuid:5022,lv:1,exp:0,slv:1,num:0,x1:0}, - 5023:{uuid:5023,lv:1,exp:0,slv:1,num:0,x1:0}, - 5024:{uuid:5024,lv:1,exp:0,slv:1,num:0,x1:0}, - 5025:{uuid:5025,lv:1,exp:0,slv:1,num:0,x1:0}, - 5026:{uuid:5026,lv:1,exp:0,slv:1,num:0,x1:0}, - 5027:{uuid:5027,lv:1,exp:0,slv:1,num:0,x1:0}, - // 5028:{uuid:5028,lv:1,exp:0,slv:1,num:0,x1:0}, - // 5029:{uuid:5029,lv:1,exp:0,slv:1,num:0,x1:0}, - // 5030:{uuid:5030,lv:1,exp:0,slv:1,num:0,x1:0}, - }; - goods:any=[ - {uuid:9001,num:100000,type:0,cost:0,inventory:5}, - {uuid:1003,num:10,type:2,cost:10000,inventory:99}, - ]; - items:any={ - 1001:{uuid:1001,num:0,x1:0}, - 1002:{uuid:1002,num:0,x1:0}, - 1003:{uuid:1003,num:0,x1:0}, - 1004:{uuid:1004,num:0,x1:0}, - 1005:{uuid:1005,num:0,x1:0}, - 1006:{uuid:1006,num:0,x1:0}, - 1007:{uuid:1007,num:0,x1:0}, - 1008:{uuid:1008,num:0,x1:0}, - 1009:{uuid:1009,num:0,x1:0}, - 1010:{uuid:1010,num:0,x1:0}, - 1011:{uuid:1011,num:0,x1:0}, - 1012:{uuid:1012,num:0,x1:0}, - 1013:{uuid:1013,num:0,x1:0}, - 1014:{uuid:1014,num:0,x1:0}, - 1015:{uuid:1015,num:0,x1:0}, - 1016:{uuid:1016,num:0,x1:0}, - 9001:{uuid:9001,num:0,x1:0}, - 9003:{uuid:9003,num:0,x1:0}, - }; fight_heros=[] mheros:any = []; monsters:any = []; @@ -111,9 +43,6 @@ export class SingletonModuleComp extends ecs.Comp { name : "纸片精灵大乱斗", game_over:false, game_pause:false, - buff_num:[2,2,2,2,2], - buff_num_max:10, - buff_num_less:0, mission:{ once:6, //每波刷新怪物数量 total:1, //总怪物数 @@ -122,32 +51,12 @@ export class SingletonModuleComp extends ecs.Comp { mexp:0, mexp_max:100, drop:0, - buff_num:0, hp:0, ap:0, def:0, crit:0, dodge:0, dead:0, - - mhp:0, - map:0, - mdef:0, - mcrit:0, - mdodge:0, - mdead:0, - - hp_up:0, - ap_up:0, - def_up:0, - crit_up:0, - dodge_up:0, - mhp_up:0, - map_up:0, - mdef_up:0, - mcrit_up:0, - mdodge_up:0, - reward_num:0, //怪物死亡数 reward_gold:0, reward_exp:0, @@ -157,10 +66,6 @@ export class SingletonModuleComp extends ecs.Comp { skp:{num:2000,x1:0}, //技能升级点数 energy:{num:10,x1:0}, box:{num:10,x1:0}, - free:{ cost:0,num:3,buy:3,}, - goods1:{ cost:20000,num:3,buy:3,}, - herochips:{ cost:30000,num:4,buy:3,}, - skillchips:{ cost:500000,num:5,buy:3,}, }; vmAdd() { diff --git a/assets/script/game/hero/HeroViewComp.ts b/assets/script/game/hero/HeroViewComp.ts index 1f891a4f..52a99ba1 100644 --- a/assets/script/game/hero/HeroViewComp.ts +++ b/assets/script/game/hero/HeroViewComp.ts @@ -188,18 +188,6 @@ export class HeroViewComp extends CCComp { } } - - exp_add(exp:number=0){ - if(this.box_group==BoxSet.HERO){ - smc.vmdata.mission.exp +=exp - } - if(this.box_group==BoxSet.MONSTER){ - smc.vmdata.mission.mexp +=exp - } - } - power_add(p:number){ - this.pw+= p - } add_shield(shield:number){ this.shield =shield if(this.shield>0) this.BUFFCOMP.show_shield(true) @@ -289,8 +277,6 @@ export class HeroViewComp extends CCComp { dead(){ this.BUFFCOMP.dead() - this.exp_add(this.dexp) - this.power_add(this.dpw) this.to_drop() } //掉落物品 @@ -376,9 +362,6 @@ export class HeroViewComp extends CCComp { private showDamageImmediate(damage: number, isCrit: boolean) { this.BUFFCOMP.in_atked(); this.atked_count++; - this.exp_add(this.uaexp); - this.power_add(this.uapw); - if (isCrit) { this.BUFFCOMP.tooltip(4, damage.toFixed(0), damage); console.log("暴击伤害:" + damage); diff --git a/assets/script/game/map/GoodsComp.ts b/assets/script/game/map/GoodsComp.ts index 756b5bca..39367ee7 100644 --- a/assets/script/game/map/GoodsComp.ts +++ b/assets/script/game/map/GoodsComp.ts @@ -24,63 +24,15 @@ export class GoodsComp extends CCComp { // this.on(ModuleEvent.Cmd, this.onHandler, this); } update_data(){ - let goods:any=smc.goods[this.smc_index] - let gnode=this.node.getChildByName("item") - switch (goods.type) { - default: - let item=ecs.getEntity(Item) - item.load(goods.uuid,goods.num,gnode) - this.node.getChildByName("inventory").getComponent(Label).string="库存:"+goods.inventory.toString() - console.log("item",item) - break; - case 3: - let path = "game/gui/hchip"; - let prefab: Prefab = oops.res.get(path, Prefab)!; - let node = instantiate(prefab); - node.parent=gnode - let hc= node.getComponent(HChipComp) - hc.update_data(goods.uuid,goods.num) - break - } - if(goods.cost > 0){ - this.node.getChildByName("free").active=false - this.node.getChildByName("buy").getChildByName("cost").getComponent(Label).string=goods.cost.toString() - }else{ - this.node.getChildByName("free").active=true - } + } buy(){ console.log("购买商品"+this.smc_index) - let goods:any=smc.goods[this.smc_index] - if(smc.vmdata.gold.num <= goods.cost){ - oops.gui.toast("金币不足"); - return - } - if(goods.inventory <= 0){ - oops.gui.toast("库存不足"); - return - } - switch (goods.type) { - case 0: - smc.vmdata.gold.num+=goods.num - break; - case 1: - smc.vmdata.exp.num+=goods.num - break; - case 2: - smc.items[goods.uuid].num+=goods.num - break; - case 3: - smc.heros[goods.uuid].num += goods.num - break; - } - goods.inventory-- - smc.vmdata.gold.num-=goods.cost + this.update_inventory() } update_inventory(){ - this.node.getChildByName("inventory").getComponent(Label).string="库存:"+smc.goods[this.smc_index].inventory } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { diff --git a/assets/script/game/map/HeroHomeComp.ts b/assets/script/game/map/HeroHomeComp.ts index 4fd51814..8a6b8ae0 100644 --- a/assets/script/game/map/HeroHomeComp.ts +++ b/assets/script/game/map/HeroHomeComp.ts @@ -51,7 +51,7 @@ export class HeroHomeComp extends CCComp { // var icon_path = "game/heros/herois" - this.slv = Math.floor((smc.heros[uuid].lv) / 5); + let content=this.node.getChildByName("show").getChildByName("content") content.getChildByName("name").getChildByName("value").getComponent(Label).string=this.hero.name content.getChildByName("name").getChildByName("g1").active=HeroInfo[uuid].quality==1 @@ -85,79 +85,19 @@ export class HeroHomeComp extends CCComp { } update_data(){ let content=this.node.getChildByName("show").getChildByName("content") - this.slv = Math.floor((smc.heros[this.h_uuid].lv) / 5); - this.gold_need=(getUpGoldByRange(smc.heros[this.h_uuid].lv)*smc.heros[this.h_uuid].lv) - this.chip_need=getUpChipByLv(smc.heros[this.h_uuid].lv)-this.hero.lvexp // let slv_node=content.getChildByName("name").getChildByName("slv"); - let lvup=content.getChildByName("lvup"); // let slvup=content.getChildByName("slvup"); let attr = content.getChildByName("attr"); - content.getChildByName("name").getChildByName("lv").getComponent(Label).string = smc.heros[this.h_uuid].lv.toString()+"级"; // slv_node.getChildByName("slv").getComponent(Label).string = smc.heros[uuid].slv.toString(); - // content.getChildByName("name").getChildByName("quality").getChildByName("q1").active = this.hero.quality == 1; // content.getChildByName("name").getChildByName("quality").getChildByName("q2").active = this.hero.quality == 2; // content.getChildByName("name").getChildByName("quality").getChildByName("q3").active = this.hero.quality == 3; - // content.getChildByName("name").getChildByName("quality").getChildByName("k1").active = this.hero.kind == 1; // content.getChildByName("name").getChildByName("quality").getChildByName("k2").active = this.hero.kind == 2; // content.getChildByName("name").getChildByName("quality").getChildByName("k3").active = this.hero.kind == 3; - - - let lvnum=smc.heros[this.h_uuid].num // lvup.getChildByName("gold").getChildByName("need").getComponent(Label).string = (UpGold.LvUp*smc.heros[uuid].lv).toString() - lvup.getChildByName("item").getChildByName("chip").getChildByName("need").getComponent(Label).string = this.chip_need.toString() - lvup.getChildByName("item").getChildByName("btn").getChildByName("gold").getChildByName("need").getComponent(Label).string = this.gold_need.toString() - lvup.getChildByName("item").getChildByName("chip").getChildByName("num").getComponent(Label).string = lvnum.toString() - if( lvnum >=this.chip_need) { - lvup.getChildByName("item").getChildByName("chip").getChildByName("num").getComponent(Label).color = color(0,255,0); - }else{ - lvup.getChildByName("item").getChildByName("chip").getChildByName("num").getComponent(Label).color = color(255,0,0); - } - lvup.getChildByName("up").active=lvnum >= this.chip_need - lvup.getChildByName("item").getChildByName("chip").getChildByName("bar").getComponent(ProgressBar).progress = lvnum/this.chip_need - // lvup.getChildByName("info").getChildByName("ap").getComponent(Label).string = "+"+this.hero.ap_up - // lvup.getChildByName("info").getChildByName("def").getComponent(Label).string = "+"+this.hero.def_up - // lvup.getChildByName("info").getChildByName("hp").getComponent(Label).string = "+"+this.hero.hp_up - - // lvup.getChildByName("info2").getChildByName("ap").getComponent(Label).string = "+"+this.hero.sap_up+"%" - // lvup.getChildByName("info2").getChildByName("def").getComponent(Label).string = "+"+this.hero.sdef_up+"%" - // lvup.getChildByName("info2").getChildByName("hp").getComponent(Label).string = "+"+this.hero.shp_up+"%" - - // lvup.getChildByName("item").getChildByName("btn").getChildByName("bar").getComponent(ProgressBar).progress = smc.vmdata.exp.num/((LvUp[0]+this.hero.lvexp)*smc.heros[uuid].lv) - // slvup.getChildByName("gold").getChildByName("btn").getChildByName("need").getComponent(Label).string = (UpGold.SlvUp*(smc.heros[uuid].slv+1)).toString() - // let sthis.chip_need=HeroInfo[this.h_uuid].slvexp - // let slvnum=smc.heros[this.h_uuid].num - // slvup.getChildByName("up").active=slvnum>=sthis.chip_need - // if( slvnum>=sthis.chip_need) { - // slvup.getChildByName("cost").getChildByName("btn").getChildByName("num").getComponent(Label).color = color(0,255,0); - // }else{ - // slvup.getChildByName("cost").getChildByName("btn").getChildByName("num").getComponent(Label).color = color(255,0,0); - // } - // slvup.getChildByName("cost").getChildByName("btn").getChildByName("need").getComponent(Label).string = sthis.chip_need.toString() - // slvup.getChildByName("cost").getChildByName("btn").getChildByName("num").getComponent(Label).string = slvnum.toString() - // slvup.getChildByName("cost").getChildByName("btn").getChildByName("bar").getComponent(ProgressBar).progress = slvnum/sthis.chip_need - // let hchipcomp= slvup.getChildByName("cost").getChildByName("btn").getChildByName("hchip").getComponent(HChipComp) - // hchipcomp.update_data(this.h_uuid,0) - - // if( smc.heros[uuid].slv==5) { - // slvup.getChildByName("btned").active=true - // }else{ - // slvup.getChildByName("btned").active=false - // }; - // if( smc.heros[uuid].slv==0) { - // content.getChildByName("call").getChildByName("Node").getChildByName("cost").getChildByName("need").getComponent(Label).string = ((SlvUp[smc.heros[uuid].slv]-HeroInfo[this.h_uuid].slvexp)*(1+smc.heros[uuid].slv)).toString() - // content.getChildByName("call").getChildByName("Node").getChildByName("cost").getChildByName("num").getComponent(Label).string = smc.heros[this.h_uuid].num.toString() - // content.getChildByName("call").getChildByName("Node").getChildByName("cost").getChildByName("bar").getComponent(ProgressBar).progress = smc.heros[this.h_uuid].num/((SlvUp[smc.heros[uuid].slv]-HeroInfo[this.h_uuid].slvexp)*(1+smc.heros[uuid].slv)) - // let hchipcomp= content.getChildByName("call").getChildByName("Node").getChildByName("cost").getChildByName("hchip").getComponent(HChipComp) - // hchipcomp.update_data(this.h_uuid,0) - // content.getChildByName("call").active=true - // }else{ - // content.getChildByName("call").active=false - // }; - attr.getChildByName("ap").getChildByName("val").getComponent(Label).string = ((this.hero.ap+this.hero.ap_up* smc.heros[this.h_uuid].lv)*(1+this.hero.sap_up/100*this.slv)).toFixed(0).toString() - attr.getChildByName("hp").getChildByName("val").getComponent(Label).string = ((this.hero.hp+this.hero.hp_up* smc.heros[this.h_uuid].lv)*(1+this.hero.shp_up/100*this.slv)).toFixed(0).toString() - attr.getChildByName("def").getChildByName("val").getComponent(Label).string = ((this.hero.ap+this.hero.def_up* smc.heros[this.h_uuid].lv)*(1+this.hero.sdef_up/100*this.slv)).toFixed(0).toString() + attr.getChildByName("ap").getChildByName("val").getComponent(Label).string = this.hero.ap.toFixed(0).toString() + attr.getChildByName("hp").getChildByName("val").getComponent(Label).string = this.hero.hp.toFixed(0).toString() attr.getChildByName("acd").getChildByName("val").getComponent(Label).string = this.hero.a_cd attr.getChildByName("speed").getChildByName("val").getComponent(Label).string = this.hero.speed attr.getChildByName("dis").getChildByName("val").getComponent(Label).string = this.hero.dis @@ -198,33 +138,8 @@ export class HeroHomeComp extends CCComp { this.h_uuid=HeroList[hi+1] this.hero_show(this.h_uuid) } - // lv_up(){ - // if(smc.vmdata.exp.num < ((this.hero.lvexp)*smc.heros[uuid].lv)){ - // oops.gui.toast("资源不足,升级失败"); - // return - // } - // smc.vmdata.exp.num -= ((this.hero.lvexp)*smc.heros[uuid].lv) - // smc.heros[uuid].lv++ - // this.update_data() - // } - lv_up(){ - // if(smc.heros[uuid].slv>=5){ - // oops.gui.toast("已经满星,升阶失败"); - // return - // } - if(smc.heros[this.h_uuid].num < this.chip_need){ - oops.gui.toast("碎片不足,升级失败"); - return - } - if(smc.vmdata.gold.num < this.gold_need){ - oops.gui.toast("金币不足,升级失败"); - return - } - smc.heros[this.h_uuid].num -= this.chip_need - smc.vmdata.gold.num -= (this.gold_need) - smc.heros[this.h_uuid].lv++ - this.update_data() - } + + item_show(e:any,val:any){ oops.gui.open(UIID.ItemInfo, {uuid:val,type:0}); } diff --git a/assets/script/game/map/LuckHomeComp.ts b/assets/script/game/map/LuckHomeComp.ts index 7d20b183..96a517b8 100644 --- a/assets/script/game/map/LuckHomeComp.ts +++ b/assets/script/game/map/LuckHomeComp.ts @@ -85,31 +85,7 @@ export class LuckHomeCompComp extends CCComp { i++; } switch(reward){ - case 3: - this.show_hero_chip(uuid,num) - smc.heros[uuid].num += num - oops.message.dispatchEvent("hero_card_update_info") - break; - case 2: - this.show_hero_chip(uuid,num) - smc.heros[uuid].num += num - oops.message.dispatchEvent("hero_card_update_info") - // this.show_skill_chip(uuid,num) - // smc.skills[uuid].num += num - break; - case 1: - this.show_item(uuid,num) - if(uuid ==9001){ - smc.vmdata.gold.num+=num - } - if(uuid ==9003){ - smc.vmdata.exp.num+=num - } - if(uuid < 9000){ - smc.items[uuid].num+=num - } - - break; + } } show_hero_chip(uuid:number,num:number){ @@ -155,18 +131,7 @@ export class LuckHomeCompComp extends CCComp { to_open(){ if(this.selected==""){return;} switch(this.selected){ - case "sb": - if(smc.items[1001].num <=0){oops.gui.toast("宝箱数量不足"); this.btnno.active = true;return;} - this.open_sb(); - break; - case "mb": - if(smc.items[1002].num <=0){oops.gui.toast("宝箱数量不足");this.btnno.active = true;return;} - this.open_mb(); - break; - case "lb": - if(smc.items[1003].num <=0){oops.gui.toast("宝箱数量不足");this.btnno.active = true;return;} - this.open_lb(); - break; + } } diff --git a/assets/script/game/map/MSCardComp.ts b/assets/script/game/map/MSCardComp.ts index 8a17c2fc..42d26fac 100644 --- a/assets/script/game/map/MSCardComp.ts +++ b/assets/script/game/map/MSCardComp.ts @@ -45,18 +45,11 @@ export class MSCardComp extends CCComp { } } update_data(){ - if(smc.skills[this.s_uuid].slv>=1) {this.node.getChildByName("slv").getChildByName("s1").active=true} else {this.node.getChildByName("slv").getChildByName("s1").active=false}; - if(smc.skills[this.s_uuid].slv>=2) {this.node.getChildByName("slv").getChildByName("s2").active=true} else {this.node.getChildByName("slv").getChildByName("s2").active=false}; - if(smc.skills[this.s_uuid].slv>=3) {this.node.getChildByName("slv").getChildByName("s3").active=true} else {this.node.getChildByName("slv").getChildByName("s3").active=false}; - if(smc.skills[this.s_uuid].slv>=4) {this.node.getChildByName("slv").getChildByName("s4").active=true} else {this.node.getChildByName("slv").getChildByName("s4").active=false}; - if(smc.skills[this.s_uuid].slv>=5) {this.node.getChildByName("slv").getChildByName("s5").active=true} else {this.node.getChildByName("slv").getChildByName("s5").active=false}; - this.node.getChildByName("update").getChildByName("cost").getComponent(Label).string =smc.skills[this.s_uuid].num.toString()+ " / "+(SkillSet[this.s_uuid].upcost*(1+smc.skills[this.s_uuid].slv)).toString() - let sc= this.node.getChildByName("update").getChildByName("schip").getComponent(SChipComp) - sc.update_data(this.s_uuid,0) + } select(){ smc.mission.mskill=this.s_uuid - this.mhc.select_skill() + oops.message.dispatchEvent(GameEvent.MSSelected,{uuid:this.s_uuid}) } update_select(){ @@ -68,12 +61,7 @@ export class MSCardComp extends CCComp { } } update_lv(){ - if(smc.skills[this.s_uuid].num <= (SkillSet[this.s_uuid].upcost*(1+smc.skills[this.s_uuid].slv))){ - oops.gui.toast("技能碎片不足") - return - } - smc.skills[this.s_uuid].num -= (SkillSet[this.s_uuid].upcost*(1+smc.skills[this.s_uuid].slv)) - smc.skills[this.s_uuid].slv++ + let mscards:any= ecs.query(ecs.allOf(MSCardComp)); for(let i=0;i= SkillSet[this.s_uuid].exp){ - console.log("hero MSkillComp check_exp s_uuid:",this.s_uuid,this.group); - smc.vmdata.mission.exp-=SkillSet[this.s_uuid].exp - this.lvup() - } - break; - case BoxSet.MONSTER: - if(smc.vmdata.mission.mexp >= SkillSet[this.s_uuid].exp){ - console.log("monster MSkillComp check_exp s_uuid:",this.s_uuid,this.group); - smc.vmdata.mission.mexp-=SkillSet[this.s_uuid].exp - this.lvup() - } - } - } lvup(){ this.lv++ this.node.getChildByName("lv").getComponent(Label).string=this.lv.toString() diff --git a/assets/script/game/map/MissionComp.ts b/assets/script/game/map/MissionComp.ts index 52cebe03..107338b4 100644 --- a/assets/script/game/map/MissionComp.ts +++ b/assets/script/game/map/MissionComp.ts @@ -108,9 +108,7 @@ export class MissionComp extends CCComp { this.fight_start=false smc.mission.is_victory=false smc.mission.is_defeat=false - smc.vmdata.mission.exp=0 //局内经验 - smc.vmdata.mission.mexp=0 //敌方局内经验 - smc.vmdata.mission.exp_max= smc.vmdata.mission.mexp_max=MBSet.exp + } mskill_init(){ diff --git a/assets/script/game/map/ShopHomeComp.ts b/assets/script/game/map/ShopHomeComp.ts index 1ac9b880..9c0fcabc 100644 --- a/assets/script/game/map/ShopHomeComp.ts +++ b/assets/script/game/map/ShopHomeComp.ts @@ -23,12 +23,7 @@ export class ShopHomeComp extends CCComp { } get_items(){ let goodsnode = this.node.getChildByName("goods").getChildByName("view").getChildByName("content") - goodsnode.getComponent(UITransform).height=Math.floor(smc.goods.length/4*240)+50 - console.log("smc.goods",smc.goods) - for (let x = 0; x < smc.goods.length; x++) { - let goods=ecs.getEntity(Goods) - goods.load(x,goodsnode) - } + } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { diff --git a/assets/script/game/skill/HeroSkillSystem.ts b/assets/script/game/skill/HeroSkillSystem.ts index 1d09b0d6..8b15ab8e 100644 --- a/assets/script/game/skill/HeroSkillSystem.ts +++ b/assets/script/game/skill/HeroSkillSystem.ts @@ -109,8 +109,6 @@ export class HeroSkillSystem extends ecs.ComblockSystem implements ecs.ISystemUp return (comp.cooldowns.get(config.uuid as number) ?? 0) <= 0; case CdType.HeroCD: return view.at >= view.cd; - case CdType.HeroPower: - return view.pw >= view.pwm; } } @@ -126,17 +124,12 @@ export class HeroSkillSystem extends ecs.ComblockSystem implements ecs.ISystemUp switch(config.CdType) { case CdType.SkillCD: view.as.max() - comp.cooldowns.set(skillId, config.cd); // 重置冷却时间 break; case CdType.HeroCD: view.as.atk() view.at = view.at-view.cd; // 重置普攻计时器 break; - case CdType.HeroPower: - view.as.max() - view.pw = view.pw-view.pwm; // 重置能量计时器 - break; } // 选择目标 @@ -185,12 +178,12 @@ export class HeroSkillSystem extends ecs.ComblockSystem implements ecs.ISystemUp switch(config.TargetType) { case TargetType.Frontline: return this.filterFrontRow(candidates, isEnemyTeam); - case TargetType.Backline: - return this.filterBackRow(candidates, isEnemyTeam); - case TargetType.LowestHP: - return this.filterLowestHealth(candidates); - case TargetType.HighestHP: - return this.filterHighestHealth(candidates); + // case TargetType.Backline: + // return this.filterBackRow(candidates, isEnemyTeam); + // case TargetType.LowestHP: + // return this.filterLowestHealth(candidates); + // case TargetType.HighestHP: + // return this.filterHighestHealth(candidates); case TargetType.Melee: return candidates.filter(e => e.get(HeroViewComp).type === 0); case TargetType.Ranged: @@ -346,7 +339,6 @@ export class HeroSkillSystem extends ecs.ComblockSystem implements ecs.ISystemUp view.hp -= remainingDamage; if(view.hp <= 0) { view.BUFFCOMP.dead() - view.exp_add(view.dexp) view.to_grave(); } view.showDamage(result.value, result.isCrit);